So now Mirror's "Omni Element" is "Normal Element (that is kinda shiny)" and Starless' Anti Element is "Whatever Element it actually is, maybe Bug, but really isn't"? What?
I understand the reasoning for the changes to custom elements but this really puts the kibosh on some of my stuff. Starless isn't a "Normal" Element or anything, it's Anti. It's got basis in character. We're playing a game set in the internet, our stats here are more than arbitrary assignments of numbers we players use for convenience, but they're parts of these characters cause they're all just data.
Basically, from a mechanics standpoint I understand how Anti Element should be treated as Normal or Bug or whatever, and it's just the effects that change, but treating it as Normal or Bug or whatever it is with just a different paint job feels like I'm being afforded less customization.
There's something I'm trying to get to, a point I'm trying to make, but my head is spinning and I'm well aware I'm just rambling and jumbling my thoughts.
I guess the point is I'm feeling more and more that we like to talk about how we offer endless customization (especially when new members crop up and are intimidated by our system) but then I (and others I'm sure, but I'm speaking from experience here, and hey, write what you know, right?) get the short end of the stick when it comes to actually customizing things.
I know customization can only be done within the framework that exists and that customization which bends that framework or ends up outside it entirely isn't the customization we should be going for (and believe me, I try my darndest to stay in-framework as much as possible, I want my characters to be believable and reasonable) The dilemma is that we have a digital world, where unlimited customization seems to be an inherent property, and a player-base that requires standardization of customization.
I also realize that I might be making a big deal out of nothing but this is a genuine concern of mine.
Yes I want to say that Encore is a butt and Squidward is my spirit animal. That is all.
": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll." Gen: All American. The Cobalt Mirage: All the time. Shast: IN AMERICA "They're so far below the understanding of how it could work that it physically hurts me"
Also, with Barrier/Aura modifications it's looking less and less like I'll be able to make Serenity a viable pacifist. Why should that be a character type denied representation? I think it would be fun to RP and play in stats but since we are so combat centric it's not really viable.
I feel like a kid in a sandbox and I've got a lot of cool toys, but I can only use some of them.
I understand the reasoning for the changes to custom elements but this really puts the kibosh on some of my stuff.
Ultimately, I promise you: There's no difference in aesthetic as long as you had S/Ws and the element had to count as something before. RP, you can have it called whatever. Stats, it needed to fit the square peg in the square hole.
This was in large part to smooth approval so that there could be a side-by-side comparison with source to modification since there were some complaints about power levels (and their obscurity).
I think it would be fun to RP and play in stats but since we are so combat centric it's not really viable.
It is the Melee. Also, from another standpoint a pacifist can really only pacify things willing to be pacified. If someone stands in front of me and tells me "Stop hitting me" and I really want to hit them, I'm going to hit them unless they have the ability to stop me... which would be represented in stats by rendering me unable to attack or them completely invulnerable rather than... just being a meatshield. Though if the meatshield can survive, I suppose that's a manner of pacifism too.
All this said, who knows if it's going to stick - there are pros and cons and the major pro was to go back to the roots. Not saying I'm saying this (hohoho) but there may be a way for somebody to go the older road alone, as ever. Just flex the mind. ;D
Healing Over Max - This mechanic was removed! Your Max Hp is now Your Max HP!
And I'm just going to add that after 7 years of hating it, it finally happened and it's thrilling.
Last Edit: Jun 4, 2015 5:49:29 GMT -8 by Vilicious
“The true hero is one who conquers his own anger and hatred.” ― Dalai Lama XIV
I wasn't involved with most of this update, so I'll post my opinions here.
I have no issue with anything save the 0 HP barriers/auras. What's the point of that change? It lop-sides the traditional triune evasion method, and doesn't actually fix any existing problems that I can see.
Warrior: Heyo. She sure is, more than ever I might add. I'mm'a hit you up on discord in a bit to discuss some things, just giving you a heads up ahead of time when you get the random friend request for that lol
Dec 1, 2019 17:54:41 GMT -8