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Post by Kman on Mar 25, 2017 13:36:03 GMT -8
Lady Lightning is back in town, looking for a challenge.
1-100
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Post by Gaia on Mar 27, 2017 16:47:55 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=2200/2200]
PlagueMan has 0 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage
[PlagueMan HP=2070/2200]
Support Phase
[PlagueMan HP=2070/2200]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Regen] - [+640] +830 HP
[Bug] 100 Bug Damage @ Enemies + Self
[Preemptive Charge] - [C0rrup7ed W4ve] - [1/2]
[PlagueMan HP=2900/2200]
Offensive Phase 3 AS | -70 Damage
[Auto Charge] - [3mp0wer Di5ea~e] [1/1]
1. [C0rrup7ed W4ve] Bug | Shot [2/2 Charges]
2. [S7en9th ~apping P0ds] Bug | Shot [1/2 Charges]
3. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [165] 95 Damage [90%] - Cuts Auras, Undodgeable
Summary Phase
250 Bug (STRONG) Damage @ Kajira
[PlagueMan HP=2900/2200] 2,900/2,200 [Status] - Fine (For Now) [Stage] - Null [CD] - None
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Post by Kman on Mar 27, 2017 17:29:30 GMT -8
Kajira Turn One
Defense: Unavoidable Taken for 130 Bugged Feint Taken for 130
Support: Variable Enhancement from Intel Type: +40 Damage Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 490-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 490. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/3 Kajira Summons Spirex3 HP: 1440/1700 Status: Fine Panels: Normal Spire1: 490/490 Spire2: 490/490 Spire3: 490/490
Attack: 4 AS Name: Bolt x2 @spire 1 Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 245 Damage Name: Bolt x2 @spire 2 Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 245 Damage Flurry used 1x to gain 2 Attack Slots Name: Flurry Rank: C Description: Kajira's movements are bolstered by the Electrical energy running through her body, giving her a great deal of ability to attack. Effect: +1 Attack Slot for 1 turn Uses: 5/7 Name: Bolt x2 @spire 3 Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 245 Damage
Wrap Up: HP: 1440/1700 Status: Fine Panels: Normal Cooldown: N/A
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Post by Gaia on Mar 27, 2017 17:53:35 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=2900/2200]
PlagueMan has -70 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage
[PlagueMan HP=2770/2200]
Support Phase
[PlagueMan HP=2770/2200]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] - +85 Regen | +0 Armor - PlagueMan permanently gains +10 Armor and +30 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +20 Armor and +60 Regen. - This skill caps at +100 Armor and +240 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [+725] +940 HP
[Bug] 100 Bug Damage @ Enemies + Self
[PlagueMan HP=3710/2200]
Offensive Phase 3 AS | -150 Damage
[Auto Charge] - [3mp0wer Di5ea~e] [1/1]
1. [3mp0wer Di5ea~e] Bug | Shot [1/1 Charges] The hivemind forces an evolution upon a section of its collective, empowering them for a short time to be more destructive. - No Damage - This attack can only affect attacks that inflict Status Effects. - The amount of Damage this attack grants [180] +30 is divided by the number of turns a single Status Effect the affected attack inflicts lasts, and is added on to the amount of Damage caused per turn the victim is inflicted by the attack. -- [Virility] - This Attack grants an additional +5% Base Damage per Negative Status Effect PlagueMan is affected by, to a max of +10% Base Damage. --- 1 Required Charge
2. [C0rrup7ed W4ve] Bug | Shot [2/2 Charges] PlagueMan freezes in place, before breaking down into a gigantic wave of corrupted data, surging forward to infect the masses. - [130] 0 Damage [70%] - Breaks Shields, Undodgeable, Ignores Armor - Hits All, Glitch - [Glitch] - Inflicts [Confuse] and [Burn] -- [Burn] gains +5 Damage/Turn! - If Hits, PlagueMan is inflicted with Blind. -- 2 Required Charge, 1-CD.
3. [S7en9th ~apping P0ds] Bug | Shot [2/2 Charges]
Summary Phase
130 Bug (STRONG) Damage @ Kajira
[PlagueMan HP=3710/2200] 3,710/2,200 [Status] - Fine (For Now) [Stage] - Null [CD] - [C0rrup7ed W4ve] - [0/1]
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Post by Kman on Mar 27, 2017 18:58:58 GMT -8
Kajira Turn Two
Defense: Unavoidable Taken for 130 Corrupted Wave avoided via Stormwall Barrier. Name: Stormwall Rank: A Description: Generating a seal of elemental energy, Kajira avoids an attack. Effect: Creates an elec-element barrier with 530 HP Uses: 2/3 Reflect Counters for 100
Support: Variable Enhancement from Intel Type: +40 Damage Spire Bonus Damage: +294 Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 490-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 490. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/3 HP: 1310/1700 Status: Fine Panels: Normal Spire1: 435/490, Burned @ 55/round Spire2: 435/490, Burned @ 55/round Spire3: 435/490, Burned @ 55/round
Attack: 5 AS Charging: Storm of Vengeance Name: Bolt x4 @ PlagueMan Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 565 Damage
Wrap Up: 2260 Elec Damage 100 Counter Damage HP: 1310/1700 Status: Fine Panels: Normal Cooldown: N/A
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Post by Gaia on Mar 27, 2017 19:44:32 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=3710/2200]
PlagueMan has -150 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage [Reflect] - Taken for 100 Damage [Bolt] - Taken for [565 715] 930 Damage
[PlagueMan HP=2780/2200]
PlagueMan has -55 Armor, and a Weakness to Every Element.
[Bolt] - Taken for [565 620] 800 Damage
[PlagueMan HP=1980/2200]
PlagueMan has 0 Armor, and a Weakness to Every Element.
[Bolt] - Taken for [565] 730 [Bolt] - Naturally Avoided!
[PlagueMan HP=1150/2200]
Support Phase
[PlagueMan HP=1150/2200]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] - +0 Regen | +0 Armor - PlagueMan permanently gains +10 Armor and +30 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +20 Armor and +60 Regen. - This skill caps at +100 Armor and +240 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [+610] +790 HP
[Bug] 100 Bug Damage @ Enemies + Self
[PlagueMan HP=1940/2200]
Offensive Phase 3 AS
[Auto Charge] - [D4ta D_ev0ur#ng Bacteria] [1/2]
1. [S7en9th ~apping P0ds] Bug | Shot [2/2 Charges] A cloud of fungal pods, distorted and marred by the bug data that is PlagueMan's form, is released from the collective to take root in their prey, sapping their strength. - 130 Damage [70%] - Breaks Shields, Cuts Auras, Ignores Armor - Hits All - If Hits, victim suffers -50 Damage for 1 Turn. - If Hits, PlagueMan suffers -50 Damage for 1 Turn. -- 2 Required Charge, 1-CD.
2. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - 165 Damage [90%] - Cuts Auras, Undodgeable
3. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - 165 Damage [90%] - Cuts Auras, Undodgeable
Summary Phase
730 Bug (STRONG) Damage @ Kajira
[PlagueMan HP=1940/2200] 1,940/2,200 [Status] - Fine (For Now) [Stage] - Null [CD] - [C0rrup7ed W4ve] - [1/1] - [D4ta D_ev0ur#ng Bacteria] - [0/1]
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Post by Kman on Mar 27, 2017 20:45:17 GMT -8
Kajira Turn Three
Defense: Unavoidable Taken for 130 Strength Sapping Pods: Dodged with Lightning Step Name: Lightning Step Rank: C Description: Moving quickly, Kajira avoids an attack. Effect: Dodges 1 Attack Uses: 6/7 Reflect Counters for 100 Bugged Feint: Blocked with Thunderwall Bugged Feint: Blocked with Thunderwall Name: Thunderwall Rank: C Description: Generating a shield of elemental energy, Kajira avoids an attack. Effect: Blocks 1 Attack Uses: 5/7 Reflect Counters for 100 Reflect Counters for 100
Support: Variable Enhancement from Intel Type: +40 Damage Spire Bonus Damage: +294 Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 490-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 490. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/3 HP: 1180/1700 Status: Fine Panels: Normal Stormwall: 530/530 Spire1: 380/490, Burned @ 55/round Spire2: 380/490, Burned @ 55/round Spire3: 380/490, Burned @ 55/round
Attack: 4 AS Charging: Static Storm Name: Storm of Vengeance Range: Shot Element: Elec Description: A sudden, virulent storm that can brings down lightning bolts at Kajira's discretion for several minutes. Effects: 110% | 565 Damage, Undodgeable, Breaks Shields, Soak, Auto Attacks for 3 turns after use Charge: 1 Turn (Reduced from 3 by Hyper Attack Extension) Cooldown: 1 Turn (Cooldown begins after the last Auto-Attack.) Soak- - For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Requires Aqua Lv2 or Higher. Sonic Effect used to add Hits All to Bolt Lightning Burst used 7x to add +1400 Damage to Bolt. Name: Bolt @ PlagueMan Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 1965 Damage Hits All1 AS sacrificed to use Gun Del Sol 180 Light S-Damage ° Undodgable ° Cuts Dark Soul ° User must sacrifice 1 Attack Slot to activate this chip
Wrap Up: 300 Counter Damage 2530 Elec Damage 180 Light Damage HP: 1180/1700 Status: Fine Panels: Normal Cooldown: Sonic Effect: 3
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Post by Gaia on Mar 28, 2017 12:30:54 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=1940/2200]
PlagueMan has 0 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage [Reflect] - Taken for 100 Damage [Reflect] - Taken for 100 Damage [Reflect] - Taken for 100 Damage [Bolt] - Taken for [1965] 2,550 Damage [Storm of Vengeance] - Taken for [565] 730 Damage. Inflicts [Soak]
[Total] - Taken for 3,710 Damage!
[Undershirt] - PlagueMan will survive a Fatal Turn of Attacks with 1 HP!
[PlagueMan HP=1/2200]
Support Phase
[PlagueMan HP=1/2200]
[Cancerous Cellular Mitosis] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Rapid Evolution] - [0/2] - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out.
[Regen] - [+1220] +1585 HP
[Bug] 100 Bug Damage @ Enemies + Self
[PlagueMan HP=1586/2200]
Offensive Phase 3 AS | -50% Damage
[Auto Charge] - [D4ta D_ev0ur#ng Bacteria] [2/2]
1. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [165] 80 Damage [90%] - Cuts Auras, Undodgeable -- Inflicts [Soak]
2. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [165] 80 Damage [90%] - Cuts Auras, Undodgeable
3. [-Ugge6 Feint] Bug | Combat The hivemind doesn't even really seem to move . . . it's more like it glitches out of the net, leaving a slight silhouette where it was before, and reappears, in the perfect position to strike. - [165] 80 Damage [90%] - Cuts Auras, Undodgeable
Summary Phase
440 Bug (STRONG) Damage @ Kajira
[PlagueMan HP=1586/2200] 1,586/2,200 [Status] - Fine (For Now) [Stage] - Null [CD] - [S7en9th ~apping P0ds] - [1/1]
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Post by Kman on Mar 28, 2017 13:51:57 GMT -8
Kajira Turn Four
Defense: Unavoidable Taken for 130 Bugged Feint: Blocked with Thunderwall Bugged Feint: Blocked with Thunderwall Bugged Feint: Blocked with Thunderwall Name: Thunderwall Rank: C Description: Generating a shield of elemental energy, Kajira avoids an attack. Effect: Blocks 1 Attack Uses: 3/7 Reflect Counters for 100 Reflect Counters for 100 Reflect Counters for 100
Support: Variable Enhancement from Intel Type: +40 Damage Spire Bonus Damage: +294 Total Base Damage: 514 Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 490-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 490. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/3 HP: 1050/1700 Status: Fine Panels: Normal Stormwall: 530/530 Spire1: 195/490, Burned @ 55/round Spire2: 195/490, Burned @ 55/round Spire3: 195/490, Burned @ 55/round
Attack: 5 AS Flurry used 5x to gain 5x attack slots Name: Static Storm Range: Shot Element: Elec Description: A wide burst of electrical power that affects all that Kajira can see. Effects: 80% | 415 Damage, Breaks Shields, Shock, Hits All, If Hits: Kajira gains +1 Attack Slot next turn. Charge: 1 (Reduced from 2 from Intel property) Cooldown: 1 Name: Storm of Vengeance Auto 1 Range: Shot Element: Elec Description: A sudden, virulent storm that can brings down lightning bolts at Kajira's discretion for several minutes. Effects: 110% | 565 285 Damage, Undodgeable, Breaks Shields, Soak, Auto Attacks for 3 turns after use Charge: 1 Turn (Reduced from 3 by Hyper Attack Extension) Cooldown: 1 Turn (Cooldown begins after the last Auto-Attack.) Soak- - For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns. Requires Aqua Lv2 or Higher. Name: Bolt x9 @ PlagueMan Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 110% | 565 Damage Hits All
Wrap Up: 300 Counter Damage 5785 Elec Damage HP: 1050/1700 Status: Fine Panels: Normal Cooldown: Sonic Effect: 2 Static STorm: 1
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Post by Gaia on Mar 28, 2017 14:57:15 GMT -8
PlagueMan.EXE
Defense Phase
[PlagueMan HP=1940/2200]
PlagueMan has 0 Armor, and a Weakness to Every Element.
[Bug] - Taken for [100] 130 Damage [Reflect] - Taken for 100 Damage [Reflect] - Taken for 100 Damage [Reflect] - Taken for 100 Damage [Static Storm] - Taken for [415] 535 Damage [Storm of Vengeance] - Taken for [285] 370 Damage. Inflicts [Soak] [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730 [Bolt] - Taken for [565] 730
[Total] - Taken for 7,905 Damage!
[PlagueMan HP=0/2200]
PlagueMan, Logging Out
Rewards:
Kajira - 80 Exp || 800 Zenny PlagueMan - 60 Exp || 600 Zenny
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