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A.M.
Aug 22, 2014 21:10:33 GMT -8
Post by Deleted on Aug 22, 2014 21:10:33 GMT -8
V1 [Battle] Approved (Wackoguy || 8/24/14)|Navi & RP Information| - Navi Name: Ace -- Appearance: -- Personality: -- Background: - Version / Experience: -- Version: 1 -- Experience: 500 - Funds: -- Zenny: 0 -- Bugfrags: 1 |Statistical Information| - Type: Resource ☉ +50% Exp and Zenny Gain from Normal Battles ☉ +1 Program Slot ☉ +1 Accessory Slot ☉ +1 Bugfrag on each odd version (1, 3, 5, 7, etc.) ☉ +1 Element Level ☉ +1 More Element Level at Version 8 - Karma: Neutral User has +1 Skill. Version 1: 3 Dark Chips usable per battle - Elements: Plasma (4) Lv1: 5 Turn Charge Attacks deal +25% Total Damage. Lv2: 4+ Turn Charge Attacks deal +25% Total Damage. Lv3: 3+ Turn Charge Attacks deal +25% Total Damage. Lv4: 2+ Turn Charge Attacks deal +25% Total Damage. Lv5: All Charged Attacks deal +25% Total Damage. -- Net Strengths: Shadow, Sand, Stone, Metal, Plasma -- Net Weaknesses: Laser, Break, Sniper, Sonic, Bug - HP: 1000 - Armor: 0 - Regeneration: 0 - Natural Avoid: (Dodge) // 5 Turn CD - Base Damage: 100 - Attack Slots: 2 |Skills| Fielders Custom Ace gets +5 armor and +5 damage for every attack that hits him in a turn to a max of 25 each. After activation,Both bonuses are reset at the beginning of Ace's next defensive phase Passive Swing Batter... Speed Ace throws three extra pitches this inning! +3 attack slots Uses: 1 ...Batter! Support Ace does something cool! 75 hp aura, counters for 25 damage when hit to a max of 100. uses: 1 Swing! Ace pitches another two balls. +2 attack slots uses: 2 |Attacks| - Max Cooldown: 10/10 Blink S-Range Plasma Contrary to reason, Ace pours everything into one attack. 1640 damage Required 5 turn charge, breaks shields, cuts auras CD: 5 Zappy Ball S-Range Plasma plasma charged fastball 60 damage, breaks shields, cuts auras. Lightning Arc S-Range Plasma plasma charged curveball 60 damage, breaks shields, cuts auras Blitz Ball S-Range Plasma plasma charged naturally breaking fastball. 60 damage, breaks shields, cuts auras Slip Stream S-range plasma 1 ball splits into 4 60 damage, breaks shields, cuts auras.
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A.M.
Sept 8, 2014 10:17:47 GMT -8
Post by Deleted on Sept 8, 2014 10:17:47 GMT -8
|Navi & RP Information|
-Navi Name: Mech
--Appearance: Mech always has some sorta tool in his hand. looks like a normalnav for the most part.
--Personality: He's never really been one for a fight. Still, if he's dragged into one, he will defend himself...and others if possible.
--Background:
Mech started out as a maintenance program that eventually evolved into a main. navi. He feels most at home with a hammer in hand.
-Version / Experience: --Version: 1 --Experience: 500
-Funds: --Zenny: 1000 --Bugfrags: 0
|Statistical Information|
-Type:
Defense Type
☉ +100 Max HP ☉ +50 HP at every Version-up ☉ +5 Armor per Version ☉ +1 Use to Shield Skills ☉ Natural Avoid Enhancement ☉ Shield Enhancement
-Karma:
Neutral Karma (Effective between -49 Karma and +49 Karma)
A navi of Neutral Karma is a source of balance and impartiality. Those of neutral karma have greater innate capabilities and higher general powers than those of extreme alignments. That is, they tend to have enhanced capabilities without drawing from many outside forces.
Special Property: Neutral Alignment (+)
Version 1: 3 Dark Chips usable per battle
Version 4: Hyper Attack Acquired (+)
Version 6: +1 Program Slot
Version 8: +1 Attack Slot
Version 10: Hyper Mode Acquired (+)
Version 15: -1 Cooldown to All Attacks
Version 20: Neutral Mastery (+)
-Elements:
Metal
A representation of impeccable durability and raw might. Metal characters can take a hit and shrug it off easier than others, while metal attacks hit harder and are generally more difficult to shrug off than most other attacks.
Lv1: +10 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv2: +20 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv3: +30 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv4: +40 Armor. 5% of your Base Damage is added as Bonus Armor.
Lv5: +50 Armor. 5% of your Base Damage is added as Bonus Armor.
--Net Strengths: Break, Aqua, Elec, Laser, Metal --Net Weaknesses: Stone, Wood, Wind, Sonic, Bug
-HP: 1000
-Armor: 50
+30 from Metal +5 from Base Damage +5 from Defense +10 from skill
-Regeneration: 0
-Natural Avoid: (Barrier) // 5 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
Metalurgy Defense (Custom/Passive) I suppose one could try to attack this navi, if they wanted to break their weapon. +5 armor/attack taken in a turn, cap 20
Plate Armor Defense (Passive) This Navi wears armor plating to reduce the effectiveness of incoming attacks +10 Armor/Version
Buffer Defense (Passive/Custom) More armor for attacking! each time this navi lands an attack on their opponent, their armor for that battle goes up by 5, cap 20
Trick Defense Defense (Passive/Custom) I missed? each time this navi fails to land a direct hit on the opponent, their armor for that battle goes up by 5, cap 20
The best offence... Offense (Passive/Custom) ...is a good defence +5 damage each time Mech Lands an attack in a battle. Cap 20.
|Attacks|
-Max Cooldown: 0/10
Hit! C-Range, Metal The navi punches at their opponent 80 Breaks Shields, If this attack connects, this navi gets +5 armor for the turn.
Miss! S-Range The navi fires a rocket propelled metal fist at the opponent 30 Breaks Shields, if the attack misses, +5 armor for this turn. 1CD
??? C-Range The navi does something? 30 Breaks Shields, regardless of success, this attack adds +5 armor to the user for this turn. 3 CD
Shoot! S-Range Navi fires a metal boot at the opponent 20 damage breaks shields, If countered, +5 armor for this turn.
Get over here! C-Range Navi headbutts the opponent. 80 damage breaks shields, if blocked by a shield, +5 armor this turn.
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A.M.
Oct 28, 2014 16:26:06 GMT -8
Post by Deleted on Oct 28, 2014 16:26:06 GMT -8
V1 Approved (Wackoguy || 10/29/14)|Navi & RP Information|
-Navi Name: Delta
--Appearance:
Delta Stands about 5'8", and has an average build. He wears a sage green bike helmet so no-one really knows what his face looks like. He also wears a leather jacket and t-shirt of the same color, and pro-bike riding pants and steel toe leather boots, also of the same color. As for his emblem, it's on the back of his jacket and is the greek letter Delta inside a circle. He also has a sniper rifle strapped across his back in most events.
--Personality:
Delta is a bit.......okay he's a huge bookworm. He's always reading something-or-other, and isn't all that emotional. Still, he does have a good sense of rigt and wrong, and even though it isn't always present, okay it's rarely present, he does have a small sense of humor. Most of what he does is give status reports, download information, and write dictated messages. As you can probably tell from reading this, he's not the adventurous sort. Still, he offers to help others when he has time to.
--Background:
Delta was developed by a scientist that loved reading, and collecting data. Since he grew up in a lab, he's never really had much contact with humans outside of it. Said scientist is not his operator, because that scientist died, but Delta doesn't feel he needs one anyway. Now that he is free, he plans to join a group that he researched while in the lab-comp. That group is the ONB.
-Version / Experience: --Version: 1 --Experience: 500
-Funds: --Zenny: 0 --Bugfrags: 0
|Statistical Information|
-Type: Intel
? +25% Exp Gain from Normal Battles ? +1 Total Attack ? +1 Max CD every even Version (2, 4, 6, etc.) ? +2 Program Slots ? +1 Use to a single Hyper Attack or Dark Chip ? Variable Enhancement
Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s)
? Vs Attack Types: +5 Armor per Version
? Vs Defense/Support Types: +5 Damage per Version
? Vs Recon Types: One Attack becomes Fully Undodgeable (Once per Battle)
? Vs Intel Types: Negate one Hyper Attack or Dark Chip (Once per Battle)
? Vs Normal Types: EXP Gain increased to 150%
? Vs Resource Types: +1 Chip usable per battle
-Karma: (+50) Light
A navi of Light Karma is the pinnacle of righteousness and good. Those with high karma are rewarded with advantages of greater versatility in the form of a significant number of Hyper Attacks and Hyper Modes which allow them to augment their fighting styles with potent finishers and impressive powers.
Special Property: Hyper Mode
Version 1: 2 Dark Chips usable per battle
Version 4: Hyper Attack Acquired
Version 6: Light Enhancement
Version 8: Light Expansion
Version 10: Positive Force Acquired
Version 15: +1 duration to all Hyper Modes and Hyper Fusions.
Version 20: Light Mastery
+100 Karma: Hyper Fusion Obtained
-Elements: Light
Having affiliation or manipulation over light does not necessarily mean one belongs to that karma state. Many darkmongers can still make use of its unique strength and transcending might, just like any other character.
Special Property: Light Monger
Passive Effect: +50 Karma
Lv1: +1 Hyper Attack Use.
Lv2: +1 Hyper Attack Use. +10 Light Damage.
Lv3: +1 Hyper Attack Use. +20 Light Damage. +1 Turn to One Hypermode.
Lv4: +1 Hyper Attack Use. +30 Light Damage. +1 Turn to One Hypermode.
Lv5: +2 Hyper Attack Use. +30 Light Damage. +1 Turn to One Hypermode. -1 CD to One Light Attack.
--Net Strengths: Blade, Fire, Shadow, Dark, Light --Net Weaknesses: Break, Plasma, Sniper, Toxic, Bug
-HP: 1300 1000 (base) +100 (skill) +200 (equips)
-Armor: 0
-Regeneration: 50
-Natural Avoid: Dodge // 5 Turn CD
-Base Damage: 150 100 (base) +20 (light level 3) +10 (skill) +20 (equips) -Attack Slots: 2
|Skills|
Data collection Support: Regen - passive Delta collects data to heal himself. +50 hp/turn (+10 per version, past version 1)
Data Analysis Defense: HP + - passive Delta analyzes the data he collects and boosts his health with it. +100 max HP per version.
Data conversion Offense: custom - passive attacking Delta can be bad. For every 20HP that delta loses, his damage goes up by 1. (only lasts for 1 battle)(cap at +50 damage)
Data integrity Offense: +DMG - passive Delta is not your normal intelligence navi. +10 DMG per version.
|Attacks|
-Max Cooldown: 0/10
Delta Phase 0 Shot Range, Light Delta fires a high speed round from his sniper rifle. 75 Damage Auto Attack each turn
Delta Phase 1 Shot Range, Light Delta fires four rounds from his sniper rifle. 4 x 15 Damage Multi-hit, avoid separately, Breaks shields, cuts auras CD: 1 (2-1)
Delta Phase 2 Shot Range, Light Delta fires four more rounds from his sniper rifle. 110 Damage Cuts auras, Undodgeable
Delta Phase 3 Shot Range, Light Delta fires four more rounds from his sniper rifle. 110 Damage Undodgeable, Breaks Shields
Delta Phase 4 Shot Range, Light Delta fires a single round from his sniper rifle. 150 Damage
|Hyper|
Delta-Force Delta tinkers with the light around him, causing himself to appear to be invisible. +20 damage to all attacks while in hyper mode. 4 turns
Delta-Purge Shot Range, Light Delta purges all excess data in an explosion at which he is the epicenter. 1687 damage 4 (5-1) turn mandatory charge
|Accessories|
Omni-Cross of the Holy Seal A mythic cross that is said to have the power of all other crosses combined. ☉ The holder is allowed to chose the effects of any other jeweled cross and assign those effects to this cross. Effects may be changed at will, but cannot be changed mid-battle under any circumstances. The cross chosen must be listed in full beneath this cross for effects to take place. This item cannot be used to stack multiple instances of the same cross. ☉ Increases the holder's damage by 20 and HP by 200.
Aqua Star of Peace A shining star forged of aquamarine, sparkles with an otherworldly power ☉ -1 Mandatory CD on two separate attacks
Turquoise Star of Patience A shining star forged of turquoise, sparkles with an otherworldly power ☉ Lowers the Charge requirements of two attacks by 1 turn each
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A.M.
Apr 20, 2015 14:36:06 GMT -8
Post by Deleted on Apr 20, 2015 14:36:06 GMT -8
V1 Approved (Remnant || 4/22/15)|Navigator Information|
-Navi Name: Serix
-Achievements:
Total Level: 2
Napalm Bronze
The achiever has managed to deal 5,000 damage in a turn. Level: 1 Bugfrags: 1
Quick Bronze
The achiever has managed to perform 10 full attacks in a single turn. Level: 1 Bugfrags: 1
--Appearance:
--Personality: Short tempered, Emotionally distant, Vengeful, and yet somewhat caring in special cases. --Background: She met Jin at work one day in a Casino. He was a dealer, She was a waitress. She knew that it had to be him, that she had to be with him for the rest of her life. When the Casino exploded, she had gone outside to smoke. Everyone else thought her to be dead, so she allowed them to believe that. After the explosion at the casino, she sees Embera, the only person that really helped her at all, as an older sister. After enlisting in the Green Tempest, she found Jin again, however, this did not prevent his deletion at the hands of an evil puppetmaster known as Caliga. She swore that day that she would destroy Caliga, even if she were destroyed in the process. Now a member of the ONB, she does her job, but also tries to find ways to bring down the clown.
-Version / Experience: --Version: 7 --Experience: 4051
-Funds: --Zenny: 4,550z --Bugfrags: 2
|Statistical Information|
-Type:Attack *+10 starting Damage to all attacks *+5 Damage at every Version-up *+10 added Damage per Version to Damage+ Skills *An Unavoidable attack *May expend 2 Aiming skill uses instead of one to make that use add 2 aiming effects instead of one.
-Karma: 0 ☉ Serix has has +1 Skill. ☉ Serix has obtained a Hyper Attack ☉ Serix has +1 Program Slot -Elements:
Fire Special Property: Burn - Lvl 1: +10 Damage Lvl 2: +30 Damage Lvl 3: +50 Damage Lvl 4: +80 Damage LVl 5: +80 Damage. Immune to Burn.
Normal Special property: Neutrality Lv1: +100 HP. +10 Damage. Lv2: +200 HP. +20 Damage.
--Net Strengths: Wood, Dark, Toxic, Ice, Fire --Net Weaknesses: Wind, Stone, Sand, Bug
-HP: 2300 1000 base +600 V-up +300 Omni Unit +200 Normal L2 +100/V from skill -500 from conversion
-Armor: 70
-Regeneration: 100
-Natural Avoid: (Dodge) // 5 Turn CD
-Base Damage: 505 100 base +80 fire element L5 +60 version +30 version-up attack bonus +10 attack type +20 navi crest +30 Omni Unit +20 from normal L2 +105 (15 per version) from skill+type +50 from conversion
|Skills|
-Defensive Skills: 3
Fire-Wall: Protects Serix from 2 attacks per use, unless said attacks have breaks shields, 4 uses
Unbearable heat: +10 armor per version. passive
Pressure Cooker: +100 HP/version. passive
-Speed Based Skills: 1
Mirage: 1 Fire clone, at 20% of Serix's max HP, cannot intercept attacks for serix, has 1 atk slot, 50% power. X2 use.
-Supporting Skills: 1
Flames of the Pheonix: Generates a 90HP aura around Serix, heals Serix for 160HP when destroyed. 2 uses.
-Offensive Skills: 3
Flame Purge: +1 attack slot on the turn used. 6 uses.
Flame On!: +1 atk slot. passive.
Burn!: +15 damage/version (10 base, +5 because type). Passive.
|Attacks|
-Max Cooldown: 15/19 -Attacks per Turn: 4 --Modifiers:
+1 V2 +1 on starting turn from Warrior's spirit. +1 on starting turn from Omni Unit SP +1 from skill
Zen-shin Shot Fire Serix shoots a ball of fire at the ground, burning it and those around her. 160 damage. Unavoidable. CD:1
Senmai Combat Fire Serix engulfs her fist in flame and punches her opponent as hard as she can. If used after Senmai, Kyohei deals +30 damage. Useable once per turn. 425 damage. Burn, Undodgeable, Breaks Shields.
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 465 damage, Undodgeable, Cuts auras.
Ryoha Combat Fire Serix generates a crown of flame atop her head and head-buts her opponent. 515 damage, Blind. CD: 3. Cuts Auras, Breaks Shields
Aria Combat Fire Serix spins around and kicks her opponent hard in their side. 545 damage, Berserk. CD: 4. Breaks Shields, Undodgeable
Sonrie Shot Fire Serix shoots fire out of her mouth. (need i say more?) 465 damage, +10 damage per successful hit, until it's avoided, to max of +50. x1 use per turn. Undodgeable, Cuts Auras.
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 250 damage, Auto each turn, takes no atk slots.
Meteora Shot Serix summons a meteor from space. 295, Regardless of success, opponent loses 4 attack slots for 3 turns. CD: 5
|Navigator Hyper Repertoire| Hyper Damage: 655
Hyper Mode:
The Phoenix Queen +120 damage to all attacks The wings of flame burn bright wherever the queen goes. 3 turns
Hyper Attack: Burning Phoenix C-Range Fire Serix Launches herself as one massive fireball at her opponent. 625 damage undodgeable, breaks shields.
|Navigator Programs| -Program Slots: 5/6 --Modifiers: -Defensive Type: -Offensive Type:
Initiative ⇪ Sigma Passive Program User goes first in battle. If more than one navi has this program, they use normal order-choice. Initiative grants +1 Attack Slot on First Turn as well
-Supportive Type:
Elemental Expansion SP Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
Omni Unit SP Passive Program. Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +3 Max CD, +100 Regen, +1 Element Level.
-Restorative Type:
|Navigator Equipment|
+20 Base Damage
|Navigator Tamed Viruses|
|Navigator Chip Data|
|Navigator Items|
SE
Title/Name: Serix Operator: Sara Charloton Affiliation: ONB Country of residence: Creamland Navi Purpose (List one or more that apply): Combat Military License Number: CO29714
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A.M.
May 12, 2015 17:31:35 GMT -8
Post by Deleted on May 12, 2015 17:31:35 GMT -8
So, aside from the hp - damage conversion at 500 to 50, i also added a cost to the armor skill that makes it so that Serix can't use avoids for 10 turns in return for a x5 multiplier to the skill.
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A.M.
May 12, 2015 17:44:55 GMT -8
Post by Deleted on May 12, 2015 17:44:55 GMT -8
You can't typically buff Armor Skills with drawbacks. Especially in such a way that the drawback is moot.
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Deleted
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A.M.
May 12, 2015 23:50:03 GMT -8
Post by Deleted on May 12, 2015 23:50:03 GMT -8
Everything checks out, you're good.
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