Post by Kman on Jun 24, 2016 9:53:12 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
ON HIATUS UNTIL FURTHER NOTICE
V6 Approved (Zeta || 06/20/17)
|Navi & RP Information|
-Navi Name: Crescendo.exe
--Appearance: Lithe and with a rather average height, Crescendo doesn't cut a very imposing figure. His body is wreathed in an off-white robe, cut at the shoulders, which ends roughly at the knee. Slacks of the same color are worn beneath.
Long blond hair adorns his head, and his eyes are covered by a single band of cloth, matching the clothing. His arms are wound in bandages, and a walking stick often rests in his right hand.
--Personality: Kind and cordial are the words often used to describe him. Despite his plight, he is very kind and forthcoming to others, under no circumstances being the aggressor in any situation. Often those who try to push his buttons find their own pushed by his unreadable, often serene, attitude and response to those around him.
He often does what he can to help those in need, knowing that feeling, and wants to do what he can to assist anyone who has difficulty in life. While his navigator is a full pacifist, Crescendo understands the need for conflict at times. He will avoid it when possible, but tends to have a need for things to be 'complete.' Either the possible opponent will completely understand and back down, or be completely defeated- he does not do surrenders once the battle has begun.
Even still, he is soft-spoken, and will find every plausible way to avoid combat that he can. It is only when there is no other recourse will he resort to it, and never hold back.
Time has made Crescendo weary. Helping others has often led to his own misfortune, and attempts to do what he can to come to the forefront have caused his deletion more times than he cares to name. This has made him bitter, and angry. His NetOP, Oscar, has becomes slightly less pacifistic in some twisted version of the word, and still tries to urge Crescendo to assist. The sonic navi does when he feels there is no other choice, but has lately began to shy away from any form of 'heroism.'
--Background: Originally a helper program that was used in music composition software, a malicious strain of data affected the computer that he resided in. The other programs were corrupted, but being that he couldn't take input in any way other than sound, he was somehow left unscathed.
Once the computer's hard drive had been fixed, Crescendo found that he had a sudden awareness about things that he hadn't had before. The previous Navi of this computer was nowhere to be found and while Crescendo had no knowledge of any of this others' memory, he couldn't help but to feel that somehow, its code had bonded with his own.
Still, the NetOP found an appreciation for Crescendo, and took him on as his NetNavi. With only the ability to take in sound data to see the world, Crescendo has had a very difficult journey, but has not once shirked at his duty.
-Version / Experience:
--Version: 8
--Experience: 2590/2800
-Funds:
--Zenny: 0
--Bugfrags: 8
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° +1 Element Defense: Toxic
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version. [3 Currently]
° +1 auto charge per turn, +1 more every new type bonus acquired by version. [3 Currently]
°
-Karma: Neutral
-+ +1 Hyper Attack
-+ +1 Hyper Attack
-Elements: Sonic 2 -> Normal 2 | Elec 4
-+ +20 Damage
-+ +200 HP
-+ +1 Attack Slot, +1 more on even turns
--Net Strengths: Ice, Aqua(2), Elec, Plasma, Sonic
--Net Weaknesses: Sand, Wood(2), Bug(2)
-HP: 1900
-+Base: 1000
-+V-Up: +700
-+Normal3: +200
-Armor: 80 vs Shot
-+Base: 0
-+Auditory Armor: +80 vs Shot
-Regeneration: 0
-+Base: 0
-Natural Avoid: Barrier // 5 Turn CD
-+Base: 5 CD
-Base Damage: 220
-+Base: 100
-+V-up: 70
-+Cross Signet: +10
-+Normal3: +20
-+Navi Crest: +20
-Attack Slots: 7 | 8 on Turn One and Even Turns
-+ Base: 2
-+ V2: +1
-+ Speed Addition SP: +2
-+ Elec 4: +1.5
-+ Garnet Cross: +1
-Charges: 3 Auto Charge | 1 Pre-Emptive Charges
-+ Normal Type: +3 Auto Charges
-+ Turquoise Shard: +1 Pre-Emptive Charge
|Skills|
Total Skills: 7
Name: Resonance
Rank: C
Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
Effects:
[+]Upon hitting an opponent with an attack, Crescendo gains +16 Damage. While this skill will continue to gather damage beyond 160, Crescendo can only benefit from a maximum of 160 Damage.
[+]Crescendo may remove 8 damage from this skill to add 1 aimer to an attack this turn.
[-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers.
[-]Crescendo cannot benefit from STAB
Passive Effect
Name: Cacophany
Rank: B
Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react.
Effects: Gain 1 Attack Slot for 1 round. Gain 2 Attack slots instead of Resonance is above its maximum damage.
Uses: 4
Name: Sonic Boom
Rank: C
Description: Crescendo.exe moves at a sudden, breakneck speed, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+] Dodge 1 attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this dodge to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 6
Name: Vibranium
Rank: C
Description: Forming a shield of pure sound, Crescendo.exe deflects an attack, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+]Block 1 Attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this block to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 6
Name: Strike a Different Chord
Rank: B
Description: Crescendo, a master of sounds, can alter his own body's frequencies to emulate another Sound.
Effects: Crescendo's Elec element loses its "+1 attack slot" effect and instead gains "Charged attacks deal +25% total damage" from Plasma for 1 turn.
Uses: 4
Name: Auditory Armor
Rank: C
Description: The sound surrounding Crescendo is dense- to the point where it's difficult to let anything get close without it simply falling apart, or leaving his Sound on those who try.
Effects: +80 Armor vs Shot Attacks, and any Combat attacks that strike Crescendo grant him 8 Damage on Resonance.
Passive
Name: Endless Sound
Rank: Advanced
Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it.
Effects: Crescendo's Hyper Attacks do not share a cooldown.
Passive
|Attacks|
Attacks: 10/10
Name: Decibel
Range: Shot
Element: Sonic
Description: A rush of sonic energy meant to keep Crescendo safe from reprisal.
Effects: 90% | 200 Damage | Cannot Be Countered
Name: Harmonic Spear
Range: Combat
Element: Sonic
Description: A pair of spears made of raw sonic energy, one pulsing at a low octave and and the other at a high, directed at two foes.
Effects: 90% | 200 Damage | Can be aimed at 1 Additional Target
Name: Piercing Note
Range: Shot
Element: Sonic
Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself.
Effects: 90% | 200 Damage | Ignores Armor
Cooldown: 0 (Reduced from 1 by Normal Type)
Name: Reverb
Range: Shot
Element: Sonic
Description: A low, steady pulse that echoes out from Crescendo, difficult to evade.
Effects: 90% | 200 Damage | Cannot be Naturally Avoided
Cooldown: 0 (Reduced from 1 by Normal Type)
Name: Seeking Note
Range: Combat
Element: Sonic
Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target.
Effects: 90% | 200 Damage | Cannot be Intercepted
Cooldown: 1
Name: Intensified Sound
Range: Combat
Element: Sonic
Description: A close-range burst of sound from Crescendo that causes him to reap their own Sound for himsel.f
Effects: 90% | 200 Damage | If Hits: +10 Damage for 1 Turn
Cooldown: 1
Name: Resonate
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 200 (300) Damage | Can be Optionally Charged for 1 Turn
Optional Charge: 1
Name: Sonar
Range: Shot
Element: Sonic
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 90% | 200 Damage | Hits All
Charge: 1
Name: Adagio
Range: Shot
Element: Sonic
Description: A slow, steady rhythm that impacts a navi's ability to function.
Effects: 80% | 180 Damage | If Hits: Opponent has -2 Attack Slots for 1 turn.
Charge: 1 (Reduced from 2 from Turquoise Star)
Name: Frequency Alpha
Range: Combat
Element: Sonic
Description: Crescendo.exe can find the frequency of an object and invert his own body's frequency to it, causing it to crumble like dust, no matter how strong.
Effects: 90% | 200 Damage | Destroys Objects
Charge: 1
Name: Frequency Beta
Range: Combat
Element: Sonic
Description: Crescendo.exe can take his skill and adjust it to similarly finding the frequency of an Aura, causing it to shatter beneath him.
Effects: 90% | 200 Damage | Destroys Auras
Charge: 1
Name: Discordance
Range: Combat
Element: Sonic
Description: An echoing, painful pulse of sound that can affect his foes' motor skills.
Effects: 60% | 70x2 Damage | Confuse | Avoid Separately | If Avoided: Crescendo gains +50 Damage
Charge: 1 (reduced from 2 by Turqoise Star)
Cooldown: 0 (Reduced from 1 by Normal Type)
|Hyper Repertoire|
Name: Pulse
Range: Combat
Element: Sonic
Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end.
Effects: 140% | 325 (490) Damage | Can be optionally charged for 1 turn for 1.5x damage.
Optional Charge: 1
Cooldown: 1
Name: Harsh Noise
Range: Shot
Element: Sonic
Description: An ear-bleeding sound that shuts down things in a wide radius.
Effects: 100% | 230 Damage | Destroys Objects, Clones and Auras, Cannot be Intercepted, Hits All
Cooldown: 5 (Reduced from 6 By Normal Type)
|Programs|
5/6
Super Armor
Passive Program
User is immune to Attack Slot Reduction from outside sources.
Elemental Expansion SP
Passive Program
+3 Element Levels
Speed Addition SP
Passive Program
+2 Attack Slot
|Accessories|
Navi Mark - +20 Damage
Gold Cross Signet
A golden cross designed to enhance offensive capability.
DMG+10
S.I.M.O.N's Challenge
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
|Equipment|
Accessories 2/2
Garnet Cross of Power
A shining cross of garnet, emanates a powerful force.
° +1 Attack Slot
° +1 More Attack Slot on the starting turn
NPC Value: 10,000z
Turquoise Star of Patience
A shining star forged of turquoise, sparkles with an otherworldly power
° Lowers the Charge requirements of two attacks by 1 turn each (to a minimum of 1 Turn Charge || Does not affect Optional Charge)
NPC Value: 10,000z
Unequipped-
Turquoise Shard
+1 Pre-Emptive Charge
Aqua Shard
A single shard of Aqua, gives off a weak light.
° One Attack has -1 CD
° If equipped alongside a Glass Cross, has the effects of Aqua Cross instead
° If equipped alongside a Glass Star, has the effects of Aqua Star instead
Cost: 1,000z
Glass Cross
-10 Damage
Chips
S.E Sidewinder frenzy
S-atk
Normal
A force seems to depart from Crescendo's body, lashing out like a bolt of energy.
-[Megachip damage] damage
-cuts auras
-ignores armor
-strikes a main target and up to two others
[::Chip:BusterUpLv1:v8::]
[::Chip:HardBodyLv1:v8::]
[::Chip:TimeBombLv1:v8::]
MegaChips
N/A
|Wishlist|
Great Sword SP - 10000z
Toxic Body - 4000z
Blank Mind - 4000z
Buster Pack - 20 BF