Post by Nightshade on Jul 11, 2017 12:12:27 GMT -8
Nightshade-Turn 1
[Nightshade HP=3100/3100]
____________________________________
Setup Phase:
OmniSp activates. +1AS
Navi Mark activates. +1AS
Double Tap is activated 4 times. +8AS (One Turn)
Nightshade activates Predator mark. One attack is aimed and gains 70dmg for one turn.
AutoCharge charges Voltaic Strike
Tadashi Hyper Fusion! (6 Turns)
-Stage set to Ice.
-Nightshade can Omnidodge
-Nightshade can Omniaim all attacks
-Nightshade gains 1 AS
-Nightshade regens 10% of damage dealt
Battle Phase [16AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Night Walk is used 1 time
-BattleChip, Sensor+++ Slot in! Aimer set is Break Shields!
-Nightshade attacks with Cresent Moon for 365dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=520/520]
° (190+10*Version)
° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage
° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip.
° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
AIMER SET: Break Shields.
Night Walk has 4 uses.
Double tap has 0 uses.
[Nightshade HP=3100/3100]
____________________________________
Setup Phase:
OmniSp activates. +1AS
Navi Mark activates. +1AS
Double Tap is activated 4 times. +8AS (One Turn)
Nightshade activates Predator mark. One attack is aimed and gains 70dmg for one turn.
AutoCharge charges Voltaic Strike
Tadashi Hyper Fusion! (6 Turns)
-Stage set to Ice.
-Nightshade can Omnidodge
-Nightshade can Omniaim all attacks
-Nightshade gains 1 AS
-Nightshade regens 10% of damage dealt
Battle Phase [16AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Night Walk is used 1 time
-BattleChip, Sensor+++ Slot in! Aimer set is Break Shields!
-Nightshade attacks with Cresent Moon for 365dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 295dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec
-Nightshade attacks with Cross Cut for 295dmg. Cannot be dodged, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=520/520]
° (190+10*Version)
° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage
° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip.
° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
AIMER SET: Break Shields.
Night Walk has 4 uses.
Double tap has 0 uses.