Post by Shast on Jun 18, 2015 14:35:08 GMT -8
Out of Character
Alright! So here's the deal. I accidentally sent some data to the wrong place and can't be the one to fix it. or else they'd know I messed up! So I need you to go in and bust those bugs.
You play both sides. Imagine this like a gym battle.
(These rules aren't final. I'd like some feedback from you after on anything vague or missing you notice.)
{Rules}
When fighting unoperated viruses they follow a simple automated pattern. They will perform or charge their signature attack every turn they are able. In addition they will alternate using their trait or skill each turn as follows:
Turn 1: Trait, Natural Avoidance
Turn 2: Skill
Turn 3: Trait, Natural Avoidance
Turn 4: Skill
Turn 5: ...etc.
When fighting unoperated viruses they follow a simple automated pattern. They will perform or charge their signature attack every turn they are able. In addition they will alternate using their trait or skill each turn as follows:
Turn 1: Trait, Natural Avoidance
Turn 2: Skill
Turn 3: Trait, Natural Avoidance
Turn 4: Skill
Turn 5: ...etc.
- If a virus is unable to perform an action due to it being passive, locked, or otherwise unavailable then the step is skipped.
- Each turn a virus would use a trait/skill/Nat Avoid that avoids an attack they avoid the first attack they are able to.
- If a virus activates a trait/skill that has a choice that affects its own stats it uses them targeting the only target it can. Otherwise choice traits/skills are not used.
- Automated Viruses have unlimited skill uses.
- Automated Viruses always target the opposing navi. If there are multiple it starts at the top of turn order and goes down the list with each attack each turn.
- Automated Viruses' default Natural Avoidance is Dodge and has no cooldown(Used once when mentioned above only)
{Combatant 1 & 2}
Mettaur V1
Normal element(lvl:1)
HP: 600
Signature Attack
Shockwave
S-attack
Normal element
*Mettaur slams its pick axe into the ground, causing the ground to ripple in a specific direction.*
---
60 damage, breaks shields
===Skill(s)===
Trait
Helmet Shield
Passive Trait
*A Mettaur has a solid helmet, capable of withstanding any and all assault while the creature cowers beneath within it.*
---
If Mettaur didn't attack or use skills last turn, it negates all attacks this turn. If it's hit by [Version] "Breaks Shield" attacks this effect ends. (The breaking attack still deals no damage.) This effect is active on the Mettaur's first active turn. While active, Mettaur can not intercept attacks.
Defense
Met Guard
Activated Defense Skill
*Mettaur quickly hides under its helmet, blocking an attack.*
---
Blocks 1 attack.
[x2 uses]
Mettaur V1
Normal element(lvl:1)
HP: 600
Signature Attack
Shockwave
S-attack
Normal element
*Mettaur slams its pick axe into the ground, causing the ground to ripple in a specific direction.*
---
60 damage, breaks shields
===Skill(s)===
Trait
Helmet Shield
Passive Trait
*A Mettaur has a solid helmet, capable of withstanding any and all assault while the creature cowers beneath within it.*
---
If Mettaur didn't attack or use skills last turn, it negates all attacks this turn. If it's hit by [Version] "Breaks Shield" attacks this effect ends. (The breaking attack still deals no damage.) This effect is active on the Mettaur's first active turn. While active, Mettaur can not intercept attacks.
Defense
Met Guard
Activated Defense Skill
*Mettaur quickly hides under its helmet, blocking an attack.*
---
Blocks 1 attack.
[x2 uses]
{Combatant 3}
Ratty v2
Normal element(lvl:1)
HP: 700
Signature Attack
Ratton Bomb
S-attack
Normal element
*Ratty fires a mouse shaped crawler mine that seeks out a foe!*
---
70 damage, breaks shields, if avoided auto attacks next turn at 100% damage.
[1 turn cooldown]
===Skill(s)===
Trait
Adrenaline
Passive Trait
*Ratty gets faster the closer to deletion it becomes.*
---
Ratty's Signature Attack does not go onto cooldown if it's auto attack effect does not occur.
-[2] Natural Avoidance cooldown for each 20% below maximum health Ratty is.
Offense
Squeekup
Activated Speed skill
*Ratty calls up a friend. Itself.*
---
Creates a 10% hp clone of Ratty with 1 attack slot that deals 50% damage.
[x1 uses]
Ratty v2
Normal element(lvl:1)
HP: 700
Signature Attack
Ratton Bomb
S-attack
Normal element
*Ratty fires a mouse shaped crawler mine that seeks out a foe!*
---
70 damage, breaks shields, if avoided auto attacks next turn at 100% damage.
[1 turn cooldown]
===Skill(s)===
Trait
Adrenaline
Passive Trait
*Ratty gets faster the closer to deletion it becomes.*
---
Ratty's Signature Attack does not go onto cooldown if it's auto attack effect does not occur.
-[2] Natural Avoidance cooldown for each 20% below maximum health Ratty is.
Offense
Squeekup
Activated Speed skill
*Ratty calls up a friend. Itself.*
---
Creates a 10% hp clone of Ratty with 1 attack slot that deals 50% damage.
[x1 uses]