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Post by B.o.B. on Jul 14, 2014 14:36:56 GMT -8
Just a thread for navi ideas that I've had roaming around in my head. Most of these may end up not even being used. However I do want to know that the concepts could work.
Hey if you see a navi you like just go ahead and use it I don't mind. Just let me know so I can edit the post to mark that it has been claimed.
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Post by B.o.B. on Jul 14, 2014 14:40:02 GMT -8
Credit @theremnantsoul {Basic Navi Code 1.0}[div style="background-color:#454545;border:solid 3px #787878;border-radius:10px;padding:10px;"][div style="text-align:center;border:3px solid rgb(120, 120, 120);border-top-left-radius:10px;border-top-right-radius:10px;border-bottom-right-radius:10px;border-bottom-left-radius:10px;padding:10px;background-color:rgb(69, 69, 69);"][font face="courier new" color="#aaa8a8"][b]|Navi & RP Information|[/b][/font][/div] [font face="courier new"][div style="text-align:left;border:3px solid rgb(120, 120, 120);border-top-left-radius:10px;border-top-right-radius:10px;border-bottom-right-radius:10px;border-bottom-left-radius:10px;padding:10px;background-color:rgb(69, 69, 69);"][font color="#aaa8a8" face="courier new" style="color:rgb(170, 168, 168);"] Navi Name: [/font][font face="courier new"][font color="#b09300"]Name[/font]
[font color="#aaa8a8"]Appearance: NA[/font]
[font color="#aaa8a8"]Personality: NA[/font] [font color="#aaa8a8"]Background: NA[/font]
[/font][/div][/font] [font face="courier new"][div style="border:3px solid rgb(120, 120, 120);border-top-left-radius:10px;border-top-right-radius:10px;border-bottom-right-radius:10px;border-bottom-left-radius:10px;padding:10px;text-align:left;background-color:rgb(69, 69, 69);"][div style="color:rgb(170, 168, 168);text-align:center;"][span style="font-size:1em;font-style:inherit;"][b]|Statistical Information|[/b][/span][/div][font color="#aaa8a8" face="courier new" style="color:rgb(170, 168, 168);"]
Version / Experience: [span] [/span]Version: [/font][font face="courier new"][font color="#b09300"]1[/font] [font color="#aaa8a8"][span] [/span]Experience: [/font][font color="#b09300"]500[/font]
[font color="#aaa8a8"]Funds:[/font] [font color="#aaa8a8"][span] [/span]Zenny: N/A[/font] [font color="#aaa8a8"][span] [/span]Bugfrags: N/A[/font]
[font color="#aaa8a8"]Type: [/font] [font color="#aaa8a8"]Karma:[/font]
[font color="#aaa8a8"]Elements:[/font]
[font color="#aaa8a8"][span] [/span]Net Strengths:[/font][font color="#b09300"]- [/font][font color="#aaa8a8"][span] [/span]Net Weaknesses:[/font][font color="#b09300"]-[/font]
[font color="#aaa8a8"]HP: [/font]
[font color="#aaa8a8"]Armor: [/font]
[font color="#aaa8a8"]Regeneration:[/font]
[font color="#aaa8a8"]Natural Avoid:[/font]
[font color="#aaa8a8"]Base Damage:[/font][font color="#aaa8a8"] [/font] [font color="#aaa8a8"]Attack Slots:[/font][font color="#b09300"] [/font] [/font][/div][/font] [font face="courier new"][div style="text-align:left;border:3px solid rgb(120, 120, 120);border-top-left-radius:10px;border-top-right-radius:10px;border-bottom-right-radius:10px;border-bottom-left-radius:10px;padding:10px;background-color:rgb(69, 69, 69);"][font face="courier new"][div style="color:rgb(170, 168, 168);text-align:center;"][span style="font-size:1em;font-style:inherit;"][b]|Skills|[/b][/span][/div][font color="#aaa8a8"]Skill Name: [/font] [font color="#aaa8a8"]Skill Type: [/font] [font color="#aaa8a8"]Skill Description: [/font] [font color="#aaa8a8"]Skill Effect:[/font] [font color="#aaa8a8"]Skill Uses:[/font] [/font][hr style="color:rgb(170, 168, 168);"][font face="courier new" style="color:rgb(170, 168, 168);" color="#aaa8a8"] Skill Name: [/font][font face="courier new"] [font color="#aaa8a8"]Skill Type: [/font] [font color="#aaa8a8"]Skill Description: [/font] [font color="#aaa8a8"]Skill Effect:[/font][/font][font face="courier new"] [font color="#aaa8a8"]Skill Uses: [/font][font color="#aaa8a8"] [/font] [/font][hr style="color:rgb(170, 168, 168);"][font color="#aaa8a8" face="courier new" style="color:rgb(170, 168, 168);"] Skill Name: [/font][font face="courier new"] [font color="#aaa8a8"]Skill Type: [/font] [font color="#aaa8a8"]Skill Description: [/font] [font color="#aaa8a8"]Skill Effect: [/font][/font][font face="courier new"] [font color="#aaa8a8"]Skill Uses:[/font][font color="#aaa8a8"] [/font][/font][font color="#aaa8a8" style="color:rgb(170, 168, 168);" face="courier new"] [/font][hr style="color:rgb(170, 168, 168);"][font color="#aaa8a8" style="color:rgb(170, 168, 168);" face="courier new"]Skill Name:[/font][font style="color:rgb(170, 168, 168);" face="courier new" color="#aaa8a8"] Skill Type: Skill Description: Skill Effect:[/font][font face="courier new"] [font color="#aaa8a8"]Skill Uses:[/font][font color="#aaa8a8"] [/font] [/font][hr style="color:rgb(170, 168, 168);"][font face="courier new"][font color="#aaa8a8"] Skill Name: [/font] [font color="#aaa8a8"]Skill Type: [/font] [font color="#aaa8a8"]Skill Description: [/font] [font color="#aaa8a8"]Skill Effect:[/font] [font color="#aaa8a8"]Skill Uses: [/font] [/font][/div][/font] [font face="courier new"][div style="text-align:left;border:3px solid rgb(120, 120, 120);border-top-left-radius:10px;border-top-right-radius:10px;border-bottom-right-radius:10px;border-bottom-left-radius:10px;padding:10px;background-color:rgb(69, 69, 69);"][div style="color:rgb(170, 168, 168);text-align:center;"][span style="font-size:1em;font-style:inherit;"][b]|Attacks|[/b][/span][/div][font color="#aaa8a8" style="color:rgb(170, 168, 168);" face="courier new"]
-Max Cooldown: /10
Attack Name: [/font][font face="courier new"] [font color="#aaa8a8"]Attack Range , Attack Element: [/font] [font color="#aaa8a8"]Attack Description: [/font] [font color="#aaa8a8"]Attack Damage: [/font][/font] [font color="#aaa8a8"]Attack Effects:
[/font][hr][font color="#aaa8a8" face="courier new" style="color:rgb(170, 168, 168);"] Attack Name:[/font][font face="courier new"] [font color="#aaa8a8"]Attack Range , Attack Element:[/font] [font color="#aaa8a8"]Attack Description: [/font] [font color="#aaa8a8"]Attack Damage: [/font][/font][font face="courier new"] [font color="#aaa8a8"]Attack Effects:[/font][font color="#b09300"] [/font] [/font][hr style="font-family:'Times New Roman', Times, serif;color:rgb(170, 168, 168);"][font face="courier new" style="color:rgb(170, 168, 168);" color="#aaa8a8"] Attack Name: [/font][font face="courier new"] [font color="#aaa8a8"]Attack Range , Attack Element: [/font] [font color="#aaa8a8"]Attack Description:[/font] [font color="#aaa8a8"]Attack Damage:[/font][/font][font face="courier new"] [font color="#aaa8a8"]Attack Effects: [/font][font color="#b09300"] [/font] [/font][hr style="font-family:'Times New Roman', Times, serif;color:rgb(170, 168, 168);"][font style="color:rgb(170, 168, 168);" face="courier new" color="#aaa8a8"] Attack Name: [/font][font face="courier new"] [font color="#aaa8a8"]Attack Range , Attack Element:[/font] [font color="#aaa8a8"]Attack Description: [/font] [font color="#aaa8a8"]Attack Damage:[/font][/font][font face="courier new"] [font color="#aaa8a8"]Attack Effects: [/font][font color="#b09300"] [/font] [/font][hr style="font-family:'Times New Roman', Times, serif;color:rgb(170, 168, 168);"][font face="courier new" style="color:rgb(170, 168, 168);" color="#aaa8a8"] Attack Name:[/font][font face="courier new"][font color="#b09300"] [/font] [font color="#aaa8a8"]Attack Range , Attack Element:[/font] [font color="#aaa8a8"]Attack Description:[/font] [font color="#aaa8a8"]Attack Damage:[/font][/font][font face="courier new"] [font color="#aaa8a8"]Attack Effects: [/font][/font][font color="#b09300"] [/font][/div][/font][/div] Credit Shast {Basic Navi Code 2.0}[div style="height:0px;max-height:0px;border-top:20px solid #345B79;border-right:1px;border-left:1px;border-top-left-radius:50px;border-top-right-radius:50px;opacity:.75;"][/div][div style="background-color:#1A1A1A;border:2px solid #345B79;border-top:0px;opacity:.75;"][div style="height:25px;border-bottom:1px solid #345B79;background-color:#000000;opacity:1;text-align:center;"][font color="ffffff" size="4"]|-RP & Navi Information-|[/font][/div][div style="padding:3%;"][font color="fffffff;"]Navi Name:
Appearance:
Personality:
Background: [/font][/div][/div][div style="background-color:#1A1A1A;border:2px solid #345B79;border-top:0px;opacity:.75;"][div style="height:25px;border-bottom:1px solid #345B79;background-color:#000000;opacity:1;text-align:center;"][font color="ffffff" size="4"]|-Statistical Information-|[/font][/div][div style="padding:3%;"][font color="fffffff;"]Version / Experience: Version: 1 Experience: 500
Funds: Zenny: Bugfrags:
Type:
Karma:0, Neutral
Elements:
Net Strengths:- Net Weaknesses:-
HP: 1000
Armor: 0
Regeneration: 0
Natural Avoid: CD 5
Base Damage: 100
Attack Slots: 2 [/font][/div][/div][div style="background-color:#1A1A1A;border:2px solid #345B79;border-top:0px;opacity:.75;"][div style="height:25px;border-bottom:1px solid #345B79;background-color:#000000;opacity:1;text-align:center;"][font color="ffffff" size="4"]|-Skills-|[/font][/div][div style="padding:3%;"][font color="fffffff;"]Skill Name: Skill Type: Skill Description: Skill Effect:
[/font][hr][font color="fffffff;"] Skill Name: Skill Type: Skill Description: Skill Effect:
[/font][hr][font color="fffffff;"] Skill Name: Skill Type: Skill Description: Skill Effect:
[/font][hr][font color="fffffff;"] Skill Name: Skill Type: Skill Description: Skill Effect:
[/font][hr][font color="fffffff;"] Skill Name: Skill Type: Skill Description: Skill Effect: [/font][/div][/div][div style="background-color:#1A1A1A;border:2px solid #345B79;border-top:0px;opacity:.75;"][div style="height:25px;border-bottom:1px solid #345B79;background-color:#000000;opacity:1;text-align:center;"][font color="ffffff" size="4"]|-Attacks-|[/font][/div][div style="padding:3%;"][font color="fffffff;"]-Max Cooldown: 0/10
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
[/font][hr][font color="fffffff;"] Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
[/font][hr][font color="fffffff;"] Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
[/font][hr][font color="fffffff;"] Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
[/font][hr][font color="fffffff;"] Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects: [/font][/div][/div][div style="height:0px;max-height:0px;border-bottom:20px solid #345B79;border-right:1px;border-left:1px;border-bottom-left-radius:50px;border-bottom-right-radius:50px;opacity:.75;"][/div]
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Post by B.o.B. on Jul 14, 2014 14:55:28 GMT -8
Proof of concept
V1 Approved (Warrior || 10/06/14)
(again these are only proof of concepts. Un.Lucky.13's concept being an almost fully auto attack navi)
{Click to expand Un.Lucky_13.EXE} |Navi & RP Information| Navi Name: Un.Lucky_13.EXE
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Resource Type +50% Exp and Zenny Gain from Normal Battles +1 Program Slot +1 Accessory Slot +1 Bugfrag on each odd version (1, 3, 5, 7, etc.) +1 Element Level +1 More Element Level at Version 8
Karma:0, Neutral
Elements: Normal Lv.0 Blade(Unlucky) Lv.4
Lv4: Counters can ignore "Cannot be Countered" (Twice per Turn).
Counters can be triggered +2 Times per turn.
Net Strengths:- Net Weaknesses:-
HP: 1000
Armor: 0
Regeneration: 0
Natural Avoid: Dodge CD 5
Base Damage: 100
Attack Slots: 2
|Skills|
Skill Name: Incredibly Unlucky Skill Type: Custom Skill Description: Incredibly Unlucky Skill Effect: -All attacks targeting Un.Lucky count as having hit even if the damage is avoided. -For every time Unlucky is hit, 1 Luck token is added to Unlucky (max, 13) Passive
Skill Name: Wait how did that happen? Skill Type: Offensive Skill Description: Some how unlucky just seems to rub off on people Skill Effect: -Every time Unlucky is hit the opponent is hit by 50 counter dmg.(max 6 times per turn) -For every 3 Luck tokens held gain +10 counter damage Passive
Skill Name: Sometimes I just don't notice... Skill Type: Support Skill Description: Unlucky is very unaware of his own misfortunes. Skill Effect: -Available when 4 Luck Tokens is reached -Barrier avoid 1 attack 5 turn CD -When used heals 50HP Skill Uses:
Skill Name: Hmm...how did that break? Skill Type: Defensive Skill Description: Unlucky is very unaware of his own misfortunes. Skill Effect: -Available when 4 Luck Tokens is reached -Shield avoids 1 attack 5 Turn CD -When used counters deal +20 Damage that turn Skill Uses:
Skill Name: Hey...whats this? Skill Type: Speed Skill Description: Unlucky is very unaware of his own misfortunes. Skill Effect: -Active at 12 Luck Tokens -All avoids have -1 CD Skill Uses:
|Attacks|
-Max Cooldown: 9/10
Attack Name: Bad Luck Charm Attack Range C/S, Attack Element: Blade Attack Description: Unlucky spreads bad luck to his opponents. Attack Damage: 60Attack Effects:-Cuts Aura -Breaks Shields -Auto Attacks once per turn at 50% Damage
Attack Name: Huh? did some one shoot something? Attack Range S, Attack Element: Blade Attack Description: Whenever unlucky is targeted by S range attacks some how or another it bites the opponent back in the butt. Attack Damage: 30 Attack Effects: -Undodgeable -Cuts Aura -Gains 5%(+1%xV)damage from total S damage taken last turn -Auto attacks after being hit by S attack(triggers once per turn)
Attack Name: Oh gosh I'm sorry I didn't see you there.. Attack Range C, Attack Element: Blade Attack Description: When Unlucky is hit by C range attacks, he often mistakes it for being his own fault. Then when he tries to make up for it things always get worse. Attack Damage: 40 Attack Effects: -Undodgeable -Breaks Shields -Only available after being struck by a C range attack -Must be used when hit by a C range attack -Auto Attacks at 50% damage for n turns after used where n=the number of C range attacks that have hit(max 5 turns) N CD
Attack Name: Uh oh, your lucks run out... Attack Range C/S, Attack Element: Blade Attack Description: If you stick around Unlucky too long there is just no saving yourself now. The mysterious force that follows lucky appears to get rid of Unlucky's opponents. Attack Damage: 30x4 Attack Effects: -Becomes available when 13 Lucky Tokens is reached. -When used, depletes all Luck Tokens -Must be avoided separately 2 CD
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Post by B.o.B. on Jul 14, 2014 16:55:48 GMT -8
Proof of concept
V1 Approved (Warrior || 10/06/14) (again these are only proof of concepts. Femme.Fatale's concept being all anti regen)
{Click to expand Femme.Fetale.EXE} |Navi & RP Information| Navi Name: Femme.Fetale.EXE
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Support Type -You regenerate 5% lose 5% of your Max HP each turn -+2 Program Slots -+1 Use to Healing Support Skills Healing Enhancement -Passive Effect: You may expend two Healing Support Skill Uses instead of one to make that use heal all allies
Barrier/Aura Enhancement -Barriers / Auras with Health can be made Uncuttable upon formation, but will only last 2 Turns -Barriers / Auras without Health can be made Uncuttable at the expense of 2 Uses instead of 1
Elements: Normal Lv.0 >Toxic Lv.0 > Wood Lv3
Lv3: +120 Regen.-120 Regen
Net Strengths:- Net Weaknesses:-
HP: 1000
Armor: 0
Regeneration:(-120-5% max HP) Current total: -170
Natural Avoid: Dodge CD 5
Base Damage: 100
Attack Slots: 2
|Skills|
Skill Name: Horrible past... Skill Type: Custom Skill Description: Femme.fatale had a horrible past and it follows her wherever she goes. It begins to effect navi's around her. Skill Effect: -All of Femme.Fatale's regen effects (from element or type etc.) are negative. -Femme.Fatale gains life from unavoidable toxic damage Passive
Skill Name: Pain to Pleasure and Pleasure to Pain Skill Type: Custom Skill Description: Femme.fatale is a bit of a sadomasochist. Skill Effect: -Creates a stage that lasts for 2 turns, with the following effects: -All navi's on the fields have their regeneration flipped.(ie. positive becomes negative and negative becomes positive) -This includes skills and effects that regenerate or sacrifice HP. Active 1x Use per Battle
Skill Name: Bitter pill... Skill Type: Custom Skill Description: Femme.fatale enjoys taking others happiness and turning it into misfortunes. Skill Effect: -Skills and effects that regenerate or sacrifice HP are +10%(xV)effective.(ie. +100 effects would instead give +110 HP or require -100 sacrifice cost -110) Passive
Skill Name: Look the gift horse in the mouth. Skill Type: Custom Skill Description: Femme.fatales gifts often come at a price. Skill Effect: -When an opponent is hit by Femme.fatale they gain +10 regeneration for 1 turn.(Max 4 times per turn) Passive
Skill Name: Turn the other cheek Skill Type: Custom Skill Description: Femme.fatale enjoys the pain inflicted on her very much. Skill Effect: -When Femme.fatale is hit by an opponent they gain +10 regeneration for 1 turn. (Max 4 times per turn) Passive
|Attacks|
-Max Cooldown: 10/10
Attack Name: Have some more Attack Range C, Attack Element: Toxic Attack Description: Femme.fatale strikes out at the opponent with her whip. Attack Damage: 50Attack Effects:Auto Attack
Attack Name: Whip it. Attack Range C, Attack Element:Toxic Attack Description: Femme.fatale strikes out at the opponent with her whip. Attack Damage: 80 Attack Effects: -Undodgeable
Attack Name: Whip it good! Attack Range S, Attack Element: Toxic Attack Description: Femme.fatale strikes out at the opponent with her whip. Attack Damage: 60 Attack Effects: -Breaks Shields -Cuts Aura
Attack Name: Crack that Whip! Attack Range C/S, Attack Element: Toxic Attack Description: Femme.fatale strikes out at the opponent with her whip. Attack Damage: (Base+100-20)x6.25=1125 Attack Effects: -Cannot be naturally avoided 5 Turn Mandatory Charge 4 Turn CD
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Post by B.o.B. on Jul 14, 2014 22:11:25 GMT -8
V1 Approved (Warrior || 10/06/14) Proof of concept
(again these are only proof of concepts. Weatherman's concept being multi element focus to bring out wind element effects)
{Click to expand WeatherMan.EXE} |Navi & RP Information| Navi Name: WeatherMan.EXE
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Resource Type +50% Exp and Zenny Gain from Normal Battles +1 Program Slot +1 Accessory Slot +1 Bugfrag on each odd version (1, 3, 5, 7, etc.) +1 Element Level +1 More Element Level at Version 8
Karma:0, Neutral
Elements: Drought Mode(Fire Lv3: +20(x V) Damage) Special Property: Burn{Spoiler}{(+}Status Effect: Costs 20 Damage to add to a Fire Attack. Requires Fire Lv2 or Higher.
Minimum Cooldown: Once per Turn (-1 Max CD)
Burn: For 3 turns, afflicted Navi takes 50 Damage per turn and cannot use Undershirt effects. On the first turn, that Navi's attacks have -50 Damage. Once ended, a Navi cannot be Burned for 2 turns.
Rain Mode(Aqua Lv3: -1 CD to one Natural Avoid) Special Property: Soak{Spoiler}{(+)}Status Effect: Costs 20 Damage to add to an Aqua Attack. Requires Aqua Lv2 or Higher.
Minimum Cooldown: 1 Turn
Soak: For 2 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) and they gain a weakness to the Elec Element. Once ended, a Navi cannot be Soaked for 2 turns.
Storm Mode(Electricity Lv3: +1 Attack Slot) Special Property: Shock{Spoiler}{(+)}Status Effect: Costs 20 Damage to add to an Elec Attack. Requires Elec Lv2 or Higher.
Minimum Cooldown: 1 Turn
Shock: For 3 turns, the afflicted Navi takes damage equal to 3% of their current HP each time they avoid an attack. Once ended, a Navi cannot be Shocked for 2 turns.
Wind Lv1: Attacks with multiple elements deal +5% Damage.
Net Strengths: Wood2,Fire2,Sand3,Aqua2,Break, Dark,Toxi,Ice,Stone,Metal,Plasma,Blade,Elec,Sniper,Wind, Net Weaknesses: Stone3,Bug4,Sonic Wood,Metal,Dark,Toxic,Ice,Sand,Aqua,Plasma,Blade,Elec,Sniper,Wind
HP: 1000
Armor: 0
Regeneration: 0
Natural Avoid: Dodge CD 5
Base Damage: 100(+20 Drought Mode)
Attack Slots: 2(+1 Thunder Mode)
|Skills|
Skill Name: Weather Control Center Skill Type: Custom Skill Description: WeatherMan controls the weather Skill Effect: -Weather Man has 3 Modes; Drought, Rain, and Storm -Weather Man may change modes once per turn -Based on which mode he is in,how WeatherMan's element levels are allotted changes. -This counts as 2 skills Passive
Skill Name: Weather Forecast Skill Type: Custom Skill Description: WeatherMan predicts the current weather. Skill Effect: -Depending on which mode WeatherMan is in 1 attack per turn gains an additional element. -Drought:gain Fire along with their original element. -Rain:gain Aqua along with their original element. -Storm:gain Elec along with their original element. Passive
Skill Name: Only you can prevent forest fires. Slippery when wet. Struck by lightning, twice... Skill Type: Offensive Skill Description: You must be careful when outside, the weather can be dangerous. Skill Effect: -Only Active while in Drought Mode *If an enemy is burned, WeatherMan deals +20 Damage -Only Active while in Rain Mode *If an enemy is soaked, WeatherMan has -1 CD to one Natural Avoids -Only Active while in Storm Mode *If an enemy is shocked, Weather man may give 1 attack -1 CD -This counts as 2 skills Passive
|Attacks|
-Max Cooldown: 2/10
Attack Name: Erosion Attack Range S, Attack Element: Wind Attack Description: WeatherMan creates a constant gust of wind. Attack Damage: 50(+10 Drought Mode)Attack Effects: -Auto Attack
Attack Name: Weather Ball Attack Range S, Attack Element: Wind Attack Description: WeatherMan throws up a ball of weather energy that takes on the properties of the weather. Attack Damage: 80(+20 Drought Mode) Attack Effects: -Gains properties based on Weather mans mode; -Drought: gains burn. -Rain: gains soak. -Storm: gains shock. 1 Turn CD
Attack Name: High Wind Speed Hazzard Attack Range C, Attack Element: Wind Attack Description: Weather man controls the winds into a dangerous torrent picking up objects and hurling them at his enemies. Attack Damage:40 Attack Effects: -Can only be used when there is an object on the field. -Destroys all objects on the field(including allied objects). -Gains Damage equal to(10 x V)% of the Cumulative HP of Objects that were on the field
Attack Name: Perfect Storm Attack Range C/S, Attack Element: Wind Attack Description: After charging Weather man creates the perfect storm. Attack Damage: 20 Attack Effects: -May Only be used after weather man had been in each mode at least once -May cause burn, shock, and shock all at once -Hits all
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Post by B.o.B. on Jul 15, 2014 10:50:32 GMT -8
Approved (Wackoguy || 7/16/14)Proof of concept
(again these are only proof of concepts. B&S's concept being two as one navi)
{Click to expand Bigs & Smalls} |Navi & RP Information| Navi Name: Bigs & Smalls
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type:Resource Type
☉ +50% Exp and Zenny Gain from Normal Battles
☉ +1 Program Slot
☉ +1 Accessory Slot
☉ +1 Bugfrag on each odd version (1, 3, 5, 7, etc.)
☉ +1 Element Level
☉ +1 More Element Level at Version 8
Karma:0, Neutral
Elements:
Normal Lv2: +300 HP. +30 Damage (Bigs) Aqua Lv1: +1 Natural Dodge (5 Turn CD). (Smalls)
Net Strengths: Fire, Stone, Metal, Sand, Aqua Net Weaknesses: Elec, Plasma, Toxic, Ice, Bug
HP: 1300
Armor: 0(+50 for Smalls)
Regeneration: 0
Natural Avoid: Dodge CD 5 (Bigs) Shield CD 5 (Smalls)
Base Damage: 130(+50 for Bigs)
Attack Slots:2
|Skills|
Skill Name: 1 but also 2 Skill Type: Custom Skill Description: Bigs and Smalls share one mind but two bodies. Skill Effect: -Active at the start of battle. -Bigs and Smalls are separated into two beings -Each with 50% of; the max hp, AS(if odd then remainder goes to Bigs), and NA's -When one hits zero HP,the other gains access to full AS,access to both NAs (cooldowns apply)for the rest of the battle. Passive
Skill Name: Small but Strong Skill Type: Offensive Skill Description: Bigs may be small but he is strong Skill Effect: -Bigs Deals +50 Damage Passive
Skill Name: Big and Tough Skill Type: Defensive Skill Description:Smalls is actualy Quite big and tough Skill Effect: -Smalls has +50 Armor Passive
Skill Name: Protective nature Skill Type: Custom Skill Description: Smalls is very protective of his little brother Bigs. Skill Effect: -Smalls may intercept any attack aimed at Bigs -May intercept 1 "cannot be intercepted" per turn Passive
Skill Name: My turn to help. Skill Type: Custom
Skill Description: Smalls hates seeing his big brother Bigs get hurt Skill Effect:
-Bigs counters an enemy for 50 damage whenever their attack deals damage to Smalls (Max: 3 times per turn)
Passive
|Attacks|
-Max Cooldown: 10/10
Attack Name: Lets Fight! Attack Range S, Attack Element: Normal Attack Description: Bigs lights to get in fights. Attack Damage: 90Attack Effects: -Only usable by Bigs, cannot be used if Bigs is defeated -Auto Attack
Attack Name: Don't You hurt him! Attack Range C, Attack Element: Normal Attack Description: Smalls gets angry when some one hurt Bigs Attack Damage: 65 Attack Effects: -Only usable by Smalls, cannot be used if Smalls is defeated -Whenever Bigs gets hit, auto attacks
Attack Name: Bigs' Barrage Attack Range S, Attack Element: Normal Attack Description: Bigs shoots out tiny energy bolts Attack Damage: 230 Attack Effects: -Only usable by Bigs, cannot be used if Bigs is defeated 4 Turn CD
Attack Name: Smalls' Smash Attack Range C, Attack Element: Normal Attack Description: Smalls smashes the enemy Attack Damage: 715 Attack Effects: -Only usable by Smalls, cannot be used if Smalls is defeated 4 Turn Mandatory Charge
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Post by B.o.B. on Sept 7, 2014 18:14:49 GMT -8
As @theremnantsoul has pointed out, this navi is pretty much impossible without the giga program so as of now NightLight is nixed, but I'll keep him up just as a concept. Plus he bores me now, especially since this concepts is similar to an already approved navi the terrible tyrant/kind king RIP NIGHTLIGHT.exe
Needs Appoval/Proof of concept (again these are only proof of concepts, so feel free to throw down those restrictions on these navi's. NightLights's concept being multi element focus on kamra and dual personality)
{Click to expand NightLight.EXE}|Navi & RP Information| Navi Name: NightLight.EXE
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Resource Type
☉ +50% Exp and Zenny Gain from Normal Battles
☉ +1 Program Slot
☉ +1 Accessory Slot
☉ +1 Bugfrag on each odd version (1, 3, 5, 7, etc.)
☉ +1 Element Level
☉ +1 More Element Level at Version 8 Karma:(+/-)50
Elements:
Dark Lv2: +1 Dark Chip Use. +10 Dark Damage
Light Lv2: +1 Hyper Attack Use. +10 Light Damage.
Net Strengths: Blade2,Shadow2,Dark2,Light,Elec,Fire, Toxic Net Weaknesses:Break,Plasma,Metal,Sonic,Laser,Sniper2,Bug2, Toxic
HP: 1000
Armor: 0
Regeneration: 0
Natural Avoid: Dodge CD 5
Base Damage: 120 (+10 Light +10 Dark)
Attack Slots: 2
|Skills|
Skill Name: Conflicting Morality Skill Type: Custom Skill Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Skill Effect: -NightLight has two modes ON/OFF -When NightLight is ON he has positive Karma -When NightLight is OFF he has negative Karma -NightLight can change modes once per turn Passive
Skill Name: Bright lights cast long shadows/Light in the dark Skill Type: Speed Skill Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Skill Effect: -If used while in ON mode, creates an off mode clone of NightLight -If used while in OFF mode, creates an On mode clone Passive
Skill Name: Don't be afraid of the dark./ Noises in the dark Skill Type: Custom Skill Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Skill Effect: -ON mode, Light attacks apply blind. -OFF mode, Applies Berserk to Night Light Passive
Skill Name: tbd Skill Type: Custom Skill Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Skill Effect:
|Attacks|
-Max Cooldown: 10/10
Attack Name: ON/OFF Attack Range S, Attack Element: Light/Dark Attack Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Attack Damage: 60Attack Effects:-Is Light in ON mode -Is Dark in OFF mode -Auto Attack
Attack Name: Good/Bad Attack Range C, Attack Element: Light/Dark Attack Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Attack Damage: 80 Attack Effects: -Undodgeable -Cuts Aura -Ignores Armor -Is Light in ON mode -Is Dark in OFF mode 1 Turn CD
Attack Name:Big Bang Bulb Attack Range S, Attack Element: Light Attack Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Attack Damage: 40 Attack Effects: -Can only be charged in OFF mode -Breaks Shields -Undodgeable - 1 Charge x1.5 2 Charge x2.5 3 Charge x4.0 4 Charge x5.0 4 Turn Optional Charge
Attack Name: Sudden Darkness Attack Range C, Attack Element: Dark Attack Description: Don't be scared, don't be sad, I'll only hurt you if you're bad. Attack Damage: 40 Attack Effects: -Can only be charged in ON mode -Breaks Shields -Cuts Aura -Undodgeable - 1 Charge x1.5 2 Charge x2.5 3 Charge x4.0 4 Charge x5.0 4 Turn Optional Charge
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Post by B.o.B. on Oct 7, 2014 22:48:38 GMT -8
Approved (Warrior || 7/2/14){Normal Navi}
Navi Name: Norm(a)
Appearance: Standard normal Navi appearance, comes in the operators choice of color.
Personality: No major personality is installed at start, usually matches the personality of its operator.
Background: They are the generic NetNavis and are the kind that is most commonly used by regular people. Like most NetNavis, they represent their NetOps in the Net and perform various tasks. NormalNavis appear to be mass-produced since multiple copies of the same NormalNavi can be seen on the Net. There are also male and female variations of NormalNavis, the difference usually being in the color. This typically reflects the gender of the NetOp.
-Version / Experience: --Version: 1 --Experience: 500
-Funds: --Zenny: NA --Bugfrags: NA
|Statistical Information|
-Type:Normal Type
☉ +10% Exp and Zenny Gain from Normal Battles
☉ +25 HP Max HP at every Version-up
☉ +5 Base Damage every even Version (2, 4, 6, etc.)
☉ +1 Attack Slot every even turn at Version 8
☉ +1 Program Slot
☉ +1 Use to All Skills at Version 15
-Karma:Neutral Alignment Passive Effect: User has +1 Skill.
-Elements: Lvl.3 Normal
Lv3: +300 HP. +30 Damage.
--Net Strengths: - --Net Weaknesses: -
-HP: 1500 (+200 from mark)
-Armor: 10
-Regeneration: 50
-Natural Avoid: Dodge// 5 Turn CD
-Base Damage: 140
-Attack Slots: 2
|Skills|
Skill Name: Normal Toughness Skill Type: Defensive Skill Description: Normal Navi's are able to take some hits. Skill Effect: Normal Navi has +10 Armor Skill Uses: Passive
Skill Name: Normal Run Away Skill Type: Speed Skill Description: More advanced foes are way too much to handle for Normal Navis, some times they have to retreat. Skill Effect: Normal Navi can use its Natural Avoid twice this turn without sending it into Cooldown, but will have -1 Attack Slot. This Effect can be extended by sacrificing -1 Attack Slot from the following turn as well (Max Duration: 2 Turns). Skill Uses: 2xBattle
Skill Name: Normal Regeneration Skill Type: Support Skill Description: Normal Navi's can repair minor damage overtime. Skill Effect: Normal Navi has +50 regeneration Skill Uses: Passive
Skill Name: Normal Strength Skill Type: Offensive Skill Description: Normal Navis have a little bit of attack power, but not much compared to fully customized navis. Skill Effect: Normal Navi has +10 base damage Skill Uses: Passive
Skill Name: Strength in numbers Skill Description: Normal Navis may be weaker compared to customized navis, but if there is enough of them they can still be considered a force to be reckoned with. Skill Effect: Normal Navi can choose one of the following bonuses for itself per ally on the field:
[+50 Max HP] || [+5 Damage] || [+5 Armor] || [+25 Regeneration] Skill Uses: Passive
|Attacks|
-Max Cooldown: 10/10
Attack Name: Normal Buster Attack Range: S, Attack Element: Normal Attack Description: A normal buster used to defend the navi and delete viruses. Attack Damage:80 (x1.5 if charged 1 turn x2.5 if charged 2 turns) Attack Effects: Breaks shield, cuts aura, can be charged 1-2 turns for more dmg Attack Cooldown: 1-2 turn optional charge
Attack Name: Normal Sword Attack Range: C, Attack Element: Normal Attack Description: A normal sword used to defend the navi and delete viruses. Attack Damage:100 Attack Effects: Undodgeable, Cuts Aura Attack Cooldown:0
Attack Name: Normal Bomb Attack Range: S, Attack Element: Normal Attack Description: A normal bomb used to defend the navi and delete viruses. Attack Damage:90 Attack Effects: Cannot be countered, Undodgeable, Breaks Shield Attack Cooldown:1
Attack Name: Normal Cannon Attack Range: S, Attack Element: Normal Attack Description: A normal cannon used to defend the navi and delete viruses. Attack Damage:190 Attack Effects:Cannot be intercepted Attack Cooldown:3
Attack Name: Normal "Hey! look over there...!" Attack Range: S, Attack Element: Normal Attack Description: A diversionary attack for the weak normal navi to run away Attack Damage:70 Attack Effects: Hits All, Breaks Shields, Cuts Auras
If Hits, Normal Navi's Natural Avoid is cooled down by 4 Turns Attack Cooldown: 4
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Post by B.o.B. on Oct 7, 2014 22:57:27 GMT -8
Approved (Warrior || 7/7/14){Guts Type} |Navi & RP Information| Navi Name: Guts Type (Attacker)Appearance: NA
Personality: Navi's in this type focus only on attacking and crushing their enemies outright. Strength is the only justice!
Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Attack Type +10 Base Damage +5 Damage at every Version-up +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills) +1 Use to Attack Slot Skills An Unavoidable Attack Aiming Enhancement
Karma: 0, Nuetral Special Property: Neutral Alignment Passive Effect: User has +1 Skill.
Elements: Normal Lv.3
Lv3: +300 HP. +30 Damage.
Net Strengths:- Net Weaknesses:-
HP: 800 (-500 hp sac)
Armor: -25
Regeneration: 0
Natural Avoid: Dodge 5 Turn CD
Base Damage: 235 100 (Base) +10 (Attack Type) +30 (Normal Element) +50 (HP Sac) +20 (Navi Mark) +25 (Passive Skill)
Attack Slots: 2 (+1 every 3rd turn)
|Skills| Skill Name: All out, at all time Skill Type: Offensive Skill Description: Guts type navi's have no regard for defense and are always attacking all out when they can. Skill Effect: -GTN gets +1 AS every third turn -GTN has +25 Base Dmg -GTN has -25 Armor Passive
Skill Name: Hit Hard! Skill Type: Offensive Skill Description: GTN hits crazy hard Skill Effect: GTN may make an attack break unbreakable shields and cut un-cutable auras. Skill Uses: 3 per battle
Skill Name: Hit Fast! Skill Type: Offensive Skill Description: GTN Strikes a critical point. Skill Effect: GTN may make an attack unomnidodgable and break unbreakable shields. Skill Uses 3 use per battle
Skill Name: Hit Precisely! Skill Type: Offensive Skill Description: GTN hits fast enough to rip through barriers. Skill Effect GTN may make an attack cut un-cutable auras and unomnidodgable. Skill Uses: 3 per battle
Skill Name: Focused Assualt Skill Type: Offensive Skill Description: GTN can gain a moment of clarity to hit harder and stronger. Skill Effect: -1 Attack Slot for +70 Damage for the whole turn. Skill Uses: 3 per battle
|Attacks|
-Max Cooldown: 10/10
Attack Name: Punch! Attack Range C, Attack Element: Normal Attack Description: GTN punchs! Attack Damage: 165 Attack Effects: Breaks shields, Cuts aura - Deals x1.5 Damage if Charged for 1 Turn - Deals x2.5 Damage if Charged for 2 Turns - Deals x4.0 Damage if Charged for 3 Turns
Attack Name: Kick! Attack Range C, Attack Element: Normal Attack Description: GTN kicks! Attack Damage: 165 Attack Effects: Undodgeable, Cuts Aura - Deals x1.5 Damage if Charged for 1 Turn - Deals x2.5 Damage if Charged for 2 Turns - Deals x4.0 Damage if Charged for 3 Turns
Attack Name: Body Slam! Attack Range C, Attack Element: Normal Attack Description: GTN Body Slams! Attack Damage: 165 Attack Effects: Undodgeable, Breaks Shield - Deals x1.5 Damage if Charged for 1 Turn - Deals x2.5 Damage if Charged for 2 Turns - Deals x4.0 Damage if Charged for 3 Turns
Attack Name: Always on the offensive! Attack Range S, Attack Element: Normal Attack Description: GTN is always on the offensive! Attack Damage:115 Attack Effects: Auto attacks every turn
Attack Name: Not getting away from me! Attack Range S, Attack Element: Normal Attack Description: GTN throes out its hand and grabs the opponent! Attack Damage:235 Attack Effects: None
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Post by B.o.B. on Jan 12, 2015 14:20:41 GMT -8
Approved (Warrior || 01/13/15){Navi-Rangers!} |Navi & RP Information|
Navi Name: Navi-Rangers!
Appearance: They seem like normal navi's, but color coded!!!!!
Personality:
Navi-Red: He is the cool leader. Navi-Blue: He is the brainy one. Navi-Yellow: She is the voice of reason. Navi-Green: He is the comic relief. Navi-Pink: She is...pretty I guess...
Background: The failed attempt for a marketing company to make their own net idols. Originally they were all one navi, the company decided that in order to sell more toys they needed a whole team. Which lead to them being split up into five bodies controlled by one mind.
-Version / Experience: --Version: 1 --Experience: 500
-Funds: --Zenny: NA --Bugfrags: NA
|Statistical Information| -Type:Normal Type +10% Exp and Zenny Gain from Normal Battles +25 HP Max HP at every Version-up +5 Base Damage every even Version (2, 4, 6, etc.) +1 Attack Slot every even turn at Version 8 +1 Use to All Skills at Version 15
-Karma:Neutral Alignment Passive Effect: User has +1 Skill.
-Elements: Lvl.3 Normal Lv3: +300 HP. +30 Damage.
--Net Strengths: - --Net Weaknesses: -
-HP: 1500 (+200 from mark)
-Armor:0
-Regeneration:0
-Natural Avoid: Dodge 5 Turn CD
-Base Damage: 130
-Attack Slots: 2
|Skills|
Skill Name: Red Leader! Skill Type: Custom Skill Description: Navi-Red is the leader of the group. Obviously. Skill Effect: - The 5 Net Rangers share Armor,AS, and Natural Avoidance - HP and Regen are divided evenly among them - Damage taken from Hits All Attacks is evenly divided among all rangers -Navi-Red's Attack's are Fire element. Skill Uses: Passive
Skill Name: Blue 2! Skill Type: Custom Skill Description: Navi-Blue has the brains.
Skill Effect: -While Navi-Blue is alive, all rangers receive a passive bonus: -Vs Attack: +5 Armor per Version -Vs Defense/Support: +5 Damage per Version -Vs Recon: Can add 'Undodgeable' to One Attack (1 Turn Shared CD for this effect) -Vs Intel: Evenly divide the damage of an HA or DC among all rangers (once per battle) -Vs Normal/Resource: Remove one Status Effect (3 Turn Shared CD) - Navi-Blue's attacks are Aqua Element
Skill Name: Yellow 3! Skill Type: Custom Skill Description: Navi-Yellow has the sass. Skill Effect: -Can only be used while Navi-Yellow is alive. -While Navi-Yellow is active any ranger can intercept any attack for another ranger. -Navi-Yellow's attacks are electric. Skill Uses: Passive
Skill Name: Green 4! Skill Type: Custom Skill Description: Navi-Green has the laughs. Skill Effect: -While Navi-Green is alive, any ranger can add "Cannot be Countered" to One Attack (2 Turn Shared Cooldown for this effect) -While Navi-Green is alive, any time an enemy attack doesn't hit the intended target, the enemy, takes (10 * Number of Active Rangers) Counter Damage -The Counter Damage can be triggered up to 4 times per turn and cannot reduce an opponent below 1 HP -Navi-Green's attacks are Wood Element
Skill Name: Pink 5! Skill Type: Custom Skill Description: Navi-Pink is...pretty I guess. Skill Effect: -Can only be used while Navi-Pink is alive. -While Navi-Pink is active she may target allies with her own attacks and heal them based on their damage.1 Turn CD -Attacks may still be intercepted. -Navi-Pink's attacks are Normal Element. Skill Uses: Passive
|Attacks|
-Max Cooldown: 0/10
Attack Name: Red Sword! Attack Range: C, Attack Element:Fire Attack Description: Navi-Red's sword! Attack Damage: 130 Attack Effects: -Can only be used by Navi-Red
Attack Cooldown:
Attack Name: Blue Buster! Attack Range: S, Attack Element: Aqua Attack Description: Navi-Blue's gun! Attack Damage: 130 Attack Effects: -Can only be used by Navi-Blue Attack Cooldown:
Attack Name: Yellow Daggers! Attack Range: C, Attack Element: Elec Attack Description: Navi-Yellow's daggers! Attack Damage: 130 Attack Effects: -Can only be used by Navi-Yellow Attack Cooldown:
Attack Name: Green Axe! Attack Range: C, Attack Element: Wood Attack Description: Navi-Green's axe! Attack Damage: 130 Attack Effects: -Can only be used by Navi-Green Attack Cooldown:
Attack Name: Pink Bow! Attack Range: S, Attack Element: Normal Attack Description: Navi-Pink's bow! Attack Damage: 130 Attack Effects: -Can only be used by Navi-Pink Attack Cooldown:
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