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Post by mirror on Oct 1, 2014 20:02:45 GMT -8
|Navi & RP Information|
Approved (Warrior || 10/04/14)
V1 Re-Approved (Warrior || 01-31-15)
Starless
{ RP Information} -- Appearance: A mass of dark, rock-like material. Standing at nearly seven feet Starless appears as an abstract, crudely defined humanoid form. {- Image-(Spoilered)} -- Personality: Starless is almost completely devoid of personality, simply coming off as cold, calculating, and efficient. It does speak, though very infrequently. It's voice is a strange mixture of multiple voices, some harsh and heavy, some like wind-chimes made of rocks, some calm and smooth. They speak simultaneously, and aren't indicative of multiple personalities, Starless just has a very strange voice. Currently occupied at the Netopian Lake fighting Nu, Starless is proving itself to be a confrontational sort. -- Background: Created as an experiment, Starless has no signature of any kind in its code. Despite this, it was indeed programmed by Jameson Pier and let loose for reasons yet to be seen. It's primary function is data manipulation and imposition. Starless is capable of overwriting the code of lesser programs, imposing on them an instance of itself. It uses this functionality to increase its own power levels by incorporating the new instance of itself into it's core. |Hex Codes - For RP|Background Color: 474747Descriptive Font Color: cf9460Speech/Though Font Color: ca7832
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Post by mirror on Nov 13, 2014 13:54:29 GMT -8
Stat Information
-Version / Experience: --Version: 1 --Experience: 885
-Funds: --Zenny: 3100 --Bugfrags: 12
{ |Achievements|Level: 9}
{ |Statistical Information|} {- Type: Attack Type} ☉ +10 Base Damage ☉ +5 Damage at every Version-up ☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills) ☉ +1 Use to Attack Slot Skills ☉ An Unavoidable Attack ☉ Aiming Enhancement - Karma: 0 - Neutral -- Passive Effect: User has +1 Skill. - Elements: Anti Lv5☉ Attacks of Anti Element deal elementless damage. User may add one of the following to one attack per battle: Burn, Soak, Shock, Confuse, Poison ☉ Anti -Status Effect- ☉ Denial -Status Effect- ☉ User takes 70% Damage from Elementless Attacks -- Net Strengths: None -- Net Weaknesses: All - HP: 1000 (1000 Base + 500 Diamond Cross - 500 HP-to-DMG-sac) - Armor: 20 (0 Base + 20 Diamond Cross) - Regeneration: 0 - Natural Avoid: (Select: Dodge) // 5 Turn CD - Base Damage: 380 (100 Base + 10 Attack Type + 20 from Navi Mark + 50 HP-to-DMG-sac + 200 from Giga Attack) - Attack Slots: 3 (2 Base + 1 from Giga Attack) { |Skills|} AntiCustom Element Skill - Costs Element Levels and 1 Skill to make An element of those noted for their understanding of and ability to affect not only their own elemental systems, but those of opponents as well. Anti is peculiar in nature, its power being found in its ability to disable or disturb other element systems. Difficult to use, those who make use of Anti are often great tacticians... or eccentric and unpredictable.{ Special Property: Antithesis (+)} Passive Effect: Attacks of Anti Element deal elementless damage. User may add one of the following to one attack per battle: Burn, Soak, Shock, Confuse, Poison { Special Property: Anti (+)} Status Effect: Costs 20 Damage to add to an Anti attack.
Minimum Cooldown: 1 Turn
Anti: For 1 turn the afflicted navi's attacks become Anti Element. Anti Element deals elementless damage. When ended/removed, the victim cannot be inflicted with Anti again for 2 Turns. Anti may be removed like regular Status Effects. { Special Property: Denial (+)} Status Effect: Costs 50% Damage to add to an Anti attack. Requires Anti Lv5
Minimum Cooldown: 1 Turn
Denial (+): ☉ For 2 turns Victim's Element Effects are turned off ☉ Normal, Light, Dark, and Hidden Elements are not affected ☉ Max HP, Skill Uses, Max CD, Mandatory Charge, and Stage Effects are not affected, as well as Ice Element's Global Slow. ☉ When ended/removed, the victim cannot be inflicted with Denial again for 2 turns. Denial may be removed like regular Status Effects. Strengths: None Weaknesses: All Lv1: May create attacks with the Anti status effect. Lv2: May create attacks with the Anti status effect. User takes 90% Damage from Elementless Attacks. Lv3: May create attacks with the Anti status effect. User takes 80% Damage from Elementless Attacks. Lv4: May create attacks with the Anti status effect. User takes 70% Damage from Elementless Attacks. Lv5: May create attacks with the Anti status effect. May create attacks with the Denial status effect. User takes 70% Damage from Elementless Attacks. Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents.- Starless has +1 Attack Slot if any enemy is inflicted with Anti or Denial - 2 Turn Cooldown between applications Compounding - Custom Passive Offense Starless power overwhelms and erases.- When attacking an opponent inflicted with Anti or Denial, one attack gains an additional hit at Half-Damage of Final DMG total. Must be avoided separately. - 2 Turn Cooldown between applications Consumption - Custom Passive Defense Starless' main function is conversion and consumption of lesser programs.- When attacked by an Anti Element attack, Starless gains +20 DMG for one turn if a C-Type attack or +20 Armor for one turn if an S-Type attack - Activates only once per turn Clandestine - Custom Passive Speed Starless is capable of moving at speeds unexpected for a navi of it's size and stature.- When attacking an opponent inflicted with Anti or Denial, one attack in cooldown has -1 Turn of cooldown - 2 Turn Cooldown between applications Casualty - Custom Passive Support Designed to grow by imposing and assimilating data, Starless is not without means to sustain itself.- +25 HP when Starless lands an attack on a target inflicted with Anti or Denial - Activates up to 3 times per turn { |Attacks|} -Max Cooldown: 9/10
Sundown Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
Starfall Anti Element, S-Type A smashing force; expulsion; ends of beginnings. 100 DMG -Unavoidable 1x Cooldown
Emptiness Anti Element, S-Type Vacancy; vacuum; lack. 320 DMG -Cuts Auras, Undodgeable -Inflicts Anti 1x Cooldown
Hollowness Anti Element, C-Type Subtraction; extrusion; loss. 170 DMG -Breaks Shields, Undodgeable -Inflicts Denial 1x Cooldown
Dearth Anti Element, S-Type Destruction of potential. 340 DMG -Cuts Auras, Breaks Shields
Providence Anti Element, C-Type Frugality; economy; provision. 0 DMG -Adds 530 DMG to Starless' next attack 5x Cooldown { |Advanced Forms|} { Mirror Cross Starless(+)} -- Appearance: Starless' normally rough, rocklike form is instead replaced by a shockingly smooth surface, similar to a carved and polished silvery marble. It retains the proportions and featureless face of it's standard form, though it gains MirrorMan's ability to shapeshift, to a lesser degree. Mirror Cross Starless is only capable of changing it's arms, mainly used in combat situations. {- Image-(Spoilered)} -- Background: doodly doodly doo doo haven't obtained in story, test purposes only - Xync Used / Total: 100/100 - Type: Resource - +1 Mega Chip Use - Element: Normal-- Net Strengths: - -- Net Weaknesses: - {|Cross Skills|}
Blank Slate - Custom Cross Defense - 50 Xync Mirror Cross Starless finds a strange perspective, it's mind reels with things entirely alien to it. Through this, it experiences something akin to an epiphany. It finds balance. - Upon activation, locks all other skills Starless has. - Gains +(5 * Version) Armor per Defensive Skill locked - Gains +1 Attack Slot for every Two Speed Skills locked - Gains 40 + (5 * Version) Regen per Supportive Skill locked - Gains +(5 * Version) Base DMG per Offensive Skill locked - Effects only last for 1 Turn
Polished Surface - Custom Cross Offense - 50 Xync The reflective surface of Mirror Cross Starless serves to enhance and amplify the attacks of the creature. - When an Attack is landed on an opponent inflicted with Anti or Denial, 30 Counter Damage is dealt to that opponent - This Skill drains 50 Xync every time it is triggered {|Cross Attacks|}
N/A { |Equipment|} Proof of ValorHolder has shown bravery in the face of adversity. Fear has no power over them. ° Does not take up any form of slot. ° In Story Battles, user is may bypass unwanted Field Effects. ° NOTE: Field Effects are not Stage Effects.|Navi Mark| Starless.EXE DMG +20 |Chips and SEs| Shadow Wolf (Exclusive Mega Chip) [The black demon is summoned from the caster's own shadow; the physical incarnation of fear.] ° Summons the Shadow Wolf. Can intercept for user. ° Shadow Wolf will take 3 full attacks before being dismissed. ° Attacks once per turn with Devil's Descent: A C-Range, Null-Element, Unaimed attack that deals 10% of the Target's Max HP as damage if it connects.|Crests| Crest Slots: 0/3 |Accessories| Accessory Slots: 2/2 Diamond Cross of PurityA shining cross of diamond, emanates a powerful force. ☉ +500 Max HP and +20 Armor NPC Value: 10,000zZircon Cross of ElementsA shining cross of zircon, emanates a powerful force. ☉ +2 Element Levels NPC Value: 10,000zAqua Star of Peace - [NOT EQUIPPED] A shining star forged of aquamarine, sparkles with an otherworldly power ☉ -1 Mandatory CD on two separate attacks NPC Value: 10,000z { |Navi Customizer|} Program Slots: 2/5
Offensive Programs Installed:
[N/A]
Defensive Programs Installed:
[N/A]
Supportive Programs Installed:
Mirror Cross Active Program Cross Mega Program Grants access to the Mirror Cross Starless Advanced Form
Regenerative Programs Installed:
[N/A] { |Giga Program|} Giga Attack The heart of the attack Navi, synthesized. +200 Damage, +1 Attack Slot, +1 Unavoidable attack, +1 use to Offense Skills, +1 Offense Skill. Navi can add an omni-aimer to 1 attack per turn.
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