Post by Phreezey Breeze on Dec 10, 2014 18:38:20 GMT -8
|Navi & RP Information|
V1 Approved (Warrior || 01-04-15)
-Navi Name: Troik.EXE
--Appearance: Standing a massive nine feet even, weighing a massive 826.3 pounds, Troik is a personification of defense and fortification. From the helmet, Troik is a very interesting specimen to behold. His helmet is that of a barrel helmet, cylindrical in shape, and a cross-like visor to peek from, it is old and seemingly made of mossy, yet unbroken stone. From within the helmet, two eyes peer, colored a deep, serene yet minty green. Troik's armor is extremely bulky and plated to seemingly defend from death itself. The plate mail is connected by iron chainmail underneath the seemingly impenetrable stone. Troik has a small, right shoulderpad and a large left shoulderpad, the left caves to fit around his head, and help shrug off incoming projectiles. Troik's leggings are similar in design, but bear two spikes of exact same length on his knees. Troik also bears a shield and a massive, two pronged sword just a tad shorter than himself. The shield bears three chevrons painted white and his sword is mossy and worn, but still seems to be fit for clobbering enemies to death.
--Personality: Despite his massive, almost bulwark level physique and armor, Troik is a rather easygoing and kind fellow. Above all else, Troik believes in the ridiculous concept that life is fair, he's always trying to see the better of bad situations and make life worth living. His happy-go-lucky attitude nets him serious insults in which he does not take kindly to, often resulting in a fit of crying rather than violence. Though he may be soft on the inside, when forced into combat, Troik has an unwavering sense of duty and protection, one in which he stays true to the end as he'd rather let a villain go than hurt an innocent. In combat, however, Troik channels most of his anger into single, focused blows, rather than swinging aimlessly and hardly ever actually attacks, mainly covering his allies with his massive shield.
--Background: It's not really known who Troik is, or where he comes from... Perhaps dialogue or future actions with him could reveal a clear path. Though he may not be known in backstory, three things are for sure. Troik is male, he loves to eat, and he's great at defending.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type: Defense
☉ +100 Max HP
☉ +50 HP at every Version-up
☉ +5 Armor per Version
☉ +1 Use to Shield Skills
☉ Natural Avoid Enhancement
☉ Shield Enhancement
-Karma: 0
1+ Skill
-Elements: Stone(1), Metal(1), Wood(1)
+150 HP. Troik takes 2% less damage.
+10 Armor. 5% of Troik's Base Damage is added as Bonus Armor.
+40 Regen.
--Net Strengths: Elec(3), Aqua(2), Wind, Light, Laser, Metal
--Net Weaknesses: Bug(3), Sonic(2), Fire, Sand, Break, Wood
-HP: 1250
-Armor: 25
-Regeneration: 40
-Natural Avoid: Shield // 5 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
Unshakable
Defensive
Troik's armor is composed of an unknown, hyper-dense alloy that is prone to absorbing even the highest grade attacks. It's density is only measured, however, by being struck again and again, not a real estimate, as no one really has been close enough to Troik to measure.
Grants Troik +10 Armor
Goes up +10 Each Version
Passive
OM NOMS!
Recovery
Troik can consume just about anything, as his digestive programming can rip apart just about any non-sentient or even sentient summons out there! He can get greedy, and may go out of his way to eat, but he does love doing what he does best!
- Troik can pick up any object by spending an Attack Slot
- While holding the object, it loses all associated effects (unless otherwise mentioned)
- Troik can spend another Attack Slot to eat the object, restoring HP equal to 50% of the Object's HP and removing it from the field instantly
- Troik can only pick up / eat one object per turn
2 Uses
Oppressive Justice
Custom
Troik grows a tad more defensive with each blow, creating more armor with more damage blocked, taken, or given.
- Triggered when: Troik is hit/lands a hit/blocks a hit
- Triggers up to 4 Times per turn
- When triggered, provides +5 Armor for 1 Turn
- Armor gained from this skill is not applied to attacks that Cut Auras.
Requires 2 skills to create.
Passive
Super Scoper Stopper Sword Stumper Sling Shredder Shield
Defensive
Despite the long, fancy name, it's the "nickname" given to the shield that Troik bears. The shield itself can be used to sponge certain attacks, but can be engaged into an "emergency" mode to block attacks AFTER blocking initially.
- Troik must land a full turn of attacks prior to using this Skill
- This Skill consumes all of Troik's Attack Slots on the turn it is used
- This Skill grants 50% Damage Reduction against 1 Attack this turn, per Attack Slot Troik sacrificed for this Skill this turn
- The effects of this Skill count as a Shield; it triggers effects that proc from 'blocking', but fails against attacks that 'Break Shields'
|Attacks|
-Max Cooldown: 10/10
Rocky Shield - Pummel
C-Range, Stone
Troik shoves his shield forward, and slams the target with the side of it, knocking them to the ground and debilitating them slightly, must be SOME concussion they got...
60 Damage
Breaks Shields, Undodgeable
No Cooldown
Rocky Shield - Charge
C-Range, Stone
Troik rushes headlong with his shield, moving at an insane speed to flatten his foe beneath him. The force delivered is strong enough to knock a foe off their feet, and reduce their damage on their next attack.
115 Damage
Cuts Auras, Undodgeable, Enemy loses -25 damage to next attack if lands
3 Turn Cooldown
Massive Sword - Cleave
C-Range, Metal
The gargantuan blade that Troik wields is more than just for show, he swings this bad boy one handed as if it were made of papyrus. One combo of this thing and it could definitely spell game over. Of course, Troik has to wind up before swinging and the aftermath could mean a foe's downfall.
170 Damage
Undodgeable, If hits, victim has -30 Damage to their next attack
, This attack can be used a second time immediately following the initial use if the Cooldown it extended by 1 Turn
5 Turn CD
Massive Sword - Slam
C-Range, Metal
Troik strikes the foe with a downward swing overhead, hoping to sink the foe into the ground if struck.
90 Damage
Breaks Shields, Enemy gets "sunken" status effect
Sunken enemies cannot use Natural Dodges, but gain a temporary +20 armor when struck.
1 turn CD
Body - Squeeze
C-Range, Wood
Troik reaches around the foe and wraps them in his massive arms, trying to pop them like an overripe grape. Pretty gruesome sounding, but not all that damaging
10 Damage
Undodgeable, Cuts auras, If Hits, Enemy loses 15 Damage to All Attacks for 1 Turn
1 Turn CD