Post by mirror on Nov 10, 2014 17:33:51 GMT -8
V1 Approved (Remnant || 05-16-15)
|Navi & RP Information|
OverMan.EXE
OverMan.EXE
{RP Information}
|Hex Codes|
Background Color: 474747
Descriptive Font Color: 8875ab
Speech/Though Font Color: 54456f
--Appearance:
--Personality: OverMan is what might be described as aloof or eccentric. OverMan tends to come on strong, seeming to be excited about most everything. Though not over the top, he does have a tendency to go on about things that are interesting to him. His main area of interest is Aesthetics, specifically whether or not there exists an objectively best aesthetic model by which to live one's life, touching on all things from political organization to public systems projects to interactions with individuals on a one on one basis. He aims to study this through interactions with different individuals and strives to find a metaphysical link that could serve as a common denominator to prove his theory. However, through all of this he often comes off as conceited, as any metaphysical evidence he has is inherently unable to, or at best difficult to, be shared with others, leaving him with what some might call a god-complex.
--Background: Created by Jameson Pier and released into the net before his sacrifice in the Enigmatic Vinyl's universe repair scheme. OverMan seems to be anachronistic in nature, and has a world ripe with opportunities to explore.
{Image Spoilered}
--Personality: OverMan is what might be described as aloof or eccentric. OverMan tends to come on strong, seeming to be excited about most everything. Though not over the top, he does have a tendency to go on about things that are interesting to him. His main area of interest is Aesthetics, specifically whether or not there exists an objectively best aesthetic model by which to live one's life, touching on all things from political organization to public systems projects to interactions with individuals on a one on one basis. He aims to study this through interactions with different individuals and strives to find a metaphysical link that could serve as a common denominator to prove his theory. However, through all of this he often comes off as conceited, as any metaphysical evidence he has is inherently unable to, or at best difficult to, be shared with others, leaving him with what some might call a god-complex.
--Background: Created by Jameson Pier and released into the net before his sacrifice in the Enigmatic Vinyl's universe repair scheme. OverMan seems to be anachronistic in nature, and has a world ripe with opportunities to explore.
|Hex Codes|
Background Color: 474747
Descriptive Font Color: 8875ab
Speech/Though Font Color: 54456f
{Stat Information}
-Version / Experience:
--Version: 0 (V2 EXP Equivalent)
--Total Experience: 1000
--Allocated Experience: 1000
-Funds:
--Zenny: 6000
--Bugfrags: 3
--Version: 0 (V2 EXP Equivalent)
--Total Experience: 1000
--Allocated Experience: 1000
-Funds:
--Zenny: 6000
--Bugfrags: 3
{|Achievements|
Level: 0}
Level: 0}
{|Statistical Information|}
-Karma: 0 - Neutral
--Passive Effect: NONE
-Elements: NONE
--Net Strengths: NONE
--Net Weaknesses: NONE
-HP: 1000 (900 Base + 100 from Upgrades)
-Armor: 40
-Regeneration: 0
-Natural Avoid: NONE
-Base Damage: 100 (90 Base + 10 from Upgrades)
-Attack Slots: 2
{-Type: NONE}
-Karma: 0 - Neutral
--Passive Effect: NONE
-Elements: NONE
--Net Strengths: NONE
--Net Weaknesses: NONE
-HP: 1000 (900 Base + 100 from Upgrades)
-Armor: 40
-Regeneration: 0
-Natural Avoid: NONE
-Base Damage: 100 (90 Base + 10 from Upgrades)
-Attack Slots: 2
{|Skills|}
Übermensch - Custom Passive Support - Tier SS
Existing above and beyond, OverMan surpasses limits by ignoring them.
- Sets user to V0 permanently. User still gains experience and is considered to be the Version of equivalent EXP value for sake of various Version based calculations.
- Locks users Types, Element levels, Karma effects, Natural Dodges, Chips, Programs and Items.
-Grants the user access to the following abilities:
-Grants the user access to The Polytely
-User may spend earned EXP on upgrades to their various attacks and skills. Upgrades are specified in the respective skills and attacks.
Transcend - CL - Clone Speed - Tier A
OverMan surpasses limits, and can act as if in two places at once.
- At the start of the battle summons 1 Clone with 2 Attack Slot and 20% of OverMan's Max HP. Deals 50% damage and cannot intercept attacks.
Transcend - AR - Armor Defense - Tier C
OverMan surpasses limits, taking less damage from attacks.
- +40 Armor
Transcend - DO - Dodge Speed - Tier C
OverMan surpasses limits, and he can avoid incoming attacks with impeccable dexterity.
- Dodges 1 Attack
6x Uses
Existing above and beyond, OverMan surpasses limits by ignoring them.
- Sets user to V0 permanently. User still gains experience and is considered to be the Version of equivalent EXP value for sake of various Version based calculations.
- Locks users Types, Element levels, Karma effects, Natural Dodges, Chips, Programs and Items.
-Grants the user access to the following abilities:
-Grants the user access to The Polytely
-User may spend earned EXP on upgrades to their various attacks and skills. Upgrades are specified in the respective skills and attacks.
Transcend - CL - Clone Speed - Tier A
OverMan surpasses limits, and can act as if in two places at once.
- At the start of the battle summons 1 Clone with 2 Attack Slot and 20% of OverMan's Max HP. Deals 50% damage and cannot intercept attacks.
{Upgrades 1/5 +}
200 EXP = Gives to the Clone 1 of the following:
- +1 Attack Slot (Max: +1 Attack Slot)
- +10% HP
- +10% DMG(Max: 5 Upgrades)
200 EXP = Gives to the Clone 1 of the following:
- +1 Attack Slot (Max: +1 Attack Slot)
- +10% HP
- +10% DMG(Max: 5 Upgrades)
Transcend - AR - Armor Defense - Tier C
OverMan surpasses limits, taking less damage from attacks.
- +40 Armor
{Upgrades 3/10 +}
100 EXP/Upgrade = First Upgrade +15 Armor, subsequent Upgrades +10 (Max: 10 Upgrades)
100 EXP/Upgrade = First Upgrade +15 Armor, subsequent Upgrades +10 (Max: 10 Upgrades)
Transcend - DO - Dodge Speed - Tier C
OverMan surpasses limits, and he can avoid incoming attacks with impeccable dexterity.
- Dodges 1 Attack
6x Uses
{Upgrades 3/10 +}
100 EXP/Upgrade = +1 Use (Max: 10 Upgrades)
100 EXP/Upgrade = +1 Use (Max: 10 Upgrades)
{|Attacks|}
-Max Cooldown: 3/9
-Max Attacks: 4/4
Overwhelm
No Element, C-Type
A strong punch or kick, OverMan overwhelms at close range.
80 DMG
- Breaks Shields
Overflow
No Element, S-Type
An assault from a distance. A projectile overflowing with energy.
80 DMG
- Cuts Auras
Overpower
No Element, C-Type
Precise and true, OverMan strikes with precision unmatched.
80 DMG
- Undodgeable
Overoptimize
No Element, S-Type
OverMan has a solution to every problem.
110 DMG
This Attack costs 2 Attack Slots
May select two of the following to take effect upon use
- Cannot be Countered
- Cannot be Intercepted
- Ignores Armor
- Hits All
This Attack cannot gain any effect
CD 3
-Max Attacks: 4/4
Overwhelm
No Element, C-Type
A strong punch or kick, OverMan overwhelms at close range.
80 DMG
- Breaks Shields
{Upgrades 0/10 +}
50 EXP = +10 DMG (Max: 10 Upgrades)
50 EXP = +10 DMG (Max: 10 Upgrades)
Overflow
No Element, S-Type
An assault from a distance. A projectile overflowing with energy.
80 DMG
- Cuts Auras
{Upgrades 0/10 +}
50 EXP = +10 DMG (Max: 10 Upgrades)
50 EXP = +10 DMG (Max: 10 Upgrades)
Overpower
No Element, C-Type
Precise and true, OverMan strikes with precision unmatched.
80 DMG
- Undodgeable
{Upgrades 0/10 +}
50 EXP = +10 DMG (Max: 10 Upgrades)
50 EXP = +10 DMG (Max: 10 Upgrades)
Overoptimize
No Element, S-Type
OverMan has a solution to every problem.
110 DMG
This Attack costs 2 Attack Slots
May select two of the following to take effect upon use
- Cannot be Countered
- Cannot be Intercepted
- Ignores Armor
- Hits All
This Attack cannot gain any effect
CD 3
{Upgrades 0/10 +}
50 EXP = +10 DMG (Max: 10 Upgrades)
50 EXP = +10 DMG (Max: 10 Upgrades)
{|Equipment|}
|Navi Mark|
|Chips and SEs|
|Crests|
Crest Slots: NONE
|Accessories|
Accessory Slots: NONE
|Chips and SEs|
|Crests|
Crest Slots: NONE
|Accessories|
Accessory Slots: NONE
{|Navi Customizer|}
Program Slots: NONE
Offensive Programs Installed:
[N/A]
Defensive Programs Installed:
[N/A]
Supportive Programs Installed:
[N/A]
Regenerative Programs Installed:
[N/A]
Offensive Programs Installed:
[N/A]
Defensive Programs Installed:
[N/A]
Supportive Programs Installed:
[N/A]
Regenerative Programs Installed:
[N/A]
{|Misc. Items|}