Post by Gaia on Sept 3, 2012 9:04:48 GMT -8
{
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
|Blade|
}{
--RP Information--
}
--Appearance--
Blade has a black-metallic helmet set over his head; covering up his ears and spreading over his forehead; more of a mask than a helmet. The mask allows his white hair to stick up straight into the air. His visor, which seem to float over his face rather than attach to anything, is a purplish-oval like shape that folds around his eyes, three spikes coming from each side of the device: One going up from the left, one from the right, and one in the middle.
From his jaw-line down is an extremely dark cat suit that runs uninterrupted down his body, save for the sturdy black armor that proceeds from his elbows to his wrists, and from his knees to cover up his entire foot. Around his neck is a strange metallic substance that wraps over his entire neck; the substance is a powerful shield to his neck.
The sturdy black armor at his elbows can be described to start from the crook of his elbow, with a small spike of black armor floating over the joint before the entire forearm is encased in solid, sturdy black armor; on each of his wrists--where the black armor stops--can be found a sturdy ring of ancient stone with engravings along the side.
Coming on the black armor, before the stone, is a silver, slotted coil with three red spines coming from it; one of these on each arm.
Coming out of the stone on each arm, in contrast, is a writing mass of raging, purple flames; both fists engulfed in it's fury.
Sprouting from his shoulders are two, large knobbed globules of the same material as around his neck; although the globules are spiked rather than rounded.
The black suit continues, as stated earlier, again until his knees. Then a small spike of black armor covers up the knee-cap, much like the elbow armor, and then falls to cover up his feet. A slotted, silver coil with three red spines proceeding from it, traveling up the length of his leg, is braced around his ankle; a small golden spike coming from that to put definition into his armored boots, which are brought to a point around his foot.
His body is toned and muscled, but not so much as to be terribly noticeable, with small tufts of fur being present behind his ears.
His signature weapon, the Siegian Marauder, is a 1 meter-long marauding sword that he generates from the darkness around him. It is easily dismissed and summoned again, at will.
--Personality--
Blade can be most easily described as soft spoken, arrogant, deceitful, mistrusting, cunning, calculating, cold, polite and prideful. Although he doesn't talk much, he is known to listen deeply into what others say to gain the advantage. He will easily strike someone down if it means survival, even if they were an ally. He is merciless in his actions, not afraid to strike back when needed. Although evil, he is still polite and honorable in combat; and, he is quite stubborn.
--Background--
He was created to be a wall for a Fire Wall. No longer wishing this life, he ventured beyond the world that he knew and found a Dark Chip. Not knowing what this was, he took it. . .and loved the power it offered.
--Appearance--
Blade has a black-metallic helmet set over his head; covering up his ears and spreading over his forehead; more of a mask than a helmet. The mask allows his white hair to stick up straight into the air. His visor, which seem to float over his face rather than attach to anything, is a purplish-oval like shape that folds around his eyes, three spikes coming from each side of the device: One going up from the left, one from the right, and one in the middle.
From his jaw-line down is an extremely dark cat suit that runs uninterrupted down his body, save for the sturdy black armor that proceeds from his elbows to his wrists, and from his knees to cover up his entire foot. Around his neck is a strange metallic substance that wraps over his entire neck; the substance is a powerful shield to his neck.
The sturdy black armor at his elbows can be described to start from the crook of his elbow, with a small spike of black armor floating over the joint before the entire forearm is encased in solid, sturdy black armor; on each of his wrists--where the black armor stops--can be found a sturdy ring of ancient stone with engravings along the side.
Coming on the black armor, before the stone, is a silver, slotted coil with three red spines coming from it; one of these on each arm.
Coming out of the stone on each arm, in contrast, is a writing mass of raging, purple flames; both fists engulfed in it's fury.
Sprouting from his shoulders are two, large knobbed globules of the same material as around his neck; although the globules are spiked rather than rounded.
The black suit continues, as stated earlier, again until his knees. Then a small spike of black armor covers up the knee-cap, much like the elbow armor, and then falls to cover up his feet. A slotted, silver coil with three red spines proceeding from it, traveling up the length of his leg, is braced around his ankle; a small golden spike coming from that to put definition into his armored boots, which are brought to a point around his foot.
His body is toned and muscled, but not so much as to be terribly noticeable, with small tufts of fur being present behind his ears.
His signature weapon, the Siegian Marauder, is a 1 meter-long marauding sword that he generates from the darkness around him. It is easily dismissed and summoned again, at will.
--Personality--
Blade can be most easily described as soft spoken, arrogant, deceitful, mistrusting, cunning, calculating, cold, polite and prideful. Although he doesn't talk much, he is known to listen deeply into what others say to gain the advantage. He will easily strike someone down if it means survival, even if they were an ally. He is merciless in his actions, not afraid to strike back when needed. Although evil, he is still polite and honorable in combat; and, he is quite stubborn.
--Background--
He was created to be a wall for a Fire Wall. No longer wishing this life, he ventured beyond the world that he knew and found a Dark Chip. Not knowing what this was, he took it. . .and loved the power it offered.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
{
-Type: Attack
-Karma: -50
-Elements: DarkLv1|BladeLv1|MetalLv1
--Net Strengths: Aqua, Toxic, Shadow, Blade, Dark,
--Net Weaknesses: Stone, Wind, Sonic, Sniper, Sand, Bug
-HP: 1000
-Armor: 25
-Regeneration: 0
-Natural Avoid: Shield // 5 Turn CD
--Statistical Information--
}-Type: Attack
{--Effects: (Click to view)}
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack
☉ Aiming Enhancement
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack
☉ Aiming Enhancement
-Karma: -50
{--Effects: (Click to view)}
{--Dark Soul: (Click to view)}
Advanced Form
☉ Automatically activates after reaching 0 HP. Revives Navi with 1 HP
☉ Navi is invincible except against attacks modified by Aiming skills
☉ Navi has +1 Attack Slot while in Dark Soul
☉ Dark Soul lasts for 2 Turns
V1: 4 Dark Chips usable/battle.
Advanced Form
☉ Automatically activates after reaching 0 HP. Revives Navi with 1 HP
☉ Navi is invincible except against attacks modified by Aiming skills
☉ Navi has +1 Attack Slot while in Dark Soul
☉ Dark Soul lasts for 2 Turns
V1: 4 Dark Chips usable/battle.
-Elements: DarkLv1|BladeLv1|MetalLv1
{--Effects: (Click to view)}
☉-50 Karma
☉+1 Dark-Chip use/battle
☉Counters can ignore "Cannot be Countered" once per turn
☉+10 Armor, +5% Bonus Armor
☉-50 Karma
☉+1 Dark-Chip use/battle
☉Counters can ignore "Cannot be Countered" once per turn
☉+10 Armor, +5% Bonus Armor
--Net Strengths: Aqua, Toxic, Shadow, Blade, Dark,
--Net Weaknesses: Stone, Wind, Sonic, Sniper, Sand, Bug
-HP: 1000
-Armor: 25
-Regeneration: 0
-Natural Avoid: Shield // 5 Turn CD
{--Modifiers: (Click to view)}
{
--Skill Pool--
}-Defense Skills:
1.Siegien Durability ~ Armor
Blade has been through intense training, and the will to survive is built within his body.
+10 Armor/Version.
-Speed Skills:
---None Present.
-Support Skills:
1.Siegien Regeneration ~ HP Regeneration
The metal making up Blade's body is stainless and self-sustaining, rebuilding and regenerating itself as needed. This increases Blade's Health output.
+50 HP/turn.
-Offense Skills:
1.Siegien Brutality ~ Damage+ (Passive)
Blade can gain reserves from battling, gaining endurance and boosting up his own attack force while in combat.
+15 Damage/Version.
2.Siegien Cunning ~ Custom Counter (Passive)
Blade is violent by nature, ruthlessly attacking all of his enemies. His calculating mind studies his enemies, and allows him to counter their moves - punishing them for avoiding his initial strike. Blade Counters a Dodge for 40 Points of Unavoidable Damage, up to 4 times per opponent per turn.
On the third time in a turn that this ability is used, the Damage is boosted to 80 Points of Unavoidable Damage; however, it uses up twice as many uses.
1.Siegien Durability ~ Armor
Blade has been through intense training, and the will to survive is built within his body.
+10 Armor/Version.
-Speed Skills:
---None Present.
-Support Skills:
1.Siegien Regeneration ~ HP Regeneration
The metal making up Blade's body is stainless and self-sustaining, rebuilding and regenerating itself as needed. This increases Blade's Health output.
+50 HP/turn.
-Offense Skills:
1.Siegien Brutality ~ Damage+ (Passive)
Blade can gain reserves from battling, gaining endurance and boosting up his own attack force while in combat.
+15 Damage/Version.
2.Siegien Cunning ~ Custom Counter (Passive)
Blade is violent by nature, ruthlessly attacking all of his enemies. His calculating mind studies his enemies, and allows him to counter their moves - punishing them for avoiding his initial strike. Blade Counters a Dodge for 40 Points of Unavoidable Damage, up to 4 times per opponent per turn.
On the third time in a turn that this ability is used, the Damage is boosted to 80 Points of Unavoidable Damage; however, it uses up twice as many uses.
{--Modifiers: (Click to view)}
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
{
--Combat Information--
}Base Damage: 125
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 10/10
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+10 Base Damage (Attack-Type)
☉+15 Damage/Version (Siegien Brutality Skill)
☉Base Damage (100)
☉+10 Base Damage (Attack-Type)
☉+15 Damage/Version (Siegien Brutality Skill)
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 10/10
{
1.Siegien Sword Play
Element: Sword
Range: C-Attack
Description: Blade slices the sword eloquently, delivering three slashes in rapid succession. The sword deals 41 points of Damage per hit, with 3 hits.
2.Yielding Smash
Element: Metal
Range: C-Attack
Description: Blade smacks his opponent with the flat of his sword, hoping to catch them off guard. His attack attacks with the flat of his sword, allowing him to charge his energy for later strikes - making his next barrage of attacks devastating.
The attack deals 95 Points of Damage, and adds 400 Points of Damage to all Attacks during his next turn. 7-CD.
3.Dark Boomerang
Element: Dark
Range: S-Attack
Description: Blade shifts his sword's design, transforming it into a disc of dark energy. He throws the new weapon out, in which the weapon strikes twice - each strike must be dodged separately - on a going and returning trip, and the dark edge cuts through auras. 60 Damage on starting trip, 25 Damage on returning trip. 2-CD.
4.Power Dash
Element: Blade
Range: C-Attack
Description: Using his boosters, Blade takes a full-on dash from his location towards his enemy, then forces his blades down upon them, the dash itself pushing more power into it. 125 Damage.
==========
Unavoidable Attack:
Statistical Slam
Element: Metal
Range: C-Attack
Description:: Using the knowledge he has taken from fighting his enemy, he suddenly lunges and grabs at the enemy, taking hold of the nearest upper-body limb - Face, Neck, Chest - and then forcing his weight on the foe, lifting them before smashing them into the ground. Unavoidable. 100 Damage. 1 Turn CD.
--Battle Programming--
}1.Siegien Sword Play
Element: Sword
Range: C-Attack
Description: Blade slices the sword eloquently, delivering three slashes in rapid succession. The sword deals 41 points of Damage per hit, with 3 hits.
2.Yielding Smash
Element: Metal
Range: C-Attack
Description: Blade smacks his opponent with the flat of his sword, hoping to catch them off guard. His attack attacks with the flat of his sword, allowing him to charge his energy for later strikes - making his next barrage of attacks devastating.
The attack deals 95 Points of Damage, and adds 400 Points of Damage to all Attacks during his next turn. 7-CD.
3.Dark Boomerang
Element: Dark
Range: S-Attack
Description: Blade shifts his sword's design, transforming it into a disc of dark energy. He throws the new weapon out, in which the weapon strikes twice - each strike must be dodged separately - on a going and returning trip, and the dark edge cuts through auras. 60 Damage on starting trip, 25 Damage on returning trip. 2-CD.
4.Power Dash
Element: Blade
Range: C-Attack
Description: Using his boosters, Blade takes a full-on dash from his location towards his enemy, then forces his blades down upon them, the dash itself pushing more power into it. 125 Damage.
==========
Unavoidable Attack:
Statistical Slam
Element: Metal
Range: C-Attack
Description:: Using the knowledge he has taken from fighting his enemy, he suddenly lunges and grabs at the enemy, taking hold of the nearest upper-body limb - Face, Neck, Chest - and then forcing his weight on the foe, lifting them before smashing them into the ground. Unavoidable. 100 Damage. 1 Turn CD.
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+10 Base Damage (Attack-Type)
☉+15 Damage/Version (Siegien Brutality Skill)
☉Allowed 1 Unavoidable Move (Attack-Type)
☉Aiming Enhancement (Attack-Type)
☉Base Damage (100)
☉+10 Base Damage (Attack-Type)
☉+15 Damage/Version (Siegien Brutality Skill)
☉Allowed 1 Unavoidable Move (Attack-Type)
☉Aiming Enhancement (Attack-Type)
{
DarkSword - x4
C-Attack
Blade/Dark Elements
Karma Loss:-4
Slice your foes with a large sword!
? Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
Glitch: Locks all S-Attacks
DarkMeteor - x1
S-Attack
Dark/Fire Elements
Karma Loss: -9
Meteor shower of darkness!
100 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Glitch: -100 HP each turn.
--SE/Dark Chips--
}DarkSword - x4
C-Attack
Blade/Dark Elements
Karma Loss:-4
Slice your foes with a large sword!
? Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
Glitch: Locks all S-Attacks
DarkMeteor - x1
S-Attack
Dark/Fire Elements
Karma Loss: -9
Meteor shower of darkness!
100 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Glitch: -100 HP each turn.
{
☉Dark Soul
--Hyper Repertoire--
}☉Dark Soul
{--Effects: (Click to view)}
Siega Blade - Blade's reserves are up. He can no longer sustain himself, or his programming. . .his programming to stop his full potential. The fallen navi suddenly pulses with Dark energy, the form writhing around him like an aura, threatening to whip away any who come close. His eyes open once again, now a deep red in preference to his normal yellow. Instantly, his broken body mends itself, but mends itself ten times stronger. . .his metallic plating glosses over, covering his cat suit with extra protection, preventing harm to his highly delicate state.
Eradicate. Exterminate. Extricate. Annihilate. Survive. Win.
☉ Automatically activates after reaching 0 HP. Revives Blade with 1 HP
☉ Blade is invincible except against attacks modified by Aiming skills
☉ Blade has +1 Attack Slot while in Dark Soul
☉ Dark Soul lasts for 2 Turns
Siega Blade - Blade's reserves are up. He can no longer sustain himself, or his programming. . .his programming to stop his full potential. The fallen navi suddenly pulses with Dark energy, the form writhing around him like an aura, threatening to whip away any who come close. His eyes open once again, now a deep red in preference to his normal yellow. Instantly, his broken body mends itself, but mends itself ten times stronger. . .his metallic plating glosses over, covering his cat suit with extra protection, preventing harm to his highly delicate state.
Eradicate. Exterminate. Extricate. Annihilate. Survive. Win.
☉ Automatically activates after reaching 0 HP. Revives Blade with 1 HP
☉ Blade is invincible except against attacks modified by Aiming skills
☉ Blade has +1 Attack Slot while in Dark Soul
☉ Dark Soul lasts for 2 Turns
{
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
|Holy King/Wicked Tyrant|
}{
--RP Information--
}--Appearance--
Holy king has a white crown like piece about his head, with his white hair lying on his head up in spikes. He has bright blue eyes and a bright smile. From the neck down, he is wearing pure white armor. His finger tips end in small, sharp claws, and his arms are covered in the white armor, with small spikes sticking out of them. His shoulders flare up into spikes, but small ones. In his chest area, his white chest plate lying smoothly against him. The only visible design on his chest plate is the mark of light separated by a black line from fire. Small quills stick out of his chest, like porcupines, so that anyone trying to charge him get's an uncomfortable welcoming. From his waist down, his armor once again has very little details to it. His legs have small spines once again coming out of the sides, while his feet end in points. A circular disc floats away from his back, Four, white, Falcon-like wings coming out of them, forming an X.
When needed, he switches himself to Wicked Tyrant. His armor has much more detail's involved in it. The top of his head is crowned with a crimson red crown, which looks more sinister than a normal crown. His black hair rises from the hole in the crown, the rest lying lazily on his head. His eyes are like black holes, pure black. He would be caught deleted before he smiled. From the neck down, he is covered in crimson red armor. His fingers end in longer, talon like sharper claws. It can be clearly seen where one part of the armor stops, and a new piece begins. Upward from his hands, the spines coming out of his arms are much sharper. His shoulder spike reaches high into the air, with black circles interlacing it. His chest has the same Light separated from Fire symbol on his chest, with lines going across his chest, showing the different points in his armor. His Chest has longer, sharper quills coming out of them. His crimson red armored legs have long spikes coming out of the knees, and his feet are more pointed. His back has a black disc floating away from him, with four, black, crow-like wings coming out of it, forming an X.
--Personality--
Holy King has a nice, calm, sincere personality. He will speak politely, and seem concerned about others. But, he much prefers bringing pain to others. A Nice King, with an evil spirit. Should you ever mention he is unfair, he may impale you. He always gives people a fair choice: Die by immense pain, or die quickly.
Wicked Tyrant is completely evil, showing no care for anyone, and doesn't care who you are, get in his way and you're an enemy. He will fight anyone, weather they be good or evil, and will sometimes even attack his allies. . . or as he calls them, tools. He see's everyone at a lower stature than he, and feels he has complete control over everyone else. It would be smart just to play along.
--Background--
His original form was Holy King. Created to be a guardian of other navi's. He was built to be nice. His Operator, though, lost him one day. The person who found him messed up his data, and he became a mixture of Holy King, and Wicked Tyrant.
Holy king has a white crown like piece about his head, with his white hair lying on his head up in spikes. He has bright blue eyes and a bright smile. From the neck down, he is wearing pure white armor. His finger tips end in small, sharp claws, and his arms are covered in the white armor, with small spikes sticking out of them. His shoulders flare up into spikes, but small ones. In his chest area, his white chest plate lying smoothly against him. The only visible design on his chest plate is the mark of light separated by a black line from fire. Small quills stick out of his chest, like porcupines, so that anyone trying to charge him get's an uncomfortable welcoming. From his waist down, his armor once again has very little details to it. His legs have small spines once again coming out of the sides, while his feet end in points. A circular disc floats away from his back, Four, white, Falcon-like wings coming out of them, forming an X.
When needed, he switches himself to Wicked Tyrant. His armor has much more detail's involved in it. The top of his head is crowned with a crimson red crown, which looks more sinister than a normal crown. His black hair rises from the hole in the crown, the rest lying lazily on his head. His eyes are like black holes, pure black. He would be caught deleted before he smiled. From the neck down, he is covered in crimson red armor. His fingers end in longer, talon like sharper claws. It can be clearly seen where one part of the armor stops, and a new piece begins. Upward from his hands, the spines coming out of his arms are much sharper. His shoulder spike reaches high into the air, with black circles interlacing it. His chest has the same Light separated from Fire symbol on his chest, with lines going across his chest, showing the different points in his armor. His Chest has longer, sharper quills coming out of them. His crimson red armored legs have long spikes coming out of the knees, and his feet are more pointed. His back has a black disc floating away from him, with four, black, crow-like wings coming out of it, forming an X.
--Personality--
Holy King has a nice, calm, sincere personality. He will speak politely, and seem concerned about others. But, he much prefers bringing pain to others. A Nice King, with an evil spirit. Should you ever mention he is unfair, he may impale you. He always gives people a fair choice: Die by immense pain, or die quickly.
Wicked Tyrant is completely evil, showing no care for anyone, and doesn't care who you are, get in his way and you're an enemy. He will fight anyone, weather they be good or evil, and will sometimes even attack his allies. . . or as he calls them, tools. He see's everyone at a lower stature than he, and feels he has complete control over everyone else. It would be smart just to play along.
--Background--
His original form was Holy King. Created to be a guardian of other navi's. He was built to be nice. His Operator, though, lost him one day. The person who found him messed up his data, and he became a mixture of Holy King, and Wicked Tyrant.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
{
-Type: Normal Type
-Karma: 0
--Net Strengths: Wood, Toxic, Ice, Fire, Plasma, Sand, Elec, Break
--Net Weaknesses: Stone (3), Metal, Sonic, Bug (3)
-HP: 1000
-Armor: 0 | 20
-Regeneration: 50 | 100
-Natural Avoid: Dodge // 5 Turn CD
--Statistical Information--
}-Type: Normal Type
{--Effects: (Click to view)}
☉ +10% Exp and Zenny Gain from Normal Battles
☉ +25 HP Max HP at every Version-up
☉ +5 Base Damage every even Version (2, 4, 6, etc.)
☉ +1 Attack Slot every even turn at Version 8
☉ +1 Program Slot
☉ +1 Use to All Skills at Version 15
☉ +10% Exp and Zenny Gain from Normal Battles
☉ +25 HP Max HP at every Version-up
☉ +5 Base Damage every even Version (2, 4, 6, etc.)
☉ +1 Attack Slot every even turn at Version 8
☉ +1 Program Slot
☉ +1 Use to All Skills at Version 15
-Karma: 0
{--Effects: (Click to view)}
-Elements: ElectricityLv1|WindLv1|FireLv1{--Neutral Alignment: (Click to view)}
☉User has +1 Skill.
☉Version 1: 3 Dark Chips usable per battle
☉User has +1 Skill.
☉Version 1: 3 Dark Chips usable per battle
{--Effects: (Click to view)}
☉+20 Damage
☉+1 Attack Slot (2 CD)
☉Attacks with Multiple Elements deal +5% Damage.
☉Multi-Element Automatically Applies to Wind Element attacks.
☉+20 Damage
☉+1 Attack Slot (2 CD)
☉Attacks with Multiple Elements deal +5% Damage.
☉Multi-Element Automatically Applies to Wind Element attacks.
--Net Strengths: Wood, Toxic, Ice, Fire, Plasma, Sand, Elec, Break
--Net Weaknesses: Stone (3), Metal, Sonic, Bug (3)
-HP: 1000
-Armor: 0 | 20
-Regeneration: 50 | 100
-Natural Avoid: Dodge // 5 Turn CD
{--Modifiers: (Click to view)}
{
-Defense Skills:
1.Generation Shift - Delta Protocol ~ Custom Armor
Holy King and Wicked Tyrant are known for their ability to shift, although the shift makes them highly vulnerable. This is a well noted, and well trained weakness. During the turn that they shift, they gain +20 armor.
-Speed Skills:
1.Dual Souls ~ Custom Clone
The user summons a Clone - of their counterpart. The Clone can use their own attacks, but not Auto-Attacks, and has 1 Attack Slot. Clone deals 25% Damage, and has 40% of Holy King/Wicked Tyrant's Max Health. Deletion of clone does not cause Change to be impossible.
1 use/battle.
-Support Skills:
1.Pulse Shield ~ Custom Barrier
Holy King and Wicked Tyrant are constantly emanating a wave of powerful energy. This energy acts as a shield to their very being, protecting them from harm. The barrier has 100 Hp, and regains 5% of that HP each turn. When the shield is destroyed, after 2 turns, it is regenerated at 5% Hp. If the shield is hit by an attack that Holy King/Wicked Tyrant is weak to, it is immediately destroyed.
Passive. 100 Hp, regains 5% each turn. If destroyed, regenerates after 2 turns. 3 Regenerations/turn.
2.Generation Shift - Beta Protocol ~ Custom Skill
While in his Holy King state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more reserved and careful than his wicked counterpart. Holy King regenerates +25 Hp/turn, +25 Hp/Version (+50 Total). Shifting into Holy King grants a +50 Hp regeneration during the turn, +50 Hp/version instead (+100 Total), but also merits a loss of an attack slot for the turn and a two turn CD before it can be done again. Shares a use/battle with "Generation Shift - Alpha Protocol" - each can only be used a combination of 4 times/battle.
-Offense Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Doom Tyrant state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more brutal than his holy counterpart. Doom Tyrant gains +5 Damage +5Damage/Version to each of his attacks (+10 Damage Total). Shifting into Doom Tyrant grants +10 damage +10Damage/Version (+20 Damage Total) to one attack this turn, but also merits a loss of an attack slot for the turn and a two turn CD before it can be done again. Shares a use/battle with "Generation Shift - Beta Protocol" - each can only be used a combination of 4 times/battle.
--Skill Pool--
}-Defense Skills:
1.Generation Shift - Delta Protocol ~ Custom Armor
Holy King and Wicked Tyrant are known for their ability to shift, although the shift makes them highly vulnerable. This is a well noted, and well trained weakness. During the turn that they shift, they gain +20 armor.
-Speed Skills:
1.Dual Souls ~ Custom Clone
The user summons a Clone - of their counterpart. The Clone can use their own attacks, but not Auto-Attacks, and has 1 Attack Slot. Clone deals 25% Damage, and has 40% of Holy King/Wicked Tyrant's Max Health. Deletion of clone does not cause Change to be impossible.
1 use/battle.
-Support Skills:
1.Pulse Shield ~ Custom Barrier
Holy King and Wicked Tyrant are constantly emanating a wave of powerful energy. This energy acts as a shield to their very being, protecting them from harm. The barrier has 100 Hp, and regains 5% of that HP each turn. When the shield is destroyed, after 2 turns, it is regenerated at 5% Hp. If the shield is hit by an attack that Holy King/Wicked Tyrant is weak to, it is immediately destroyed.
Passive. 100 Hp, regains 5% each turn. If destroyed, regenerates after 2 turns. 3 Regenerations/turn.
2.Generation Shift - Beta Protocol ~ Custom Skill
While in his Holy King state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more reserved and careful than his wicked counterpart. Holy King regenerates +25 Hp/turn, +25 Hp/Version (+50 Total). Shifting into Holy King grants a +50 Hp regeneration during the turn, +50 Hp/version instead (+100 Total), but also merits a loss of an attack slot for the turn and a two turn CD before it can be done again. Shares a use/battle with "Generation Shift - Alpha Protocol" - each can only be used a combination of 4 times/battle.
-Offense Skills:
1.Generation Shift - Alpha Protocol ~ Custom Skill
While in his Doom Tyrant state, he has a multitude of changes to his personality and physical characteristics. As such, he is much more brutal than his holy counterpart. Doom Tyrant gains +5 Damage +5Damage/Version to each of his attacks (+10 Damage Total). Shifting into Doom Tyrant grants +10 damage +10Damage/Version (+20 Damage Total) to one attack this turn, but also merits a loss of an attack slot for the turn and a two turn CD before it can be done again. Shares a use/battle with "Generation Shift - Beta Protocol" - each can only be used a combination of 4 times/battle.
{--Modifiers: (Click to view)}
☉User has +1 Skill.
☉User has +1 Skill.
{
Base Damage: 120 | 130
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 1/10
--Combat Information--
}Base Damage: 120 | 130
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+20 Damage.
☉+5 Damage +5 Damage/Version if Wicked Tyrant. (+10 Damage Total)
☉Base Damage (100)
☉+20 Damage.
☉+5 Damage +5 Damage/Version if Wicked Tyrant. (+10 Damage Total)
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 1/10
{
1.Angelic Claws
Element: Elec
Range: C-Attack
Description: Only usable by Holy King. User charges at their opponent, claws arcing with electricity. Racking his claws across his target, he slashes at them with two hits in quick succession. 50 Damage/Hit, two hits. Inflicts Blind. 1 CD.
2.Holy Sword
Element: Elec
Range: C-Attack
Description: Only usable by Holy King. User is equipped with a Large, radiant, eloquent sword. The Sword can then be used to slash at objects, whether it be to slice items or splice opponents. Undodgeable, Cuts Auras. 80 Damage.
3.Ethereal Gale
Element: Wind
Range: S-Attack
Description: Usable by both counterparts. Flying up into the air, the user forces their Wing Disc to spin at rapid speeds, the four wings creating a high pulse of wind energy, which is wider at it's end point that at it's starting. Forcefully pushes enemies away. 100 Damage. 110 if Doom Tyrant.
4.Demonic Flare
Element: Fire
Range: S-Attack
Description: Usable only by Wicked Tyrant. User blasts an array of Black Flame at their opponent, which must be avoided separately. 20 Damage/hit, 4 Hits. 3CD.
5.Wicked Bow
Element: Fire
Range: S-Attack
Description: Usable only by Wicked Tyrant. User is equipped by a compact, blazing, gnarled bow. The bow is quickly drawn and aimed, whether it be at opponents or objects. Undodgeable. Breaks shields. 90 Damage.
--Battle Programming--
}1.Angelic Claws
Element: Elec
Range: C-Attack
Description: Only usable by Holy King. User charges at their opponent, claws arcing with electricity. Racking his claws across his target, he slashes at them with two hits in quick succession. 50 Damage/Hit, two hits. Inflicts Blind. 1 CD.
2.Holy Sword
Element: Elec
Range: C-Attack
Description: Only usable by Holy King. User is equipped with a Large, radiant, eloquent sword. The Sword can then be used to slash at objects, whether it be to slice items or splice opponents. Undodgeable, Cuts Auras. 80 Damage.
3.Ethereal Gale
Element: Wind
Range: S-Attack
Description: Usable by both counterparts. Flying up into the air, the user forces their Wing Disc to spin at rapid speeds, the four wings creating a high pulse of wind energy, which is wider at it's end point that at it's starting. Forcefully pushes enemies away. 100 Damage. 110 if Doom Tyrant.
4.Demonic Flare
Element: Fire
Range: S-Attack
Description: Usable only by Wicked Tyrant. User blasts an array of Black Flame at their opponent, which must be avoided separately. 20 Damage/hit, 4 Hits. 3CD.
5.Wicked Bow
Element: Fire
Range: S-Attack
Description: Usable only by Wicked Tyrant. User is equipped by a compact, blazing, gnarled bow. The bow is quickly drawn and aimed, whether it be at opponents or objects. Undodgeable. Breaks shields. 90 Damage.
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+20 Damage.
☉Base Damage (100)
☉+20 Damage.
{
None Available.
--SE/Dark Chips--
}None Available.
{
None Available.
--Hyper Repertoire--
}None Available.
{
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
|Siega|
}{
--RP Information--
}
--Appearance--
Siega's eyes are a deep, purple color color that contain a mass of spatial energy just behind them, constantly spiraling.
His shoulder pads are conceived of three, large pointed arcs that raise up almost to the top of his head. His arms are rather long, with spiked, jointed gauntlets around his hands.
His chest piece is simple in design, three, rather large, slotted coils running down either side of his lower chest area, starting from just below his rib cage and ending just before his waistline.
Likewise, his legs are long and slotted with diagonal coils running down, each coil closer to his legs than the last, to the point of not even being there once they get to his feet. His feet are coated in pointed boots.
His armor is more cloth like than armor; offering protection and durability, but also being rather flexible. Where not mentioned, it is manifested in a simple grey armor.
--Personality--
Siega is well collected and somewhat absent minded when it comes to simple matters. He is also terrifyingly smart and quick to study foes, quickly learning and comprehending. He is cunning and protective; however not to the point of stupidity in his actions.
He is respectful and prideful, however not the point of arrogance. Despite many accounts of his creations, he has a good heart and looks for the best in other Navis, however will not stand for evil.
Known for his patience.
--Background--
Siega, by all other accounts, is reported to be a simple server. This is, obviously, not the case.
Siega is a physical being, although created by ancient technology in order to adapt into the world of today. Upon his accidental creation, he was sealed within a Fire Wall for further studying; in which the scientists set up Navis in order to guard him.
His creations would refer to him as "Siega's great Server"; as though he were some higher power. In which he is. Weaving data from the Fire Wall into life, he created many Navis in his time of confinement, hoping for both company and - someday - escape. Two of which were Holy King and Blade; however, to his disdain, they were quickly extracted from the wall, studied, reprogrammed and then quickly sent back to guard the very person who created them.
Now? Siega's been released. He's weaved so much data from the Fire Wall, that he was able to shatter it in a single blast. Thus, his patience and cunning attitude.
Flavor: "My will to survive is greater than my need to protect you."
--Appearance--
Siega's eyes are a deep, purple color color that contain a mass of spatial energy just behind them, constantly spiraling.
His shoulder pads are conceived of three, large pointed arcs that raise up almost to the top of his head. His arms are rather long, with spiked, jointed gauntlets around his hands.
His chest piece is simple in design, three, rather large, slotted coils running down either side of his lower chest area, starting from just below his rib cage and ending just before his waistline.
Likewise, his legs are long and slotted with diagonal coils running down, each coil closer to his legs than the last, to the point of not even being there once they get to his feet. His feet are coated in pointed boots.
His armor is more cloth like than armor; offering protection and durability, but also being rather flexible. Where not mentioned, it is manifested in a simple grey armor.
--Personality--
Siega is well collected and somewhat absent minded when it comes to simple matters. He is also terrifyingly smart and quick to study foes, quickly learning and comprehending. He is cunning and protective; however not to the point of stupidity in his actions.
He is respectful and prideful, however not the point of arrogance. Despite many accounts of his creations, he has a good heart and looks for the best in other Navis, however will not stand for evil.
Known for his patience.
--Background--
Siega, by all other accounts, is reported to be a simple server. This is, obviously, not the case.
Siega is a physical being, although created by ancient technology in order to adapt into the world of today. Upon his accidental creation, he was sealed within a Fire Wall for further studying; in which the scientists set up Navis in order to guard him.
His creations would refer to him as "Siega's great Server"; as though he were some higher power. In which he is. Weaving data from the Fire Wall into life, he created many Navis in his time of confinement, hoping for both company and - someday - escape. Two of which were Holy King and Blade; however, to his disdain, they were quickly extracted from the wall, studied, reprogrammed and then quickly sent back to guard the very person who created them.
Now? Siega's been released. He's weaved so much data from the Fire Wall, that he was able to shatter it in a single blast. Thus, his patience and cunning attitude.
Flavor: "My will to survive is greater than my need to protect you."
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
{
-Type: Support
-Karma: +50
-Elements: LightLv1|LaserLv1|NullLv1
--Net Strengths: Ice, Sonic, Elec, Laser, Blade, Fire, Shadow, Dark, Light (2)
--Net Weaknesses:Blade, Stone, Sand, Plasma, Break, Plasma, Sniper, Toxic, Bug (2)
-HP: 1100 | 1375 Peak HP
-Armor:
-Regeneration: 55 / Turn
-Natural Avoid: Dodge // 5 Turn CD
--Statistical Information--
}-Type: Support
{--Effects: (Click to view)}
☉ You regenerate 5% of your Max HP each turn
☉ +2 Program Slots
☉ +1 Use to Healing Support Skills
☉ Healing Enhancement
☉ Barrier/Aura Enhancement
☉ You regenerate 5% of your Max HP each turn
☉ +2 Program Slots
☉ +1 Use to Healing Support Skills
☉ Healing Enhancement
☉ Barrier/Aura Enhancement
-Karma: +50
{--Effects: (Click to view)}
{--Hyper Mode: (Click to view)}
☉ Hyper Mode lasts for 5 Turns
☉ Adding Effects deducts turns from the Hyper Mode
☉ Hyper Mode Effects become stronger as you Version Up
☉ Usable Once per Battle
V1: 2 Dark Chips usable / battle
☉ Hyper Mode lasts for 5 Turns
☉ Adding Effects deducts turns from the Hyper Mode
☉ Hyper Mode Effects become stronger as you Version Up
☉ Usable Once per Battle
V1: 2 Dark Chips usable / battle
-Elements: LightLv1|LaserLv1|NullLv1
{--Effects: (Click to view)}
☉+50 Karma
☉+100 HP. +10 Damage.
☉Piercing (5 CD)
☉+2 Max CD
☉+1 Hyper Attack Use
☉-1 Weakness from each Element
☉+50 Karma
☉+100 HP. +10 Damage.
☉Piercing (5 CD)
☉+2 Max CD
☉+1 Hyper Attack Use
☉-1 Weakness from each Element
--Net Strengths: Ice, Sonic, Elec, Laser, Blade, Fire, Shadow, Dark, Light (2)
--Net Weaknesses:
-HP: 1100 | 1375 Peak HP
-Armor:
-Regeneration: 55 / Turn
-Natural Avoid: Dodge // 5 Turn CD
{--Modifiers: (Click to view)}
{
--Skill Pool--
}-Defense Skills:
1.My Body as My Shield ~ Shield
Siega stands strong, smacking an attack out of his way, never missing a beat.
3 uses base; blocks 1 Attack.
-Speed Skills:
1.Data Displacement ~ Custom Dodge
Siega's data suddenly disperses, turning him into little more than darkened pixels. While in this form, he can then travel around; passing through objects and opponents with less Health than he has, dealing 50 Damage, while also avoiding the attack aimed at him.
Dodges 1 Attack. If attacker has less HP than Seiga, he counters for 50 Damage. 3 Uses per battle.
-Support Skills:
1.Data Siphon ~ Custom Health Restoration
Siega has mastered his ability to siphon data from others into his own will. As such, whenever he attacks a foe, he can siphon Health from his foe equal to 50% the damage an attack would deal. This Health gain is unaffected by Armor and otherwise damage reducing effects the victim may have. 4 uses, base; effects one Attack upon use. +5% per Version.
-Offense Skills:
1.Conviction ~ Custom Stage
Siega's sheer existence causes Data around him to react. On command, he can cause this Data to bend to his will; turning the stage into the "Conviction Stage." While this Stage is active, panels turn into Conviction Panels, allowing a select thing to certain people who stand on them.
--While on these Panels, Siega gains +10 Damage per 100 Health his Opponent is below his.
--Likewise, opponents can choose to sacrifice -1 AS for +100 HP.
Both effects stack indefinitely. The stage lasts 2 Turns, and has 1 use.
1.My Body as My Shield ~ Shield
Siega stands strong, smacking an attack out of his way, never missing a beat.
3 uses base; blocks 1 Attack.
-Speed Skills:
1.Data Displacement ~ Custom Dodge
Siega's data suddenly disperses, turning him into little more than darkened pixels. While in this form, he can then travel around; passing through objects and opponents with less Health than he has, dealing 50 Damage, while also avoiding the attack aimed at him.
Dodges 1 Attack. If attacker has less HP than Seiga, he counters for 50 Damage. 3 Uses per battle.
-Support Skills:
1.Data Siphon ~ Custom Health Restoration
Siega has mastered his ability to siphon data from others into his own will. As such, whenever he attacks a foe, he can siphon Health from his foe equal to 50% the damage an attack would deal. This Health gain is unaffected by Armor and otherwise damage reducing effects the victim may have. 4 uses, base; effects one Attack upon use. +5% per Version.
-Offense Skills:
1.Conviction ~ Custom Stage
Siega's sheer existence causes Data around him to react. On command, he can cause this Data to bend to his will; turning the stage into the "Conviction Stage." While this Stage is active, panels turn into Conviction Panels, allowing a select thing to certain people who stand on them.
--While on these Panels, Siega gains +10 Damage per 100 Health his Opponent is below his.
--Likewise, opponents can choose to sacrifice -1 AS for +100 HP.
Both effects stack indefinitely. The stage lasts 2 Turns, and has 1 use.
{--Modifiers: (Click to view)}
☉ +1 Use to Healing Support Skills
☉ Healing Enhancement
☉ Barrier/Aura Enhancement
☉ +1 Use to Healing Support Skills
☉ Healing Enhancement
☉ Barrier/Aura Enhancement
{
--Combat Information--
}Base Damage: 110
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 8/12
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+10 Base Damage (Null Element)
☉Base Damage (100)
☉+10 Base Damage (Null Element)
Attacks per Turn: 2
Total Attacks: 5/5
Total CD/Charge: 8/12
{
1.Conviction Blast
Element: Laser
Range: S-Attack
Description: Siega flicks his hand, a beam of pure light releasing itself from the palm of his hand. The light energy is quite large. The beam is Undodgeable, dealing 90 Damage. If Siega has regenerated Health from an attack this turn, this attack instead deals 110 Damage.
2.Void
Element: Light
Range: S-Attack
Description: A dark void opens up in the net, induced by a small sphere released from Siega's hand. The small hole pulls on it's victim's, dealing 110 Damage. If Siega has regenerated health from an attack this turn, this attack instead deals 130 Damage.
3.Avenging Reaper
Element: Sniper
Range: S-Attack
Description: From both of his hands, Siega releases a large beam; not unlike Conviction Blast. Upon contact with the foe, it deals 60 Damage. In return, Siega recovers 30 Health. Seiga can sacrifice 1 Hyper Attack use for this attack to add "User recovers half of the Damage dealt by this attack to their health" to the next attack he uses. 1 Turn CD.
4.Vengeful Crush
Element: Sniper
Range: S-Attack
Description: Siega reaches forward with his hands, a ghostly apparition of the appendage flying forward at a speedy rate towards it's target, phasing through barriers before grabbing and brutally crushing it's victim. Cuts Auras. Only deals damage if Siega's health is higher than his opponent; deals damage equal to the different between Siega's health and his opponent; to a max of 200. Siega can sacrifice 1 Hyper Attack use for this attack to add "Cuts Uncuttable Auras" to the next attack used by Siega. 2 Turn CD.
5.Doom Breaker
Element: Light
Range: S-Attack
Description: Siega's most powerful onslaught. Charging a blast of pure light within his palms, he condenses an immense amount of power into one, central focal point. This attack manifests itself in a widespread explosion of pure light energy, which seems to spiral outward from his body upon use. 262 Damage. 4 Turn Cool Down, 1 Turn Charge. Hits All. Undodgeable, Breaks Shields. Siega can sacrifice 1 Hyper Attack use for this attack to add "Fully Undodgeable" to the next attack use by Siega.
--Battle Programming--
}1.Conviction Blast
Element: Laser
Range: S-Attack
Description: Siega flicks his hand, a beam of pure light releasing itself from the palm of his hand. The light energy is quite large. The beam is Undodgeable, dealing 90 Damage. If Siega has regenerated Health from an attack this turn, this attack instead deals 110 Damage.
2.Void
Element: Light
Range: S-Attack
Description: A dark void opens up in the net, induced by a small sphere released from Siega's hand. The small hole pulls on it's victim's, dealing 110 Damage. If Siega has regenerated health from an attack this turn, this attack instead deals 130 Damage.
3.Avenging Reaper
Element: Sniper
Range: S-Attack
Description: From both of his hands, Siega releases a large beam; not unlike Conviction Blast. Upon contact with the foe, it deals 60 Damage. In return, Siega recovers 30 Health. Seiga can sacrifice 1 Hyper Attack use for this attack to add "User recovers half of the Damage dealt by this attack to their health" to the next attack he uses. 1 Turn CD.
4.Vengeful Crush
Element: Sniper
Range: S-Attack
Description: Siega reaches forward with his hands, a ghostly apparition of the appendage flying forward at a speedy rate towards it's target, phasing through barriers before grabbing and brutally crushing it's victim. Cuts Auras. Only deals damage if Siega's health is higher than his opponent; deals damage equal to the different between Siega's health and his opponent; to a max of 200. Siega can sacrifice 1 Hyper Attack use for this attack to add "Cuts Uncuttable Auras" to the next attack used by Siega. 2 Turn CD.
5.Doom Breaker
Element: Light
Range: S-Attack
Description: Siega's most powerful onslaught. Charging a blast of pure light within his palms, he condenses an immense amount of power into one, central focal point. This attack manifests itself in a widespread explosion of pure light energy, which seems to spiral outward from his body upon use. 262 Damage. 4 Turn Cool Down, 1 Turn Charge. Hits All. Undodgeable, Breaks Shields. Siega can sacrifice 1 Hyper Attack use for this attack to add "Fully Undodgeable" to the next attack use by Siega.
{--Modifiers: (Click to view)}
☉Base Damage (100)
☉+10 Base Damage
☉+2 Total CD/Charge
☉Base Damage (100)
☉+10 Base Damage
☉+2 Total CD/Charge
{
None Available.
--SE/Dark Chips--
}None Available.
{
☉Hyper Mode
--Hyper Repertoire--
}☉Hyper Mode
{--Effects: (Click to view)}
Superessendam Instinctus
Siega's years within that infernal Fire Wall has hardened his instincts to a core. However, in the time of his darkest hours, he can call back that terrible experience in order to refine his power. . .and unleash his pure fury. The spatial energy flowing within his eyes intensifies, knowledge coursing through him as power resides, too.
While active, any affects that regenerate Health to Siega can instead deal the same amount of Damage to opponents as Unavoidable Damage; to a max of 100 Damage per turn.
Superessendam Instinctus
Siega's years within that infernal Fire Wall has hardened his instincts to a core. However, in the time of his darkest hours, he can call back that terrible experience in order to refine his power. . .and unleash his pure fury. The spatial energy flowing within his eyes intensifies, knowledge coursing through him as power resides, too.
While active, any affects that regenerate Health to Siega can instead deal the same amount of Damage to opponents as Unavoidable Damage; to a max of 100 Damage per turn.
Siega v1 Approved (Warrior || 10/05/14)