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Post by Kazu on Jun 18, 2017 10:48:38 GMT -8
Turn 5 Intro Phase Fixed Adaptation to Circumstance Passive Skill When attacked, S-TN's status cycles through modes. Current Mode: 6: Charge ModeEquanimity Conditional Passive Skill When attacked, gain 1 charge per different attack that lands. Cannot avoid while charging. Charges gained may be held indefinitely and applied at will. One mode change must happen before using a charged attack and cannot be in "Charge Mode". Only available during Charge Mode. 22 Charges gained, total of 43 Equanimity II Conditional Passive Skill While charging, damage taken is deferred until the next mode change. Cannot avoid until the turn after mode change. Defensive Phase and Attack Phase are skipped. Charge gain is doubled. Only available if two consecutive Charge Mode turns occur. Defensive Phase Skipped Attack Phase Skipped End Phase Current Mode: Charge HP: 3,412,162/3,459,120 Status: Berserk, Poison (lv.4), Burn Virtue Points: 1/7
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Post by Nightshade on Jun 18, 2017 13:24:16 GMT -8
Nightshade-Turn 5 [Nightshade HP=922/1300]
"If it is a slot machine then it may need money to function..." ____________________________________
Setup Phase: -Nightshade regens 100HitPoints
-AutoCharge Alpha charges Swift Strike.
-Hydra promience hit. Damage is increased by 100 for 1 turns.
-Hydra promience hit. Damage is increased by 100 for 2 turns.
Chaos Unison! Nightshade, ThrashSoul!
-Nightshade gains 1AS
[Nightshade HP=1022/1300]
Battle Phase [5AS]: -Nightshade offers 50z at SN and politely asks if he can win the fight.
End Phase: Edge Shot on cooldown. 0 turn remains.
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Post by xoDeathy on Jun 18, 2017 18:37:45 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
Uni avoids all Alms with Crescendo!
|Recuperation Phase|
[Uni regens 40 HP]
[Uni's Incense harmonizes allies! +40 Regen, +10 Armor, +10 Damage!]
Uni's HP: 142/1450 Barrier HP: 125 [Incense HP=165/165] \+40 Regen, +10 Armor, +10 Damage Passive Armor: 24 Temp. Armor: 10 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage (Incense)
1:|Pass
2:|Pass
3:|Pass
|Summary Phase|
70 Unavoidable Toxic Damage @ S-TN
Uni's HP: 142/1450 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Xudis (0)
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Post by Zeta on Jun 18, 2017 19:02:27 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase:
° Nothing
Total DMG: 0 Damage
HP: [4,850/6,000]
Set-Up Phase:
Regeneration: +780-HP HP: [5,630/6,000]
Offensive Phase: 3 Attack Slots
° Nothing
Total DMG: 0 Damage @
Conclusion: HP: [5,630/6,000] Status: Normal Panels: Normal
Cooldown:
Note: +2 Use added to Paladin's Spirit ⇪ Beta
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso passed up 4 attack slots
Total DMG: 0 Damage @
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown:
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Post by Phen on Jun 18, 2017 23:30:21 GMT -8
Sazerac Defense:
None
Setup:
None
Offense:
None
HP: 750/1000 Aura: 100 HP, uncuttable
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 19, 2017 3:33:49 GMT -8
Serix:
[defense]
Regen 565
Auto-charge Fallout
[attack]
None
[wrap]
[Serix HP=2025/3700]
[Clone HP=1480/1480]
[Pawn HP=200/200]
Stage: none Status: Normal Charge: Fallout (4/6)
Kidd:
[defense]
Regen 130
[attack]
Charging sub zero
[wrap]
[Kidd HP=375/1400]
Stage: none Status: Normal Charge: Sub-Zero (1/5)
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Post by Kman on Jun 20, 2017 9:45:29 GMT -8
================ K-414 Turn Five ================
Defense:
N/A
================
Support:
HP: 6765 / 6765 Regen: 1181 HP: 6765 / 6765
Status: Blind
Base Damage: 460
================
Attack:
N/A
================
Wrapup:
N/A
==================== Crescendo Turn Five ====================
Defense:
N/A
====================
Support:
HP: 1500
====================
Attack:
N/A, charges dropped
====================
Wrap up-
N/A
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Post by Tiefy on Jun 21, 2017 14:41:51 GMT -8
Simple Battle Interface v0.06a
Turn 5 - Thrash
Defense Phase
--
... ... ...
Support Phase
Daemon's Thirst would normally resolve here, but Thrash is already at full HP!
... ... ...
Attack Phase 15 AS
Auto-Charge: IT DOESN'T MATTER
--
Summary Phase
[Thrash HP = 1000/1000]
All damage instantly healed! All Skill Uses refreshed! All Cooldowns negated! All charge conditions met!
Total Damage of Attacks: -- Current Terrain: Ice (3/3) Active Charges: -ALL OF THEM
LAME.
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Post by Kazu on Jun 26, 2017 12:18:00 GMT -8
S-TN shrugs and just evaporates into the air.
(Winning isn't everything)
Rewards are random, and will be sent individually. However, everyone gets...
841z 29 EXP 1 'An Object Wrapped In Cellophane' (One per PERSON, not navi.)
An Object Wrapped In Cellophane Story Item Who knows what will happen if you unwrap it? For some reason, what's inside can't be seen, One time use.
[Psst. No achievements.]
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