Post by Wackoguy on Jun 16, 2016 13:53:41 GMT -8
normal navi (A): 1000 / 1000
Normal Navi (B): 1000 / 1000
Normal Navi (C): 1000 / 1000
Normal Navi (D): 1000 / 1000
Normal Navi (E): 1000 / 1000
==============
Normal Navis have initiative!
[Attack - Cannon] (used 5 times)
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
===============
Antiforce Aura (blocks first Cannon)
Defensive skill
Call forth a 95 HP aura;gains +50 armor against the next attack.
2 uses
2nd Cannon = 300 - (20 + 50) [70 armor] = 230 damage taken
3rd cannon = avoided via Natural dodge
4th cannon = avoided via skill:
Radiation barrier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-530 HP barrier
-2 uses
(used once)
Barrier's HP: 230 / 530
5th Cannon = blocked via Radiation barrier's remaining HP ; Barrier destroyed
HP: 2370 / 2600
Energy Accel
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
(used 3 times)
5 attack slots + 1 (first turn) + 3 (skill) = 9 attack slots
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used all 6 times)
Rampage of the salamander @ Normal Navi A and...all of the rest of 'em!
C-atk
Fire
Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way.
-strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target
-can only be used once per turn
-undodgeable
285 1,365 dmg
-all other slots unused-
===============
-All 5 normal Navis take the 1,365 damage due to Undodgeable-
Normal Navi (A): 0 / 1000
Normal Navi (B): 0 / 1000
Normal Navi (C): 0 / 1000
Normal Navi (D): 0 / 1000
Normal Navi (E): 0 / 1000
Boss Wipe completed!
Glassman wins! YAY!!
Glassman earns:
40 EXP
400 Zenny
and 3 Green Mystery data
Normal Navi (B): 1000 / 1000
Normal Navi (C): 1000 / 1000
Normal Navi (D): 1000 / 1000
Normal Navi (E): 1000 / 1000
==============
Normal Navis have initiative!
Boss phase:
[Attack - Cannon] (used 5 times)
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
===============
GlassMan's defensive phase:
Antiforce Aura (blocks first Cannon)
Defensive skill
Call forth a 95 HP aura;gains +50 armor against the next attack.
2 uses
2nd Cannon = 300 - (20 + 50) [70 armor] = 230 damage taken
3rd cannon = avoided via Natural dodge
4th cannon = avoided via skill:
Radiation barrier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-530 HP barrier
-2 uses
(used once)
Barrier's HP: 230 / 530
5th Cannon = blocked via Radiation barrier's remaining HP ; Barrier destroyed
Setup phase:
HP: 2370 / 2600
Glassman's offensive phase:
Energy Accel
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
(used 3 times)
5 attack slots + 1 (first turn) + 3 (skill) = 9 attack slots
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used all 6 times)
Rampage of the salamander @ Normal Navi A and...all of the rest of 'em!
C-atk
Fire
Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way.
-strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target
-can only be used once per turn
-undodgeable
-all other slots unused-
===============
Boss' defensive:
-All 5 normal Navis take the 1,365 damage due to Undodgeable-
Normal Navi (A): 0 / 1000
Normal Navi (B): 0 / 1000
Normal Navi (C): 0 / 1000
Normal Navi (D): 0 / 1000
Normal Navi (E): 0 / 1000
Boss Wipe completed!
Glassman wins! YAY!!
Glassman earns:
40 EXP
400 Zenny
and 3 Green Mystery data