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Post by Deleted on Jul 1, 2017 3:15:24 GMT -8
1-100
Initiative level 5
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Post by Zane on Jul 6, 2017 12:34:32 GMT -8
Initiative Level 3 on Zerix so you're up first.
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Post by Deleted on Jul 6, 2017 16:02:01 GMT -8
[setup]
Stats: Max HP: 3900 Armor: 130 Regen: 655 Base Damage: 715
Band of the Hawk: -- Activated Skill [Description] -- Summons an Clone on the user's side of the field -- The Clone has 20% of the User's Max HP -- The Clone cannot intercept, but can attack once per turn at 50% Damage [4 Uses per Battle]
[attack]
Exia x5 Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 350 damage, Auto 5/fight, takes no atk slots. (50%)
Kyohei x5 full damage x4 half damage (1 per clone) Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 645 damage, Undodgeable, Cuts auras. (90%)
Serix HP:3900/3900 Clone A HP: 780/780 Clone B HP: 780/780 Clone C HP: 780/780 Clone D HP: 780/780
Status: normal Stage: none
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Post by Zane on Jul 6, 2017 16:33:28 GMT -8
Defense Phase:
Ocean's Wall Shield = C-Tier Zerix summons a wall of water to defend himself against an attack. Effects: Blocks one attack. x7 uses.
x5 Used to block Serix' Kyoheis.
Initiative Sigma + Strong to Fire. Takes rest for 1,700.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
840 HP. +170 Damage to All Attacks.
Reboot + Speed Addition Zeta x 5 Activated. 10 Attack Slots.
Rudra System: Aquatic Fighter
Activating Rudra within himself as he merges the system with himself, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to have scales over it of teal coloring. Water forming around him at all times and circling his weapon as the helmet resembling a dragon's head forms over his own head. The Aquatic Fighter letting loose his strength.
+ All attacks gain the Soak effect. + Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
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Attack Phase:
Jet Stream x2 @ Each C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 325: 90%, Undodgable, Breaks Shields, Soaks.
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End Phase:
Zerix: HP: 2,480/4,180 Damage: 650 @ All
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Post by Deleted on Jul 6, 2017 18:00:52 GMT -8
[defense]
All targets take 650 damage
Serix regenerates 655/turn
[attack]
Kyohei x5 full damage x4 half damage (1 per clone) Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 645 damage, Undodgeable, Cuts auras. (90%)
Serix HP:3900/3900 Clone A HP: 130/780 Clone B HP: 130/780 Clone C HP: 130/780 Clone D HP: 130/780
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Post by Zane on Jul 6, 2017 18:14:23 GMT -8
((Ocean Panels deal 100 damage to all of you, so Clones have 30 and Serix has 3,805))
Defense Phase:
Strong to Fire. Takes all for 789.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
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Attack Phase:
Jet Stream x 4 @ Serix C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 325: 90%, Undodgable, Breaks Shields.
Charging: Melasphere.
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End Phase:
Zerix: HP: 1,691/4,180 Damage: 1,300 @ Serix Charge: 1/1
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Post by Deleted on Jul 6, 2017 18:40:02 GMT -8
[defense]
Clones die from panels
Serix takes 1400
Serix regenerates 655/turn
[attack]
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 645 damage, Undodgeable, Cuts auras. (90%)
Serix HP:3460/3900
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Post by Zane on Jul 6, 2017 18:45:46 GMT -8
Defense Phase:
Strong to Fire. Takes all for 565.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Ocean's Tide Healing = A-Tier Forcing his body to recover, Zerix recovers more by having a negative effect on his combat abilities. Effects: Heals 530 HP. 3x uses.
x3 Used. +1,590 HP.
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Attack Phase:
Jet Stream x 3 @ Serix C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 325: 90%, Undodgable, Breaks Shields.
[Melasphere] Seeking | Shot Zerix generates a sphere of slow-moving aquatic force to strike. 440 Damage -- Cannot be Naturally Avoided --- If Avoided: User gains +1 Constant Charge, next Turn ---- Constant Charge immediately applies the equivalent Optional Charge multiplier to a single attack, as desired, without requiring any charge. ----- 1-Required Charge.
Charging: Serpentine Wave.
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End Phase:
Zerix: HP: 2,726/4,180 Damage: 1,425 @ Serix Charge: 1/1
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Deleted
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Post by Deleted on Jul 6, 2017 18:50:41 GMT -8
[defense]
Serix takes 1525
Serix regenerates 655/turn
[attack]
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 645 damage, Undodgeable, Cuts auras. (90%)
Serix HP: 2190/3900
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Post by Zane on Jul 6, 2017 19:16:33 GMT -8
Defense Phase:
Paladin's Spirit Beta x2 Activated. Damage Reduction = 70%.
Strong to Fire. Takes all for 645.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
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Attack Phase:
Jet Stream x 4 @ Serix C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 325: 90%, Undodgable, Breaks Shields.
Hyper Attack: Oceanic Array: Serpentine Wave S-Attack Aqua Element An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy. 513 x 2: 50% DMG. Ignores Armor. Unomnidodgable, Breaks Shields. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use. 4 -> 2 Turn Cooldown via Karma Bonuses 1 Turn Charge
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End Phase:
Zerix: HP: 2,081/4,180 Damage: 2,326 @ Serix
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Post by Deleted on Jul 6, 2017 19:27:48 GMT -8
Serix takes full damage.
Serix gets 60/600
Zerix gets 100/1000
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