Post by ~Divine|<3|Heart~ on Jun 8, 2016 20:57:22 GMT -8
~Rosetta & Nu~
----------------------------------------------------------------------------
“Baby one, two, three! Get the referee!”
________________________________________________________
Nu Vs. 5 Normal Navis (Because three isn’t good enough!)
Basic Phase!
Normal Navi (1): 1,000/1,000
Status: Okay!
Normal Navi (2): 1,000/1,000
Status: Okay!
Normal Navi (3): 1,000/1,000
Status: Okay!
Normal Navi (4): 1,000/1,000
Status: Okay!
Normal Navi (5): 1,000/1,000
Status: Okay!
Reaction Phase!
[N/A]
Standby Phase!
[N/A]
Attack Phase!
[Normal Navi(1) attacked Nu using Cannon! (300 DMG)]
[Normal Navi(2) attacked Nu using Cannon! (300 DMG)]
[Normal Navi(3) attacked Nu using Cannon! (300 DMG)]
[Normal Navi(4) attacked Nu using Cannon! (300 DMG)]
[Normal Navi(5) attacked Nu using Cannon! (300 DMG)]
Summary Phase!
Normal Navi (1): 1,000/1,000
Status: Okay!
Normal Navi (2): 1,000/1,000
Status: Okay!
Normal Navi (3): 1,000/1,000
Status: Okay!
Normal Navi (4): 1,000/1,000
Status: Okay!
Normal Navi (5): 1,000/1,000
Status: Okay!
Basic Phase!
Nu's HP:: 3,700/3,700
Field:: Null
Status:: Okay!
Natural Avoid CD:: Sacrified!
Cool Downs:
[N/A]
Reaction Phase!
[Nu has +40 Armor, reduction rate of 68%, and a resistance to Normal-Type attacks!]
[Nu's Paladin Spirit Beta was activated (twice)! Nu’s damage reduction became 75%! (.38 Total & .27 w/ Strength)]
[Nu took damage from all attacks this turn! (((300 – 40) *5) *.27 = 351 DMG)]
[Nu: 3,700/3,700 > 3,349/3,700]
Standby Phase!
[Nu inflicted 100 DMG to all combatants and 50 DMG to all combatants for each Status Damage/Effect they are under (3,349 > 3,249/3,700 )]
[Nu used her programs and abilities to regenerate HP. (370 + 3,249 > 3,619/3,700)]
[Regen Count: 1]
Attack Phase! (3 Actions!)
[Nu inflicted Slow on the foes!(-1 Attack Slot on all turns!)]
Zeus Hammer [All]
° Break [150 + (15 x(V4))] C-Damage
° Unavoidable
° Damages all entities on the field, including the user
° This chip's damage is not increased in any way outside of the mega-chip damage calculation.
° Navis with panel immunity abilities can activate them to negate this attack for themselves
° This Chip cannot be used on Broken Panels
SE - Zenith of Technique - (Giga Emulation) [@ Normal Navi 1]
⦗Nu emulates the technique of a powerful swordswoman giving her tactical prowess and agility in close combat.⦘
- Deals (130) C-Blade Damage
- Cannot be Countered || Cannot be Intercepted
- ⦗Upon Use, Nu applies -4 CD to One Attack on the following turn⦘
- ⦗Upon Use, Nu gains +1 Attack Slot on the following turn⦘
- ⦗Upon Use, Nu can Dodge 1 Attack instead of Attacking⦘
Octo-Nu [All]
C-Range
Bug-Element
[Desc] Nu changes her lower body into that of an eight tentacle creatue. By doing so, she strikes multiple times to infect foes.
25 Damage (x4 Hits) [Cuts Auras/Barriers, Glitches; Hits All, Avoid Separately]
[If hits - +1 Turn to Duration of active Status Effects & Status Damages]
[Auto-Attacks five-turns after initial use/w 1-Turn CD]
[Glitch has become Blind & Poison]
Summary Phase!
310 Unavoidable Damage @ [All]
100 Bug Element Damage (w/ Blind & Poison) @ [All]
130 Blade Damage @ Normal Navi 1
Unavoidable Slow @ [All]
x2 Instances of Glitch @ Grade
Nu's HP:: 3,619/3,700
Field:: Null
Status:: Poison (1/1 Turn), (Blind 1/1 Turn)
Natural Avoid CD:: -/-
Cool Downs:
[N/A]
Basic Phase!
Normal Navi (1): 1,000/1,000
Status: Okay!
Normal Navi (2): 1,000/1,000
Status: Okay!
Normal Navi (3): 1,000/1,000
Status: Okay!
Normal Navi (4): 1,000/1,000
Status: Okay!
Normal Navi (5): 1,000/1,000
Status: Okay!
Reaction Phase!
[Normal Navi (1) failed to avoid Zeus and took all instances of Damage & Effects from remaining attacks! (540 DMG)]
[Normal Navi (1) became Poisoned (Lv4), Blind, & loses 1 Attack Slot from Slow! (1,000 > 460/1,000 HP)]
[Normal Navi (2) failed to avoid Zeus and took all instances of Damage & Effects from remaining attacks! (410 DMG)]
[Normal Navi (2) became Poisoned (Lv4), Blind, & loses 1 Attack Slot from Slow! (1,000 > 590/1,000 HP)]
[Normal Navi (3) failed to avoid Zeus and took all instances of Damage & Effects from remaining attacks! (410 DMG)]
[Normal Navi (3) became Poisoned (Lv4), Blind, & loses 1 Attack Slot from Slow! (1,000 > 590/1,000 HP)]
[Normal Navi (4) failed to avoid Zeus and took all instances of Damage & Effects from remaining attacks! (410 DMG)]
[Normal Navi (4) became Poisoned (Lv4), Blind, & loses 1 Attack Slot from Slow! (1,000 > 590/1,000 HP)]
[Normal Navi (5) failed to avoid Zeus and took all instances of Damage & Effects from remaining attacks! (1,000 > 590/1,000 HP)]
[Normal Navi (5) became Poisoned (Lv4), Blind, & loses 1 Attack Slot from Slow!]
Standby Phase!
[Normal Navis suffered from Poison Damage and have damage reduced! (-40)]
Attack Phase!
[Normal Navi(1) attacked Nu using Cannon! (260 DMG)]
[Normal Navi(1 attacked Nu using Sword! (60 DMG)]
[Normal Navi(2) attacked Nu using Cannon! (260 DMG)]
[Normal Navi(2) attacked Nu using Sword! (60 DMG)]
[Normal Navi(3) attacked Nu using Cannon! (260 DMG)]
[Normal Navi(3) attacked Nu using Sword! (60 DMG)]
[Normal Navi(4) attacked Nu using Cannon! (260 DMG)]
[Normal Navi(4) attacked Nu using Sword! (60 DMG)]
[Normal Navi(5) attacked Nu using Cannon! (260 DMG)]
[Normal Navi(5) attacked Nu using Sword! (60 DMG)]
Summary Phase!
Normal Navi (1): 420/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (2): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (3): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (4): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (5): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Basic Phase!
Nu's HP:: 3,619/3,700
Field:: Null
Status:: Poison (1/1 Turn), (Blind 1/1 Turn)
Natural Avoid CD:: -/-
Cool Downs:
[N/A]
Reaction Phase!
[Nu has +40 Armor, reduction rate of 38%, and a resistance to Normal-Type attacks!]
[Nu gathered data from her previous attacks!]
Skill Name Nu Drain
Support-Type
[Desc] Nu’s gelatinous body is one with the terrain, making any damage or spill of data be soaked into her being.
Skill Effect: Nu Recovers 10 HP Turn (+5 Per Version Up) upon hitting an opponent with an attack.
[Passive]
Support-Type
[Desc] Nu’s gelatinous body is one with the terrain, making any damage or spill of data be soaked into her being.
Skill Effect: Nu Recovers 10 HP Turn (+5 Per Version Up) upon hitting an opponent with an attack.
[Passive]
[Nu recovered HP! (30 x 3 = +90HP) 3,700/3,700]
[Regen Count: 4]
[Nu’s Paradigm Shifted!]
Nu Paradigm
Defensive-Type
[Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks.
Skill Effect: Upon recovering four instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way).
[Passive]
Defensive-Type
[Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks.
Skill Effect: Upon recovering four instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way).
[Passive]
[Nu gained a strength to Blade!]
[Nu learned from her previous data she absorbed!]
Assimilation
Support-Type
[Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks.
Skill Effect For each instance of a recovery from this turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances)
[Passive]
Engorge
Defensive-Type
[Desc As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks.
Skill Effect For each instance of a recovery this turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances)
[Passive]
Support-Type
[Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks.
Skill Effect For each instance of a recovery from this turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances)
[Passive]
Engorge
Defensive-Type
[Desc As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks.
Skill Effect For each instance of a recovery this turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances)
[Passive]
[Nu’s attacks gain +90 DMG and she has +90 Armor (130 Armor Total!)]
[Nu took damage from all attacks this turn nullifying Blade attacks! (((260 – 130) *5) *.27 = 176 DMG)]
[Nu: 3,700/3,700 > 3,524/3,700]
[Nu ended the Status Damages she suffered from using Firewall Nu (x2 Times)!]
Standby Phase!
[Nu inflicted 100 DMG to all combatants and 50 DMG to all combatants for each Status Damage/Effect they are under (3,524 > 3,424/3,700 )]
[Nu used her programs and abilities to regenerate HP. (370 + 3,424 > 3,700/3,700)]
[Regen Count: 4]
Attack Phase! (3 + 1Actions!)
Octo-Nu [All] (AUTO)
C-Range
Bug-Element
[Desc] Nu changes her lower body into that of an eight tentacle creatue. By doing so, she strikes multiple times to infect foes.
[If hits - +1 Turn to Duration of active Status Effects & Status Damages]
[Auto-Attacks five-turns after initial use/w 1-Turn CD]
[Glitch became Poison & Soak]
[Nu’s Next attack became “Unpredictable!” (+Elec Element)]
Convert Contact [@ Normal Navi 2 | 3 | 4 | 5]
S-Range
Bug/Elec-Element
[Desc] Because of her new form, absorbing elemental energy is easy, and gives her the utmost advantage of redirecting it.
(
[Nu’s Next attack became “Unpredictable!” (+Elec Element)]
Budding Terror [@normal Navi 1]
C-Range
Bug/Elec-Element
[Desc] Nu produces a hand that stretches from her body attempting to strike the foe.
[Optional Auto-Attack]
[1-Turn CD]
[Glitch became Burn & Confuse]
[Nu’s Next attack became “Unpredictable!” (+Elec Element)]
Manipulation: Terrain [@ Normal Navi 1]
C-Range
Bug/Elec-Element
[Desc] Nu assimilates with the environment so she can strike the opponent from a distance.
[+1 Turn CD for each strike turn used]
Summary Phase!
160 Unavoidable Damage @ [All]
144 Bug Element Damage (w/ Soak & Poison) @ [All]
260 Bug/Elec Damage @ Normal Navi 2 | 3 | 4 | 5
160 Bug/Elec Damage [w/ Burn & Confuse] @ [Normal Navi 1]
Nu's HP:: 3,700/3,700
Field:: Null
Status:: Poison (1/1 Turn), (Blind 1/1 Turn)
Natural Avoid CD:: -/-
Cool Downs:
[N/A]
Basic Phase!
Normal Navi (1): 420/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (2): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (3): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (4): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Normal Navi (5): 550/1,000
Status: Poison (1/2), Blind (1/2), Slow (1/2)
Reaction Phase!
[Normal Navi (1) failed to avoid due to being Blind and took all instances of Damage & Effects from remaining attacks! (144 + 160(*1.3) DMG)]
[Normal Navi (1) became Poisoned (Lv5), Soaked, Confused, & Burnt (352 DMG)! (460 > 108/1,000 HP)]
[Normal Navi (2) failed to avoid due to being Blind and took all instances of Damage & Effects from remaining attacks! (144 + 260(*1.3) DMG)]
[Normal Navi (2) became Poisoned (Lv5) & Soaked (482 DMG)! (460 > 0/1,000 HP)]
[Normal Navi (2) was deleted!]
[Normal Navi (3) failed to avoid due to being Blind and took all instances of Damage & Effects from remaining attacks! (144 + 260(*1.3) DMG)]
[Normal Navi (3) became Poisoned (Lv5) & Soaked (482 DMG)! (460 > 0/1,000 HP)]
[Normal Navi (3) was deleted!]
[Normal Navi (4) failed to avoid due to being Blind and took all instances of Damage & Effects from remaining attacks! (144 + 260(*1.3) DMG)]
[Normal Navi (4) became Poisoned (Lv5) & Soaked (482 DMG)! (460 > 0/1,000 HP)]
[Normal Navi (4) was deleted!]
[Normal Navi (5) failed to avoid due to being Blind and took all instances of Damage & Effects from remaining attacks! (144 + 260(*1.3) DMG)]
[Normal Navi (5) became Poisoned (Lv5) & Soaked (482 DMG)! (460 > 0/1,000 HP)]
[Normal Navi (5) was deleted!]
Standby Phase!
[Normal Navi 1 suffered from Poison Damage, Burns, and Unavoidable Bug Status Damages! (-400 DMG)]
[Normal Navi 1 was deleted!
]
Attack Phase!
[N/A]
Summary
Nu earned 40 XP | 400z | +3 Green Mystery Data
________________________________________________________
“Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn
Chatty Ditz: ----