Post by Phen on Sept 29, 2014 20:34:16 GMT -8
|Navi & RP Information|
Approved (Warrior || 1/10/15)
-Navi Name: Phenoix
--Appearence:
--Background: Phenoix once was just a simple navi who operated under an operator he has long since forgotten the name of. Over the course of time he has grown strong, being blessed with the sun's power as well a purity of light at one point. In his time spent in the galaxy network, he has since lost that power, but he is still convinced that his friends from years past remember him. At the very least, one should.
--Personality: Once a supporter of a nonviolent approach at conflict, Phenoix has since reworked his view on life, Spending years up in the galaxy network, he never came down for a moment, spending his time watching over the network in silence. He saw that peace was not something that could be attained on the net. Conflict abound, there was no stopping it. He decided that if peace is something unattainable, then at the very least he should do what he believed was right. In his belief though, what is right depends on the person, and no established instution could define that, as such, he holds a dislike for the ONB though not to the extent of a hatred.
-Version / Experience:
--Version: 11
--Experience: 7851
-Funds:
--Zenny: 22,000
--Bugfrags: 5
Achievement Notation and Bugfrag Tracker
Pharaoh Gold, +7 Bugfrags
Duo Bronze, +1 Bugfrag
Number Gold, +6 Bugfrags
King Bronze: +1 Bugfrag
Yamato Gold: +12 Bugfrags
Shadow Devil Fight: +3 Bugfrags
30 bugfrags spent on 2 HMDs 9/11/14
King Gold (Up from Bronze) +5 Bugfrags
|Statistical Information|
-Type: Support
You regenerate 5% of your Max HP each turn
+2 Program Slots
+1 Use to Healing Support Skills
Healing Enhancement (may use two healing support skill uses to apply heal to all allies)
Barrier/Aura Enhancement (Barriers/Auras with Health can be made uncuttable upon formation, but last only 2 turns. Barriers/Auras without health can be made Uncuttable at the expense of two uses instead of one.)
-Karma: +150
Hyper Mode Accessed
2 Darkchips Usable per Battle
Hyper Attack Accessed
Light Enhancement Accessed
Light Expansion Accessed
Positive Force/Advanced Skill Accessed
Pure Light (Advanced Hyper Fusion) Accessed.
-Elements: Pure Light lvl 5
Special Properties: Purity, Purify, Cleanse, Pure Mind
Purity: Karma Upper Limit increases to +150, gains effects of Light at equal level, May Create Light Attacks.
Purify: Status Effect, Costs 50 damage to add to attack, minimum 3 turn cooldown.
-Purify: Victim has -1 Turn of DarkSoul if they are in it. This will prematurely end DarkSoul if it causes it to drop to 0 Turns. If the victim is not in DarkSoul, this status prevents them from entering it for 1 Turn instead.
Cleanse: Activated Effect: Remove a single chosent status effect from self and all allies, Usable once per turn
Pure Mind: Immune to Berserk, Confuse, and Blind
Lv5: You and All allies regenerate 160 HP per turn, -4 CD to cleanse
Light Lv5 (Purity): +2 Hyper Attack Use, +30 Light Damage, +1 turn to One Hyper Mode, -1 CD to One Light Attack.
--Net Strengths: Dark, Light, Shadow
--Net Weaknesses: Ultimate Dark, Bug
-HP: 4950
-Modifiers: 1000 Base, +1000 (Version), +2000 (Life Force SP), +200 (Crests), +300 (Omni Unit SP), +10% [450] (Monitor's Icon)
-Armor: 0
-Regeneration: 18.75%+325 flat/turn (1253 HP/turn)
-Natural Avoid: (Select: Shield) // 5 Turn CD
-Base Damage: 310
-Light Damage: 340
-Modifiers: 100 Base, +100 (Version), +20 (Crests), +60 (Power UP Chi), +30 (Omni Unit SP) +30 Light damage (Element)
-Attack Slots: 3
Maximum Cooldown: 20/21
|Skills|
Total Skills: 11 (8 Base+1 Support+1 Advanced+1 Hyper Attack Conversion)
|Speed|
Mirage
Speed
Trust not your eyes, the Holy Flame still burns.
Dodges 1 attack
x9 uses (3 base)
|Defense|
Divine Shield
Defense
Divine Intervention, a blessing from the heavens.
Blocks 1 Attack
x9 uses (3 base)
Holy Bulwark
Defensive
Holy light shine down. Give us Strength. Steel against the Darkness.
Phenoix grants One target 80 Armor for 2 turns.
x2 uses (0 base) x4 use/battle Max
|Support|
Retribution of Light
Support
Protect the righteous, punish the ignorant.
Phenoix creates an 400 HP barrier. When this barrier is cut, it instead gains HP equal to half the damage of the attack that cut it, then if Retribution of Light's barrier has HP greater than or equal to the current HP of the one it is protecting, it breaks automatically, healing the navi it was protecting for 50% of their Missing hp and countering against a single target navi for 10% of the barrier's HP when it broke.
x6 use (1 Base)
Rejuvenate
Support
Gather thy strength, the battle rages on.
Phenoix grants one target navi +1 use to one skill of their choice
x4 uses (0 Base), x4 uses max per battle.
Mobius Cycle
Support
An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time.
Phenoix heals HP equal to his Regeneration
x4 uses (0 base), x4 uses max/battle
Advanced Skill: Refocus
Support Skill
When all others have fallen, the Holy Flame burns ever brighter.
If ever a Effect originating from Phenoix would affect multiple allies when no other targets exist for it to affect, It instead has 150% effect.
Passive
Indefinite Light
Support Skill
The Holy Flame will shine eternally, never relenting, through the deepest darkness.
Auto Charge two attacks per turn. Charge attacks may continue to charge past their noted required charge amounts, but gain no additional benefit from charge multipliers.
Passive
Retribution of Light
Support
Protect the righteous, punish the ignorant.
Phenoix creates an 400 HP barrier. When this barrier is cut, it instead gains HP equal to half the damage of the attack that cut it, then if Retribution of Light's barrier has HP greater than or equal to the current HP of the one it is protecting, it breaks automatically, healing the navi it was protecting for 50% of their Missing hp and countering against a single target navi for 10% of the barrier's HP when it broke.
x6 use (1 Base)
Rejuvenate
Support
Gather thy strength, the battle rages on.
Phenoix grants one target navi +1 use to one skill of their choice
x4 uses (0 Base), x4 uses max per battle.
Mobius Cycle
Support
An old power from a time long lost, Phenoix's systems move into overdrive. Healing his wounds with his natural power, though accelerated through time.
Phenoix heals HP equal to his Regeneration
x4 uses (0 base), x4 uses max/battle
Advanced Skill: Refocus
Support Skill
When all others have fallen, the Holy Flame burns ever brighter.
If ever a Effect originating from Phenoix would affect multiple allies when no other targets exist for it to affect, It instead has 150% effect.
Passive
Indefinite Light
Support Skill
The Holy Flame will shine eternally, never relenting, through the deepest darkness.
Auto Charge two attacks per turn. Charge attacks may continue to charge past their noted required charge amounts, but gain no additional benefit from charge multipliers.
Passive
|Offensive|
Overwhelming Presence
Offensive Skill
Phenoix's mere presence in battle is all that is needed to inspire his allies to greatness.
Phenoix may create up to 3 attacks per 12 max cooldown which activate their self and ally buffing on-hit effects when they are charged in addition to their normal triggers. This skill prevents Phenoix from creating attacks with the following effects: "If Avoided", "Regardless of Success", "Destroys (Clones, Auras, Barriers)"
Passive
Pierce the Darkness
Offensive Skill
Deliver to the grave those who suffer in undeath.
One target navi gains the ability to aim up to one attack for Cuts Undershirts.
x3 use (1 Base)
Crusade
Offensive
Show no mercy. Strike down evil. Purge the darkness.
Phenoix grants one target +80 Damage to all attacks for two turns.
x2 uses (0 Base) x4 use/battle max
|Attacks|
Light Damage: 340
Pure Light Damage: 310
Holy Blade - Alpha
C-Attack
Light Element
A quick strike from blades of light, though easily parried.
300 Damage, Cuts Auras, Undodgable
Holy Blade - Beta
C-Attack
Light Element
A heavy strike from blades of light, though slower.
300 Damage, Cuts Auras, Breaks Shields
Holy Blade- Gamma
C-Attack
Light Element
A strong strike from blades of light, though dull.
300 Damage, Breaks Shields, Undodgable
Sigil of Victory
S-Attack
Pure Light
Phenoix generates a sigil that radiates from him, empowering his allies and their attacks.
0 Damage, When this attack hits, Phenoix and all allies gain +50 damage to all attacks for 1 turn, The damage bonus is also active so long as this attack is charging. Each turn this attack charges, it gains 30 damage for each ally on the battlefield. This attack does not benefit from normal charge bonuses
2 turn Charge
Majestic Gate
S-Attack
Pure Light
Peer beyond the gate and witness the purity that lies beyond.
0 Damage, Undodgable, Cuts Auras, Purify, Hits All. When this attack hits, Phenoix and all allies heal 100 HP. While this attack charges, Phenoix and all allies heal 100 HP/turn. This attack does not benefit from normal charge multipliers. Each turn this attack charges, it gains damage equal to 5% of the HP healed by Phenoix and all allies.
1 turn Charge
Bright Salvo
S-Attack
Pure Light
A salvo of beams which pierce even the deepest darkness.
172 x4 Damage, Avoid Separately, Ignores Armor, Cuts Auras, Undodgable.
2 turn charge
Lucent Burst
S-Attack
Pure Light
A quick beam, as if from nowhere, lighting the path to victory.
200 Damage, Cuts Auras, This attack deals +30 damage for each attack Phenoix is currently charging.
Purification Rune
S-Attack
Pure Light
Phenoix draws a rune below the target, which glows for a time before erupting in a large beam to the sky when the time is right.
50 Damage, Cuts Auras, Breaks Shields, A hit opponent has -20 damage and -20 Armor for 1 turn. When this attack is used, it may halve its charge multiplier's effects to its damage to cause its modified charge multiplier to also apply to its effects.
1 turn Charge, Additional 3 turn optional charge. (This attack uses base damage if charged for its mandatory amount, and total damage when charged for its optional amount)
Infinite Salvo
S-Attack
Pure Light
Phenoix creates an array before him, complicating it over time as he and his allies attack relentlessly, before unleashing a massive barrage of attacks.
0 Damage, Undodgable, Hits All, Cannot be Countered, Purify. If this attack hits, Phenoix and each ally may choose one attack with no cooldown to auto attack next turn at 50% damage. When this attack begins charging, Phenoix and his allies pick one of their own attacks with no cooldown and lock it for as long as this attack is charging. Each turn this attack charges, Those attacks may auto attack at 50% Damage. This attack is unaffected by normal charge multipliers. Each time an attack is used by Phenoix or an ally while this attack is charging, it gains 20 damage. When used, this attack auto attacks each turn for as many turns as it spent charging at 50% damage.
3 turn charge.
Radiance
S-Attack
Pure Light
Behold the purest light that shuns all but those who embrace it.
155 Damage, Auto attacks each turn.
Blade of Triumph
C-Attack
Light
A broad blade that causes those who stand before it to tremble.
290 damage, Breaks Shields, Cannot be Naturally avoided, Ignores Armor.
1x use/turn (1 turn CD. -1 from Light Lv 5)
Zephyr
C-Attack
Light
A strike so quick, retaliation proves impossible.
290 Damage, Undodgable, Cuts Auras, Cannot be Countered.
1 turn CD
|Advanced Forms/Attacks|
|Hyper Modes|
Hyper Mode: Font of Light
Phenoix's eyes emit a golden light as his radiance spreads and empowers his allies.
+All Beneficial effects that affect Phenoix also affect all allies. Each effect from a given source can only be distributed once. (Refocus does not cause this effect to loop)
Duration: 4 turns
Hyper Mode: Nexus
Phenoix's abililties reach a new peak as he generates even greater power, much like an old friend of similar abilities...
+All manual charges each turn count as if charging an attack for 2 turns.
+Phenoix gains +30 damage for each attack he is charging
+All attacks benefit from charge multipliers normally (regardless of effects that say otherwise)
Duration: 3+1 turns
Hyper Fusion: Battlefield Seraph
Phenoix's wings expand to double their normal size and turn purest white from their normal golden color. His eyes burn with a pure light as his abilities reach a height otherwise impossible.
+May only enter this form using Hyper Fusion
+All Beneficial effects that affect Phenoix also affect all allies. Each effect from a given source can only be distributed once. (Refocus does not cause this effect to loop)
+All manual charges each turn count as if charging an attack for 2 turns.
+Phenoix gains +30 damage for each attack he is charging
+All attacks benefit from charge multipliers normally (regardless of effects that say otherwise)
Duration: 4 turns
|Hyper Attacks|
(Following attack approved by Warrior Oct. 8, 2014)
Hyper Attack: Rain of Judgment
C-Attack
Pure Light
0 Damage. For each turn this attack charges, one other Charging attack may be consumed, adding its damage and effects to this attack. This attack may have no more than 2 aiming effects, and if more than 2 different effects are added, any may be picked from the added effects. Normal Charge Multipliers do not apply to this attack. If this attack were to gain damage/effects from a multi-hit attack, the entire attack becomes multi hit, with damage added thereafter divied between hits as normal and number of hits equal to the most number of hits among added attacks. Allied Entities can also choose to expend a charging attack to add its damage and effects to this attack, but no more than one per allied entity. If this attack is multi hit and gains "Avoid Separately", Its maximum hits cannot exceed 4. No more than one copy of an attack can be added to this Hyper Attack.
5 turn Charge
(Following attack approved by Warrior Oct. 8, 2014)
Hyper Attack: Rain of Judgment
C-Attack
Pure Light
0 Damage. For each turn this attack charges, one other Charging attack may be consumed, adding its damage and effects to this attack. This attack may have no more than 2 aiming effects, and if more than 2 different effects are added, any may be picked from the added effects. Normal Charge Multipliers do not apply to this attack. If this attack were to gain damage/effects from a multi-hit attack, the entire attack becomes multi hit, with damage added thereafter divied between hits as normal and number of hits equal to the most number of hits among added attacks. Allied Entities can also choose to expend a charging attack to add its damage and effects to this attack, but no more than one per allied entity. If this attack is multi hit and gains "Avoid Separately", Its maximum hits cannot exceed 4. No more than one copy of an attack can be added to this Hyper Attack.
5 turn Charge
|Programs|
Slots: 9/9 (5 base, +2 type, +1 Champ's Proof, +1 Exp Mem)
|Offensive|
Auto Charge Alpha (Doubled by Rose Quartz Star)
Passive Program
Auto charge
Power Up Chi
Passive Program
+60 Damage
|Defensive|
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
|Supportive|
Elemental Expansion
+1 Element Level
Life Force SP
Mega Program. HP +2000.
Omni Unit SP
Passive Program.
Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +3 Max CD, +100 Regen, +1 Element Level.
|Regenerative|
Supporter Omega
Passive Progam
+1 Use to all Support Skills. Incompatible with other Skill Programs
Supporter Omega
Passive Progam
+1 Use to all Support Skills. Incompatible with other Skill Programs
|Hidden|
Tadashi Expansion
Passive
+1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha"
Takes up one normal program slot along with the Navi's hidden program slot.
|Giga|
Giga Support
The heart of the support Navi, synthesized.
10% Max HP regenerated per turn, +1 Accessory Slot, +1 use to Support Skills, +1 Support Skill. Navi can add +1 use to a single skill per turn (can't affect the same skill more than once).
||Accessories/Crests|
|Accessories|
Accessory Slots: 3/4
Topaz Cross of Life
A shining cross of topaz, emanates a powerful force.
☉ Recovery Effects on self are applied at 125%
Peridot Cross of Concentration
A shining cross of peridot, emanates a powerful force.
☉ +1 Use to one Hyper Attack or Advanced Dark Chip
☉ The additional Hyper Attack can be used regardless of the current hyper attack cool down and retains all added effects applied to the original use
☉ Negates the negative from the use of the additional Advanced Dark Chip
NPC Value: 10,000z
Rose Quartz Star of Ability (Auto Charge Alpha)
A shining star forged of rose quartz, sparkles with an otherworldly power
☉ One Program has double its stated effects, if applicable
☉ Clarity: This causes to program to act as if you had two of them equipped
☉ This is incompatible with Hidden, Mega, or Giga Programs. Note that Uses are not Effects
NPC Value: 10,000z
|Crests|
Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats).
Monitor's Icon HP chosen
A crest granted to those who have helpped to begin a new era.
base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats.
Fortune Badge [unequipped]
A special award from the Electopian First International Bank. Grants additional funds to the holder.
Raises Zenny earned from battles by 10%.
Silver Cross Signet [unequipped]
Crest
A silver cross designed to enhance defensive capability.
HP+100
|Special Emulations/Chips|
Shadow Devil SE: Shadow Eye
Summons the Eye of the Shadow Devil, which begins to gather power. As it reaches its pinnicle of strength, powerful waves of chaotic energy explode out from it, disrupting the programming of those who take the brunt of the attack.
Creates a 500 HP Shadow Eye object that is immune to unavoidable damage, cannot intercept attacks, and begins charging as soon as it is summoned. If it is still active after three turns of charging, it performs the following attack and the Shadow Eye Object is destroyed/cannot be revived.
Shadow Eye
S-Attack
Bug
20+(10xV) (130) Damage, 5 hits, Avoid Separately, Hits all, Each hit reduces armor by 20 for 5 turns (This effect can reduce armor below 0). This effect ignores immunity and cannot be removed save via natural expiration. When an avoidance skill is used to avoid a hit of this attack, all subsequent hits of this attack gain a set of aiming statuses corresponding to the type of avoidance used. (Dodge: Breaks Shields, Undodgable. Shield: Cuts Auras, Breaks Shields. Aura: Cuts Auras, Undodgable.). Triune avoidance skills must take 2 uses per time used to avoid this attack in spite of immunity.
|Other|