Post by Gaia on Apr 22, 2015 15:37:51 GMT -8
|Holy King // Wicked Tyrant|
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
{
--RP Information--
}
--Appearance--
Holy king has a white crown like piece about his head, with his white hair lying on his head up in spikes. He has bright blue eyes and a bright smile. From the neck down, he is wearing pure white armor. His finger tips end in small, sharp claws. His shoulder pads angle upwards and flare out into a small spike at their end, tiered thrice over. The only visible marking on his chest area is his Navi Crest; otherwise, the angular chest plate is pretty normal. His armor could be best described as a knight's armor, with tiers and spiked joints where appropriate. A circular, radiant disk, reminiscent of a halo, floats just behind him; detached from his back by a mere hair's breadth. Stretching out from this enlarged disc are four, resplendent wings with white feathers; forming an X.
And, then, there is Wicked Tyrant. The differences between the two are like apples and oranges. He is crowned with black instead of white, his crown having elongated, sharpened pillars in comparison to King's. His black hair rises from the hole in the crown, the rest lying lazily on his head. His eyes are like black holes, pure black. From the neck down, he is covered in sinister, black armor. His fingers end in longer, sharper talon-like claws. The shoulder pads of his armor have longer, sharper spikes reaching up from them, with black rings floating about them. The Tyrant holds the same mark as the King. His chest has stronger, more sinister twists in it, making his armor appear more spiked than tiered. His disc, in comparison to King's, is black, with a crimson hue about it. Stretching out from this enlarged disc are four, terrifying wings with black feathers; forming an X.
--Personality--
Holy King has a title that doesn't well befit him, as his definition of what is holy may not be what yours is. His holiness is not a peaceful, life giving holiness; it is a righteous, wrath bringing holiness, which strikes down that which opposes it. This could apply to the darkness of the world, for which Holy King has no mercy for; or, this could apply to someone with apparent goodness, who simply gets in his way. If viewed as a taint upon the world, no person is spared the blade.
Otherwise, though, Holy King is an otherwise chipper and well-mannered Navi, with bright but absolute ideals and a hopeful outlook on the world. Highly intelligent and charismatic, King proves competent in both battles of whit and brawn. Despite his extremist choices, he is extremely level headed, and hard to throw off course. Staying true to his own code of honor, he doesn't believe in doing certain things - it would be against his holy charge.
His exact opposite in every way, Wicked Tyrant doesn't have a strict method between what is righteous and just. His definition of something 'right' is the difference between whether or not you're still around to stop him. He is a destructive and conniving Navi by nature, with a cold and calculating way of studying things. His technical charge would be to destroy the light of the world, but, he takes it one step further - nothing is spared the flame. Allies are never really allies at all, but, instead, simply a means to an end. Friends are nonexistent, and people with status above him are still unlikely to be spared his spite.
Due to the nature of his work, he, too, is highly intelligent and charismatic; and, in many ways, is almost as extreme as King is. Just. . .in a different, much darker way. He doesn't really have a filter attached to his destruction.
--Background--
To put things simply, it wasn't easy to pack two personalities and two separate entities with different ideals and purposes into the same body of code. It also wasn't something that was planned, from the begin with.
Holy King used to be his own, separate navi. He was created as a sort of Paladin for the Net, and vowed from creation to use his abilities for the betterment of man- and navi-kind. This oath was bound to whatever he believed was necessary to get there, which made others question if his ideals were truly pure. To him, they were.
But, as with most heroes, he tried to bite off more than he could chew. When he attacked a dark Navi, the two clashed for the longest time, before, ultimately, Holy King was defeated. However, instead of being deleted, the owner of the Dark navi took Holy King with him, forcing the weakened Navi into a confined space. Within a few weeks, the mad man was working on Holy King's design.
The process that it took to get it done was painful, and it wasn't something that he would want to repeat. In fact, at most times, he regrets that it ever happened. However, the painful process integrated another being into him; a being who was the exact opposite in every way, save for their extreme beliefs. Containing two minds within one body isn't easy, and it never truly becomes any easier - the constant screaming of the other person in your head is just one prime example.
--Appearance--
Holy king has a white crown like piece about his head, with his white hair lying on his head up in spikes. He has bright blue eyes and a bright smile. From the neck down, he is wearing pure white armor. His finger tips end in small, sharp claws. His shoulder pads angle upwards and flare out into a small spike at their end, tiered thrice over. The only visible marking on his chest area is his Navi Crest; otherwise, the angular chest plate is pretty normal. His armor could be best described as a knight's armor, with tiers and spiked joints where appropriate. A circular, radiant disk, reminiscent of a halo, floats just behind him; detached from his back by a mere hair's breadth. Stretching out from this enlarged disc are four, resplendent wings with white feathers; forming an X.
And, then, there is Wicked Tyrant. The differences between the two are like apples and oranges. He is crowned with black instead of white, his crown having elongated, sharpened pillars in comparison to King's. His black hair rises from the hole in the crown, the rest lying lazily on his head. His eyes are like black holes, pure black. From the neck down, he is covered in sinister, black armor. His fingers end in longer, sharper talon-like claws. The shoulder pads of his armor have longer, sharper spikes reaching up from them, with black rings floating about them. The Tyrant holds the same mark as the King. His chest has stronger, more sinister twists in it, making his armor appear more spiked than tiered. His disc, in comparison to King's, is black, with a crimson hue about it. Stretching out from this enlarged disc are four, terrifying wings with black feathers; forming an X.
--Personality--
Holy King has a title that doesn't well befit him, as his definition of what is holy may not be what yours is. His holiness is not a peaceful, life giving holiness; it is a righteous, wrath bringing holiness, which strikes down that which opposes it. This could apply to the darkness of the world, for which Holy King has no mercy for; or, this could apply to someone with apparent goodness, who simply gets in his way. If viewed as a taint upon the world, no person is spared the blade.
Otherwise, though, Holy King is an otherwise chipper and well-mannered Navi, with bright but absolute ideals and a hopeful outlook on the world. Highly intelligent and charismatic, King proves competent in both battles of whit and brawn. Despite his extremist choices, he is extremely level headed, and hard to throw off course. Staying true to his own code of honor, he doesn't believe in doing certain things - it would be against his holy charge.
His exact opposite in every way, Wicked Tyrant doesn't have a strict method between what is righteous and just. His definition of something 'right' is the difference between whether or not you're still around to stop him. He is a destructive and conniving Navi by nature, with a cold and calculating way of studying things. His technical charge would be to destroy the light of the world, but, he takes it one step further - nothing is spared the flame. Allies are never really allies at all, but, instead, simply a means to an end. Friends are nonexistent, and people with status above him are still unlikely to be spared his spite.
Due to the nature of his work, he, too, is highly intelligent and charismatic; and, in many ways, is almost as extreme as King is. Just. . .in a different, much darker way. He doesn't really have a filter attached to his destruction.
--Background--
To put things simply, it wasn't easy to pack two personalities and two separate entities with different ideals and purposes into the same body of code. It also wasn't something that was planned, from the begin with.
Holy King used to be his own, separate navi. He was created as a sort of Paladin for the Net, and vowed from creation to use his abilities for the betterment of man- and navi-kind. This oath was bound to whatever he believed was necessary to get there, which made others question if his ideals were truly pure. To him, they were.
But, as with most heroes, he tried to bite off more than he could chew. When he attacked a dark Navi, the two clashed for the longest time, before, ultimately, Holy King was defeated. However, instead of being deleted, the owner of the Dark navi took Holy King with him, forcing the weakened Navi into a confined space. Within a few weeks, the mad man was working on Holy King's design.
The process that it took to get it done was painful, and it wasn't something that he would want to repeat. In fact, at most times, he regrets that it ever happened. However, the painful process integrated another being into him; a being who was the exact opposite in every way, save for their extreme beliefs. Containing two minds within one body isn't easy, and it never truly becomes any easier - the constant screaming of the other person in your head is just one prime example.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
{
-Type: Normal
-Karma: 0
-Elements: ChaosLv3
--Strengths: Sand, Ice, Break, Light, Dark
--Weaknesses: Toxic, Elec, Shadow, Sonic, Bug
-HP: 1000
-Armor: 0
-Regeneration: 0 | +80 Regen.
-Natural Avoid: Dodge // 5 Turn CD
--Statistical Information--
}-Type: Normal
{--Effects: (Click to view)}
☉ +10% Exp and Zenny gained from Normal Battles
☉ +25 HP at every Version-up
☉ +5 Base Damage at every even Version-up
☉ +1 Attack Slot every even turn at Version 8
☉ +1 Program Slot
☉ +1 Use to all Skills at Version 15
☉ +10% Exp and Zenny gained from Normal Battles
☉ +25 HP at every Version-up
☉ +5 Base Damage at every even Version-up
☉ +1 Attack Slot every even turn at Version 8
☉ +1 Program Slot
☉ +1 Use to all Skills at Version 15
-Karma: 0
{--Effects: (Click to view)}
{--Neutral Alignment: (Click to view)}
☉ User has +1 Skill.
☉ User has +1 Skill.
-Elements: ChaosLv3
{--Effects: (Click to view)}
☉ Split Persona
☉ +30 Regen.
☉ +30 Damage.
☉ Split Conditioning
☉ Split Persona
☉ +30 Regen.
☉ +30 Damage.
☉ Split Conditioning
--Strengths: Sand, Ice, Break, Light, Dark
--Weaknesses: Toxic, Elec, Shadow, Sonic, Bug
-HP: 1000
-Armor: 0
-Regeneration: 0 | +80 Regen.
-Natural Avoid: Dodge // 5 Turn CD
{--Modifiers: (Click to view)}
☉ Base HP (1000)
☉ +30 Regen (Chaos Element)
☉ +25 Regen, +25 Regen/Version (Beta Protocol)
☉ Split Preferences (Chaos Element)
☉ Base HP (1000)
☉ +30 Regen (Chaos Element)
☉ +25 Regen, +25 Regen/Version (Beta Protocol)
☉ Split Preferences (Chaos Element)
{
--Skill Pool--
}-Defense Skills:
1.Generation Shift - Delta Protocol ~ Custom Armor
The pair are well known for their ability to Shift, and know that it is a weakness of their's. This is a well noted, well trained weakness.
During the turn that Shift occurs, they gain +20 Armor/Version.
-Speed Skills:
1.Split Persona ~ Element Altering Speed
Chaos
Chaos is the representation of what happens when light and darkness don't just meet, but collide into being with one another. Beings with split personalities, multiple minds or fighting duos with different ideas and prospects can be aligned to this element. Neither good nor bad, their powers can be just about anything.
Special Property: Split Impulses
The user can create attacks with the Light and Dark Element. Chaos' strength and weaknesses are deprived from both the Light and Dark Elements.
Special Property: Shift
The user may Shift, from one persona to the other. 5-CD. Separate personas have separate bonuses and drawbacks.
Special Property: Split Conditioning
Strengths and Weaknesses are added to the differences between Personas. Certain Strengths/Weaknesses only apply to one persona, while certain strengths/weaknesses apply to the other. Third-Level Required.
Strengths: Sand, Ice, Break, Light, Dark
Weaknesses: Toxic, Elec, Shadow, Sonic, Bug
Lv1: Split Impulses. Shift.
Lv2: +20 Regen. +20 Damage.
Lv3: +30 Regen. +30 Damage. Split Conditioning. -1 CD to Shift.
Lv4: +40 Regen. +40 Damage. -2 CD to Shift.
Lv5: +50 Regen +50 Damage. -3 CD to Shift.
This was made with 2 skills.
-Support Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Holy King state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more reserved and careful than his wicked counterpart. He is better at gaining his strength back up; especially after a switch, when his power is more focused.
Holy King regenerates +25 HP/Turn, +25 HP/Version (+50 regen total). During the turn that Shift occurs, this bonus is increased to +50 HP/Turn, +50 HP/Version (+100 regen total), but also merits a loss of an attack slot for that turn. This shares a use/battle with the Shift ability of 'Generation Shift - Alpha Protocol', each of which can only be used a combined maximum of 4 times/battle.
-Offense Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Wicked Tyrant state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more brutal than his holy counterpart. He is better at boosting his strength; especially after a swift, when his power is more focused.
Wicked Tyrant has +5 Damage, +5 Damage/Version (+10 Damage total). During the turn that Shift occurs, this bonus is increased to +10 Damage, +10 Damage/Version (+20 Damage total), but also merits a bonus +2 CD to all attacks used that turn. This shares a use/battle with the Shift ability of 'Generation Shift - Beta Protocol', each of which can only be used a combined maximum of 4 times/battle.
1.Generation Shift - Delta Protocol ~ Custom Armor
The pair are well known for their ability to Shift, and know that it is a weakness of their's. This is a well noted, well trained weakness.
During the turn that Shift occurs, they gain +20 Armor/Version.
-Speed Skills:
1.Split Persona ~ Element Altering Speed
Chaos
Chaos is the representation of what happens when light and darkness don't just meet, but collide into being with one another. Beings with split personalities, multiple minds or fighting duos with different ideas and prospects can be aligned to this element. Neither good nor bad, their powers can be just about anything.
Special Property: Split Impulses
The user can create attacks with the Light and Dark Element. Chaos' strength and weaknesses are deprived from both the Light and Dark Elements.
Special Property: Shift
The user may Shift, from one persona to the other. 5-CD. Separate personas have separate bonuses and drawbacks.
Special Property: Split Conditioning
Strengths and Weaknesses are added to the differences between Personas. Certain Strengths/Weaknesses only apply to one persona, while certain strengths/weaknesses apply to the other. Third-Level Required.
Strengths: Sand, Ice, Break, Light, Dark
Weaknesses: Toxic, Elec, Shadow, Sonic, Bug
Lv1: Split Impulses. Shift.
Lv2: +20 Regen. +20 Damage.
Lv3: +30 Regen. +30 Damage. Split Conditioning. -1 CD to Shift.
Lv4: +40 Regen. +40 Damage. -2 CD to Shift.
Lv5: +50 Regen +50 Damage. -3 CD to Shift.
This was made with 2 skills.
-Support Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Holy King state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more reserved and careful than his wicked counterpart. He is better at gaining his strength back up; especially after a switch, when his power is more focused.
Holy King regenerates +25 HP/Turn, +25 HP/Version (+50 regen total). During the turn that Shift occurs, this bonus is increased to +50 HP/Turn, +50 HP/Version (+100 regen total), but also merits a loss of an attack slot for that turn. This shares a use/battle with the Shift ability of 'Generation Shift - Alpha Protocol', each of which can only be used a combined maximum of 4 times/battle.
-Offense Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Wicked Tyrant state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more brutal than his holy counterpart. He is better at boosting his strength; especially after a swift, when his power is more focused.
Wicked Tyrant has +5 Damage, +5 Damage/Version (+10 Damage total). During the turn that Shift occurs, this bonus is increased to +10 Damage, +10 Damage/Version (+20 Damage total), but also merits a bonus +2 CD to all attacks used that turn. This shares a use/battle with the Shift ability of 'Generation Shift - Beta Protocol', each of which can only be used a combined maximum of 4 times/battle.
{--Modifiers: (Click to view)}
☉ User has +1 Skill.
☉ User has +1 Skill.
{
--Combat Information--
}Base Damage: 100 | 140
Attacks per Turn: 2
Total Attacks: 0/5
Total CD/Charge: 0/10
{--Modifiers: (Click to view)}
☉ Base Damage (100)
☉ +30 Damage (Chaos Element)
☉ +5 Damage, +5 Damage/Version (Alpha Protocol)
☉ Base Damage (100)
☉ +30 Damage (Chaos Element)
☉ +5 Damage, +5 Damage/Version (Alpha Protocol)
Attacks per Turn: 2
Total Attacks: 0/5
Total CD/Charge: 0/10
{
1.Holy Slash
Element: Light
Range: C-Attack
Description: Holy King concentrates light energy into the form of a sword, with which he can use to fight however he pleases, using bursts of energy for enhanced speed. When Shifting, Holy King can better utilize this ability.
60 Damage, Undodgeable. During the turn, after Shifting occurs, this attack gains Damage equal to the amount of Regen Holy King currently has.
2.Holy Burst
Element: Light
Range: S-Attack
Description: Another concentration of light energy, this time into a simple orb that bursts on impact in an explosion of intense light.
110 Damage, Blinds, Cuts Auras. 3-CD.
3.Gale Stream
Element: Chaos
Range: S-Attack
Description: An attack usable by either counterpart, which utilizes their wing disc. The disc begins to rapidly spin, picking up speed and wind as it rotates. It creates a funnel of chaotic energy, which sweeps over the entire battlefield.
130/170, Hits All. Activates Shift, ignoring the current CD of the ability. 4-CD.
4.Wicked Slash
Element: Dark
Range: C-Attack
Description: Preferring to rip his enemies apart with his own, bare hands, Wicked Tyrant shrouds his clawed hands in a dark aura before ripping his opponents to pieces. After he shifts, his rage is a bit more focused, and thus, better used.
110 Damage, Breaks. During the turn, after Shifting occurs, using this attack sends Wicked Tyrant into Berserk; if it hits, it also grants him an extra Action slot during his next turn. 3-CD.
5.Unholy Burst
Element: Dark
Range: S-Attack
Description: Why waste time creating a ball of darkness and tossing it at someone, when he could simply create a condensed ball of darkness directly into the space he wants to blow up?
Well, he doesn't. He generates a ball of darkness, directly in front of an opponent, which, soon after, detonates.
120 Damage, Undodgeable.
--Battle Programming--
}1.Holy Slash
Element: Light
Range: C-Attack
Description: Holy King concentrates light energy into the form of a sword, with which he can use to fight however he pleases, using bursts of energy for enhanced speed. When Shifting, Holy King can better utilize this ability.
60 Damage, Undodgeable. During the turn, after Shifting occurs, this attack gains Damage equal to the amount of Regen Holy King currently has.
2.Holy Burst
Element: Light
Range: S-Attack
Description: Another concentration of light energy, this time into a simple orb that bursts on impact in an explosion of intense light.
110 Damage, Blinds, Cuts Auras. 3-CD.
3.Gale Stream
Element: Chaos
Range: S-Attack
Description: An attack usable by either counterpart, which utilizes their wing disc. The disc begins to rapidly spin, picking up speed and wind as it rotates. It creates a funnel of chaotic energy, which sweeps over the entire battlefield.
130/170, Hits All. Activates Shift, ignoring the current CD of the ability. 4-CD.
4.Wicked Slash
Element: Dark
Range: C-Attack
Description: Preferring to rip his enemies apart with his own, bare hands, Wicked Tyrant shrouds his clawed hands in a dark aura before ripping his opponents to pieces. After he shifts, his rage is a bit more focused, and thus, better used.
110 Damage, Breaks. During the turn, after Shifting occurs, using this attack sends Wicked Tyrant into Berserk; if it hits, it also grants him an extra Action slot during his next turn. 3-CD.
5.Unholy Burst
Element: Dark
Range: S-Attack
Description: Why waste time creating a ball of darkness and tossing it at someone, when he could simply create a condensed ball of darkness directly into the space he wants to blow up?
Well, he doesn't. He generates a ball of darkness, directly in front of an opponent, which, soon after, detonates.
120 Damage, Undodgeable.
{--Modifiers: (Click to view)}
☉ Base Damage (100)
☉ +30 Damage (Chaos Element)
☉ +5 Damage, +5 Damage/Version (Alpha Protocol)
☉ Base Damage (100)
☉ +30 Damage (Chaos Element)
☉ +5 Damage, +5 Damage/Version (Alpha Protocol)
{
None Available.
--SE/Dark Chips--
}None Available.
{
--Hyper Repertoire--
}None Available.