Hey peoples I'm working on the output bbcode for the basic navi creator and was looking to get some opinion on how the final template should look like. These are some formats I have been using for my own navi's. Which one is better? which one do you like more? DO you have a format you use and would like to see instead? Let me know.
it looks really good, I don't have much to offer in terms of what it needs aside from a section for Advanced Forms (Hyper Modes/Dark Soul) and Hyper Attacks. Equipment Sections/Navi Customizer/all that miscellaneous stuff
also, noticed a few minor spelling errors, will list incorrect spelling in parentheses
-Neutral Karma (Nuetral) -Avoid Separately (Seperately) -Regardless of Success (Sucsess)
As for output formatting, I'd consider putting in Spoiler Codes for all the different sections (see my characters stat profiles) as it keeps things condensed and you can look for what you want by going through headers instead of having to scroll through a wall of text
I can't give design feedback on which I like more. I'm a bit biased. :p
I will say that if you plan to use either of ours it will need a simple way to change the color combos for borders, text, etc. As Warrior and I(Especially Warrior) have a tendency to go overboard with the coding.
": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll." Gen: All American. The Cobalt Mirage: All the time. Shast: IN AMERICA "They're so far below the understanding of how it could work that it physically hurts me"
Looking pretty swell. I personally want to think of a way to better display the Types / Elements, because I feel like that mega-wall is a scary thing for new people to see, lol. Is something I'll try to format on my own (probably after I return after my next leave), but I'll most likely come up with a few options that ya'll can choose from.
Skills -- What are the chances of getting that text-box to recognize keywords in the text field? IE: "Block", "Dodge", "Restore (HP)"
Attacks -- Finding a way to only make 2 of the 3 Aimers clickable shouldn't be too difficult later on. I feel like the Advanced Effects is also a thing that could confuse a new guy (especially since you can't have any of them at v1 anyway, without specific builds). Would probably be better to nix that section.
Template looks great as ever. Always been a huge fan of the way the RP Information was done out, still am, lol. Noticed the Element Section recognizing how many Element Levels the User had, so that's pretty neat too.
The way the Karma adjusted itself was pretty cool and looked great. Same with the way the Type filled itself in. A really cool feature would be: for every place it says or refers to "User" or "Navi" in a Type/Element/Karma Effect, the document automatically replaces it with the Navi's Name at the top of the page. Just something I personally thought would be neat.
Awesome job on the updates man. Keep up the good work, and I look forward to being able to finally help out in this after I relearn all the required knowledge xD