Post by Phen on Sept 29, 2014 20:23:38 GMT -8
|Navi and RP Information|
Approved (Warrior || 7/1/14)
-Navi Name: Ruin
-Version / Experience:
--Version: 15* (18)
--Experience: 12,200
*Stat Version: 14(17)
-Funds:
--Zenny: 34,000
--Bugfrags: 28
Appearance: His eyes were a deep purple, glowing from beneath a helmet. Jagged and rough, the helmet was black as coal, the material seemed to have been made from a black metal, crushed then formed into the helmet. It only covered his eyes however, leaving his mouth clear to see. As he drew closer, the navi was seeming to wear a long, black trench coat, covering his chest and the symbol that defined many navis. However, the symbol was on the shoulder of the navi's coat. It looked to be a a stone of some sort, cracked through and almost on the verge of breaking. The wind billowed the lower half the the coat, small, thin armor pieces could be seen adorning the navi's legs, black as night, only visable thanks to the contrast to the city as it was destroyed. There was no weapon to be seen on the back of this navi, aside from whatever he had in his left hand
--Background: Ruin was born of the power of an agumented darksoul. When Guitarman, a navi born of remnants of elemental power was affected by the power of the Nightmare, a seed was planted. Originally a relatively passive darkloid, Guitarman was more focused on his music than causing havoc or indulging himself, much like other denizens of the darkness. When the Nightmare power was imparted to Guitarman and other navis in Netopia near the Ragnarok Headquarters, Ruin began to develop within Guitarman, as a sentient darksoul. When he and others made a raid on the Nanashi Syndicate's headquarters, he was purged of his outward darksoul and restrained by Phenoix, who's own power had recently surged to new heights. After escaping the scene later on, Guitarman spent some time in the undernet, dealing with the contained darksoul inside him. After a long struggle, he ultimately gave in. His outward appearance being torn apart from within by his darksoul, which took his guitar and gave it a more sinister appearance. Since then, the navi known as Guitarman took on the name Ruin, Acting as a sentient darksoul, given life through the power of the Nightmare.
--Personality: Ruin's personality is rather rough. Destructive to say the least, being born of a darksoul itself, his initial disposition was to simply destroy everything around him. However, over five years after his actual "birth," he developed a more complex thought process. Still inclined to destructive tendencies, he is more capable of acting with thought, and planning. When his darksoul takes over however, his thought is abolished and he acts only on instinct, almost more resourceful in his actions. However, his speech reverts to gurgles, though this is ineffectual, one can likely assume what he's saying regardless.
|Statistical Information|
-Type: Attack
+10 Base Damage
+5 Damage at every Version-up
+10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
+1 Use to Attack Slot Skills
An Unavoidable Attack (1 turn unadjustable CD, Current Damage: 260)
Aiming Enhancement (Aiming skills add an additional omni-aimer to the affected attack)
-Karma: -150
8 Darkchips usable per battle
Dark Soul
Immune to Dark Chip Glitches (Advanced Dark Chips Pierce this immunity)
Negative Force
2 Dark Soul Effects (+1 from Ultimate Destruction)
1 Advanced Dark Chip per battle
-Elements: Ultimate Destruction Lv5 (Ultimate Dark)
Special Property: Ultimatum (Karma lower limit reduced to -150, Gains all effects of Dark element of equal level, may create dark attacks. Ultimate Destruction has no effect on navis above -100 Karma)
Special Property: Dark Mind (+1 DS Effect)
Special Property: Pure Power (Dark's bonus damage is switched to affect Ultimate Destruction)
Lv5: User is in Berserk for their first 4 turns, Damage cannot be reduced below 20%, +40 Ultimate Destruction damage, User deals +20% Damage while in Berserk.
Passive
--Net Strengths: Dark, Light, Shadow
--Net Weaknesses: Pure Light, Bug
-HP: 2900
-Modifiers: +1600 (V), +300 (Omni Unit SP)
-Armor: 0
-Regeneration: 200/turn
-Natural Avoid: (Select: Shield) // 5 Turn CD
-Base Damage: 735
-Dark Damage: 735
-Ultimate Destruction Damage: 805
-Modifiers: +160 (V), +90 (Type), +70 Ultimate Destruction Damage (Elements) +30 (Omni-Unit), +60 (Power Up Chi), +255 (Skill), +20 (Navi Crest
-Attack Slots: 8
-Modifiers: 2 Base, +1 (V), +2 (Speed Addition SP), +3 (Skill)
|Skills|
Total Skills: 9
|Speed|
Leave Nothing Behind
Speed Skill
Ruin's body becomes immaterial for a moment, becoming purest darkness that no light can banish.
Ruin Dodges one attack. If Ruin has used this skill twice already this turn and is not in berserk, he may pay 200 HP to enter Berserk. HP Sacrificed this way bypasses all damage immunity.
x11 uses
Ultimate Destruction
Element Altering Speed
Taking the power of darkness and forming it to new heights of overwhelming power.
Alters Ultimate Dark, For Ruin, His element Bonuses are as follows:
{Ultimate Destruction}
Ambassadors of chaos with no distinct goals other than to wreak havoc and drag the world into oblivion. Ultimate Destruction embraces the side of darkness which leaves in its wake only ruin, nothing is safe from those who wield this power.
Special Property: Ultimatum (Karma lower limit reduced to -150, Gains all effects of Dark element of equal level, may create dark attacks. Ultimate Destruction has no effect on navis above -100 Karma)
Special Property: Dark Mind (+1 DS Effect)
Special Property: Pure Power (Dark's bonus damage is switched to affect Ultimate Destruction)
Strengths: Dark, Light, Break
Weaknesses: Pure Light, Bug
Lv1: User is Berserk for their first 2 Turns.
Lv2: user is Berserk for their first 3 Turns, Damage cannot be reduced below 5%, +10 Ultimate Destruction damage.
Lv3: User is Berserk for their first 3 turns, Damage cannot be reduced below 10%, +20 Ultimate Destruction damage, User deals +10% Damage while in Berserk.
Lv4: User is in Berserk for their first 4 turns, Damage cannot be redcued below 15%, +30 Ultimate Destruction damage, User deals +10% Damage while in Berserk.
Lv5: User is in Berserk for their first 4 turns, Damage cannot be reduced below 20%, +40 Ultimate Destruction damage, User deals +20% Damage while in Berserk.
Passive
Ambassadors of chaos with no distinct goals other than to wreak havoc and drag the world into oblivion. Ultimate Destruction embraces the side of darkness which leaves in its wake only ruin, nothing is safe from those who wield this power.
Special Property: Ultimatum (Karma lower limit reduced to -150, Gains all effects of Dark element of equal level, may create dark attacks. Ultimate Destruction has no effect on navis above -100 Karma)
Special Property: Dark Mind (+1 DS Effect)
Special Property: Pure Power (Dark's bonus damage is switched to affect Ultimate Destruction)
Strengths: Dark, Light, Break
Weaknesses: Pure Light, Bug
Lv1: User is Berserk for their first 2 Turns.
Lv2: user is Berserk for their first 3 Turns, Damage cannot be reduced below 5%, +10 Ultimate Destruction damage.
Lv3: User is Berserk for their first 3 turns, Damage cannot be reduced below 10%, +20 Ultimate Destruction damage, User deals +10% Damage while in Berserk.
Lv4: User is in Berserk for their first 4 turns, Damage cannot be redcued below 15%, +30 Ultimate Destruction damage, User deals +10% Damage while in Berserk.
Lv5: User is in Berserk for their first 4 turns, Damage cannot be reduced below 20%, +40 Ultimate Destruction damage, User deals +20% Damage while in Berserk.
Passive
|Defense|
Stand Against Order
Defense Skill
Ruin stops an attack dead in its tracks merely by batting it away.
Ruin blocks a single attack. If 200 HP is expended then Ruin's post-infliction immunity period for Berserk is reduced by 1 turn.
x11 uses
|Support|
Deafening Roar
Support Skill
Ruin lets out a powerful roar that unleashes enough force to fend off attacks themselves, furthering his fury.
Aura Type, Negates one attack. If Ruin is in Berserk and he pays 200 HP when this skill is used, Berserk lasts for an additional turn. This effect is only applicable 2 times per instance of Berserk.
x11 uses
|Offensive|
Battle Fever
Custom Skill
Ruin grows stronger as the battle rages on, As his options dwindle, and the battle grows more dire, he grows stronger.
For every attack Ruin has on Cooldown, he gains +10 damage to all attacks and +10 armor. (to a cap of +130 damage and +130 Armor)
For every three attacks ruin has on cooldown, he gains +1 attack slot (Max of +3)
Opponents may place one of their attacks on cooldown to instantly cool down one of Ruin's attacks with equal or less CD than the attack chosen by the opponent. Ruin may not use that attack for 1 turn. This may only be done during the Setup Phase, and may be done any number of times per turn.
Passive
Dark Radiation
Offensive Skill
Ruin's crazed and forceful manner of battle manifests itself as an aura around him. As one who has spent much time perfecting his combat prowess, he has turned even the most debilitating effects into weapons for his own use.
For 1 turn, Any damage Ruin would take from Berserk is instead applied as unavoidable damage to all opponents. Maximum 500 damage per turn. This damage may not kill opponents.
x1 use
Eternal Peril
Offensive Skill
Ruin's dark power has been sculpted and perfected to the point that even without an active darksoul, it grants him a fraction of its immeasurable power.
+255 Damage
Passive
No Respite
Offensive Skill
Ruin has perfected his use of the darksoul so that he can emulate the stamina it grants him and unleash relentless assaults.
+3 attack slots
Passive
Growing Power
Offesnsive skill
Much of Ruin's strength is the ability he has to surprise his opponents with incredible power seemingly out of nowhere.
Each turn during the Setup phase, Ruin may sacrifice up to three attack slots to grant himself a stack of Growing Power for each attack slot sacrificed. Ruin may expend one stack of Growing Power to grant himself +1 attack slot at any time. Ruin may hold up 8 stacks of Growing Power. Growing Power stacks decay at a rate of 1 every 2 turns.
Passive
|Attacks|
Max CD/CHarge: 33/34 (26 Base + 8 (programs)) (Augments of each type: 4. Advanced Effects of Each type: 2)
Meta Attacks
Crush
C-Attack
Ultimate Destruction
Ruin comes to his opponent with a devestating strike, quick yet powerful.
765 Damage, Breaks Shields, Undodgable
Straight
C-Attack
Ultimate Destruction
Ruin moves in with a straight punch, quick and cutting through that which stands to neutralize the attack.
765 Damage, Undodgable, Cuts Auras
Demolish
C-Attack
Ultimate Desruction
Ruin puts enormous force behind a strike, breaking through all manner of defenses, though it is a tad slow.
765 Damage, Breaks Shields, Cuts Auras
Boosting Attacks:
Nightmare Fuel
S-Attack
Dark
Ruin pumps even greater energy into an attack, dramatically increasing its destructive capabilities.
0 Damage, One attack this turn gains +745 Damage.
x1 use per turn (1 turn CD, -1 for Dark Element effect)
Dark Sniping
S-Attack
Dark
Ruin forms an altered Dark Cannon chip nearby him in the form of a sniper rifle before it locks on to the opponent, firing a shot that breaks through all defenses.
685 Damage, Ignores Armor, Breaks Shields, Cuts Auras, If a darkchip use is expended when this attack is used, one other attack this turn may gain Ignores Armor.
1 turn CD
Blade of Nothing
C-Attack
Dark
Ruin forms the hilt of a Darksword which seems to have no blade, slicing outward at the opponent and cutting through all before him despite an invisible blade.
685 Damage, Cannot Be Countered, Cuts Auras, Undodgable, If a Darkchip use is expended when this attack is used, one other attack this turn may gain Cannot be Countered.
1 turn CD
Bombardment
S-Attack
Dark
Ruin summons a large artillery cannon nearby him which fires into the air, raining down destructive energy upon all who oppose him.
685 Damage, Hits All, Breaks Shields, Undodgable, If a Darkchip use is expended when this attack is used, One other attack this turn may gain Hits All.
1 turn CD
Cull the Weak
C-Attack
Dark
Ruin moves at such a high speed it is near impossible to react to, slamming a shoulder press into an opponent.
685 Damage, Cannot be Intercepted, Breaks Shields, Undodgable, If a Darkchip use is expended when this attack is used, one other attack this turn may gain Cannot be Intercepted.
1 turn CD
Chaotic Blaze
S-Attack
Dark
Ruin summons flames of darkness which burst forth from his body, moving in unpredictable patterns as they close in on the enemy.
685 Damage, Cannot be Naturally Avoided, Undodgable, If a Darkchip use is expended when this attack is used, one other attack this turn may gain Cannot be Naturally Avoided.
1 turn CD
Broken Dreams
C-Attack
Dark
Ruin gets in close to the opponent, smashing with a powerful uppercut before flipping to meet them in the air with a powerful axe kick to the ground.
347 x2 Damage, Avoid Separately, Breaks Shields, Undodgable, If a Darkchip use is expended when this attack is used, One other attack has its Damage reduced to 60%, gains an additional hit, and gains Avoid Separately.
2 turn CD
Dispelling Attacks:
Power Break
C-Attack
Ultimate Destruction
Ruin charges his hand with crackling destructive power meant to counteract the systems of other navis and thrusts it into the opponent, severely weakening them.
0 Damage, Breaks Shields, Cuts Auras, Opponent loses all benefit of boosts to damage outside of those gained by Version, Type, Crests, and Accessories for a single turn. Ruin then gains half of these bonuses next turn. If the Opponent has none of these bonuses, then they instead have -100 damage to all attacks next turn. Only one "Break" Attack may be used each turn.
3 turn CD
Speed Break
C-Attack
Ultimate Destruction
Ruin's feet crackle with destructive power meant to counteract the speed systems of other navis as he rushes forward, deliviering a powerful kick to the opponent.
0 Damage, Undodgable, Cuts Auras, Opponent loses all benefit of boosts to attack slots outside of those gained by Version, Type, Crests, and Accessories for a single turn, Ruin then gains these bonuses next turn. If the opponent has none of these bonuses, then they instead have -1 attack slot next turn. Only one "Break" Attack may be used each turn.
3 turn CD
Life Break
C-Attack
Ultimate Destruction
Ruin manifests claws that drip with a poison formed of truest destructive ability, aimed to inhibit the restorative systems of the navi it infects. Nearing his opponent, Ruin rends into them.
0 Damage, Breaks Shields, Cuts Auras, Opponent loses all benefit of Regeneration and Healing abilities for one turn. Ruin then Heals for the amount the navi would have healed for on their turn. If the opponent has no method of Healing, then they instead take 100 Ultimate Darkness damage for 2 turns. Only one "Break" Attack may be used each turn.
3 turn CD
Drag Down
C-Attack
Ultimate Destruction
Ruin's hand crackles with destructive power meant to interrupt an opponent's most powerful forms and bring them down to a state of normalcy temporarily. Running up to the opponent, he grabs them and unleashes this power upon them.
0 Damage, Undodgable, Cuts Auras, If a hit opponent is currently in an advanced form, they lose all benefit to that advanced form for a single turn, however for the turn in which they do not recieve benefit, it does not lose duration. Ruin may enter Darksoul for a single turn without counting against Darksoul's turn count if this connects, though this effect may only occur once per battle. Counts as a "Break" type attack. Only one "Break" Attack may be used each turn.
3 turn CD
Armor Break
C-Attack
Ultimate Destruction
Ruin's fist cackles with destructive power meant to shut down the opponent's defensive systems as he brings a powerful strike to the opponent.
0 Damage, Breaks Shields, Cuts Auras, Opponent loses all benefit of boosts to Armor outside of those gained by Version, Type, Crests, and Accessories for a single turn. Ruin gains half of these bonuses next turn. If a hit opponent has none of these bonuses, they instead lose 50 armor for 1 turn. Only one "Break" attack may be used each turn.
3 turn CD
Other Attacks:
Rage Unleashed
S-Attack
Ultimate Destruction
Ruin lets out a mighty roar, his power welling inside, empowered when he lets loose entirely.
350 Damage May auto attack each turn, Undodgable, Strikes for 75% Damage (instead of 50%) While in Berserk (525 Damage).
Stoke the Flames
C-Attack
Ultimate Destruction
Ruin tests his opponent to see if they're worth unleashing greater power upon.
0 Damage, Consumes half of Ruin's available attack slots, All attacks this turn gain "If avoided, Ruin is inflicted with Berserk, Berserk inflicted this way lasts extra turns equal to the number of times Ruin has entered Berserk this battle.", May only be used while Ruin is not in Berserk or Berserk's post status immunity period.
2 turn CD
Variable Strike
C-Attack
Ultimate Destruction
Ruin maintains his ability to attack in any way possible, and empowers certain strikes to even greater heights when they're altered.
665 Damage, This attack gains one aiming effect and deals an extra 100 damage for each effect placed upon it that it did not have initially, Aiming effects do not trigger this effect.
Warrior's End
C-Attack
Ultimate Destruction
Ruin ends his relentless onslaught of attacks with a final crushing blow into the ground, his temporary frenzy subsiding as his opponent lies crippled beneath him.
785 damage, Breaks Shields, Cuts Auras, This attack must be charged using the final attack slot of the first turn spent in Berserk. Each following turn while still in Berserk, it must be used as the final attack slot of each turn. The charge level multiplier for this attack increase by one step for each turn it does not hit while in Berserk. When this attack hits, Ruin ends his Berserk state, but suffers only a single turn of Post-infliction immunity. This Attack and it's Damage Additions are dropped and reset when Ruin's Berserk Ends.
1 turn Charge (Special)
Eternal Ruination
C-Attack
Ultimate Destruction
Ruin attacks with a force that only manages to deepen his frenzy, pushing him forward to new heights of power.
715 Damage, Cuts Auras, Undodgable, If this attack hits, Ruin stays in Berserk for an additional turn. Max +1 turn per instance of Berserk.
x1 use per turn
Destruction's Reign
S-Attack
Ultimate Destruction
Ruin places his hand into the air as a destructive energy arcs out of it, rending all who oppose him.
230 Damage, Unavoidable, Hits All, Cannot be Countered
1 turn Cooldown
Tear Asunder
C-Attack
Ultimate Destruction
Ruin manifests claws of darkness as he tears everything around him to shreds, leaving both the opponent and the net itself crippled.
0 Damage, Undodgable, Cuts Auras, Hits all, Regardless of Success, the net becomes unstable for 1 turn, causing all navis to take 50 Ultimate Destruction damage for every attack that they make. If any navi enters an advanced form while this effect is active, then they take 500 Ultimate Darkness damage. Damage inflicted through this effect Ignores armor. This effect lasts 2 turns if this attack is used in Berserk and gains +1 turn of CD.
2 turn CD
Shattered Realm
C-Attack
Ultimate Destruction
Ruin punches forward, tearing a hole in the network before him as his fist extends out another hole elsewhere, meant to catch the opponent off guard. and provide an alternate method of attack.
595 Damage, Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered, If avoided, up to two attacks next turn may be considered aimed for purposes of bypassing Darksoul.
2 turn Cooldown
|Advanced Forms/Attacks|
|Hyper Modes|
Darksoul: THIS ISN'T EVEN MY FINAL FORM
Ruin's body radiates a dark aura around him as he enters a frenzy, excited at the prospect to push himself further. Nothing can stop him, and yet, even greater power lurks.
-Automatically Activates after reaching 0 HP, Revives Ruin with 1 HP.
-Ruin is Invincible except to attacks modified by Aiming skills
-Ruin has +1 attack slot
-Ruin Enters Berserk regardless of Post Infliction immunity. Berserk's duration does not count down until Ruin Leaves Darksoul.
-Ruin may place an attack on cooldown in order to negate incoming attacks with damage less than the damage of the attack placed on cooldown. This may be done up to 4 times per turn. This effect persists after Darksoul Ends, but may only be performed half as often.
-Lasts 2 turns
Final Form: Armageddon
Take solace, those who behold my power, your suffering is over, the end is near.
-Ruin may only enter this form after having entered Berserk at least three times and Darksoul has been used.
-This Form may not be entered if Ruin is currently under the Effects of Berserk
-Ruin Negates all attacks against him during this Form
-Ruin is immune to all negative status effects except Berserk during this Form
-Upon Entering this form, All of Ruin's Cooldowns and Darkchip uses are Reset
-Any effect that only lasts a set number of turns or affects a set number of attacks instead affects all attacks for the duration of this Form.
-Ruin has +2 Attack Slots in this form
-Ruin is Berserk for this form
-Ruin deals 150% Damage in this form
-If ever Ruin would use an attack with "Hits All" It instead has "Hits All other battle participants"
Lasts 2 Turns
|Hyper Attacks|
Negative Force: Imbue
Advanced Skill
Ruin imbues himself with power that would otherwise be temporary, extending its effects to last for an entire battle. Though this technique is difficult, and requires reserves of dark power both residual and available.
Causes the next beneficial effect with a turn duration on Ruin to last for the entire battle. Requires at least 2 Darkchip uses to be spent, counts as a darkchip.
x1 use
|Programs|
Slots: 7/7 (+2 exp mem)
|Offensive|
Speed Addition SP
Passive Program
+2 attack slots
Power Up Chi
Passive Program
+60 Base damage
|Defensive|
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
|Supportive|
Omni Unit SP
Passive Program.
Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +3 Max CD, +100 Regen, +1 Element Level.
Upgrade Pack Omega
Passive Program
+5 max Cooldown
Elemental Expansion
Passive Program
User has +1 Element Level.
Can be equipped twice.
|Regenerative|
Firewall Nu
Activated Program
Heals one status damage/reduction on the user
Does not take a program slot
(1/1)
|Hidden|
EndureActivated Program
The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle.
Note: This attack can be cut like any other undershirt.
|Giga|
Final Form
The ultimate in alternate-modes, the Final Form is dreaded by those who fight it and coveted by those who wield it.
+1 Final Form. (Hyper-Mode-like ability. May be used by DS Navis. Max of 2 turn duration, Navi negates all incoming attacks and can choose whether they count as having hit or been avoided, and becomes immune to all statuses. Other effects (such as activation trigger) may be added upon creation.)
||Accessories/Crests|
|Accessories|
Accessory Slots: 1/2
Garnet Star of Power
A shining star forged of garnet, sparkles with an otherworldly power
☉ +1 Attack Slot when at or below 75% of your Max HP
☉ +1 More Attack Slot when at or below 25% of your Max HP
Crown of the Fallen Monarch (Unequipped)
Class: Accessory
A powerful crown that darkens the mind....
User is allowed one free dark-chip attack per turn. Does not count as an attack and does not actually take a use from said darkchips. This effect can not be used if the user has none of the desired dark chips remaining. Cannot auto-use DarkStage, Dark Recovery, DarkMeteors or any Advanced Darkchip.
GLITCH: User takes 100 DMG per turn. Unavoidable. Glitch is negated if the user reaches -100 karma.
While this crown is worn, the user loses 1 karma for every battle fought. THIS ACCESSORY CANNOT BE REMOVED
|Crests|
Fallen Star Badge
The crest of an intergalactic police force. It shines with a unique splendor not of this world.
Allows the wearer to have all stat-based effects count as if he/she were three versions higher than he/she already is. This includes per-version increases, such as HP and damage, and version-based unlockables such as Hypermodes, type-based effects, etc. Effects of this nature go beyond the version cap.
Actual version and effective version should both be stated within the Navi's stats.
+1 use to a single skill of the Navi's choice. Applied in-battle.
Monitor's Icon (Damage) (Unequipped) +10/+100
Gold Cross Signet (Unequipped) +10/+100
Navi Crest
+20 damage
|Special Emulations/Chips|
DarkRecovery
Support Skill - Recovery
Karma Loss: -10
Become almost invincible!
+1000 HP. You may be affected by DarkRecovery up to 2 times per battle, max. Uses must be at least 2 turns from one another.
Glitch: -300 HP each turn.
x2
DarkSword
C-Attack
Blade/Dark Elements
Karma Loss:-4
Slice your foes with a large sword!
? Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
DarkMeteor
S-Attack
Dark/Fire Elements
Karma Loss: -9
Meteor shower of darkness!
100 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
DarkSpreader
S-Attack
Dark/Normal Elements
Karma Loss: -4
An all-destroying shot!
400 Damage, Hits all, Can't be countered.
DarkDrill
C-Attack
Break/Dark Elements
Karma Loss: -5
Lethal drill of darkness!
100 Damage, 2 hits, Breaks Unbreakable Shields, Ignores Armor, Can't be countered. Gets +1 hit for each attack the opponent avoided last turn (up to +3 hits this way).
Glitch: -50 HP and -1 attack slot for 1 turn each time you use an avoid.
DarkThunder
S-Attack
Dark/Elec Elements
Karma Loss: -2
Corner the enemy with thunder!
200 Damage, Paralyze, Can't be countered. If avoided, DarkThunder auto-attacks next turn (this may occur up to 2 times for any given DarkThunder)
Glitch: -100 HP each turn.
DarkCircle
S-Attack
Dark/Sniper Elements
Karma Loss: -6
Use a cursor to attack!
300 Damage, Can't be countered. DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target.
|Other|