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Post by Gaia on Apr 30, 2017 9:13:00 GMT -8
PlagueMan.ERR
If you have Initiative, feel free to go first. If MultiBattle happens, all participants should post before the first actual combat post. RP Optional. Using a Zenny token to grant 2x Zenny to all participants.
1-101
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Post by Zane on Jun 2, 2017 17:40:29 GMT -8
And this one is to test how Zerix does against a guy right around his version this time. Initiative on him but won't post right away in case others wanted to make it a Multi-Battle still. If not, we can get straight to it.
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Post by Gaia on Jun 3, 2017 5:16:42 GMT -8
Out of Character
It has been forever. We can get started.
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Post by Zane on Jun 3, 2017 11:50:11 GMT -8
Defense Phase:
Not Necessary.
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Support Phase:
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
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Attack Phase:
Ocean Shade C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 140: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Lightning Specter C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 105: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
Lightning Specter C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 105: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
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End Phase:
Zerix: HP: 4,180/4,180 Damage: 350
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Post by Gaia on Jun 4, 2017 15:23:34 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=2900/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[Ocean Shade] - Taken for [140] 185 Damage! -- [Soak] [Lightning Scepter] - Taken for [105] 140 Damage! [Lightning Scepter] - Taken for [105] 140 Damage!
[PlagueMan HP=2435/2900]
Support Phase
[PlagueMan HP=2435/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [A-Tier, Recovery] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. ---- [Active; (1/4) Uses Remaining]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Regen] - [710] +923 HP!
[PlagueMan HP=3358/2900]
Offense Phase 3 AS | -45 Damage | Soak
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges]
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - 88 Damage per turn, for two turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - 88 Damage per turn, for two turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Zerix
[PlagueMan HP=3359/2900]
[Status] - - [Soak] - [0/4] [Stage] - Null [Cooldown] - -
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Post by Zane on Jun 4, 2017 16:48:53 GMT -8
Defense Phase:
Initiative Sigma + Weakness to Bug.
Takes both for 0 Damage.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x1 Used. Heals both of Bugged Struggles.
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Support Phase:
+2 Uses to Speed Addition Zeta.
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Attack Phase:
Lightning Specter C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 105: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
Electric Fang S-Type Elec Element A torrential blast of lightning is unleashed upon the enemy. 190: 70%, Undodgable, Breaks Shields, Inflicts +70 Damage if the enemy is soaked. 1 Turn Cooldown
Charging Aquatic Burst.
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End Phase:
Zerix: HP: 4,180/4,180 Damage: 295
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Post by Gaia on Jun 5, 2017 16:04:06 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3358/2900]
PlagueMan have -45 Armor and a Weakness to every Element.
[Lightning Scepter] - Taken for [105 150] 195 Damage!
PlagueMan have -28 Armor
[Electric Fang] - Taken for [190 218] 285 Damage!
[PlagueMan HP=2876/2900]
Support Phase
[PlagueMan HP=2876/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [A-Tier, Recovery] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. ---- [Active; (1/4) Uses Remaining]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Regen] - [710] +923 HP!
[PlagueMan HP=3801/2900]
Offense Phase 3 AS | -90 Damage | Soak
1. [P4ndem1c Infu5ion] Bug | Melee A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host. - 90 Damage per turn for two turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- [Burn] [Poison] -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
2. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges]
3. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - 88 Damage per turn, for two turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Soak] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Zerix
[PlagueMan HP=3801/2900]
[Status] - - [Soak] - [1/4] [Stage] - Null [Cooldown] - -
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Post by Zane on Jun 5, 2017 20:40:29 GMT -8
Defense Phase:
Weakness to Bug.
Stuck with Glitch likely because Bug's a troll. Also saddled with Soaks and DoTs. 438 Taken from said DoTs.
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Support Phase:
+1 Use to Speed Addition Zeta.
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Attack Phase:
Aquatic Burst C-Type Aqua Element A boost in power used the following round. 0, Increases the Damage of one of Zerix's attacks next turn by +170. 1 Turn Charge
Ocean Glide C-Type Aqua Element Zerix thrusts his spear forward, sending out jets of water while gliding about his foe. 310: 80%, Undodgable, Cuts Auras, Soaks. 1 Turn Cooldown
Jet Glide C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water and continues to move about for a time. 140: 80%, Undodgable, Breaks Shields, Soaks. 1 Turn Cooldown
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End Phase:
Zerix: HP: 3,742/4,180 Damage: 450
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Post by Gaia on Jun 6, 2017 18:59:38 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3801/2900]
PlagueMan have -90 Armor and a Weakness to every Element.
[Ocean Glide] - Taken for [310 400] 520 Damage!
PlagueMan have -38 Armor
[Jet Glide] - Taken for [140 178] 235 Damage!
[Burn] - 100 Damage! [Poison] - 60 Damage!
[PlagueMan HP=2886/2900]
Support Phase
[PlagueMan HP=3046/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [A-Tier, Recovery] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. ---- [Active; (1/4) Uses Remaining]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [+14 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [724] +941 HP!
[PlagueMan HP=3827/2900]
Offense Phase 3 AS | -160 Damage | Soak
1. [P4ndem1c Infu5ion] Bug | Melee A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host. - 90 Damage per turn for two turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- [Confuse] [Berzerk] -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
2. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges]
3. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - 88 Damage per turn, for two turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Poison] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Zerix [PlagueMan HP=3827/2900]
[Status] - - [Soak] - [2/4] - [Poison] - [1/4] - [Burn] - [1/5] [Stage] - Null [Cooldown] - -
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Post by Zane on Jun 6, 2017 21:21:19 GMT -8
Defense Phase:
Weakness to Bug.
626 Taken from statuses.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
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Attack Phase:
Electric Fang S-Type Elec Element A torrential blast of lightning is unleashed upon the enemy. 190: 70%, Undodgable, Breaks Shields, Inflicts +70 Damage if the enemy is soaked. 1 Turn Cooldown
Ocean Shade @ Self C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 140: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Great Guard Armor Buff = B-Tier A solid stance ready for the enemy's offense, staving off the attack with basic defenses. Effects: +135 Armor against two attacks. x5 uses.
x1 Used.
Jet Stream C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 155: 90%, Undodgable, Breaks Shields.
Crushing Blast @ Self C-Type Aqua Element A high-pressured water blast sent directly into the opponent immediately. 140: 80%, Undodgable, Breaks Shields, if Ocean Panels are in play, inflicts +70 Damage. 1 Turn Cooldown
Damage to Self = 72.
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End Phase:
Zerix: HP: 3,094/4,180 Damage: 330 Soak: 2/4 Burn: 2/5 Poison: The Extended Saga Confuse: 1/4 Berserk: 1/4
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Post by Gaia on Jun 16, 2017 6:37:28 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3827/2900]
PlagueMan have -92 Armor and a Weakness to every Element.
[Electric Fang] - Taken for [190 282] 366 Damage!
[PlagueMan HP=3461/2900]
PlagueMan have -56 Armor
[Jet Stream] - Taken for [155 211] 274 Damage!
[PlagueMan HP=3187/2900]
[Burn] - 100 Damage! [Poison] - 70 Damage! [Confuse] - 50 Damage! [Berzerk] - 50 Damage!
[PlagueMan HP=2917/2900]
Support Phase
[PlagueMan HP=2917/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [1 2/3/4) Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [0 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [710] +923 HP!
[Bug] - 100 Damage to Self + Enemies!
[PlagueMan HP=3840/2900]
Offense Phase 3 AS | -114 Damage | Soak | Confuse | Berzerk
1. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [88 132] 182 Damage per turn, for [two] four turns. [80%] - Damage over time. - Cuts Auras, Undodgeable -- [Virility] - This Attack deals an additional 11 Damage per turn per HP-Reducing Negative Status Affect afflicting PlagueMan.
2. [8-9ged 7ran5duct1on] Bug | Shot @ Self+Zerix This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Poison] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [88 132] 182 Damage per turn, for [two] four turns. [80%] - Damage over time. - Cuts Auras, Undodgeable -- [Virility] - This Attack deals an additional 11 Damage per turn per HP-Reducing Negative Status Affect afflicting PlagueMan.
Summary Phase
0 Damage @ Zerix [PlagueMan HP=3840/2900]
[Status] - - [Soak] - [3/4] - [Poison [2/5]] - [2/5] - [Burn] - [2/5] - [Confuse] - [1/4] - [Berzerk] - [1/4] [Stage] - Null [Cooldown] - -
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Post by Zane on Jun 16, 2017 19:22:08 GMT -8
Defense Phase:
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x4 Used. Heals the Confuse, Berserk, Burn, and Soak. Keeps Poison and DoTs.
594 Taken.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
840 HP Clone. +170 Damage.
Speed Addition Zeta: 7/7 Used. +7 Attack Slots. 12 Total.
Rudra System: Aquatic Fighter
Activating Rudra within himself as he merges the system with himself, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to have scales over it of teal coloring. Water forming around him at all times and circling his weapon as the helmet resembling a dragon's head forms over his own head. The Aquatic Fighter letting loose his strength.
+ All attacks gain the Soak effect. + Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
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Attack Phase:
Jet Stream x11 Used C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 325: 90%, Undodgable, Breaks Shields, Soaks.
Charging Oceanic Array: Serpentine Wave.
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End Phase:
Zerix: HP: 2,350/4,180 Damage: 3,575 Poison: The Extended Saga
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Post by Gaia on Jun 24, 2017 6:49:05 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3827/2900]
PlagueMan have -94 Armor and a Weakness to every Element.
[Jet Stream] - Taken for [325 419] 544 Damage!
[PlagueMan HP=3283/2900]
[Jet Stream] - Taken for [325 363] 472 Damage!
[PlagueMan HP=2811/2900]
[Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage! [Jet Stream] - Taken for [325] 422 Damage!
[Burn] - 100 Damage! [Poison] - 80 Damage! [Confuse] - 50 Damage! [Berzerk] - 50 Damage! [8-9ged 7ran5duct1on] - 138 Damage!
[Undershirt] - [Online!]
[PlagueMan HP=1/2900]
[Last Stand] - PlagueMan regenerates [580] 754 HP!
[PlagueMan HP=755/2900]
Support Phase
[PlagueMan HP=755/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [2 1/3/4) Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. ---- [Used x2]
PlagueMan regenerates [490] 637 HP! PlagueMan regenerates [490] 637 HP!
[PlagueMan HP=2029/2900]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [0 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Binary Fission] [3/3 Uses Remaining] The collective has evolved to be able to go through Binary Fission as a whole, other forms of reproduction unreliable without someone to infect. The collective can utilize excess members to create an entirely separate entity. - PlagueMan spawns a single Clone with 20% of their Max HP. This clone cannot intercept, but has a Single Attack Slot, and attacks at 50% of PlagueMan's Damage. - This Clone is counted as an Ally, and is always considered to be designated as PlagueMan's Host. -- This skill requires PlagueMan to sacrifice an amount of HP equal to 20% of their Max HP, as well as an amount of HP equal to their current Regen, per use. --- [Used x1]
PlagueMan sacrifices 1,290 HP!
[PlagueMan HP=739/2900] [CloneA HP=580/580]
[Infectious Power] [B-Tier, Custom Support] PlagueMan infects the masses without even realizing it, granting them a fractal of their extreme, dangerous power - and fighting to stay alive in their new host. - PlagueMan designates three Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value. [Passive]
[Infectious Power] [CloneA] - PlagueMan's host benefits from . . . -- Ability to regen 150% above max! -- [+209] +271 Regen! -- +40 Damage! -- +50% Damage! -- +5% Attack-Damage recovered as Health when attacking! -- +Strength to Elec! [Passive]
[Pandemic Outbreak] - [Online!] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - Sets Stage to [Glitch Stage] for this Hyper Mode's duration. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - 2 Turns
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns
[Regen] - -- PlagueMan - [710] +923 HP! -- CloneA - [271] +416 HP!
[Bug] - 100 Damage to Self + Enemies!
[PlagueMan HP=1662/2900] [CloneA HP=870/580]
Offense Phase 3 AS | -80 Damage | Soak (2/2) | Confuse | Berzerk
1. [8-9ged 7ran5duct1on] Bug | Shot @ Zerix+Clone This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [8-9ged 7ran5duct1on] --- 138 Damage per turn, for [two] four turns. [80%] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
2. [8-9ged 7ran5duct1on] Bug | Shot @ Self+Zerix This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Poison] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8-9ged 7ran5duct1on] Bug | Shot @ Zerix+Clone This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Burn] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
--CloneA--
[8-9ged 7ran5duct1on] Bug | Shot @ Zerix+Clone This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - Deals [40] 60 Damage On Hit! - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Burn] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Zerix+Clone [PlagueMan HP=1662/2900] [CloneA HP=870/580]
[Status] - - [Soak (2/2)] - [0/4] - [Poison [3/5]] - [3/8] - [Burn] - [3/5] - [Confuse] - [2/4] - [Berzerk] - [2/4] [Stage] - Glitch [Cooldown] - -
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Post by Zane on Jun 24, 2017 8:57:09 GMT -8
Defense Phase:
Post Immunity to Burn helps. But DoTs and everything else settled in even more like a champ.
60 Damage Taken from an actual punch! To both!
DoTs do 1,302 to Zerix and 662 Clone. Shock via Glitch Panels.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
+170 Damage to all attacks still. TIME TO DO THIS!
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Attack Phase:
Ocean Glide @ Plague C-Type Aqua Element Zerix thrusts his spear forward, sending out jets of water while gliding about his foe. 310: 80%, Undodgable, Cuts Auras, Soaks. 1 Turn Cooldown
Jet Glide @ Plague C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water and continues to move about for a time. 310: 80%, Undodgable, Breaks Shields, Soaks. 1 Turn Cooldown
Ocean Shade @ Plague C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 310: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Hyper Attack: Oceanic Array: Serpentine Wave @ Plague S-Attack Aqua Element An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy. 51,730 x 2: 50% DMG. Ignores Armor. Cuts Uncuttable Auras, Undodgeable. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use. 4 -> 2 Turn Cooldown via Karma Bonuses 1 Turn Charge
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End Phase:
Zerix: HP: 1,048/4,180 Damage: 104,390 Poison: The Extended Saga
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Post by Gaia on Jun 24, 2017 9:20:26 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=1662/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[Ocean Glide] - Taken for [310] 403 Damage! [Jet Glide] - Taken for [310] 403 Damage! [Ocean Shade] - Taken for [310] 403 Damage! [Oceanic Array] - Taken for [51,730] 67,249 Damage x2!
[PlagueMan HP=0/2900]
Rewards
[PlagueMan] Lost against a V5~V9 = 60 Exp || 600 Zenny -- Zenny Token! +600z!
[Zerix] Won against a V5~V9 = 80 Exp || 800 Zenny -- Zenny Token! +800z!
[P4ndem1c Infu5ion] Bug | Melee Zerix's own data has assimilated enough bugged information to spread it onto others. - 90 Damage per turn for two turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
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