I think what got me started down this was just that I spent most of my bug frags on collectors eye, but if/when I get more bugfrags and decide to switch it out for something else I would have to refund all the exp/zenny gained from it.
I think adding negative effects to the type is also kind of overkill though -- it's already a weaker Type in terms of stats.
Modifying the Type's Effects aren't really even the issue; it's switching from Resource to another Type for virtually no drawback other having a slightly more difficult (or slightly easier, depending on how you look at it) Versioning Up process. It's the most effective way of gaining quick Versions, so much so that it might become one of those things that "Everyone just does it because it's the best option available".
My last idea doesn't fix the problem; it just makes you less combat-ready for an extended period of time.
Raven's idea... I'm not sure if that fixes it either? Resource Type already fights at a disadvantage, tacking on negative effects is basically saying "You get x1.5 Losing Rewards", especially since there's less room to work around drawbacks now that the Kaizou System is gone and everything you equip costs major Zenny (which Resource can afford, yes, but even for them it takes some time). Shast's point also stands pretty strongly against this; no other Type has drawbacks.
I think Shast's idea sounds like the better way to go though: Just remove Exp and Zenny boost from the Type (and all Types), then give it a different effect. Rather than making it a "grow faster but weaker" Type, it can capitalize on other 'Resources' used in the battle, like Chip Slots, Skill Uses, and Max CD. But it can still be a "start weak, end strong" Type because the Accessory and Program Slots aren't going to be filled for quite a while, but they definitely are worth the tradeoff (of not having an immediate boost) in the long run.
Effects that'd be cool:
SKILL RELATED - Active Skills grow one rate faster than normal (3 Use Base Skills just start with 4) - Hard Cap of specific skills is raised by 1 Use (start weak, end strong) - At every 3rd Version, gain +1 Use to One Skill (Max: +2 to a single skill) - You may expend 2 Uses from one skill to add 1 Use to another
CHIP RELATED - You may own/use +1 SE/DarkChip/StageChip - Special Emulations can deal up to 150% of User's Base Damage - Once per turn, by expending two attack slots, you can reuse a previously used SE
As for the BugFrag Effect:
It's... kind of silly. Dare I say it: I think it should be dropped. Even if that does hurt me more than I'd like it to >.o
Last Edit: Oct 13, 2014 12:48:31 GMT -8 by Deleted
Yes another supporter of getting rid of the bug frag bonus on resource. Like Phen said "Oh i just programmed my navi slightly differently and i got this rare currency out of nowhere lucky me" why is this even on a singular type at all. This is why I still push to have this removed and placed for all Navi's to encourage the creation of v1 navi's.
Plus I still think the issue isn't that the exp/resource gain is too strong I believe the incentive to stay as resource type is too small.
Alright, I'm gonna weigh in with my personal bias now, instead of as objectively as I can.
Resource Type as a concept (make use of resources rather than specialize in attacks/defense/etc) is EXACTLY what I want for Mirror, which is why I picked it. But Resource Type in terms of mechanics is a little bit weird.
We nuke it, what do I go with? I'd probably end up making a "Typeless Skill" that just negates any Type anything in exchange for something else entirely, though not exactly Type related. I suppose I could make him Intel but that's a discussion for me to have with myself on a different day.
Basically I think we either need to settle on reworking Resource or nuke Resource (along with EXP/Zenny gain on other Types) but I might be jumping to conclusions.
I had a train of thought originally for this whole post, but then I got distracted and when I came back I lost it, aside from my personal opinions of Resource and why I picked it for Mirror.
The old Normal Type used to just give x2 Exp/Zenny, but then someone had thought up better effects for it. Rather than nuking the "Rewards Type" though, we got a new one: "Resource"
Resource originally gave x2 Exp/Zenny, but it was abused in the "Start Resource, Profit, Switch Types", so it was reduced to x1.5 Exp/Zenny, and then given some extra effects so that players would have more incentive to choose it, since that was when the "refund your Resource Gains" rule was implemented.
And theeen... we find ourselves here.
I'd prefer not to nuke the Type though, because we can still do neat things with it. And like Mirror said, it sort of fills that niche that other Type can't fill.
Making it focus more on chips and maximum charge/CD is the most logical route. As it hasn't been touched by the other types much. As for a big effect(like intels type based boost, attacks unvoidable, etc). I believe higher odds of getting chips from missions n such, and the ability to take a specific SE from an opponent in battle instead of whatever they give you, would suffice.
": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll." Gen: All American. The Cobalt Mirage: All the time. Shast: IN AMERICA "They're so far below the understanding of how it could work that it physically hurts me"
Not sure how active this is with the edits to resource/intel. Like Resource gaining bonus zenny instead of experience. And the lack of bug frag gain and stuff.
But seeing this thread is perfect timing as I had questions relating to the Resource type.
First, I don't remember 100%, and I don't recall seeing a rule for it anywhere, but are we required to choose what accessories/programs we have equipped at all times? What I do recall, I think that was the way of but I wanted to be sure if that was the case. Or can we state at the start of each battle what kind of items we equip?
If the answer is the former (yes, you have to state ON THE PROFILE what programs/accessories are equipped), then I would like to suggest that the resource type be given an ability that allowed them to choose what programs or accessories they equip at the start of battle. If they own it naturally.
Resource types are already less then appealing stat-wise apart from the +1EL at the start and +1EL at lvl8. And since their zenny gain ONLY applies to normal battles combined with the 25% instead of 50%, stat-wise they're at the bottom.
Because they rely on their "resources." So to that effect, I say we could let a Resource type pick what their "items" are at the start of each battle. They would still require zenny and time investment to get items to assist them, BUT would give them a small means to compensate for their lack of stat boosts by choosing items that better fit their needs for that battle.
Said ability could be called something along the lines of "Item Folder" or whatever you wish to call it.
its not as huge a deal as it sounds. Especially cause you can't effectively sell hidden programs, and eventually you hit a point where zenny won't do anything. If you wanna try to spec zenny gain with your items then thats fine. you'll take the hit in other things you could be doing to boost your combat effectiveness.