Post by ~Divine|<3|Heart~ on Jun 6, 2015 10:45:16 GMT -8
I may be mistaken, but I never exactly gotten the gist of this:
As a NetNavi progresses in version, so does the strength of their skills, right (Hence usage increase/Dmg increase)? However, I was never sure about Hyper Mode and how its progression works.
For an example, as a NetNavi increases by version, the DMG/Recovery Rate of a Hyper Mode ability increases, and it still only costs 1-Turn from Hyper Mode. However, how would that work for +Atk Slot abilities in Hyper Mode as well a Nat. Dodge rate (Ex. x1/Turn > x2/Turn at ? Version)? Would they still only cost just 1-Turn from HM?
I just want to know the exact progression of certain abilities that increases overtime in Hyper Mode and how it works. Do they work like skills or are they at the discression of the best judgement of a staff member at that time.
Typically discretion but for more potent effects like Attack slots no. They don't scale with version since they are so powerful. Natural avoidance may increase every some odd versions. Maybe every 2. Even though it's usually balanced we've gotta consider the number of turns dumped into the effect. I used to have a little notepad file with footnotes like this. Lost it though. hahaha
": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll." Gen: All American. The Cobalt Mirage: All the time. Shast: IN AMERICA "They're so far below the understanding of how it could work that it physically hurts me"
1 * You get +50 Damage * This Effect can be stacked if you are below V6 * This Effect costs -1 Turn
2 * You get +10 * V Damage * This Effect cannot be stacked if it is higher than 50 * This Effect costs -1 Turn
Scaling Hyper Mode Effects tend to work in that manner. Either they scale with Version or they scale with HM Turns Spent. Mostly up to discretion and even then some things just don't scale with Version like Scott said.
They don't necessarily work like Skills, though (they just so happen to have the same 'Damage+ per Version' Ratio in this case).
Certain Effects scale with neither Version nor HM Turns Spent. Really can't say it any better: it mainly boils down to Approver's Discretion.