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Post by Deleted on Jan 4, 2016 20:08:36 GMT -8
| NAVI UPGRADES |
In this shop you can acquire new Skills and Attacks for your Navi, or upgrade existing ones. There is no limit to the amount of either you can purchase.
[Skill Expansion] [Learn a new Lv1 Skill] [This Skill is not available in battle until a Power Up is spent enabling it] Cost: 1000 Zenny
[Attack Expansion] [Learn a new Lv1 Attack] [This Attack is not available in battle until a Power Up is spent enabling it] Cost: 1000 Zenny
[Skill Upgrade] [Raises one Skill's Max Level by 1] [In battle, this Skill will begin at its default level until a Power Up is spent increasing it] Cost: 1000 Zenny
[Attack Upgrade] [Raises one Attack's Max Level by 1] [In battle, this Attack will begin at its default level until a Power Up is spent increasing it] Cost: 1000 Zenny
New Skills/Attacks (included upgraded versions) must be approved once purchased. You're allowed to request approval for these items before purchasing them if you desire. Keep all approval-related topics in the stats page.
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Post by Deleted on Jan 4, 2016 20:09:05 GMT -8
| PROGRAMS |
Programs are divided into two categories: Stackable and Non-Stackable.
Stackable Programs can be equipped any number of times, provided you have the appropriate number of slots.
Non-Stackable Programs can only be equipped once.
| Stackable Programs |
[Attack+] [Fills 1 Equipment Slot] [+1 Power] Cost: 500z
[Rapid+] [Fills 1 Equipment Slot] [+2 Attack Point Generation] Cost: 500z
[Charge+] [Fills 1 Equipment Slot] [+5 Attack Points on the first turn of battle, but -2 Attack Point Generation] Cost: 500z
[Armor+] [Fills 1 Equipment Slot] [+10 Armor] Cost: 500z
[HP+] [Fills 1 Equipment Slot] [+100 Max HP] Cost: 500z
[Initiative+] [Fills 1 Equipment Slot] [+1 Initiative] Cost: 500z
[Regenerator] [Fills 1 Equipment Slot] [+20 Regen] Cost: 500z
[Bleed Tolerance] [Fills 1 Equipment Slot] [DoTs last 1 less turn against you, to a minimum of 0] Cost: 1,000z
[Reduction Tolerance] [Fills 1 Equipment Slot] [Status Reductions last 1 less turn against you, to a minimum of 0] Cost: 1,000z
[Disable Tolerance] [Fills 1 Equipment Slot] [Disables last 1 less turn against you, to a minimum of 0] Cost: 1,000z
[Build Type] [Fills 1 Equipment Slot] [+1 Type Point] Cost: 500z
[Element Adapter] [Fills 1 Equipment Slot] [+1 Element with Special Property Attached] Cost: 500z
[Folder Expansion] [Fills 1 Equipment Slot] [+1 Folder Slot] Cost: 500z
[Adaptive] [Fills 2 Equipment Slots] [+1 Skill Use] Cost: 2,000z
[Build Hyper] [Fills 2 Equipment Slots] [Gain an Advanced Form (Rules in next section)] Cost: 2,000z
| Non-Stackable Programs |
[Firewall] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to remove 1 status from yourself] Cost: 2,000z
[Air Shoes] [Fills 1 Equipment Slot] [You may spend 1 Skill Use to ignore positive and negative stage effects that turn] Cost: 2,000z
[Set (Stage)] [Fills 1 Equipment Slot] [You may spend 1 Skill Use to change the stage to the one shown in this Program's name for one turn (chosen upon purchase; Cannot be Holy or Dark)] Cost: 2,000z
[Lock Stage] [Fills 1 Equipment Slot] [You may spend 2 Skill Uses to lock the current stage, preventing it from being changed for 1 turn] Cost: 2,000z
[Break Lock] [Fills 1 Equipment Slot] [You may spend 1 Skill Use to break a stage lock, enabling you to change it instantly] Cost: 2,000z
[Deft Movement] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to dodge one attack] Cost: 2,000z
[Shield] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to block one attack] Cost: 2,000z
[Fast Barrier] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to absorb one attack with a null-hp barrier] Cost: 2,000z
[Hawk Eye] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to add an Omni-Aimer of choice to One Attack for one use] Cost: 2,000z
[Speed Addition] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to gain 10 Attack Points that turn] Cost: 2,000z
[Supporter] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to restore 80 HP] Cost: 2,000z
[Anti Damage] [Fills 1 Equipment Slot] [You may spend 1 Power Up to negate one attack and counter for 100 Damage] Cost: 2,000z
[Mirror Armor] [Fills 1 Equipment Slot] [Retaliate with 40 unavoidable damage whenever struck by an attack. Drains 5 Attack Points from the user every time it is triggered. Can be toggled off at will.] Cost: 2,000z
[Reflect] [Fills 1 Equipment Slot] [Retaliate with 40 unavoidable damage whenever you avoid an attack. Drains 5 Attack Points from the user every time it is triggered. Can be toggled off at will.] Cost: 2,000z
[(Element) Defense] [Fills 1 Equipment Slot] [Once per turn, you may spend 1 Skill Use to negate an attack of the element defined by this skill (chosen upon purchase)] Cost: 1,000z
[Undershirt] [Fills 2 Equipment Slots] [Once per turn, retain 1 HP upon sustaining a single fatal hit of damage.] Cost: 2,000z
[Build Power] [Fills 1 Equipment Slot] [All Attacks gain +10 Damage per unspent Power Up.] Cost: 1,000z
[Build Armor] [Fills 1 Equipment Slot] [Gain +10 Armor per unspent Power Up.] Cost: 1,000z
[Build Regen] [Fills 1 Equipment Slot] [Restore 40 HP per turn per unspent Power Up.] Cost: 1,000z
[Build Speed] [Fills 1 Equipment Slot] [Gain +2 Attack Point Generation per unspent Power Up.] Cost: 1,000z
[Split Body] [Fills 1 Equipment Slot] [Navi's stats can be made up of two mini-characters, split among them as desired.] Cost: 0z
[Puppet Master] [Fills 1 Equipment Slot] [User's Barriers, Auras, and Summoned Objects can be dismissed and resummoned at will.] Cost: 1000z
| ADVANCED FORM GUIDELINES |
If you purchase the Build Hyper program, you gain access to an Advanced Form (or what may also be called a "Hyper Mode")
These are free form and may be whatever you please, from a Style Change lasting indefinitely, an alternate form you can toggle between on the fly, or just a more powerful state that you can only maintain for a limited period of time. They all have ground rules that you must abide by, but where you take them from there is based on your own creativity and the approver's discretion.
Advanced Forms spend Power Ups as their resources, depending on how powerful they are and how long they last. Because of this, they're a bit more cost efficient than if you were to spend Power Ups like you regularly would per turn.
Some Examples of Advanced Forms:
Ravager * Costs 2 Power Ups to enter * Additional Power Ups may be spent upon entry to extend the duration by 1 turn per Power Up spent * While in the Advanced Form, all attacks are raised by 1 Level (if applicable) * Affected Attacks are lowered by 1 Level when leaving this Advanced Form * Lasts for 1 Turn
Style Change * Costs 1 Power Up to trigger * Replaces your current Skills and Attacks with another 3 of your choice (chosen upon creation of this style) * This style can still be built with Power ups, but benefits from them independently of your base form (if your base form has a Lv2 Attack, then even if this one uses the same attack, it only starts out at Lv1 in this style until another Power Up is spent increasing it)
Alternate Form * Costs 1 Power Up to trigger * Navi switches states between Paladin and Knight * In Paladin State, the Navi is Attack Type and Sword Element, gaining the following properties (insert statistical benefits) * In Knight State, the Navi is Defense Type and Metal Element, gaining the following properties (insert statistical benefits) * Navi chooses which state to be in at the start of battle
Advanced Forms can be activated any number of times per battle, but not "during themselves" (IE if you saved up 4 Power Ups, you couldn't enter Ravager two times for stacked effects).
For that matter, you can only be in one Advanced Form at a time.
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Deleted
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Post by Deleted on Jan 4, 2016 20:09:48 GMT -8
| CHIPS |
Battle Chips are extra tools with which to deal with your enemy. While they're not as versatile as regular attacks, they also do not consume any Attack Points or Skill Uses to use, essentially making them free Skills and Attacks.
In exchange for this, though, each Battle Chip can only be used once per battle.
Standard Chips consume 1 Folder Slot. Mega Chips consume 2 Folder Slots and duplicates cannot exist in the same folder. Giga Chips consume 3 Folder Slots and duplicates cannot exist in the same folder.
Battle Chips will be implemented at a later date, but at the moment, only Stage Chips are available:
Repair
Standard Chip Normal Element Panels No effect. Basic Stage, automatically active at the beginning of battle. Lasts until stage is changed. Price: 500z
Grass Stage
Standard Chip Wood Element Panels Wood Navis gain 100 HP/turn. When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns. Price: 1,000z
Ocean Stage
Standard Chip Aqua Element Panels Non-Aqua Navis have -5 Attack Point Generation. Fire Navis take 50 unavoidable Aqua Element damage/turn. Lasts 3 turns. Price: 1,000z
Lava Stage
Standard Chip Fire Element Panels Non-Fire navis take 50 unavoidable Fire Element damage/turn. Fire Element navis gain 50 HP/turn. Lasts 3 turns. Price: 1,000z
Magnet Stage
Standard Chip Elec Element Panels Elec Navis can use Take Aim at the cost of 5 Attack Points instead. Non-Elec Navis have -5 Attack Point Generation. Lasts 3 turns. Price: 1,000z
Ice Stage
Standard Chip Ice Element Panels Using Take Aim also costs 5 Attack Points for Non-Ice Navis. Using Natural Dodge costs -10 Attack Points for all Navis. Lasts 3 turns. Price: 1,000z
Sand Stage
Standard Chip Sand Element Panels Non-Sand Navis can't use Take Aim. Lasts 3 turns. Price: 1,000z
Metal Stage
Standard Chip Metal Element Panels Metal Element navis get +30 Armor and +3 Power. The stage cannot be changed to Broken Panels. Lasts 3 turns. Price: 1,000z
Geddon 2 Standard Chip Break Element Panels Non-Wind Navis cannot use dodges. Lasts 3 turns. Price: 1,000z
Geddon 3
Standard Chip Toxic Element Panels Non-Toxic Navis 100 unavoidable Toxic Element damage/turn. Lasts 3 turns. Price: 1,000z
Dark Stage
Mega Chip Dark Element Panels Dark Elemen Navis have +2 Power and regenerate 50 HP/turn. Non-Dark navis take 50 unavoidable Dark element damage/turn. Lasts 3 turns. Price: 3,000z
Sanctuary
Mega Chip Light Element Panels Light Element Navis take 50% damage from attacks. Lasts 3 turns. Price: 3,000z
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Post by Wackoguy on Jan 17, 2016 2:02:03 GMT -8
Buying Undershirt (2,000), Build Regen (1,000) and Build Speed (1,000).
10,000 -4,000 ======= 6,000
Build Type (500) also.
5,500 Z left
Buying Repair (500z)
5,000 z left
Buying two skill upgrades (2,000 z )
3,000 z left
And 3 attack upgrades.
0 z left
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Post by notegg on Jan 18, 2016 7:59:43 GMT -8
Buying the following:
Light Stage: -3 000z Geddon 2: -1 000z Repair: -500z Initiative+: -500z Bleed Tolerance: -1 000z Build Regen: -1 000z Attack Upgrade: -1 000z Hawk Eye: -2 000z
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Post by xoDeathy on Jan 20, 2016 11:51:39 GMT -8
Gilgamesh (reluctantly) purchases: Zenny: 10,000z
Attack Upgrade 1000z Skill Upgrade 1000z Puppet Master 2000z Break Lock 2000z Repair x3 1500z Rapid+ 500z Bleed Tolerance 1000z Reduction Tolerance 1000z
Expenses: -10,000z Remaining Zenny: 0z
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Post by Hellbreaker on Jan 25, 2016 10:51:11 GMT -8
Buying Regenerator(500), Build Hyper(2,000), Armor+(500), HP+(500) for Fulgur!!
10,000-3500=6500!!!
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Post by ~Divine|<3|Heart~ on Jan 28, 2016 10:27:16 GMT -8
Purchased 1 Skill expansion 3 Skill upgrades 2 Grass Stages 3 Type Build Prog. 1 Puppet Master Prog. 1 Mirror Armor Prog.
-10,000z Total
0z Remains for Pantheon
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Post by Hellbreaker on Jan 29, 2016 8:27:54 GMT -8
Buying two Attack upgrades and a Light stage!!!
6500-5000=1500!!
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