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Post by Deleted on Mar 26, 2017 13:45:03 GMT -8
1-100
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Post by Kman on Mar 26, 2017 17:12:50 GMT -8
Jewelman's going to see if he's garbage or not (protip he is)
1-100
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Post by Deleted on Mar 26, 2017 23:34:15 GMT -8
[setup]
Kaio-what? "Kaio-crap." Create an aura with 120 HP 1 use
Can't touch this. Active "Stop! [pause] Goku Time!" Create a barrier with 250 HP.
[Attack]
Kidney punch Close range, Normal Punch someone's kidney area. 130 damage (90%) Undodgeable, breaks shields.
High Kick Close Range, Normal Kick towards the opponent's head. 130 damage (90%) Breaks shields, cuts auras.
[summary]
[Aura HP=120/120]
[Barrier HP=250/250]
[Rook HP=1600/1600]
Stage: Normal Status: Normal
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Post by Kman on Mar 27, 2017 9:28:47 GMT -8
Jewel Turn One-
Defense: Kidney Punch: Natural Aura Avoid High KIck: Natural Dodge Avoid
Support: HP: 1200/1200 Status: Fine Panels: Normal
Attack: Name: Emerald Staff! Range: Combat Element: Wood Description: Yet another jewel-based attack, Jewelman lets out the properties of his Emerald Staff, striking a foe! Effects: 80% | 80 Damage, Cuts Auras, If hits: Jewelman restores 50 HP Cooldown: 1
Name: Topaz Arc! Range: Shot Element: Elec Description: The final set of Jewelman's jewel offense, emulating the electric properties of the topaz. Effects: 80% | 80 Damage, Hits 1 additional Target, Can be optionally charged for 1 turn for an increase of 50% damage.
Wrap Up: HP: 1200/1200 Status: Fine Panels: Normal
Cooldown: Emerald Staff - 1 Nat Aura - 4 Nat Dodge - 4
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Post by Deleted on Mar 27, 2017 9:41:40 GMT -8
[defense]
Mirror armor procs for 30 counter damage.
Rook takes 80 damage
Barrier takes 160 damage
[attack]
Headbutt Close Range, normal Smack the enemy with the navi's head. 130 damage (90%) Cuts auras, undodgeable.
Blast Shot range, normal A projectile is fired from a gun. 130 damage (90%) Hits two targets, breaks shields.
[summary]
[Aura HP=120/120]
[Barrier HP=90/250]
[Rook HP=1520/1600]
Stage: Normal Status: Normal
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Post by Kman on Mar 27, 2017 10:22:45 GMT -8
Jewel Turn Two-
Defense: Mirror Armor taken for 30 Damage Headbutt: Natural Shield Avoid Blast: Taken for 130 Damage
Support: Prism Light used. All Special Properties/Natural Avoids have their CD reduced by 1.
Hypermode Shiny Activated [1/4 rounds]
JewelMan Reduces the CD on Prism Light by 1.
HP: 1040/1200 Status: Fine Panels: Normal
Attack: Name: Diamond Burst! Range: Shot Element: Light Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe! Effects: 80% | 80 Damage, Breaks Shields, Ignores Armor Cooldown: 1
Charging: Topaz Arc
Wrap Up: HP: 1040/1200 Status: Fine Panels: Normal
Cooldown: Emerald Staff - 0 Diamond Burst - 1 Nat Aura - 2 Nat Dodge - 2 Nat Shield - 3 Prism Light - 3
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Post by Deleted on Mar 27, 2017 12:50:48 GMT -8
[defense]
Barrier reduced to 0HP
Barrier destroyed.
[attack]
Kidney punch Close range, Normal Punch someone's kidney area. 130 damage (90%) Undodgeable, breaks shields
Headbutt Close Range, normal Smack the enemy with the navi's head. 130 damage (90%) Cuts auras, undodgeable.
[summary]
[Aura HP=120/120]
[Rook HP=1520/1600]
Stage: Normal Status: Normal
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Post by Kman on Mar 27, 2017 17:19:53 GMT -8
Jewel Turn Three-
Defense:
Kidney Punch: Taken for 130 Headbutt: Taken for 130
Support:
Hypermode Shiny Continues [2/4 rounds]
JewelMan Reduces the CD on Prism Light by 1.
HP: 780/1200 Status: Fine Panels: Normal
Attack:
Name: Topaz Arc! Range: Shot Element: Elec Description: The final set of Jewelman's jewel offense, emulating the electric properties of the topaz. Effects: 80% | 80 120 Damage, Hits 1 additional Target, Can be optionally charged for 1 turn for an increase of 50% damage.
Name: Emerald Staff! Range: Combat Element: Wood Description: Yet another jewel-based attack, Jewelman lets out the properties of his Emerald Staff, striking a foe! Effects: 80% | 80 Damage, Cuts Auras, If hits: Jewelman restores 50 HP Cooldown: 1
Wrap Up: HP: 780/1200 Status: Fine Panels: Normal
Cooldown: Emerald Staff - 1 Diamond Burst - 0 Nat Aura - 1 Nat Dodge - 1 Nat Shield - 2 Prism Light - 1
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Deleted
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Post by Deleted on Mar 27, 2017 17:29:19 GMT -8
[defense]
Aura takes 120 damage and shatters.
Rook takes 80 damage, procs Mirror Armor for 30 counter damage
[attack]
Kidney punch Close range, Normal Punch someone's kidney area. 130 damage (90%) Undodgeable, breaks shields.
High Kick Close Range, Normal Kick towards the opponent's head. 130 damage (90%) Breaks shields, cuts auras.
[summary]
[Rook HP=1440/1600]
Stage: Normal Status: Normal
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Post by Kman on Mar 27, 2017 21:46:34 GMT -8
Jewel Turn Four-
Defense: Mirror Armor: Taken for 30 Kidney Punch: Taken for 130 High Kick: Taken for 130
Support: Hypermode Shiny Continues [3/4 rounds] JewelMan Reduces the CD on Natural Shield by 1. JewelMan restores 50 HP from Emerald Staff hit! JewelMan uses Run of Sapphire, turning the Panels to Ocean Panels for 1 Turn! Ocean Panels- Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn HP: 540/1200 Status: Fine Panels: Ocean (JewelMan ignores Negative Panel Effects)
Attack: Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 80% | 80 Damage, Cannot be Naturally Avoided, If Hits: opponent is treated as fire Element for a turn, gaining a weakness to Aqua, and takes damage when Ocean panels are active. Cooldown: 1 Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 80% | 80 Damage, Undodgeable, If Hits: Struck enemy has a weakness to Elec for 1 turn. Cooldown: 1
Wrap Up: HP: 540/1200 Status: Fine Panels: Ocean Cooldown: Emerald Staff - 0 Ruby Punch - 1 Sapphire Blaster - 1 Nat Aura - 0 Nat Dodge - 0 Nat Shield - 0 Prism Light - 0 Run of Sapphire - 4
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Deleted
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Rook vs.
Mar 28, 2017 3:10:59 GMT -8
via mobile
Post by Deleted on Mar 28, 2017 3:10:59 GMT -8
[defense]
Rook takes 280 damage
Mirror Armor procs twice for 60 counter damage.
[attack]
Headbutt Close Range, normal Smack the enemy with the navi's head. 130 damage (90%) Cuts auras, undodgeable.
Blast Shot range, normal A projectile is fired from a gun. 130 damage (90%) Hits two targets, breaks shields.
[Summary]
[HP=1160/1600]
Stage: Aqua Status: Normal
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Post by Kman on Mar 28, 2017 8:39:45 GMT -8
Jewel Turn Five-
Defense: Mirror Armor: Taken for 60 Headbutt: BLocked with Natural Shield Blast: Blocked with Natural Dodge
Prism Light used - All Avoids/Special Properties on CD have their CD reduced by 1.
Support:
Hypermode Shiny Continues [4/4 rounds]
JewelMan Reduces the CD on Prism Light by 1.
HP: 480/1200 Status: Fine Panels: Normal
Attack:
Name: Emerald Staff! Range: Combat Element: Wood Description: Yet another jewel-based attack, Jewelman lets out the properties of his Emerald Staff, striking a foe! Effects: 80% | 80 Damage, Cuts Auras, If hits: Jewelman restores 50 HP Cooldown: 1
Name: Diamond Burst! Range: Shot Element: Light Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe! Effects: 80% | 80 Damage, Breaks Shields, Ignores Armor Cooldown: 1
Wrap Up: HP: 480/1200 Status: Fine Panels: Normal
Cooldown: Emerald Staff - 1 Ruby Punch - 0 Sapphire Blaster - 0 Nat Dodge - 3 Nat Shield - 3 Prism Light - 3 Run of Sapphire - 2
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Deleted
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Post by Deleted on Mar 28, 2017 10:58:33 GMT -8
[defense]
Emerald Staff taken for 80 damage, Mirror Armor procs for 30 counter damage.
Diamond Burst taken for 80 damage, Mirror Armor Beta procs for 60 counter damage.
160 damage taken.
90 counter damage dealt.
[attack]
Headbutt Close Range, normal Smack the enemy with the navi's head. 130 damage (90%) Cuts auras, undodgeable.
High Kick Close Range, Normal Kick towards the opponent's head. 130 damage (90%) Breaks shields, cuts auras.
[summary]
[HP=1000/1600]
Stage: Aqua Status: Normal
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Post by Kman on Mar 28, 2017 13:45:34 GMT -8
Jewel Turn Five-
Defense: Mirror Armor: Taken for 90
Headbutt: Taken for 130 High Kick: Taken for 130
Support:
+50 HP from Emerald Staff hit
Hypermode Shiny Ends
HP: 180/1200 Status: in the DANGER ZONE Panels: Normal
Attack:
Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 80% | 80 Damage, Cannot be Naturally Avoided, If Hits: opponent is treated as fire Element for a turn, gaining a weakness to Aqua, and takes damage when Ocean panels are active. Cooldown: 1
Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 80% | 80 Damage, Undodgeable, If Hits: Struck enemy has a weakness to Elec for 1 turn. Cooldown: 1
Wrap Up: HP: 180/1200 Status: DANGER ZONE Panels: Normal
Cooldown: Emerald Staff - 0 Ruby Punch - 1 Sapphire Blaster - 1 Nat Dodge - 2 Nat Shield - 2 Prism Light - 2 Run of Sapphire - 1
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Deleted
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Post by Deleted on Mar 28, 2017 14:00:38 GMT -8
[defense]
Rook takes 280 damage.
60 counter damage
[attack]
Headbutt Close Range, normal Smack the enemy with the navi's head. 130 damage (90%) Cuts auras, undodgeable.
High Kick Close Range, Normal Kick towards the opponent's head. 130 damage (90%) Breaks shields, cuts auras.
[summary]
[HP=720/1600]
Stage: Ocean Status: Normal
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