Post by Kman on Jul 1, 2016 11:35:25 GMT -8
Crescendo.exe [V6] challenges Normal Navi.exe
Navi.exe 1 Stats-
HP: 1000
Armor: 0
Regen: 0
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Crescendo.exe's Turn 1
Defense:
N/A
Support:
HP: 1000 / 1000
Status: Fine
Attack:
3AS
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 120 Damage
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 120 Damage
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Name: Sonar
Range: Shot
Element: Sonic
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 100 Damage, Hits All | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Cannot be Countered' effect is used on this attack
Cooldown: 1
Wrap-Up
HP: 1000 / 1000
Status: Fine
Cooldowns:
Sonar: 1
Sonic Active Effect: 1
Navi.exe's Turn 1
Defense:
Dodges Resonate
Takes Sonar for 100 Damage | Navi.exe has 4 Resonance
Takes Resonate for 120 Damage | Navi.exe has 6 Resonance
Support:
Navi.exe 1 Stats-
HP: 780 / 1000
Attack:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 780 / 1000
Crescendo.exe's Turn 2
Defense:
Cannon: Avoided with Sonic Boom | Navi.exe has 7 Resonance
Support:
HP: 1000 / 1000
Status: Fine
Crescendo uses 1 Resonance to add Undodgable to 1 Attack this round.
6 Remaining Resonance increases his damage against Navi.exe by 30.
Summon Echo
Name: Echo
Type: Speed|Clone
Description: Through the manipulation of sound, Crescendo.exe is able to create an 'echo' of himself, a reverberation of his own existence, in order to assist in his battles.
Effects:
[+]Creates a clone with 1 attack slot with 10% of Crescendo.exe's max HP that cannot intercept
[=]May only use attacks Crescendo.exe used on his previous turn, and gains the aimer(s) (if any) of that attack. If said attack is on cooldown, it will trigger with damage and aimers only; no other effects.
Uses: 1
Attack:
2AS
Crescendo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 190 Damage, Undodgeable
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 190 Damage
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Echo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 190 Damage
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Wrap-Up
Crescendo:
HP: 1000 / 1000
Status: Fine
Echo:
HP: 100 / 100
Status: Fine
Cooldowns:
Sonar: 0
Sonic Active Effect: 0
Navi.exe's Turn 2
Defense:
Takes all 3 for 570 | Navi.exe has 12 Resonance
Support:
Navi.exe 1 Stats-
HP: 210 / 1000
Attack:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 210 / 1000
Crescendo.exe's Turn 3
Defense:
Sword: Avoided with Sonic Boom 2x | Navi.exe has 14 Resonance
Support:
HP: 1000 / 1000
Status: Fine
Crescendo uses 1 Resonance to add Undodgable to 1 Attack this round.
13 Remaining Resonance increases his damage against Navi.exe by 50.
Attack:
2AS
Crescendo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 210 Damage, Undodgeable
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 210 Damage
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Echo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:120 210 Damage, Undodgeable
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Wrap-Up
Crescendo:
HP: 1000 / 1000
Status: Fine
Echo:
HP: 100 / 100
Status: Fine
Navi.exe's Turn 2
Defense:
Takes all 3 for 630 | Navi.exe has 17 Resonance
Navi.exe Deleted
° Solo Rewards: 40 Exp || 400 Zenny || 1 Green MDs
Navi.exe 1 Stats-
HP: 1000
Armor: 0
Regen: 0
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Crescendo.exe's Turn 1
Defense:
N/A
Support:
HP: 1000 / 1000
Status: Fine
Attack:
3AS
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 120 Damage
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 120 Damage
Name: Sonar
Range: Shot
Element: Sonic
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 100 Damage, Hits All | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Cannot be Countered' effect is used on this attack
Cooldown: 1
Wrap-Up
HP: 1000 / 1000
Status: Fine
Cooldowns:
Sonar: 1
Sonic Active Effect: 1
Navi.exe's Turn 1
Defense:
Dodges Resonate
Takes Sonar for 100 Damage | Navi.exe has 4 Resonance
Takes Resonate for 120 Damage | Navi.exe has 6 Resonance
Support:
Navi.exe 1 Stats-
HP: 780 / 1000
Attack:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 780 / 1000
Crescendo.exe's Turn 2
Defense:
Cannon: Avoided with Sonic Boom | Navi.exe has 7 Resonance
Support:
HP: 1000 / 1000
Status: Fine
Crescendo uses 1 Resonance to add Undodgable to 1 Attack this round.
6 Remaining Resonance increases his damage against Navi.exe by 30.
Summon Echo
Name: Echo
Type: Speed|Clone
Description: Through the manipulation of sound, Crescendo.exe is able to create an 'echo' of himself, a reverberation of his own existence, in order to assist in his battles.
Effects:
[+]Creates a clone with 1 attack slot with 10% of Crescendo.exe's max HP that cannot intercept
[=]May only use attacks Crescendo.exe used on his previous turn, and gains the aimer(s) (if any) of that attack. If said attack is on cooldown, it will trigger with damage and aimers only; no other effects.
Uses: 1
Attack:
2AS
Crescendo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Echo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Wrap-Up
Crescendo:
HP: 1000 / 1000
Status: Fine
Echo:
HP: 100 / 100
Status: Fine
Cooldowns:
Sonar: 0
Sonic Active Effect: 0
Navi.exe's Turn 2
Defense:
Takes all 3 for 570 | Navi.exe has 12 Resonance
Support:
Navi.exe 1 Stats-
HP: 210 / 1000
Attack:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 210 / 1000
Crescendo.exe's Turn 3
Defense:
Sword: Avoided with Sonic Boom 2x | Navi.exe has 14 Resonance
Support:
HP: 1000 / 1000
Status: Fine
Crescendo uses 1 Resonance to add Undodgable to 1 Attack this round.
13 Remaining Resonance increases his damage against Navi.exe by 50.
Attack:
2AS
Crescendo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Echo:
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects:
Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1[/s]
Wrap-Up
Crescendo:
HP: 1000 / 1000
Status: Fine
Echo:
HP: 100 / 100
Status: Fine
Navi.exe's Turn 2
Defense:
Takes all 3 for 630 | Navi.exe has 17 Resonance
Navi.exe Deleted
° Solo Rewards: 40 Exp || 400 Zenny || 1 Green MDs