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Post by Gaia on Jul 13, 2017 10:48:52 GMT -8
Vanguard.EXE
[No Initiative]
1-100
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Post by Kman on Jul 13, 2017 10:50:49 GMT -8
1-100
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Post by Gaia on Jul 13, 2017 10:59:00 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[N/A]
[Vanguard HP=3200/3200]
Support Phase
[Vanguard HP=3200/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=3200/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [1/2 Charges]
1. [Due Vengeance] - [1/2 Charges]
Support Phase
0 Damage @ K-414
[Vanguard HP=3200/3200]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Kman on Jul 20, 2017 20:07:58 GMT -8
================ K-414 Turn One ================
Defense Phase:
N/A
================
Support Phase:
HP: 6930 / 6930
================
Attack Phase:
4 AS
Name: Crush Claw x4 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 270 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
================
Wrap-up 1080 Normal Damage
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Post by Gaia on Jul 20, 2017 21:19:57 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage!
[Vanguard HP=2120/3200]
Support Phase
[Vanguard HP=2120/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=2120/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [2/2 Charges]
1. [Due Vengeance] - [1/2 Charges]
Support Phase
0 Damage @ K-414
[Vanguard HP=2120/3200]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Kman on Jul 20, 2017 21:25:05 GMT -8
================ K-414 Turn Two ================
Defense Phase:
N/A
================
Support Phase:
HP: 6930 / 6930
================
Attack Phase:
5 AS (4 base +1 Even Turn)
Name: Crush Claw x4 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 270 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
================
Wrap-up 1350 Normal Damage
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Post by Gaia on Jul 20, 2017 21:39:46 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2120/3200]
[Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage! [Crush Claw] - Taken for 270 Damage!
[Vanguard HP=770/3200]
Support Phase
[Vanguard HP=770/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Adrenaline Boost] [6/6 Uses] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Used x3]
[Vanguard HP=770/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion | 3 AS
[Due Vengeance] - [2/2 Charges]
Copy Damage x3 No Damage ° User must sacrifice 1 Attack Slot to activate this chip ° Adds "Can be aimed at +1 Target" to user's Next Attack ° This Chip cannot be Upgraded
1. Dark Meteors [270 135 260 1,040] 2,080 Fire/Dark S-Damage * 4 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately, Hits up to 3 Additional Targets ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Support Phase
8,320 Damage @ K-414
[Vanguard HP=770/3200]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Kman on Jul 20, 2017 21:46:40 GMT -8
================ K-414 Turn Three ================ Defense Phase: K-414 uses Data Shell against Dark Meteors Name: Data Shell Rank: B Description: By manipulating the data not only of himself, but of the areas around him and his foes, K-414 can reduce the efficacy of incoming attacks. Effects: Choose 1 incoming attack during K-414's defensive phase. That attack loses all bonuses to damage from active skills, charges, powerup attacks and all forms that would increase it from its base damage. Uses: 5/6 Taken for 82x4 = 328 Damage ARmored to the Teeth: +30 Damage | +30 Armor ================ Support Phase: HP: 6602 / 6930 Regen: 1201 HP: 6930 / 6930 Base Damage: 365 ================ Attack Phase: 4 AS (4 base) Name: Crush Claw x4 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 295 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided ================ Wrap-up 1180 Normal Damage
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Post by Gaia on Jul 20, 2017 21:56:36 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=770/3200]
[Crush Claw] - Taken for 295 Damage! [Crush Claw] - Taken for 295 Damage! [Crush Claw] - Taken for 295 Damage! [Crush Claw] - Taken for 295 Damage!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Vanguard's additional Attack Slot granted by DarkSoul benefits from half of any and all Damage Additions applied to his Natural Attack Slot. ° Lasts for 2 Turns.
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Adrenaline Boost] [3/6 Uses] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use.
[Vanguard HP=1/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion | 1 AS
[Dark Meteors] - [1/2 Charges]
Dark Meteors [270 135 260 1,040] 2,080 Fire/Dark S-Damage * 4 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately, Hits up to 3 Additional Targets ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. [Due Vengeance] Fire | C-Attack The incredible amount of power that Vanguard stores can be charged and channeled into a massive outburst of raw power. - [315 815] 6,520 Damage [120%] -- Any and all temporary Damage Additions to this attack are twice as potent. -- Half of all temporary Damage Additions to this attack are applied to the next attack. --- 2-Required Charge, 1-CD.
2. Dark Circle [270 520] 2,080 Cursor/Dark S-Damage ° Cuts Uncuttable Auras, Undodgeable ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Support Phase
19,000 Damage @ K-414
[Vanguard HP=1/3200]
[Status] - Fine - [DarkSoul] - [1/2] [Stage] - Null [Cooldown] - -
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Post by Kman on Jul 20, 2017 22:06:53 GMT -8
================ K-414 Turn Four ================ Defense Phase: K-414 uses Data Shell against Due Vengeance Name: Data Shell Rank: B Description: By manipulating the data not only of himself, but of the areas around him and his foes, K-414 can reduce the efficacy of incoming attacks. Effects: Choose 1 incoming attack during K-414's defensive phase. That attack loses all bonuses to damage from active skills, charges, powerup attacks and all forms that would increase it from its base damage. Uses: 4/6 K-414 uses Data Armor 4x against Dark Meteors Name: Data Armor Rank: C Description: Utilizing the dead data within him from the attacks incoming, he can create a sort of null damage zone while his body repairs damage around the attacked areas. Effects: K-414 gains 240 Armor against 1 Attack this round Quarantine: If the attack K-414 chooses has a Negative Status he is Immune to, he gains 480 Armor instead. Uses: 6/10 Taken for 665x4 = 2660 Damage ARmored to the Teeth: +60 Damage | +60 Armor Due Vengeance Taken for 155 Damage ARmored to the Teeth: +90 Damage | +90 Armor Dark Circle Taken for 1214 Damage ARmored to the Teeth: +120 Damage | +120 Armor ================ Support Phase: HP: 2901 / 6930 Regen: 1201 HP: 4102 / 6930 Base Damage: 455 ================ Attack Phase: 5 AS (4 base +1 (even Turn)) Charging: Draw Out Anomalies Charging: Devastator Name: Cull the Weak x1 Range: Combat Element: Normal Description: In a vicious display of ferocity, K-414 rips the throat out from his opponent with his fangs. Effects: 50% | 230 Damage, Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cuts Undershirt, Cuts Darksoul Restriction: 2/Battle Name: Ravage Programming x1 [Focus Undershirts] Range: Combat Element: Normal Description: K-414's own code used offensively in proximity as he begins to rewrite his opponent's data as well, causing their NaviCust to malfunction. Effects: 70% | 320 Damage. Undodgeable, Breaks Shields, Cannot be Naturally Avoided. If hits: Opponent has -1 use to one Activated Program Restriction: 3/Battle Name: Crush Claw x1 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 365 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided ================ Wrap-up 915 Normal Damage
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Post by Gaia on Jul 20, 2017 22:20:50 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=1/3200]
[Cull the Weak] - Avoided with [Darklight Prominence]! [Ravage Programming] - No Effect! [Crush Claw] - DarkSoul!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Vanguard's additional Attack Slot granted by DarkSoul benefits from half of any and all Damage Additions applied to his Natural Attack Slot. ° Lasts for 2 Turns.
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Adrenaline Boost] [3/6 Uses] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use.
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
[Vanguard HP=1/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion | 1 AS
[Due Vengeance] - [1/2 Charges]
Dark Meteors [270 135 260 1,040] 2,080 Fire/Dark S-Damage * 4 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately, Hits up to 3 Additional Targets ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. Dark Circle [270 520] 2,080 Cursor/Dark S-Damage ° Cuts Uncuttable Auras, Undodgeable ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
2. Dark Lance [270 395] 790 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
Dark Kunai I 180 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Support Phase
13,450 Damage @ K-414
[Vanguard HP=1/3200]
[Status] - Fine - [DarkSoul] - [2/2] [Stage] - Dark [Cooldown] - -
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Post by Kman on Jul 20, 2017 22:29:01 GMT -8
================ K-414 Turn Five ================ Defense Phase: K-414 uses Data Shell against Dark Circle Name: Data Shell Rank: B Description: By manipulating the data not only of himself, but of the areas around him and his foes, K-414 can reduce the efficacy of incoming attacks. Effects: Choose 1 incoming attack during K-414's defensive phase. That attack loses all bonuses to damage from active skills, charges, powerup attacks and all forms that would increase it from its base damage. Uses: 3/6 K-414 uses Data Armor 4x against Dark Meteors Name: Data Armor Rank: C Description: Utilizing the dead data within him from the attacks incoming, he can create a sort of null damage zone while his body repairs damage around the attacked areas. Effects: K-414 gains 240 Armor against 1 Attack this round Quarantine: If the attack K-414 chooses has a Negative Status he is Immune to, he gains 480 Armor instead. Uses: 6/10 Taken for 610x4 = 2440 Damage ARmored to the Teeth: +150 Damage | +150 Armor Dark Circle Taken for 73 Damage ARmored to the Teeth: +180 Damage | +180 Armor Dark Lance: Intercepted with Rock Cube (Skill use from Anti-Virus Protocol Used) Dark Kunai: Taken for 180 ARmored to the Teeth: +210 Damage | +210 Armor ================ Support Phase: HP: 1409 / 6750 Regen: 1177 HP: 2586 / 6930 K-414 overlays Dark with Glitch Panels! Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns Base Damage: 545 ================ Attack Phase: 4 AS (4 base) Name: Draw Out Anomalies Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 490 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension) Name: Devastator Range: Combat Element: Normal Description: Gathering the data that he normally uses for viral deletion, K-414 sunders his opponent's ability to mount an offense. Effects: 80% | 440 Damage, Breaks Shields, Cuts Auras, If Hits: Opponent has -1 Attack Slot for 2 turns Charge: 1 Cooldown: 1 Name: Cull the Weak x1 Range: Combat Element: Normal Description: In a vicious display of ferocity, K-414 rips the throat out from his opponent with his fangs. Effects: 50% | 275 Damage, Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cuts Undershirt, Cuts Darksoul Restriction: 2/Battle Name: Ravage Programming x1 [Focus Undershirts] Range: Combat Element: Normal Description: K-414's own code used offensively in proximity as he begins to rewrite his opponent's data as well, causing their NaviCust to malfunction. Effects: 70% | 385 Damage. Undodgeable, Breaks Shields, Cannot be Naturally Avoided. If hits: Opponent has -1 use to one Activated Program Restriction: 3/Battle ================ Wrap-up 1590 Normal Damage Panels: Glitch
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Post by Gaia on Jul 20, 2017 22:40:40 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=1/3200]
[Glitch] - Darken!
[Draw Out Anomalies] - Avoided with [Darklight Prominence]! [NAS SACRIFICED, 350-HP Remaining] [Devastator] - Avoided with [Darklight Parry]! [Cull the Weak] - Avoided with [Darklight Prominence]! [75-HP Remaining] [Ravage Programming] - Avoided with [Darklight Prominence]! [Broken]
[Darklight Prominence] [1/2) Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 210 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Natural Attack Slot to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Used x1]
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Adrenaline Boost] [3/6 Uses] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use.
[Vanguard HP=1/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Scattershot] - [1/1 Charges]
[Regenerator] - Vanguard restores 320-HP!
Support Phase
0 Damage @ K-414
[Vanguard HP=321/3200]
[Status] - Fine - [DarkSoul] - [2/2] [Stage] - Dark [Cooldown] - -
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Post by Kman on Jul 21, 2017 14:14:20 GMT -8
================ K-414 Turn Five ================
K-414 Afflicted with Soak!
Defense Phase:
N/A
================
Support Phase:
HP: 2586 / 6750 Regen: 1177 HP: 3763 / 6930
Glitch Panels Continue!
Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns
K-414 Cleanses himself of Soak with Anti-Virus Protocol, and adds immunity from Anti-Viral Quarantine [8 Uses remain]
Base Damage: 545
================
Attack Phase:
6 AS (4 base +1 (Aggressive Deletion) +1 (Even Turn))
Name: Draw Out Anomalies Auto Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 245 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension)
Name: Crush Claw x6 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 440 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
================
Wrap-up 2885 Normal Damage
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Post by Kman on Jul 24, 2017 20:55:01 GMT -8
Per Gaia Vanguard baleeted
Vanguard: 100/1000 K-414: 80/800
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