|
Post by B.o.B. on May 4, 2015 23:02:00 GMT -8
BuildOrBreak.EXE(B.o.B.EXE) Is going open source for community development!!! Basically I hate the stats system, but I know others like it, and B.o.B. has been in need of an update and re-approval for a very long time. So I thought why not throw it to the masses. How this will work. 1.Claim a skill and/or and attack slot 2.Make said skill/attack(s) 3.??? 4.It will become part of the new B.o.B. 5.Profit Slots are matched to numbers so skill slot 1 would be first to be listed and same with attacks. Of course anything goes and is still subject to staff approval but I will work with whomever is approving the new stats so that your skill is in there. NOW BUILD! Oh also if you wanted anything added to the story of B.o.B. I will throw that in as well as cannon back-story. Like what is B.o.B.'s gender? what flavor ice cream do they like? do they have a cousin steve? what dark secret is their pet fish hiding? mirror ~Divine|<3|Heart~ @theremnantsoul Wackoguy theguyiscalledsteve Mega @notsen Kazu notegg Genesis Raven8 Blues Gaia 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ
|
|
|
Post by B.o.B. on May 4, 2015 23:14:35 GMT -8
Here are the current stats hp, base dmg, etc and the old skills if you want some inspiration/feel like you can do better(totally calling you out) Statistical Information Version / Experience:
Version: 7
Experience: 4232 Funds
Zenny: 247
Bugfrags: 32
Type: Intel Type 4.25x exp/ 4.1x zenny +25% EXP Intel Type +10% Zenny Zenny Crest +150% EXP/Zenny Giga Resource +150% EXP/ Zenny Collector's Eye +1 Total Attack +1 Max CD every even Version (2, 4, 6, etc.) +2 Program Slots +1 Use to a single Hyper Attack or Dark Chip Variable Enhancement Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s) Vs Attack Types: +5 Armor per Version Vs Defense/Support Types: +5 Damage per Version Vs Recon Types: One Attack becomes Unomnidodgeable (Once per Battle) Vs Intel Types: Negate one Hyper Attack or Dark Chip (Once per Battle) Vs Normal Types: EXP Gain increased to 150% Vs Resource Types: +1 Chip usable per battle
Karma: 0 - Neutral
Elements: Lv.5 Normal (1 floating element) Lv5: +400 HP. +40 Damage. +1 Program Slot.
--Net Strengths: - --Net Weaknesses: -
HP: 2850 +400 from normal element +400 from Life force program +300 from Omni-Unit +150 from Bronze Cross Emblem +600 from version
Armor: 0
Regeneration: 150 +50 Regenerator Program +100 Omni-Unit
Natural Avoid: Dodge 4 Turn CD -1 CD Deft Movement Program
Base Damage: 345 B.o.B.'s Emblem +20 Damage +40 Power up program x2(Rose Quartz) +30 from Omni-Unit +40 Normal Element +15 from Bronze Cross Emblem +60 from version
Attack Slots: 3(+1 First Turn) +1 from Version
Skills 0/8 *Eight open slot
Waste not, Want not – Support Type *OPEN B.o.B. loves to take things apart to see how they tick, but he is also very organized and hates wastefulness. Skill Effect: -B.o.B starts the battle with 3 Mtrls -B.o.B gains 1 Material whenever it or it’s enemy destroy any of the following: -An Object -A Clone -B.o.B can expend these Mtrls as an alternate resource for his active skills -B.o.B. can carry a max of 5 Mtrls at once, and use a max of 4 per turn Passive
Command Order-Build Barrier -- Defensive *OPEN Using acquired material B.o.B. makes an object on the field while holding out his left arm. While they vary in shape and size they usually end up the same. Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 200 HP+(Version x 20) -Build Barrier gives B.o.B. and its objects 10 armor while on the field -When the Object is destroyed, it does not grant B.o.B any Mtrls -This skill cost 1 Material to use. Active (3 uses x Battle)
Command Order-Construct Cannon -- Offensive *OPEN B.o.B. has learned the secret to making mildly complex machinery, B.o.B. creates an object on the field that fights back. Skill Effect: -Creates a 200 HP+(Version x 20)HP object that can't be used for avoidance. -The object will perform each turn it lives an un-aimed, auto-attack, for (Version x 30) damage at a target of its owners' choosing. -Construct Cannon gives B.o.B. and its objects +10 attack while on the field. -When the Object is destroyed, it does not grant B.o.B any Mtrls -This skill cost 1 Material to use. Active (3 uses x Battle)
This could use an upgrade -- Support *OPEN After taking things apart B.o.B. likes to make a better version of it. Skill Effect: -By expending 2 Mtrls, B.o.B. can destroy a single object/clone (does not generate Material) and recreate it at x(1+(0.1 x V))HP (Can not effect enemy objects/clones) -Objects/Clones created this way are under B.o.B.’s command and do not create Mtrls when destroyed. -An object can be upgraded a maximum of 2 times
Learn to recycle – Support *OPEN B.o.B.’s creations usually can be salvaged and recycled. Skill Effect: - Every 4th object made by B.o.B. can be recycled for 2 Mtrls when destroyed. Passive
Built to Last – Support *OPEN B.o.B.’s creations are made to last as long as possible Skill Effect: -B.o.B.'s objects are each immune to one destroy effect per battle. Passive
Always watching, always learning-Offensive *OPEN B.o.B is constantly and patiently observing its surroundings at all times to analyze the data around it. The longer a battle goes on the more B.o.B. begins to discern an opponents composition and code to better dismantle it. Skill Effect: -On the first successful hit made by an opponent on B.o.B. the opponent gains one stack of AnlyzdCmpstn(this does not effect Navi's with an affinity for the Bug element because of their chaotic data structure). -AnlyzdCmpstn causes no damage and does not cause any status effects. -Every 2 turns after that the opponent gains 1 more stack of AnlyzdCmpstn. -The maximum number of AnlyzdCmpstn is 5. -When an opponent reaches 3 or more stacks of AnlyzdCmpstn the way B.o.B's break attacks effects them changes. -The opponent may at any time remove 1 stack of AnlyzdCmpstn per turn . If they do, they suffer -1 attack slot for 2 turns. Passive
*OPEN
Attacks 0/25 Max CD +6 Version +3 Intel Type +3 Upgrade Pack +3 Omni-Unit
0/18 Total Attacks *18 Open Attack Slots These are a little more difficult to divy up because of the max cd...but just go crazy and I will figure it out later, even if that means buying more programs to get more max CD
Regular Punch! Attack Range:C, Element:Normal B.o.B. just punches! Attack Damage: (BaseDmg-(40aimers)CurrentTotal= 305 Dmg Attack Effects: -Undodgeable -Breaks Shield
Regular Kick! Attack Range:S, Element:Normal B.o.B. just kicks! Attack Damage: (BaseDmg-40aimers)CurrentTotal= 305 Dmg Attack Effects: -Undodgeable -Cuts Aura
Build: Crash Shot Attack Range:S, Element:Normal B.o.B. shoots material out of his left arm that builds itself into a large bulky stone cube. The cube continues to hurl itself towards the target. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: If avoided creates a 100HP stone cube on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Giant's Uppercut Attack Range: C Element: Normal B.o.B. throws a left uppercut, but its is a feint! As a gigantic fist rockets out of the ground to punch the opponent. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: If avoided creates a 100HP stone fist on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Shackle Shot Attack Range: S Element: Normal B.o.B throws out a string of data, just before hitting the opponent the data builds itself into a shackle that tries to bind the opponent. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: If hits, creates a 100HP Shackle on the field. With the following effects: As long as the Shackle stays on the field the opponent has -1 AS. 2 Turn Cooldown
Build: Dead Weight Attack Range: C Element: Normal B.o.B. strikes the opponent, while also shifting the ground to wrap around and weigh down the opponent. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: If hits, creates a 100HP Weight the field. With the following effects: As long as the Weight stays on the field B.o.B.'s attacks can gain undodgeable(if the attack has two aimers one must be switched out to gain undodgeable) 2 Turn Cooldown
Build: Remote Scanner Attack Range: S Element: Normal B.o.B. sends two shots, one bright and flashy, the other more discreet. Sending out a scanner onto the battle field. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: Regardless of success creates a 100 HP Scanner on the field. With the following effects: So long as the scanner remains on the field B.o.B. gains 1 AnlyzdCmpstn every turn. 2 Turn Cooldown
Build: Back Up Blaster Attack Range: S Element: Normal B.o.B. shoots into the air a sting of data. A downpour of tiny BackUp blasters rain down and attach themselves to B.o.B. and its tools. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 285 Dmg Attack Effects: Regardless of success creates a 100 HP BackUP Blaster on the field. With the following effects: As long as it is on the field B.o.B. and its objects gain +10 damage(if the object does not attack then instead it gains a 10 Damage counter when hit max 1 time per turn) 2 Turn Cooldown
Break: Hammer Attack Range: C, Element:Normal B.o.B. smashes a target with its right arm aiming to dismantle and destroy it. Attack Damage: (BaseDMG-70), CurrentTotal= 275 Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura With AnlyzdCmpstn B.o.B. has begun to understand the very data composition of its opponent and begins to be able to deleting away parts of the navi with the touch of its right hand. Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
Break: Shot Attack Range: S, Element:Normal The palm of B.o.B.’s black gauntlet opens up and propels an orb with an orange aura at the target. Attack Damage: (BaseDmg-40), CurrentTotal= 305 Dmg Attack Effects: Deals 300 %damage to Objects/Clones and 25% damage to navis . Break Shot also has breaks shields and cuts aura. With AnlyzdCmpstn B.o.B. after analyzing its opponent is now able to actively predict its opponents actions and skills. Attack Effects: -At 3 AnlyzdCmpstn the negative portion of this attack is changed to 50% and may remove one aimer to add undodgeable when targeting a navi with AnylzedCmpstn. -At 5 AnlyzdCmpstn Break Shot removes break shots negative portion and give 2 mtrls when hitting a navi with AnylzedCmpstn.
Break: Wave Attack Range S, Element: Normal B.o.B. Smashes the ground with its right fist sending out a massive pulse wave of orange destructive energy. Attack Damage: (BaseDmg-50-50-20-80+30)CurrentTotal= 175 Dmg Attack Effects: Hits all, destroys Objects and clones 2 Turn Cooldown With AnlyzdCmpstn B.o.B's understanding of its opponent now lets it tear away its opponents defenses. Attack Effects: -At 3 AnlyzdCmpstn Break Wave gains when hit gives -25 armor for 2 turns. -At 5 AnlyzdCmpstn Break Wave gains double its armor shred at 3 AnlyzdCMpstn
De-res and delete Attack Range:S, Element:Normal Only used as the final measure when fighting an opponent. B.o.B. charges a destructive aura in its right arm. When ready a massive beam of orange energy shoots out from the palm of B.o.B’s gauntlet. Burning up all Mtrls B.o.B. has and deleting everything in its path. After B.o.B.’s right arm shuts down to recharge. B.o.B. dislikes this attack and finds it extremely wasteful. Attack Damage: ((BaseDmg-40+150)x6.25),CurrentTotal= 2844 Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 5 Turn Cooldown With AnlyzdCmpstn At this point B.o.B. completely understands the inner workings of its opponents data composition inside and out. At this level of understand the feeling that B.o.B. has towards its opponent is now that of total affection and love. By using this attack now B.o.B. is extremely distressed, but sometimes it is the only way and it isn't an option to be deleted. Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.
Hyper Attack EVEN THIS IS OPEN!
The artist strikes the stone, rise of the statuary garden... B.o.B. strikes the ground and artifacts of the past rise again... Base Damage: 200+(20 x Version) High Tier Effects: -Hits all -If hits, All objects that have been destroyed are recreated at the end of the turn under B.o.B.'s control. -All objects on B.o.B.'s field are immune to destroy effects for 1 turn. Usable 2x per Battle 5 Turn CD (Shared with other Hyper Attacks)|Navi Customizer|
Program Slots: 10/12
Defensive Programs Installed:Alpha BarrierPassive programNegates the first attack the user would take each battleDeft MovementPassive ProgramUser has -1 CD to one Natural Avoids Offensive Programs Installed: Power UpPassive Program+40 DMG Supportive Programs Installed:Life ForcePassive Program+400 HPElemental ExpansionPassive Program+1 Element Level.Folder ExpansionPassive ProgramUser has +2 battle chips usable per battleUpgrade PackPassive Program.+3 Max CD.Omni Unit SPPassive Program.Mega Program. HP+300 DMG+30 +1 Attack Slot on first turn +3 Max CD +100 Regen +1 Element Level.Regenerative Programs Installed: RegeneratorPassive ProgramUser regenerates 50 HP per turn
Hidden Programs Installed: 1/2Collector's EyePassive ProgramThe holder of this program gains 150% EXP/Zenny from all battles.
Giga Programs Installed: 1/1 Giga ResourceThe heart of the resource Navi, synthesized.Navi gains EXP/Zenny at a rate of 150%, has +1 program slot, +1 accessory slot, +1 crest slot, +1 hidden program slot. Navi can equip a third Mega Program.
Chips Folder Total Chips usable per battle 7 Total Mega Chips usable per battle 3 Total Giga Chips usable per battle 1
Chips: [N/A]
Mega Chips :
Mega Chip Command Order: Mirror Charge Range: ?, Elemetn: ?MirrorMan's signature attack, as B.o.B. understands it! He uses the power of one of the opponent's attacks against them!Attack Damage: 150 Dmg Attack Effect: -Any attack that has previously hit B.o.B, or been blocked by a barrier/aura/shield, but NOT any attack that has been avoided, can be selected as the template for Command Order: Mirror Charge -Element and Range are taken from this attack -Any TWO Aimers are taken from this attack
Giga Chips: Giga Chip Command Order-Emulation Build: BosDrone-B.o.B. encountered a vile arachnid once, after defeating it B.o.B. learned to make an effigy in its form.Special Emulation Skill: -Creates a (Version*100) object that can't be used for avoidance. -The drone will perform each turn it lives an un-aimed, auto-attack, for (Version*20) damage at a target of its owners' choosing. -Upon deletion the drone explodes. Causing a breaks unbreakble shields, hits all, attack for (Version*100) damage. [x1 use]
Accessories and Crests
Accessories: 3/3
Rose Quartz Star of AbilityA shining star forged of rose quartz, sparkles with an otherworldly power ☉ One Program has double its stated effects, if applicable ☉ Clarity: This causes to program to act as if you had two of them equipped ☉ This is incompatible with Hidden, Mega, or Giga Programs. Note that Uses are not Effects
Power Up Passive Program +40 DMG NPC Value: 10,000z Rose Quartz Cross of AbilityA shining cross of rose quartz, emanates a powerful force. ☉ +2 Program Slots NPC Value: 10,000z
Emerald Star of VirtueA shining star forged of emerald, sparkles with an otherworldly power. ☉ One Attack strikes an additional time at no cost, regardless of Cooldown or Charge (2 Turn CD) NPC Value: 10,000z The bronze cross of the all-around fighter; enhances offensive and defensive capability. DMG+15, HP+150.
Fortune Badge A special award for the greatly fortunate. Grants additional funds to the holder. Raises Zenny earned from battles by 10%.
Halo of Glory A halo-like mark endowed with the glory of the Gates of Fortune. While equipped, the user gains the following skill:
Halo Barrier Support A barrier of empowering and protective light derived from the Halo of Glory. Creates a barrier with 300 HP. Does not "deflect" damage, but rather reduces damage taken by the barrier's current HP. The Halo Barrier regenerates at the start of every odd-numbered turn and cannot be summoned otherwise. While active, the user gains the following: ☉ Recover 200 HP/turn ☉ Deal +20 DMG to the final total of all attacks ☉ +1 attack slot/turn The Halo Barrier cannot be augmented/chained into directly by outside effects. If broken on the same turn that it is summoned, the previously mentioned effects do not take place. The Halo barrier can be protected along with its user via avoidance skills, but the Halo Barrier takes damage before all forms of damage reduction take place. Unavoidable damage is not effected by the Halo Barrier, and does not effect the Halo Barrier.
|
|
|
Post by Genesis on May 5, 2015 9:42:33 GMT -8
In your defense EnkiL, BoB is also a bit more on the decked out side as Shast would say. So he has a bit of stuff that you haven't gotten into yet. After sticking around for a bit and paying attention you can figure this stuff out too!
|
|
|
Post by theguyiscalledsteve on May 5, 2015 10:53:01 GMT -8
Or you can be like me and get insanely lucky with events.
|
|
|
Post by B.o.B. on May 5, 2015 10:59:08 GMT -8
Also I spent a lot of effort in stacking B.o.B. for massive EXP/Zenny gain instead of things that would make me stronger probably in the long run. So it is more than likely that when B.o.B. does reach max level it will be weaker compared to most. Which was fine with me since I designed him more to be a smart character rather than a fighter.
|
|