Post by Deleted on Jan 4, 2016 21:03:22 GMT -8
Name: Normal Navi
Zenny: 5,000z
Type: Attack1, Defense1, Recon1, Support2, Intel1
* +1 Power
* +100 Max HP
* +1 Initiative
* Resilience
* Tenacity
* Dual Element
Element: Normal
Special Property: None
Strengths: None
Weaknesses: None
Max HP: 1100
Power: 11
Initiative: 1
Skill Uses: 11
Attack Point Generation: 20 per turn
Innate Abilities
Natural Avoid - At any point in battle, you can use the following actions without Cooldown:
Fast Barrier - Absorbs 1 Attack. Cost 2 Skill Uses.
Natural Shield - Blocks 1 Attack. Costs 1 Skill Use and 10 Attack Points.
Natural Dodge - Dodges 1 Attack. Costs 20 Attack Points.
Take Aim - Costs 1 Skill use to add a basic aimer of choice to One Attack for One use. (Undodgeable, Breaks Shields, or Cuts Auras).
Pass - By foregoing a turn of attacking, you'll instantly generate an additional 10 Attack Points
Power Up Options
Build Energy - Costs 1 Power Up
- User instantly gains +1 Skill Use
Skills
[Warp]
[Normal Navi evades an attack without hindering its offensive pressure]
Lv1 - Costs 1 Skill Use. Dodge One Attack. Usable once per turn.
[Recov80]
[Normal Navi's operator slots in a recovery chip]
Lv1 - Costs 1 Skill Use. Restore 80 HP.
[Mettaur]
[Normal Navi summons a Mettaur to aid it in battle]
Lv1 - Costs 2 Skill Uses. Usable once per turn. Summons a 100 HP Mettaur to the field that has 5 Attack Point Generation. Mettaur can use Shockwave.
- [Shockwave]
[Mettaur slams its pickaxe on the ground, causing a rippling wave to burst forth and seek out an opponent]
Normal Element
Lv1 - Costs 10 Attack Points to deal 110 Damage
Attacks
[Buster]
[Normal Navi fires at enemies. It can opt to charge this ability as well.]
Normal Element
Lv1 - Costs 10 Attack Points to deal 110 Damage. Normal Navi may spend up to 5 additional Attack Points upon use of this attack to increase it's damage by (Power * 5)
[Sword]
[Normal Navi cuts at its enemy, causing them to bleed out.]
Blade + Normal Elements
Lv1 - Costs 10 Attack Points to deal 55 Damage and inflict Bleed.
Bleed (DoT): Victim takes 25 Unavoidable Damage for 2 Turns
[Smoke Bomb]
[Normal Navi throws a bomb at its target that bursts into smoke, dealing no damage, but confusing them.]
Normal Element
Lv1 - Costs 15 Attack Points to deal 0 Damage and inflict Confuse.
Confuse (Force Action): Victim must aim one attack at themselves this turn
Equipment Slots
[Adaptive]
[Fills 2 Equipment Slots]
[+1 Skill Use]
Cost: 2,000z
[Fast Barrier]
[Fills 1 Equipment Slot]
[Once per turn, you may spend 1 Skill Use to absorb one attack with a null-hp barrier]
Cost: 2,000z
[Puppet Master]
[Fills 1 Equipment Slot]
[User's Barriers, Auras, and Summoned Objects can be dismissed and resummoned at will.]
Cost: 1000z
[Build Type]
[Fills 1 Equipment Slot]
[+1 Type Point]
Cost: 0z
Chip Folder Slots
[-Empty-]
[-Empty-]
[-Empty-]
[-Empty-]
[-Empty-]