Post by Deleted on May 18, 2016 23:53:31 GMT -8
PROGRAM UPDATES
Auto Charge
* Beta Upgrade Added
⇪ Beta
User can reduce the Required Charge on one of their attacks by 1 Turn as well (to a minimum of 0 Turn Required Charge)
User can reduce the Required Charge on one of their attacks by 1 Turn as well (to a minimum of 0 Turn Required Charge)
(Extra upgrade should open up potential strategies that haven't been available for a while without a very specific accessory)
Elemental Force
* Removed
* If you previously owned any variant of this Program, you are refunded for 100% of its cost:
- Elemental Force (Base): 2,500z
- Elemental Force ⇪ Delta: 5,000z
- Elemental Force ⇪ Gamma: 4,500z
- Elemental Force ⇪ Sigma: 4,000z
* Until the program's effect is replaced, you do not need to change your stats to reflect its removal
(This effect was too weak to be worth a Program Slot, but too strong to be of the "Nu" variety of programs. The effect will still remain in the game, but that aspect has yet to be implemented.)
Erupted Rage
* Removed
* If you previously owned any variant of this Program, replace it with the following program:
Last Stand ⇪ Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Passive Program
User deals +30% Damage while below 15% of their Max HP
(Beyond Nymphra's abuse, the Erupted Rage series was either way too good or way too bad depending on which upgrade you took and how you built. Percentage Damage boosts means it'll make virtually the same impact at all versions instead of giving redonkulous power at V1 and "decent" power later on. This was repurposed as a child of Last Stand because there aren't a whole lot of variations to the effect that wouldn't just be plain extraneous.)
Fatal Blade
* Reworked
* The Base Program and its upgrades are as follows:
Fatal Blade
Activated Program
Upon purchase, choose one of the following effects:
Undodgeable || Breaks Shields || Cuts Auras
Upon activation of this program, one attack gains the effect chosen.
⦗Uses: 2/2⦘
⇪ Alpha
Upon purchase, you may select from one of the following effects instead:
Fully Undodgeable || Breaks Unbreakable Shields || Cuts Uncuttable Auras
Upgrade Cost: 1,500z
⇪ Beta
Upon purchase, you may select from one of the following effects instead:
Hits All || Ignores Armor || Cannot be reduced below 75% Damage
Upgrade Cost: 1,500z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon purchase, choose one of the following effects:
Undodgeable || Breaks Shields || Cuts Auras
Upon activation of this program, one attack gains the effect chosen.
⦗Uses: 2/2⦘
⇪ Alpha
Upon purchase, you may select from one of the following effects instead:
Fully Undodgeable || Breaks Unbreakable Shields || Cuts Uncuttable Auras
Upgrade Cost: 1,500z
⇪ Beta
Upon purchase, you may select from one of the following effects instead:
Hits All || Ignores Armor || Cannot be reduced below 75% Damage
Upgrade Cost: 1,500z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Fatal Blade now gives you a free Aiming Skill that can ultimately gain uses alongside your Navi. While it does not count as an Aiming Skill for the purposes of cutting Dark Soul (which will be clarified in the future Guide update), it does give you the handy ability to swap out Aimers on your attacks, which is never a bad thing. Note that the Alpha and Beta Upgrades are not naturally compatible with the Gamme~DX tree.)
Great Sword
* Reworked
* The Base Program and its upgrades are as follows:
Great Sword
Activated Program
Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use.
⦗Uses per battle: 2⦘
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omnicron
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omnicron-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects change to: Upon activation, all attacks gain (15 * Version) Damage for one turn.
(Uses per battle: 2)
Upgrade Cost: 4,500z
⇪ NX
Mega Program.
Effects change to: Upon activation, one attack deals x2.0 Damage for one use.
(Uses per battle: 2)
Upgrade Cost: 4,500z
Activated Program
Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use.
⦗Uses per battle: 2⦘
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omnicron
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omnicron-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects change to: Upon activation, all attacks gain (15 * Version) Damage for one turn.
(Uses per battle: 2)
Upgrade Cost: 4,500z
⇪ NX
Mega Program.
Effects change to: Upon activation, one attack deals x2.0 Damage for one use.
(Uses per battle: 2)
Upgrade Cost: 4,500z
(The pocket Damage+ Skill. The old Omega Upgrade is also being kept since Stage-oriented fighters aren't really deserving a nerf right now. The SP and NX upgrades provide higher tiers of the Damage+ Skill family, so it should be interesting to see what becomes of the meta game with more super-handy Mega Programs in the mix.)
Initiative
* Upgrades Reworked
* The base program and Omega-Upgrade will remain the same
* The reworked upgrades are as follows:
⇪ Kappa
Initiative grants +20% Damage to all attacks on first turn as well
Upgrade Cost: 1,500z
⇪ Sigma
Initiative grants 20% Damage Reduction against all attacks on first Defensive Phase as well
Upgrade Cost: 1,500z
Initiative grants +20% Damage to all attacks on first turn as well
Upgrade Cost: 1,500z
⇪ Sigma
Initiative grants 20% Damage Reduction against all attacks on first Defensive Phase as well
Upgrade Cost: 1,500z
(Changed flat values to percentage because they scale much better.)
Mine
* Removed
* This will make its return as a Battle Chip instead
Power Up
* Omega Upgrade Added
⇪ Omega
Effects are replaced with: Passive Program. User has (5 * Version) Base Damage, but -1 Skill
Upgrade Cost: 2,500z
Effects are replaced with: Passive Program. User has (5 * Version) Base Damage, but -1 Skill
Upgrade Cost: 2,500z
(A new idea: Programs that give Passive Skill Effects in exchange for giving up one of your own Custom Skills. It's weaker than a regular Dmg+ Passive, but the perk is that they'll stack.)
Refresh
* Reworked
* SP-Upgrade was unchanged
* Gamma-Upgrade had its name changed to Alpha
* The Base Program and its upgrades are as follows:
Refresh
Activated Program
Upon activation of this program, one attack has -1 CD for one use.
⦗Uses per battle: 2⦘
⇪ Alpha
Effects changed to: Passive. -1 CD to three separate attacks
Upgrade Cost: 2,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, one attack has -1 CD for one use.
⦗Uses per battle: 2⦘
⇪ Alpha
Effects changed to: Passive. -1 CD to three separate attacks
Upgrade Cost: 2,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Scales with version so now the Passive upgrades aren't the only viable ones.)
Speed Addition
* Reworked
* Epsilon-Upgrade and SP-Upgrade were unchanged
* The Base Program and its upgrades are as follows:
Speed Addition
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn.
⦗Uses per battle: 2⦘
⇪ Epsilon
Effects changed to: Passive. +1 Attack Slot.
Upgrade Cost: 5,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn.
⦗Uses per battle: 2⦘
⇪ Epsilon
Effects changed to: Passive. +1 Attack Slot.
Upgrade Cost: 5,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Scales with version so now the Passive upgrades aren't the only viable ones.)
Alpha Barrier
* Reworked
* The Base Program and its upgrades are as follows:
Alpha Barrier
Passive Program
User starts the battle with a 10-HP Barrier.
Cost: 500z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Barrier with 5 CD.
Upgrade Cost: 3,000z
⇪ Beta
User starts the battle with a 200 + (40 * Version) HP Barrier instead.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect.
Upgrade Cost: 15,000z
Passive Program
User starts the battle with a 10-HP Barrier.
Cost: 500z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Barrier with 5 CD.
Upgrade Cost: 3,000z
⇪ Beta
User starts the battle with a 200 + (40 * Version) HP Barrier instead.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect.
Upgrade Cost: 15,000z
(Lost its Attack-Negating properties to instead stay true to its in-game appearance. SP is an excellent one-stop defense for Support Types, but note that it is only naturally compatible with the Base Program, not the inbetween upgrades.)
Anti Damage
* Reworked
* The Base Program and its upgrades are as follows:
Anti Damage
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Cost: 1,000z
⇪ Alpha
Effects change to: Passive Program. Negates Unconditional Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 2,500z
⇪ Beta
Effects change to: Passive Program. Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects changed to: Passive Program. Negates all Auto-Attacks against the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 15,000z
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Cost: 1,000z
⇪ Alpha
Effects change to: Passive Program. Negates Unconditional Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 2,500z
⇪ Beta
Effects change to: Passive Program. Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects changed to: Passive Program. Negates all Auto-Attacks against the user and counters for 20 + (10 * Version) Damage.
Upgrade Cost: 15,000z
(The only Attack-Negating Program and with a few new tricks. Counter Damage now scales better with Version and upgraded variants throw a wrench in Auto-Attack spammers, which was something the meta could certainly afford to have had for a while now.)
Block
* Added
* The Base Program and its upgrades are as follows:
Block
Activated Program
Upon activation of this program, user blocks one attack.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Shield with 5 CD.
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, user blocks one attack.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Shield with 5 CD.
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(This program helps cover for your lack of avoidances if you wanted all of your Navi's Skills to be Custom or Offensive. Should open the door for a bit more customization now that programs can help cover a few of the vital bases.)
Burst
* Reworked
* The Base Program and its upgrades are as follows:
Burst
Activated Program
Upon activation of this program, user dodges one attack.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Dodge with 5 CD.
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, user dodges one attack.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Effects changed to: Passive Program. Use gains a Natural Dodge with 5 CD.
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Been buffed so that this program works the same as the new Shield program: covering essential bases. Leaves room for more customizability in the customizable parts of your Navi.)
Counter Strike
* Reworked
* The Base Program and its upgrades are as follows:
Counter Strike
Passive Program
User's counters gain (5 * Version) Damage per proc.
Cost: 3,500z
⇪ Gamma
Effects changed to: Passive Program. User's Counters can proc an additional time per turn.
Upgrade Cost: 3,500z
⇪ Zeta
Effects changed to: Passive Program. User's Counters can proc two additional times per turn.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 3,500z
⇪ DX
Mega Program.
Effects changed to: Passive Program. User's Counters do not have a limited number of procs per turn.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 3,500z
Passive Program
User's counters gain (5 * Version) Damage per proc.
Cost: 3,500z
⇪ Gamma
Effects changed to: Passive Program. User's Counters can proc an additional time per turn.
Upgrade Cost: 3,500z
⇪ Zeta
Effects changed to: Passive Program. User's Counters can proc two additional times per turn.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 3,500z
⇪ DX
Mega Program.
Effects changed to: Passive Program. User's Counters do not have a limited number of procs per turn.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 3,500z
(Completely reworked to be a Counter-Navi's best friend. Should compliment more strategies.)
Defense Up
* Omega Upgrade Added
⇪ Omega
Effects are replaced with: Passive Program. User has (5 * Version) Armor, but -1 Skill
Upgrade Cost: 2,500z
Effects are replaced with: Passive Program. User has (5 * Version) Armor, but -1 Skill
Upgrade Cost: 2,500z
(The unthinkable has happened: a program that gives Passive Armor. Same deal as the Power Up variant: you lose what could have been a potential skill to instead get a program that stacks with an existing skill. The outcome should be frightening.)
Deft Movement
* Reworked
* The Base Program and its upgrades are as follows:
Deft Movement
Passive Program
User has -1 CD to one Natural Avoidance or Special Property (to a minimum of 1 CD). This version of Deft Movement can be equipped multiple times but not alongside other variants.
Cost: 1,500z
⇪ Gamma
Effects changed to: Passive Program. User has -1 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Upgrade Cost: 4,500z
⇪ Omega
Effects changed to: Passive Program. User can reduce their Natural Avoidance and Special Property Cooldowns as low as 0.
Upgrade Cost: 4,500z
⇪ DX
Mega Program.
Effects changed to: Passive Program. User has -2 CD to all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 4,500z
Passive Program
User has -1 CD to one Natural Avoidance or Special Property (to a minimum of 1 CD). This version of Deft Movement can be equipped multiple times but not alongside other variants.
Cost: 1,500z
⇪ Gamma
Effects changed to: Passive Program. User has -1 CD on all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Upgrade Cost: 4,500z
⇪ Omega
Effects changed to: Passive Program. User can reduce their Natural Avoidance and Special Property Cooldowns as low as 0.
Upgrade Cost: 4,500z
⇪ DX
Mega Program.
Effects changed to: Passive Program. User has -2 CD to all of their Natural Avoidances and Special Properties (to a minimum of 1 CD).
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 4,500z
(Taking off some of the hefty limits of Natural Avoidance CDR; but you can't take it below 1 without the Omega Upgrade. Not that that's feasibly possible yet.)
Element Defense
* Removed
Endeavor
* Reworked
* The Base Program and its upgrades are as follows:
Endeavor
Passive Program
User chooses one avoid type on purchase. Avoidances of the chosen type may be used against attacks with aimers that would pierce them to provide 25% Damage Reduction against that attack instead. This can be applied only once per attack.
Cost: 5,000z
⇪ Alpha
Endeavor can be applied multiple times to the same attack.
Upgrade Cost: 2,000z
⇪ DX
Mega Program.
Endeavor works with all types of avoidances.
Upgrade Cost: 10,000z
Passive Program
User chooses one avoid type on purchase. Avoidances of the chosen type may be used against attacks with aimers that would pierce them to provide 25% Damage Reduction against that attack instead. This can be applied only once per attack.
Cost: 5,000z
⇪ Alpha
Endeavor can be applied multiple times to the same attack.
Upgrade Cost: 2,000z
⇪ DX
Mega Program.
Endeavor works with all types of avoidances.
Upgrade Cost: 10,000z
(This was already a great program, but it seemed kind of reliant on its upgraded counterparts in the past. The base program should be more reliable on its own now, and the reworked upgrades are just the extra cherries on top now.)
Great Shield
* Added
* The Base Program and its upgrades are as follows:
Great Shield
Activated Program
Upon activation of this program, user gains 15 + (15 * Version) Armor against one attack.
⦗Uses per battle: 2⦘
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects change to: Upon activation, user gains (15 * Version) Armor for one turn.
(Uses per battle: 2)
Upgrade Cost: 4,500z
Activated Program
Upon activation of this program, user gains 15 + (15 * Version) Armor against one attack.
⦗Uses per battle: 2⦘
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ SP
Mega Program.
Effects change to: Upon activation, user gains (15 * Version) Armor for one turn.
(Uses per battle: 2)
Upgrade Cost: 4,500z
(Another of the new series of programs: a skill in program form. And another one that gives armor too.)
Immunity: <Status>
* Removed
* If you previously owned any variant of this Program, replace it with one of the following:
- Fire Body
- Aqua Body
- Elec Body
- Ice Body
- Toxic Body
- Super Armor
(Immunity was anywhere from nigh-useless with something as little as a Blind Immunity to pretty stellar with something as handy as Attack Slot Reduction Immunity. Also it's upgraded variant was technically weaker than the base program in today's meta game where "Ignores Immunity" just isn't a common sight. Splitting it back up into multiple programs that essentially did the same thing seemed kind of unintuitive too, so instead, you get a series of really strong immunity programs, but a bit less to choose from (now Blind Immunity isn't even available via programs, fancy that). The Body-Programs are one-stop defenses against the more oppressive elements. They don't shut them down completely, but they give you a better chance if you come in otherwise ill-prepared to deal with their natural synergy with themselves.)
Fire Body
* Added
* The Base Program is as follows:
Fire Body
Passive Program
User is immune to Burn, immune to the negative effects of Lava Panels, and gains a strength against Fire Element.
Cost: 4,000z
Passive Program
User is immune to Burn, immune to the negative effects of Lava Panels, and gains a strength against Fire Element.
Cost: 4,000z
Aqua Body
* Added
* The Base Program is as follows:
Aqua Body
Passive Program
User is immune to Soak, immune to Bubble, , immune to the negative effects of Ocean Panels, and gains a strength against Aqua Element.
Cost: 5,000z
Passive Program
User is immune to Soak, immune to Bubble, , immune to the negative effects of Ocean Panels, and gains a strength against Aqua Element.
Cost: 5,000z
Elec Body
* Added
* The Base Program is as follows:
Elec Body
Passive Program
User is immune to Shock, immune to Paralyze, immune to the negative effects of Magnet Panels, and gains a strength against Elec Element.
Cost: 5,000z
Passive Program
User is immune to Shock, immune to Paralyze, immune to the negative effects of Magnet Panels, and gains a strength against Elec Element.
Cost: 5,000z
Ice Body
* Added
* The Base Program is as follows:
Ice Body
Passive Program
User is immune to Freeze, immune to the negative effects of Ice Panels, and gains a strength against Ice Element.
Cost: 4,000z
Passive Program
User is immune to Freeze, immune to the negative effects of Ice Panels, and gains a strength against Ice Element.
Cost: 4,000z
Toxic Body
* Added
* The Base Program is as follows:
Toxic Body
Passive Program
User is immune to Poison, immune to the negative effects of Poison Panels, and gains a strength against Toxic Element.
Cost: 4,000z
Passive Program
User is immune to Poison, immune to the negative effects of Poison Panels, and gains a strength against Toxic Element.
Cost: 4,000z
Super Armor
* Added
* The Base Program is as follows:
Super Armor
Passive Program
Users Attack Slots cannot be reduced by outside effects.
Cost: 5,000z
Passive Program
Users Attack Slots cannot be reduced by outside effects.
Cost: 5,000z
Mirror Armor
* Reworked
* The Base Program and its upgrades are as follows:
Mirror Armor
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent.
Cost: 5,000z
⇪ Alpha
Mirror Armor procs per hit of multi-hit attacks.
Upgrade Cost: 2,000z
⇪ Beta
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
Upgrade Cost: 3,000z
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent.
Cost: 5,000z
⇪ Alpha
Mirror Armor procs per hit of multi-hit attacks.
Upgrade Cost: 2,000z
⇪ Beta
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
Upgrade Cost: 3,000z
(No longer capable of ignoring "Cannot be Countered", but the Counter Damage scales nicely with Version now.)
Undershirt
* Reworked
* A large portion of the upgrades were removed
* If you previously owned any of the removed variants, you may switch it with another variant:
- Undershirt ⇪ Alpha: Removed
- Undershirt ⇪ Beta: Removed
- Undershirt ⇪ Gamma: Removed
- Undershirt ⇪ Delta: Removed
- Undershirt ⇪ Epsilon: Removed
- Undershirt ⇪ Zeta: Removed
- Undershirt ⇪ Theta: Removed
- Undershirt ⇪ Iota: Removed
- Undershirt ⇪ Mu: Removed
- Undershirt ⇪ Nu: Kept
- Undershirt ⇪ Xi: Removed
- Undershirt ⇪ Omnicron: Removed
- Undershirt ⇪ Pi: Removed
- Undershirt ⇪ Rho: Removed
- Undershirt ⇪ Sigma: Removed
- Undershirt ⇪ Omega: Added (Cannot be shut off by Burn or Poison)
(No point in keeping a list of unused things. Most of them seemed really niche anyway.)
Air Shoes
* Reworked
* The Base Program and its upgrades are as follows:
Air Shoes
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Air Shoes only ignores negative stage effects
Upgrade Cost: 2,000z
⇪ Nu
Air Shoes does not cost a Program Slot
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Alpha
Air Shoes only ignores negative stage effects
Upgrade Cost: 2,000z
⇪ Nu
Air Shoes does not cost a Program Slot
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Scales with version now, so Nu and SP aren't the only useful ones.)
Blank Mind
* Reworked
* If you owned any variant of this program, you may claim the new Alpha Upgrade
* The Base Program and upgrades are as follows:
Blank Mind
Passive Program
User is immune to Berserk, immune to the negative effects of Dark Panels, and gains a strength against Dark Element.
Cost: 4,000z
⇪ Alpha
Additionally, user may use a Dark Chip once per battle without any negative side effects
Upgrade Cost: 2,000z
⇪ SP
Additionally, user is immune to the negative side effects of Dark Chips
Upgrade Cost: 10,000z
Passive Program
User is immune to Berserk, immune to the negative effects of Dark Panels, and gains a strength against Dark Element.
Cost: 4,000z
⇪ Alpha
Additionally, user may use a Dark Chip once per battle without any negative side effects
Upgrade Cost: 2,000z
⇪ SP
Additionally, user is immune to the negative side effects of Dark Chips
Upgrade Cost: 10,000z
(A bit of a change to the base program in line with the "Immunity" replacements. The old effect of Blank Mind isn't split up among separate upgrades anymore, either, so there's less delay on getting the effect you actually came here for.)
Dual Element
* Removed
* If you previously owned any variant of this Program, you are refunded for 100% of its cost:
- Dual Element (Base): 3,500z
- Dual Element ⇪ Alpha: 6,000z
- Tri Element: 7,000z
* Until the program's effect is replaced, you do not need to change your stats to reflect its removal
(Same deal as Elemental Force: too weak to be a program, too strong to be a Nu-type. These both fit particularly well for what I have in mind though, so they're being forwarded to the Attack Upgrades system in the works.)
Omni Unit SP
* Reworked
* No longer grants +3 Max CD (edit as necessary)
Reflect
* Reworked
* The Base Program and its upgrades are as follows:
Reflect
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
Cost: 3,000z
⇪ Alpha
Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Upgrade Cost: 2,000z
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
Cost: 3,000z
⇪ Alpha
Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Upgrade Cost: 2,000z
(Reworked to be a viable program now, both in functionality and scaling counter damage. With all of the counter-program updates, counter-navis should see a considerable spike in power, which they've kind of been craving for a while. Counter mechanics for Skills is likely going to change a little bit in the next update though: You can only counter when avoiding or when being hit. Other conditions are (and have been abused, so they're going to get cut for now.)
Upgrade Pack
* Removed
* If you previously owned any variant of this Program, you are refunded for 100% of its cost:
- Upgrade Pack (Base): 1,000z
- Upgrade Pack ⇪ Alpha: 1,500z
- Upgrade Pack ⇪ Delta: 1,500z
(The main purpose of this was to increase the availability of Augmenting Effects and the like. Attack Upgrades will be replacing that, so this no longer serves a purpose.)
Fire Wall
* Reworked
* The Base Program and its upgrades are as follows:
Fire Wall
Activated Program
Upon activation of this program, user can remove one negative status of choice
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Nu
Fire Wall does not cost a Program Slot
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
Activated Program
Upon activation of this program, user can remove one negative status of choice
⦗Uses per battle: 2⦘
Cost: 2,000z
⇪ Nu
Fire Wall does not cost a Program Slot
Upgrade Cost: 3,000z
⇪ Gamma
This program gains +1 Use at Versions 6, 11, and 16
Upgrade Cost: 2,500z
⇪ Zeta
This program gains +1 Use at Versions 5, 9, 13, and 17.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ Omega
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 2,500z
⇪ DX
Mega Program.
This program gains +1 Use on every Odd Version, beginning at Version 3.
Requires Omega-Upgrade to purchase.
Upgrade Cost: 2,500z
(Scales with version now.)
Last Stand
* Upgrades Reworked
* If you previously owned any of the upgraded variant of this program, you may claim a new one
* The upgrades are as follows:
Last Stand ⇪ Alpha
Effects changed to: Passive Program. User deals +30% Damage while below 15% of their Max HP
Upgrade Cost: 1,500z
Last Stand ⇪ Xi
Effect changed to: Passive Program. User takes -30% Damage while below 15% of their Max HP
Upgrade Cost: 1,500z
Effects changed to: Passive Program. User deals +30% Damage while below 15% of their Max HP
Upgrade Cost: 1,500z
Last Stand ⇪ Xi
Effect changed to: Passive Program. User takes -30% Damage while below 15% of their Max HP
Upgrade Cost: 1,500z
(Percentage effects scale better with version. Also combined the old Erupted Rage with this series since it seemed to fit rather well.)