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Post by Kazu on Jun 11, 2017 8:46:44 GMT -8
"Support-Type Navigator": Play it smart. The trick to winning won't be obvious at first... if at all, oh-ho-ho-ho-ho~.
Turn 1 Fixed Adaptation to Circumstance Passive Skill When attacked, S-TN's status cycles through modes in the following order. - Support "S" Mode
- Offensive Mode
- Support "E" Mode
- Defensive Mode
- Support "G" Mode
- Charge
- (Back to "1")
S-TN will always start in Support "S" Mode. S-TN cannot attack on first turn. S-TN's HP: 3,459,120/3,459,120Current Mode: Support "S"
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Post by Kman on Jun 11, 2017 14:22:03 GMT -8
================ K-414 Turn One ================
Defense:
N/A
================
Support:
HP: 6765
================
Attack:
Name: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Name: System Crash Range: Shot Element: Elec Description: Channeling the reservoir of unused Electric Data within him, K-414 unleashes a howl filled with rage at a foe. Effects: 80% | 260 Damage, Undodgeable, Breaks Shields.
Name: System Freeze Range: Combat Element: Aqua Description: Utilizing the Aqua and Ice data within him, K-414 unleashes a point-blank concussive blow at an enemy. Effects: 80% | 260 Damage, Undodgeable, Cuts Auras
Name: System Meltdown Range: Combat Element: Fire Description: Heating his body up through manipulation of leftover Fire Elemental data, K-414 overheats his foes. Effects: 80% | 260 Damage, Breaks Shields, Cuts Auras
================
Wrapup:
260 Normal Damage 260 Elec Damage 260 Aqua Damage 260 Fire Damage
==================== Crescendo Turn One ====================
Defense:
N/A
====================
Support:
HP: 1500
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
Attack:
3 Pre-Emptive Charges. Applied 1 to Pulse, 1 to Drone, and 1 to Discordance
1 Auto-Charge. Applied to REsonate.
Name: Pulse Range: Combat Element: Sonic Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end. Effects: 140% | 540 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Drone Range: Shot Element: Sonic Description: A deep, vibrating sound that seems to vibrate a foe's bones. Effects: 140% | 540 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Discordance Range: Combat Element: Sonic Description: An echoing, painful pulse of sound that can affect his foes' motor skills. Effects: 80% | 105x2 Damage | Undodgeable | Confuse | Avoid Separately Charge: 1 Cooldown: 0 (Reduced by Aqua Shard)
Name: Piercing Note Range: Shot Element: Sonic Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself. Effects: 90% | 155 Damage | Undodgeable | Ignores Armor Cooldown: 1
Name: Seeking Note Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 90% | 155 Damage | Undodgeable | Cannot be Intercepted
====================
Wrap up-
1600 Sonic Damage + Confuse
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Post by Zeta on Jun 11, 2017 14:34:22 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase:
° Nothing
Total DMG: 0 Damage
HP: [6,000/6,000]
Set-Up Phase:
Regeneration: +0-HP HP: [6,000/6,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Aranrúth
[ Charging]: Anguirel
[ Charging]: Bug Death Thunder
Total DMG: 0 Damage
Conclusion: HP: [6,000/6,000] Status: Normal Panels: Normal
Cooldown:
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso passed up all attack slots
Total DMG: 0 Damage
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown:
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Post by Nightshade on Jun 11, 2017 14:42:56 GMT -8
Nightshade-Turn 1 [Nightshade HP=1300/1300]
Setup Phase: AutoCharge Alpha applies preemptive charge at Hydra Promience. AutoCharge Alpha charges Swift Strike.
Battle Phase [3AS]: -Nightshade charges Hydra promience -Nightshade charges Swift Strike. -Nightshade attacks with Edge Shot for 160dmg. SRange Aqua. Soaks, Not naturally avoidable, cannot be dodged.
End Phase: Edge Shot on cooldown. 1 turn remains.
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Post by Phen on Jun 11, 2017 14:52:11 GMT -8
Sazerac T1:
Hyper mode: Recharge
Recharge 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. Extra Use to Targeted Removal
Offense: 3 Slots
Charge Conductor
Charge Overload
End
HP: 1000/1000
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 11, 2017 15:07:54 GMT -8
Serix:
[setup]
Charred remains: Serix can add 1 aimer (+1 omni aimer from attack type) to an attack this turn. 8 uses.
One use detracted to activate Pawn ++
Pawn ++ ° Summons a 200-HP Pawn that can intercept attacks ° The Pawn can only be damaged by attacks that Break Shields ° The user may sacrifice an attack slot to order the Pawn to perform an Unaimed, Blade-Element, C-Range Attack equal to this Chip's Damage (280) ° User must sacrifice 1 Skill Use to activate this Chip ° Upgrading this chip increases the damage dealt by the Pawn's Attack
Band of the Hawk: -- Activated Skill [Description] -- Summons an Clone on the user's side of the field -- The Clone has 40% of the User's Max HP -- The Clone cannot intercept, but can attack once per turn at 100% Damage [1 Use per Battle]
Auto-charge Fallout
[attack]
Kyohei x6 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 320 damage, Auto 5/fight, takes no atk slots. (50%)
Clone:
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
[wrap]
[Serix HP=3700/3700]
[Clone HP=1480/1480]
[Pawn HP=200/200]
Stage: none Status: Normal Charge: Fallout (1/6)
Kidd:
[setup]
I am lord freezer....yes... Defense (passive) "I don't feel that different....." "It wasn't that much..." Kidd generates 2*v damage per attack taken, to a max of 20*V. Reset at end of battle.
Did you do all this for me? Defense (passive) "I don't have to take this, I'm going for a walk!" Kidd generates 2*V Armor per attack he takes, to a max of 20*V. Reset at end of battle.
Kidd initial armor value: 130
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 110 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 190 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 190 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 190 damage Undodgeable
[wrap]
[Kidd HP=1400/1400]
Stage: none Status: Normal
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Post by xoDeathy on Jun 11, 2017 15:15:14 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
|Recuperation Phase|
[Uni harmonizes his allies! All allies: +40 Regen, +10 Armor, +10 Damage!] Fortissimo A-Tier Supportive Skill An orchestra is better with friends. -Upon use, Uni creates an Incense object on the field. -The Incense has 165 HP. -As long as the Incense remains on the field, all allies gain the following: \+40 Regen \+10 Armor \+10 Damage -The Incense cannot attack nor intercept, but can be intercepted for. -1 use-0 uses remaining
[Uni regens 40 HP]
Uni's HP: 1450/1450 [Incense HP=165/165] \+40 Regen, +10 Armor, +10 Damage Passive Armor: 24 Temp. Armor: 10 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage (Incense)
1:|Eich C-Range, Toxic Uni removes the armor around his hand and grabs an enemy's face, causing severe poison. 75 Damage Undodgeable, Cuts Auras/Barriers, Ignores Armor, Poisons 1 CD
2:|Sen S-Range, Toxic Uni drop kicks an enemy before blasting them away with a poison shock wave. 75 Damage Breaks Shields, Cuts Auras/Barriers, Cannot be Countered, Poisons 1 CD
3:|Drog C-Range, Toxic Uni grabs an enemy by the collar before removing his mouth mask and breathing acidic chemicals into the enemy's face. 75 Damage Undodgeable, Breaks Shield, Hits 1 additional target, Poisons 1 CD
|Summary Phase|
70 Unavoidable Toxic Damage 225 Toxic Damage \Possible Poison Level 3 for 2 turns
Uni's HP: 1450/1450 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Sen (1) Eich (1) Drog (1)
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Post by Kazu on Jun 11, 2017 19:27:28 GMT -8
(Note: Is actually a Support type, Has Null-Element Lv.5, is V29)
Turn 2
Intro Phase Fixed Adaptation to Circumstance Passive Skill When attacked, S-TN's status cycles through modes. Current Mode: 2: Offensive ModeEbullience Conditional Passive Skill Base damage on non-auto attacks is increased by seven-fold (x7, 700%) Turn duration on non-auto attacks are tripled (x3) Active only during Offensive Mode.Defensive Phase S-TN decided not to avoid any attacksAltruism Passive Counter-Attack Skill Status Immunity time is removed. Attacks aren't avoided. Automatically counter attacks with status effects with the following attack. Alms Null-Element C/S Attack 100% Base Damage | Heals target for 190 damage over 2 turns. Damage mitigation applies inversely against this attack. (Ex: +50 armor instead increases the heal amount by 50 while active. -50 Armor decreases the heal while active.) Target gains the "Anti-(Status Effect)" Can be avoided. >if hit, Crescendo gains Anti-Confuse (Countering Discordance) Anti-Confuse: For two turns, Navi must use all attack slots avaliable to them. Every odd attack targets and heals themselves instead of dealing damage. Elemental Strengths and Weaknesses apply. Once ended, navi cannot be confused for 8 turns. >if hit, Nightshade gains Anti-Soak (Countering Edge Shot) Anti-Soak: For 2 turns, Navi gains 50% damage (Rounded up) and gains a strength towards Elec Element. Once ended, navi cannot be Soaked for 4 turns. >if hit, Uni gains Anti-Poison (Countering Eich) (Heal is 160 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. >if hit, Uni gains Anti-Poison (Countering Sen) (Heal is 160 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. >if hit, Uni gains Anti-Poison (Countering Drog) (Heal is 160 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (Total of possible +30 HP, +30 Damage for 3 turns) 20,125 damage taken (x2.5 for Lv.5 Null-Element) 30 damage taken from poison (Lv.3) 175 unavoidable damage taken (x2.5 for Lv.5 Null-Element) Votary's Penury Offensive Skill Forfeits the ability to use attack slots for the current turn. [28/29] Attack Phase S-TN is confused, but can't attack! End Phase Status: Confused (2/2), Soaked (2/2) Poisoned (3/3)(Lv.3) HP: 3,438,790/3,459,120Current Mode: Offensive
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Post by Kman on Jun 11, 2017 21:03:59 GMT -8
================ K-414 Turn Two ================
Defense:
N/A
================
Support:
HP: 6765
================
Attack:
Name: Slash x5 Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 320 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus
================
Wrapup:
1600 Normal Damage
==================== Crescendo Turn Two ====================
Defense:
Struck by Alms - Gains 190 Healing for 2 turns.
====================
Support:
HP: 1500
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
Attack:
1 Auto-Charge. Applied to Adagio.
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 355 Damage | Cannot Be Countered Otpional Charge: 1
Name: Resonate x2 @ S-TN Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 155 Damage | Cannot Be Countered Otpional Charge: 1
Name: Resonate x2 @ Self Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 155 Damage | Cannot Be Countered Otpional Charge: 1
====================
Wrap up-
665 Sonic Damage
310 Healing at self
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Post by Zeta on Jun 11, 2017 21:08:40 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase:
° Nothing
Total DMG: 0 Damage
HP: [6,000/6,000]
Set-Up Phase:
Regeneration: +0-HP HP: [6,000/6,000]
Offensive Phase: 3 Attack Slots
Name: Aranrúth @ S-TN Element: Metal Range: C-Range Description: Esperanza swings her Persian Craine once to the left and then with a right-upper strike Damage: 75 DMG x 2 Hits Effects: Breaks Shield, Cuts Aura ° If Hits: User has +50 Armor for 2 Turn Charge: 1 Cooldown: 1
Name: Anguirel @ S-TN Element: Blade Range: C-Range Description: Esperanza's O-Katana obtains a peculiar substance which can potentially harm her foes Damage: 155 DMG Effects: Undodgeable, Breaks Shield ° If Hits: Enemy acquires an Elemental Weakness to (Blade) on their following turn Charge: 1
Bug Death Thunder @ K-414 350 Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Total DMG: 305 Damage @ S-TN 350 Damage @ K-414
Conclusion: HP: [6,000/6,000] Status: Normal Panels: Normal
Cooldown:
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso passed up all attack slots
Total DMG: 0 Damage
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown:
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Post by Phen on Jun 11, 2017 22:42:00 GMT -8
Sazerac Makes Targeted Removal Uncuttable next use
Sazerac uses Targeted Removal, creates a 100 HP uncuttable Aura
Targeted Removal: [3/4]
Setup:
HM Drops
Offense: 3 slots
Sniper Effect Used, +50 Damage to next attack
Extra attack slot consumed for Spark Dash's Secondary Effect
Spark Dash C-Attack Elec Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 247 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
Charging Conductor
End
HP: 1000/1000 Aura: 100, uncuttable
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Post by Nightshade on Jun 12, 2017 1:12:35 GMT -8
Nightshade-Turn 2 [Nightshade HP=1300/1300]
Setup Phase: ElecLv2 grants 1AS AutoCharge Alpha charges Swift Strike. Nightshade gains AntiSoak. Damage is increased by 50% for 2 turns.
Battle Phase [4AS]: -Nightshade attacks with Hydra promience for 152dmg. Sand. Breaks shields, cannot be dodged.
-Nightshade attacks with Swift Strike for 270dmg.
-Nightshade attacks with Cross Cut for 240dmg. Elec. Not naturally avoidable, cuts auras. Shocks.
-Nightshade attacks with Dark Hole for 240dmg. Shadow. Not naturally avoidable, breaks shieds.
End Phase: Edge Shot on cooldown. 0 turn remains. Cross Cut on cooldown. 1 turn remains.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 12, 2017 2:02:48 GMT -8
Serix:
[setup]
Auto-charge Fallout
[attack]
Senmai @k-414 Combat Fire Serix engulfs her fist in flame and punches her opponent as hard as she can. If used after Senmai, Kyohei deals +105 damage. 450 damage. Burn, Undodgeable, Breaks Shields. 1 CD (70%)
Kyohei @s-TN Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
Ryoha @k-414 Combat Fire Serix generates a crown of flame atop her head and head-buts her opponent. 510 damage, Blind, Cuts Auras, Breaks Shields 1 CD. (80%)
Aria @k-414 Combat Fire Serix spins around and kicks her opponent hard in their side. 510 damage, Berserk, Breaks Shields, Undodgeable. 1 CD (80%)
Sonrie @s-TN Shot Fire Serix shoots fire out of her mouth. (need i say more?) 575 damage, Undodgeable, Cuts Auras. (90%)
Exia @s-TN Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 320 damage, Auto 5/fight, takes no atk slots. (50%)
Clone:
Kyohei @s-TN Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
[wrap]
[Serix HP=3700/3700]
[Clone HP=1480/1480]
[Pawn HP=200/200]
Stage: none Status: Normal Charge: Fallout (2/6)
Kidd:
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 110 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 190 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 190 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 190 damage Undodgeable
[wrap]
[Kidd HP=1400/1400]
Stage: none Status: Normal
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Post by xoDeathy on Jun 12, 2017 2:41:31 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
Uni avoids all Alms with Crescendo! >Crescendo C-Tier Defensive Skill Even a single chord of music can be powerful enough to captivate an entire audience. -Uni creates a Barrier with 125 HP. -When the barrier takes damage or is destroyed, it counters for 55 Undodgeable, Armor-Ignoring Normal S-Damage. This can proc up to 2 times per turn. -This barrier benefits from Uni's Armor. -1 uses-0 uses left
|Recuperation Phase|
[Uni regens 40 HP]
Uni's HP: 1450/1450 Barrier HP: 125 [Incense HP=165/165] \+40 Regen, +10 Armor, +10 Damage Passive Armor: 24 Temp. Armor: 10 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage (Incense)
1:|Xudis @ K-414, ST-N S-Range, Toxic Uni conjures a ball of poison and sprays it towards enemies. 75 Damage Undodgeable, Hits 2 additional targets, Poisons 1 CD
2:|Holy Emulation: Rosary C-Range, Metal Sharing a minimal amount of data, Uni creates a puppet of Rosary which then jumps towards an opponent and delivers a painful, aerial blow. 110 Damage
3:|Holy Emulation: Rosary C-Range, Metal Sharing a minimal amount of data, Uni creates a puppet of Rosary which then jumps towards an opponent and delivers a painful, aerial blow. 110 Damage
|Summary Phase|
70 Unavoidable Toxic Damage @ ST-N 75 Toxic Damage @ K-414 75 Toxic Damage @ ST-N 220 Metal Damage @ ST-N
Uni's HP: 1450/1450 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Sen (0) Eich (0) Drog (0) Xudis (1)
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Post by Tiefy on Jun 12, 2017 4:52:27 GMT -8
Booting Simple Battle Interface v0.06a
...Wait, what?
You woke me up for THIS!? We're going to have a little talk when this is over...
I'll just slide in over here...
Post order stolen! Thrash's turn will occur immediately after Nightshade's!
Turn 1 2 - Thrash
[Thrash HP = 1000/1000] Armor: 60 (Weak vs. Aimed Attacks and Cuts DarkSoul)
_____Handy Attack Reference Sheet_____ Thrash's Base Damage: 225
° Shatter Shredder: 130 (Ice, Unavoidable, S-Range)
° Crystal Cleavers: 205 (Ice, Cuts Auras, Breaks Shields, C-Range)
° Ripsaw Lash: 180 (Sand, Cannot be Naturally Avoided, Undodgeable, Breaks Shields, C-Range)
° Crystalysis: 140 (Ice, Dual-Range, Undodgeable, Cuts Auras, Ignores Armor, inflicts Freeze, Blind, Berserk, Dual-Range) -> 1-Turn Charge, 5-Turn Cooldown
° Ultimate Impact Cannon "V": 115 x Attack Slots (Fire, Uses All Attack Slots, Cannot be Naturally Avoided, Can Be Optionally Charged for 3 Turns, Main Attack Charge counts as First Optional Charge, S-Range) -> Min. 1-Turn Charge, 5-Turn Cooldown
° Hydra Prominence: 140 (Sand, used automatically at no cost for 2 turns after first use at half damage and full effects, Undodgeable, Breaks Shields, increase Thrash's Attack Damage by 100 if hits, S-Range) -> 2-Turn Charge, 2-Turn Cooldown, 2 Uses Per Battle
HYPER ATTACK - Relic of Immortal Darkness, Dark Sword Vanargand: 225 (Ice, Undodgeable, Breaks Shields, Destroys Auras, Cannot be Countered, all other attacks this turn gain 50 damage regardless of success, C-Range) -> 6-Turn Cooldown
_____________________________________
Active Accessories:
-Ring of the Dark Advisor: +2 Attack Slots, -50 Attack Damage -Dagger of the Grim Heir: +2 DarkSoul turns, cannot Avoid or be Intercepted for
And now we wait...
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