Post by Kman on Nov 5, 2014 20:03:16 GMT -8
V1 Approved (Phenoix || 11/06/14)
|Navi & RP Information|
-Navi Name: Paladin.exe
--Appearance: Paladin.exe stands tall, a head over most other Navi. An armored helmet with a T-shaped slit, with two green lights that glow within, as his eyes. The helmet itself is mostly silver, though the crown is a solid gold, with two wings, white emblazoned with gold, on either side.
On his shoulders sit two golden pauldrons, with a flowing silver cape attached to these, reaching just down to above his feet. The cape itself has a golden trim, and the symbol of a sword and shield in the same gold, set into the middle. His armor is the same silver as his helmet, with two large bracers in the same gold as his pauldrons. The greaves upon his legs are again, mostly the same silver colored, save for the joints around his knees and ankles, both of which being the same gold color.
Affixed to his left arm is a great shield, silver at its core with the same symbol that is upon the cape in gold, with a golden trim around the edge. Upon his back, beneath the cape is his blade, which is rarely drawn.
--Personality: No nonsense and guided are the two terms to best describe him. He is overly serious, and goes straight to whatever his goal is without any hestiation. He wishes nothing more than to destroy all darkloids, doing so without any hesitation. He smites them without the slightest regard for what their true intent is.
On the other hand, he is also a complete protector of the weak, unhesitatingly putting himself into the line of fire for another. For those that are his allies, he will use his own body as their shield.
Even as serious as he is, he has a tendency to be over the top and somewhat cheesy, which he sees as nothing more than speaking to the truth.
--Background: A former ONB cybercrime detective was Paladin's commissioner. He had been relieved of his duties from his extreme methods, and decided to take the law into his own hands. Paladin was created to seek out and destroy darkness, and once the two were paired, they underwent several missions and rooted out several lesser darkloids.
The ONB had been forced to admit to their effectiveness, and reinstated the detective on a trial basis. Paladin works with full cooperation of the ONB agents and despite his occasional extreme methods, the effectiveness of his work keeps him on the force.
-Version / Experience:
--Version: 1
--Experience: 555
-Funds:
--Zenny: 1500
--Bugfrags: 0
|Statistical Information|
-Type: Defense
-+ +100 Max HP
-+ +50 HP at every Version-up
-+ +5 Armor per Version
-+ +1 Use to Shield Skills
-+ Natural Avoid Enhancement
-+ Shield Enhancement
-Karma: 50
-Elements: Light 3 -> Normal 3
-+ Lv3: +300 HP, +30 Damage
--Net Strengths: Blade, Fire, Shadow, Dark, Light
--Net Weaknesses: Break, Plasma, Sniper, Toxic, Bug
-HP: 1400
-Armor: 5
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 130
-Attack Slots: 2
|Skills|
Name: Shield Block
Type: Defense | Shield
Description: Paladin stalwartly raises his shield, intercepting an attack!
Effect: Blocks 1 attack
Uses: 5 (+1 from Defender)
Name: Shield Slam
Type: Defense | Shield
Description: Paladin rushes in with his shield, heedless of danger.
Effect: Blocks 1 attack | Paladin has +1 Attack slots this turn
Uses: 4 (+1 from Defender)
Name: Shield Wall
Type: Defense | Shield
Description: Paladin brings his shield tight, blocking an attack and preventing future ones.
Effect: Blocks 1 attack | Paladin has +25 armor for the remainder of this turn
Uses: 4 (+1 from Defender)
Name: Shield Focus
Type: Defense | Shield
Description: Paladin raises his shield, defending himself and focusing on his next attack.
Effect: Blocks 1 attack | Add 1 Basic Aimer to an attack which becomes considered Aimed
Uses: 4 (+1 from Defender)
|Attacks|
-Max Cooldown: 0/10
Name: Challenge
Range: Shot
Element: Light
Description: Paladin challenges his target, beckoning them to attack him over all others.
Effects: 100 Damage | Undodgable | Taunt
Cooldown: 1
Status Effect: Costs 20 Damage to add to a Light Attack. Requires Light Lv2 or Higher.
Minimum Cooldown: 1 Turn
Taunt: For 3 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) to any target other than the inflictor. Once ended, a Navi cannot be Taunted for 1 turn.
Name: Shield Strike
Range: Combat
Element: Light
Description: Paladin steps in, striking viciously with his shield.
Effects: 110 Damage | Undodgable | If a Block was used this turn, deals +20 Damage
Cooldown: 1
Name: Shield Shockwave
Range: Shot
Element: Light
Description: By taking his foe's damage, Paladin can reflect it back at an enemy.
Effects: x Damage | x is equal to the amount of damage Paladin has taken this turn (Max of 2x damage (260) )
Cooldown: 2
Name: Momentum's Shield
Range: Combat
Element: Light
Description: As the shield is used more, it tends to get more ragged...and dangerous.
Effects: 110 Damage | Undodgable | +15 Damage for each Shield skill out of uses
Cooldown: 1
Name: Smite
Range: Combat
Element: Light
Description: Against evil foes, Paladin's attacks are more dangerous.
Effects: 110 Damage | Undodgable | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higher
Cooldown: 0
|Hyper Repertoire|
Hyper Mode
Name: Pillar of Defiance
Description: Raw light and energy bursts forth from Paladin, and from his back, he finally draws his blade.
Effects: +20 Damage to one attack per turn, OR add Hits All to 1 attack per turn, OR +10 Armor for the turn. Can change during the support phase.
Turns: 3
|Navi Customizer|
Program Slots: 1/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
[N/A]
Regenerative Programs Installed:
Defender Omega - +1 to all Defensive Skills
|Equipment|
Navi Crest - +20 Damage