Post by koga on Jul 16, 2015 22:19:52 GMT -8
|Navi & RP Information|
Kidd's Crest
+200 HP
[Achievements]
Total Level: 12
Knight Gold
The achiever has managed to take a total of 35 attacks in one battle. (Or: The achiever has managed to reduce a total of 10,000 Damage in one battle.)
Level: 4
Bugfrags: 3
Gate Bronze*
The achiever has managed to be named Navi of the Month.
The achiever must cast a vote in the same Navi of the Month contest that he/she won in order to be eligable.
Level: 2
Bugfrags: 2
Magnet Gold
The achiever has been a part of a battle lasting 8 or more turns counting only the achiever's posts.
Level: 6
Bugfrags: 4
-Navi Name: Kidd
--Appearance: Kidd is a male navi with a slim build. He wears a classic cowboy hat, and has long black hair. The length of his hair would be to the small of his back. He has blue eyes, and no facial hair. He does have a vertical scar across his left eye though. Kidd stands at about six feet, and carries two handguns which he uses for long range attacks. The handguns are old Smith & Wesson revolvers, and he carries them in a shoulder holster that straps across his back. As for the rest of his dress, he wears a black bandana over his jaw and his shirt and pants are black as pitch. Of course he wears the classic spurred boots because why not?
--Personality: Kidd has the mentality of doing what he wants, when he wants. He isn't good, but he isn't evil. He's somewhere along the thin grey line that he walks between the two. If he's truly desperate for money, for example, he'll hold someone up. He won't kill them though, and he may even send them an apology card after he got what he needed, along with whatever's left of their money.
--Background:
How long.......how long had it been since that day? Which day? The day that Kidd was abandoned at a movie theater. He got into an argument with his old oporator. When he went back to apologise, his Op had a new navi already. This being the case, Kidd left and has been on his own ever since.
-Version / Experience:
--Version: 3
--Experience: 1505
-Funds:
--Zenny: 700
--Bugfrags: 19
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
☉ Natural Avoid Enhancement (+)
Special Property: You may use your Natural Avoid as a Shield instead, at will
☉ Shield Enhancement (+)
Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable
-Karma: -8
Neutral Karma
(Effective between -49 Karma and +49 Karma)
A navi of Neutral Karma is a source of balance and impartiality. Those of neutral karma have greater innate capabilities and higher general powers than those of extreme alignments. That is, they tend to have enhanced capabilities without drawing from many outside forces.
Special Property: Neutral Alignment (+)
Passive Effect: User has +1 Skill.
Version 4: Hyper Attack Acquired (+)
Advanced Ability
☉ Base Damage: 200
☉ Deals +20 Damage per Version
☉ Access to High Tier Effects
☉ Usable Once per Battle
☉ 5 Turn Cooldown (Shared with other Hyper Attacks)
Alternative: Hyper Attacks may be exchanged for Regular Skills instead.
Version 6: +1 Program Slot
Version 8: +1 Attack Slot
Version 10: Hyper Mode Acquired (+)
Advanced Form
☉ Hyper Mode lasts for 5 Turns
☉ Adding Effects deducts turns from the Hyper Mode
☉ Hyper Mode Effects become stronger as you Version Up
☉ Usable Once per Battle
Version 15: -1 Cooldown to All Attacks
Version 20: Neutral Mastery (+)
Passive Effect: +50 Base Damage.
Passive Effect: +500 Max HP.
Passive Effect: +1 Program Slot.
-Elements: Ice
Special Property: Freeze (+)
Status Effect: Costs 20 Damage to add to an Ice Attack. Requires Ice Lv2 or Higher.
Minimum Cooldown: 1 Turn
Freeze: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns.
Lv1: +10 Armor.
Lv2: +20 Armor. Enemies have -1 Attack Slot on their first turn.
Lv3: +30 Armor. Enemies have -1 Attack Slot on their first two turns.
Lv4: +40 Armor. Enemies have -2 Attack Slots on their first two turns.
Lv5: +50 Armor. Enemies have -2 Attack Slots on their first two turns.
Immune to Freeze.
Metal
A representation of impeccable durability and raw might. Metal characters can take a hit and shrug it off easier than others, while metal attacks hit harder and are generally more difficult to shrug off than most other attacks.
Lv1: +10 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv2: +20 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv3: +30 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv4: +40 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv5: +50 Armor. 5% of your Base Damage is added as Bonus Armor.
--Net Strengths: Light, Sand, Toxic, Stone, Blade, Metal
--Net Weaknesses: Break, Fire, Bug, Laser, Elec
-HP: 1450
1000 base
+200 from version
+300 from skill
-500 for dmg
+200 from type
+50 from Bronze cross signet
+200 from NavCrest
-Armor: 115
0 base
+50 from Ice Lv5
+20 from Metal Lv1
+15 from Type
+30 from skill
-Regeneration: 120
0 base
+70 from skill
+50 from program
-Natural Avoid: ( Barrier) // 5 Turn CD
-Base Damage: 205
100 base
+10/v from skill
+20 from V-up
+50 from HP
+5 from bronze cross signet
-Attack Slots: 3
Bulletproof
Defense (passive)
Bullets can't touch Kidd
+10 armor/version
???
Support (passive)
"My wounds heal faster than you can make them!"
Kidd regenerates 70 HP/turn
the Des-ku button
Offense (passive)
"Ya shouldn'a did that...."
+10 damage/version
I am lord freezer....yes...
Defense (passive)
"I don't feel that different....." "It wasn't that much..."
+100 HP/Version
Did you do all this for me?
Defense (active)
"I don't have to take this, I'm going for a walk!"
Kidd generates a shield that blocks 1 attack. (x4 uses. 3 base, 1 from type)
"I went to the Danger Zone"
Offense (active)
"You don't have to wonder where your [redacted] is. Cause he's right here, AND HE'S FRESH OUTTA MERCY"
Allows the user to add one aimer per use to any one attack for one turn. 2 uses base.
|Attacks|
-Max Cooldown: 2/12
Look! An obvious distraction!
S-Range, Ice
Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them.
102 damage
Auto-Attack each turn
Shield drop
S-Range, Ice
Kidd fires a special AP round at the target.
185 damage
Breaks Shields
Cold Cuts
S-Range, Ice
Kidd fires a slightly different AP round.
185 damage
Cuts Auras
Dodge This.
S-Range, Ice
Even a smith agent couldn't dodge this bullet.
185 damage
Undodgeable
Broken Arrow
S-Range, Ice
The grand master of AP ammo.
195 damage
Ignores Armor
1 CD
Program Slots: 2/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
Elemental Expansion SP
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
Regenerative Programs Installed:
Regenerator
Passive Program
User regenerates 50 HP per turn
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 2
DarkCannon
S-Attack
Dark/Plasma Elements
Karma Loss: -4
A cannon of darkness!
? Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400)
Glitch: Locks all C-Attacks
DarkCannon
S-Attack
Dark/Plasma Elements
Karma Loss: -4
A cannon of darkness!
? Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400)
Glitch: Locks all C-Attacks
Mega Chips: 1
[Hidden Technique - Crushing Fist] - SE Mega Chip
[EDIT] Murder's first description-less Chip, part of the Martial Arts series. A deadly, searing straight punch of pure power.
0 | Fire | Combat
> Cuts Auras
> Ignores Armor
> +3 Damage for every 2 Armor the Target has. [Max: +75 | 50 Armor]
> +15 Damage, multiplied by the total number of Avoidance Skill Uses and Natural Avoids the Target has. [Max: +60 | 4 Total]
> +3 Damage for every 2 HP the Target Regenerated last Turn [Max: +75 | 50 Regen]
Giga Chips: 0
[N/A]
Kidd's Crest
+200 HP
[Achievements]
Total Level: 12
Knight Gold
The achiever has managed to take a total of 35 attacks in one battle. (Or: The achiever has managed to reduce a total of 10,000 Damage in one battle.)
Level: 4
Bugfrags: 3
Gate Bronze*
The achiever has managed to be named Navi of the Month.
The achiever must cast a vote in the same Navi of the Month contest that he/she won in order to be eligable.
Level: 2
Bugfrags: 2
Magnet Gold
The achiever has been a part of a battle lasting 8 or more turns counting only the achiever's posts.
Level: 6
Bugfrags: 4
-Navi Name: Kidd
--Appearance: Kidd is a male navi with a slim build. He wears a classic cowboy hat, and has long black hair. The length of his hair would be to the small of his back. He has blue eyes, and no facial hair. He does have a vertical scar across his left eye though. Kidd stands at about six feet, and carries two handguns which he uses for long range attacks. The handguns are old Smith & Wesson revolvers, and he carries them in a shoulder holster that straps across his back. As for the rest of his dress, he wears a black bandana over his jaw and his shirt and pants are black as pitch. Of course he wears the classic spurred boots because why not?
--Personality: Kidd has the mentality of doing what he wants, when he wants. He isn't good, but he isn't evil. He's somewhere along the thin grey line that he walks between the two. If he's truly desperate for money, for example, he'll hold someone up. He won't kill them though, and he may even send them an apology card after he got what he needed, along with whatever's left of their money.
--Background:
How long.......how long had it been since that day? Which day? The day that Kidd was abandoned at a movie theater. He got into an argument with his old oporator. When he went back to apologise, his Op had a new navi already. This being the case, Kidd left and has been on his own ever since.
-Version / Experience:
--Version: 3
--Experience: 1505
-Funds:
--Zenny: 700
--Bugfrags: 19
|Statistical Information|
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
☉ Natural Avoid Enhancement (+)
Special Property: You may use your Natural Avoid as a Shield instead, at will
☉ Shield Enhancement (+)
Passive Effect: You may expend 2 Shield Skill Uses instead of one to make that use Unbreakable
-Karma: -8
Neutral Karma
(Effective between -49 Karma and +49 Karma)
A navi of Neutral Karma is a source of balance and impartiality. Those of neutral karma have greater innate capabilities and higher general powers than those of extreme alignments. That is, they tend to have enhanced capabilities without drawing from many outside forces.
Special Property: Neutral Alignment (+)
Passive Effect: User has +1 Skill.
Version 4: Hyper Attack Acquired (+)
Advanced Ability
☉ Base Damage: 200
☉ Deals +20 Damage per Version
☉ Access to High Tier Effects
☉ Usable Once per Battle
☉ 5 Turn Cooldown (Shared with other Hyper Attacks)
Alternative: Hyper Attacks may be exchanged for Regular Skills instead.
Version 6: +1 Program Slot
Version 8: +1 Attack Slot
Version 10: Hyper Mode Acquired (+)
Advanced Form
☉ Hyper Mode lasts for 5 Turns
☉ Adding Effects deducts turns from the Hyper Mode
☉ Hyper Mode Effects become stronger as you Version Up
☉ Usable Once per Battle
Version 15: -1 Cooldown to All Attacks
Version 20: Neutral Mastery (+)
Passive Effect: +50 Base Damage.
Passive Effect: +500 Max HP.
Passive Effect: +1 Program Slot.
-Elements: Ice
Special Property: Freeze (+)
Status Effect: Costs 20 Damage to add to an Ice Attack. Requires Ice Lv2 or Higher.
Minimum Cooldown: 1 Turn
Freeze: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns.
Lv1: +10 Armor.
Lv2: +20 Armor. Enemies have -1 Attack Slot on their first turn.
Lv3: +30 Armor. Enemies have -1 Attack Slot on their first two turns.
Lv4: +40 Armor. Enemies have -2 Attack Slots on their first two turns.
Lv5: +50 Armor. Enemies have -2 Attack Slots on their first two turns.
Immune to Freeze.
Metal
A representation of impeccable durability and raw might. Metal characters can take a hit and shrug it off easier than others, while metal attacks hit harder and are generally more difficult to shrug off than most other attacks.
Lv1: +10 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv2: +20 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv3: +30 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv4: +40 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv5: +50 Armor. 5% of your Base Damage is added as Bonus Armor.
--Net Strengths: Light, Sand, Toxic, Stone, Blade, Metal
--Net Weaknesses: Break, Fire, Bug, Laser, Elec
-HP: 1450
1000 base
+200 from version
+300 from skill
-500 for dmg
+200 from type
+50 from Bronze cross signet
+200 from NavCrest
-Armor: 115
0 base
+50 from Ice Lv5
+20 from Metal Lv1
+15 from Type
+30 from skill
-Regeneration: 120
0 base
+70 from skill
+50 from program
-Natural Avoid: ( Barrier) // 5 Turn CD
-Base Damage: 205
100 base
+10/v from skill
+20 from V-up
+50 from HP
+5 from bronze cross signet
-Attack Slots: 3
|Skills|
Bulletproof
Defense (passive)
Bullets can't touch Kidd
+10 armor/version
???
Support (passive)
"My wounds heal faster than you can make them!"
Kidd regenerates 70 HP/turn
the Des-ku button
Offense (passive)
"Ya shouldn'a did that...."
+10 damage/version
I am lord freezer....yes...
Defense (passive)
"I don't feel that different....." "It wasn't that much..."
+100 HP/Version
Did you do all this for me?
Defense (active)
"I don't have to take this, I'm going for a walk!"
Kidd generates a shield that blocks 1 attack. (x4 uses. 3 base, 1 from type)
"I went to the Danger Zone"
Offense (active)
"You don't have to wonder where your [redacted] is. Cause he's right here, AND HE'S FRESH OUTTA MERCY"
Allows the user to add one aimer per use to any one attack for one turn. 2 uses base.
|Attacks|
-Max Cooldown: 2/12
Look! An obvious distraction!
S-Range, Ice
Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them.
102 damage
Auto-Attack each turn
Shield drop
S-Range, Ice
Kidd fires a special AP round at the target.
185 damage
Breaks Shields
Cold Cuts
S-Range, Ice
Kidd fires a slightly different AP round.
185 damage
Cuts Auras
Dodge This.
S-Range, Ice
Even a smith agent couldn't dodge this bullet.
185 damage
Undodgeable
Broken Arrow
S-Range, Ice
The grand master of AP ammo.
195 damage
Ignores Armor
1 CD
|Navi Customizer|
Crests:
Bronze Cross Signet
Crest
A bronze cross designed to enhance overall capability.
DMG+5, HP+50.
Crests:
Bronze Cross Signet
Crest
A bronze cross designed to enhance overall capability.
DMG+5, HP+50.
Program Slots: 2/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
Elemental Expansion SP
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
Regenerative Programs Installed:
Regenerator
Passive Program
User regenerates 50 HP per turn
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 2
DarkCannon
S-Attack
Dark/Plasma Elements
Karma Loss: -4
A cannon of darkness!
? Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400)
Glitch: Locks all C-Attacks
DarkCannon
S-Attack
Dark/Plasma Elements
Karma Loss: -4
A cannon of darkness!
? Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400)
Glitch: Locks all C-Attacks
Mega Chips: 1
[Hidden Technique - Crushing Fist] - SE Mega Chip
[EDIT] Murder's first description-less Chip, part of the Martial Arts series. A deadly, searing straight punch of pure power.
0 | Fire | Combat
> Cuts Auras
> Ignores Armor
> +3 Damage for every 2 Armor the Target has. [Max: +75 | 50 Armor]
> +15 Damage, multiplied by the total number of Avoidance Skill Uses and Natural Avoids the Target has. [Max: +60 | 4 Total]
> +3 Damage for every 2 HP the Target Regenerated last Turn [Max: +75 | 50 Regen]
Giga Chips: 0
[N/A]