Post by Genesis on Jul 13, 2014 18:37:51 GMT -8
|Navigator Information|
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Certain Navis, when installed with this program, become the most versatile and powerful in the Melee.
+1 Defense Skill, +1 Speed Skill, +1 Support Skill, +1 Offense Skill
-Operator: N/A
-Titles: Eternal Heroes, Eternal Failures.
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 44,900
-Version: 20
--Experience: 21,470/21,801
-Type: Attack Leader
--Effects: +10 starting Damage to all attacks
+5 Damage at every Version-up
+20 added Damage per Version to active Damage+ Skills (+10 to Passive Damage+ Skills) (Leader)
An Unavoidable attack
Aiming Skills add an additional omni-aimer to the affected attack in addition to other effects. (Nullified)
+1 use to Attack Slot skills
-Karma: +75
--Effects: Hyper Mode, Hyper Attack, Positive Force
--Reconnaissance Work:
|Statistical Information|
-HP: 5,100
-Modifications: 1,000 Base. +1,900/V, +400/Element, +1,000/Prog, +1,300/Equipment, -500/Skill.
-Armor: 347
-Modifications: 250/Skill, 97/Element
-Reductions: 10%/Defense Up, 10%/Defense Up.
-Natural Avoid CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV4, Metal LV5
--Effects: +400 HP. +40 Damage. +50 Armor. 5% of your Base Damage is added as Bonus Armor.
--Modifiers: +3 from Element Expansion, +1 from Crest.
--Strengths: Sonic, Stone, Blade, Seeking, Metal
--Weaknesses: Aqua, Laser, Ice, Bug
|Navigator Skillset:|
-Defensive Skills:
Aurora of Faith: Phantom Trial
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network.
Effects: Genesis has +250 Armor. Genesis has -500 HP. Passive.
Aurora of Acceptance: Phantom Defiance
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effect of Move: Blocks two attacks. If Genesis is strong against the next attack, he can block it as well.
x8 Uses
Aurora of Defiance: Phantom Facade
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against four Elements for the battle and can ignore one elemental property of the attacks of these elements that the enemy has. Chosen at the start of the battle. Can remove one instance of a status damage or reduction at the cost of 200 HP. Status heal can be used 8 times per battle.
-Speed Based Skills:
Flux: The Passage of Genesis
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effect of Move: Dodges two attacks. If Genesis is strong against the next attack, he can dodge it as well.
x8 Uses
-Supporting Skills:
Permanence: Phantom Delusion
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +480 HP when used.
x12 Uses
Permanence: Phantom Denial
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches, guarding Genesis.
Effects: Avoids two attacks. If Genesis is strong against the next attack, he can aura/barrier it as well.
x8 Uses
Permanence: Sealing Fate
Description: The strength that Genesis possesses cannot be tampered with easily, bypassing some of the effects that would better hinder them.
Effect of move: Passive skills cannot be tampered with. If an attack inflicts 0 Damage, then its effects are negated. Passive.
Permanence: Negative Acceptance
Description: The influx of energy instead of harming Genesis, restores any harm that could be done to him and being used for other means by the Onyx Overlord.
Effect of move: Reverses the Damage dealt to Genesis by Evanescence: The Negative Gate. This is unaffected by negative effects that affect healing/regen. Passive.
-Offensive Skills:
Evanescence: The Fleeting Desire
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Affected attack is considered Aimed. Can add +1 Hit to an attack, beyond its normal hit threshold and reduces the Cooldown of the attack by 1 Turn. Increases the Cooldown of another attack by 1 turn in exchange. Can only be used on multi-hit attacks.
x9 Uses
Evanescence: The Fleeting Dream
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Attacks or Skills that are charged have their charge last through the turn rather than for one attack slot/use. These attacks cannot be attacks that have effects granted by Charging. One Type Effect is nullified. Passive.
Evanescence: The Fleeting Sympathy
Description: A constant flow of overwhelming energy kept within, discharged and used as Genesis so desires.
Effects: Can use attacks the same turn they're charged. Passive.
Evanescence: The Fleeting Passion
Description: The constant ebb and flow of the strength that Genesis wields in a heightened fashion behind every blow.
Effects: +400 Damage. Passive.
Evanescence: The Negative Recurrence
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +1 Attack Slots for two turns.
x12 Uses
Evanescence: The Negative Gate
Description: Genesis thrusts his arm forward, a surge of his former spatial energy gathering around it before he blasts the energy into the area, causing a small black hole to form before it engulfs them, bringing them into the negative field.
Effect of move: For each time Genesis or the enemy attacks, they take 220 Unavoidable Damage to a max of 4 Activations/Turn. Each turn this damage can be held against the enemy instead of released, up to four turns and released all at once. Passive.
-Other Effects: Hyper Fusion
|Navigator Attackset|
-Total Attacks: 27/30
-Base Normal Damage: 945
-Modifications: 100 Base. +285/V, +10/Type, +40/Normal, +400/Skill, +110/Equipment.
-Base Hyper/Positive Damage: 1,430
-Modifications: 200 Base. +570/V, +10/Type, +40 Normal, +400 Skill, +110/Equipment, +100/Karma.
-Attacks per Turn: 5
-Modifications: +2 from Speed Addition
-Total Cooldown/Charge: 25/29
Pulsar Wave
S-Combat
Normal Element
Genesis pulls one of his arms back, pushing it forward after as a blast of energy blasts and tears through a single enemy.
Damage: 427
Effects of Attack: Auto-Attack. Increases by 30 for each turn used to a max of +120 from this effect. Cuts Auras, Breaks Shields
1 Turn Cooldown
Unjust Edge
S-Combat
Normal Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 270
Effects of Attack: Unavoidable, Hits All.
1 Turn CoolDown
Unfounded Edge
S-Combat
Normal Element
Genesis holds his hand out, firing off a wave of destructive energy at all foes.
Damage: 865
Effects of Attack: Undodgable, Cuts Auras, if used after Pulsar Wave and Unjust Edge, inflicts +80 Damage when used.
Turbulent Flash
S-Combat
Normal Element
The wave of destructive energy explodes, sending forth destruction at the target of Genesis' energy and empowering his next round of assaults.
Damage: 315
Effects of Attack: Undodgable, Breaks Shields, if used after Pulsar Wave, Unjust Edge and Unfounded Edge in that specific order, two attacks next turn may inflict +100 Damage. Stated at the start of the next round. May add an additional 1 turn of CD with this attack. For each one given, the boost it gives to the attacks stated next turn increases by 100 to a max of 3/300.
1 Turn Cooldown
Pulsating Claw
C-Combat
Normal Element
A clawed strikes against the enemy. Sudden, swift, and relentless.
Damage: 885
Effects of Attack: Cuts Auras, Breaks Shields.
Additional Effects: When used after Pulsar Wave, gains +50 Damage.
Crimson Shadow
C-Combat
Normal Element
Genesis vanishes as black feathers appear from where he once stood and strikes with his sword from another angle, leaving a large crimson crescent of energy and distorted space behind from the attack.
Damage: 865
Effects of Attack: Undodgable, Breaks Shields
Additional Effects: If Used After Pulsating Claw then Crimson Shadow gains +80 Damage.
Imperious Edge
C-Combat
Normal Element
Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final strike.
Damage: 171 x 5
Effects of Attack: Breaks Shields, Cuts Auras.
Additional Effects: If used after Crimson Shadow and Pulsating Claw, Imperious Edge gains +20 Damage per Hit.
Imperious Flash
C-Combat
Normal Element
An attack from all directions in by a single motion, unleashing a destruction upon the enemy unforeseen and unheard.
Damage: 121 x 5
Effects of Attack: Undodgable, Cuts Auras, Can only be used in a turn after Imperious Edge has been used after Pulsating Claw and Crimson Shadow. If Imperious Edge is used four times before this attack's use, this attack gains 50% of the total damage of each Imperious Edge's Final Total. After this effect has been used, the effect resets. Can only be used 1x/Turn regardless of other effects.
Fatal Edge
C-Combat
Normal Element
A destructive strike made not to defeat the opponent, an intention unknown within it. The only thing being shown forth being the devastation brought to all around it.
Damage: X
Effects of Attack: Two Breakers are chosen upon use of this attack. This attack inflicts Damage=To 1/2 of the opponent's Current HP. This attack cannot kill an enemy. Requires two attack slots to be used. This attack cannot be locked or emulated by the opponent in any way.
1 Turn Charge
3 Turn Cooldown
Final Edge
C-Combat
Normal Element
The end of a strike, unleashing the final blows to end it. A devastation surpassing that of each other, removing all in its path.
Damage: 201 x 4
Effects of Attack: Undodgable, Breaks Shields, Dodge/Block Separately, Ignores Armor. Gains 25% of the total Damage of one non-Hyper Attack used before it this turn. Can negate one of Genesis' used attacks in the turn and instead gain 50%. This attack cannot kill an enemy.
1 Turn Charge
3 Turn Cooldown
Zero Illusion
S-Combat
Normal Element
As the battle progresses, the light of victory is crushed before an everlasting force of power to herald in decimation.
Damage: 605
Effects of Attack: Undodgable, Cuts Auras, Gains +50 Damage for each Skill Use that Genesis has used in battle.
Optional 1 Turn Charge
Hounding Crescent
C-Combat
Normal Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 905
Effects of Attack: Undodgable, Cuts Auras
Blade Cannon
S-Combat
Normal Element
Genesis creates two guns, firing them both at the enemy in a sudden strike of energy.
Damage: 452 x 2
Effects of Attack: Breaks Shields, Cuts Auras
Rending Helix
S-Combat
Normal Element
Genesis empowers his attacks, unleashing a stronger assault direct afterward while doing minimal damage to the enemy.
Damage: 115
Effects of Attack: If this attack is successful, All of Genesis' attacks inflict +150 final total after this attack is used for the turn. Can apply a charge to this attack. If so, this attack auto-attacks at 1/2 Damage.
3 Turn Cooldown
Promised Edge
S-Combat
Normal Element
Genesis relinquishes his hold on Fate, tossing the weapon at his foe before it vanishes in a flurry of black feathers. Several of the weapon appears from the feathers, striking through the foe from varying angles as though the weapon had never truly left his hand sometimes even. A promised strike, but with an unforeseen ending.
Damage: 905
Effects of Attack: Breaks Shields, Cuts Auras
Polarity Edge
C-Combat
Normal Element
A pair of swords formed by energies focused on the polar opposites of his original powers, Genesis using the weapons in close quarters combat or in the use of deflecting enemy attacks.
Damage: 855
Effects of Attack: Undodgable, Breaks Shields, Gains +50 Damage per use to a max of +150.
1x Use/Turn
Voided Galaxy
C-Combat
Normal Element
The depth of an overshadowing void. Genesis maneuvers his cloak over his opponent, engulfing them in darkness as they are struck by the void of nothingness within before striking them with his blade within it all.
Damage: 765
Effects of Attack: Can target up to three separate targets. Undodgable, Break Shields, -4 Attack Slots for one turn.
2 Turn Cooldown
Destructive Path
S-Combat
Normal Element
Genesis uses his ability to reconstruct data, using the terrain as a weapon to lash out at all around him.
Damage: 875
Effects of Attack: Undodgable, Breaks Shields, Hits All, Berserk.
1 Turn Cooldown
Negative Resonant
S-Combat
Normal Element
A power drawn from the Negative Gate and unleashed in a varying manner, a destructive attack that rips through the enemy without an ounce of mercy.
Damage: 305
Effects of Attack: Undodgable, Break Shields, After use, Negative Gate inflicts 1.5x Damage on the following next turn.
1 Turn Charge
Radiant Fate
C-Combat
Normal Element
Fate shines as light swallows the area as he fades within it, black feathers left behind in the wake of the attack. As the light fades, Genesis strikes in an instant with a dashing strike past the enemy.
Damage: 875
Effects of Attack: Undodgable, Breaks Shields, Blinds, Cannot Be Countered.
1 Turn Cooldown
Shallow Fate
C-Combat
Normal Element
Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent.
Damage: 905
Effects of Attack: Undodgable, Breaks Shields
Crossed Fate
S-Combat
Normal Element
Fate shifts as Genesis aims his partner, the blade splitting off into sections and moving about the area as they surround their foe and pierce through all at once, instantly reforming back with Genesis afterward.
Damage: 905
Effects of Attack: Undodgable, Cuts Auras
Chained Genesis
S-Combat
Normal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack.
Damage: 755
Effects of Attack: Undodgable, Breaks Shields, If successful, the enemy is weak to Normal Element for 2 turns. If they are already weak to the Element, Chained Genesis inflicts the next scale of Damage instead. (1.3x = 2x)
3 Turn Cooldown
Sledge Destruction
S-Combat
Normal Element
A barrage of shots unleashed by Genesis and Fate alike to hinder the target, leaving them open to the true offensive.
Damage: 555
Effects of Attack: Breaks Shields, Cuts Auras, Regardless of Success, the opponent takes the full amount of damage from attacks taken for 2 turns. Counts as a status reduction.
3 Turn Cooldown
Fading Subsistence
C-Combat
Normal Element
The sword becomes engulfed in energy, swiping the blade as a massive explosion is let forth, destroying the target and all around them in a radiant blast of destruction.
Damage: 895
Effects of Attack: Undodgable, Breaks Shields.
Optional 1 Turn Charge
Decaying Reminiscence
S-Combat
Normal Element
Energy surges from Genesis' arm, raising his arm up as his hand rests in front of his face. Clenching his hand into a fist, multiple explosions go off on the surroundings of his enemy as they are engulfed in the destructive waves.
Damage: 895
Effects of Attack: Breaks Shields, Cuts Auras.
Optional 1 Turn Charge
Crumbling Ethereal
C-Combat
Normal Element
Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path.
Damage: 895
Effects of Attack: Undodgable, Cuts Auras.
Optional 1 Turn Charge
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Genesis has +2 Attack Slots/Turn.
- Genesis recovers 30% Max HP upon the activation of this Hyper Mode.
- +1 Use to One Skill.
- 3 Turn Duration
Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
137 x 4 Damage
Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt. Reduce the damage of Pulsating Claw, Crimson Shadow, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as damage to its own final total. Can optionally charge this attack for 1 Turn. If so, it gains Damage Cannot be Reduced below 50%.
Beginning of the Awakening: Testimony
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before forming around his armor, the onyx black dawning a white outline of energy all around it as an azure blue aura engulfs his sword, Fate. The symbols on the sword fading as it hovers by his side, moving of its own will. Purple eyes becoming a dull scarlet and marking the second state, Testimony.
- Genesis has +100 Armor.
- Anything that increases Genesis' HP restores an additional +150 HP.
- If used in a Hyper Fusion, one of the used Hyper Modes can be used once the Hyper Fusion ends.
* Genesis inflicts 20% less Damage while in this Hyper.
- 4 Turn Duration
Advent
X-Combat
Normal Element
Genesis surrounds his gauntlets in the black energy before it fades and energy eclipses his sword, Fate. The blade unleashing a torrential wave of energy that cripples the opponent outright.
650 Damage
Effects: Hits All, Cannot be Avoided Naturally, Blinds. If this attack strikes the opponent, they have -4 Attack Slots for three turns and -2 Skill Uses to all skills. If this attack is avoided by a skill, that type of skill is locked for two turns. Can charge this attack for one turn for all effects to ignore immunity. Statuses inflicted by this attack cannot be healed by Programs.
The Origin: Overlord
The reason behind the moniker of Genesis. His cloak morphs as it becomes a crimson cape, part of it wrapped around the collar of his armor while the armor itself remains the same in color. Gaining a spike in several areas, being at the knees of both legs, the elbow of both gauntlets, and at both shoulders, a mask appears over his mouth, while his eyes of violet remain on his prey. The symbols of Fate remain the same, but are mirrored on the chest of his armor and the cords of the Black Diamond laced about each finger, the crest on the back of both hands of the gauntlets, signifying the unity between the pair.
- Damage from Negative Gate is increased by 1.5x.
- Negative Gate can be activated 2x the amount.
- One Attack goes off 2x times when used for the turn, stated at the start of the turn.
* Can only be used after Hyper Attacks have been used two times.
* Can only be used after the third turn in battle.
- 3 Turn Duration
Hyper Skill: Chaotic Corona
Description: A summoning of six swords with strength resembling the corona of the sun, striking with incredible strength without pause and at will. A refined form of the attack once used by Genesis.
Effects: Can use a charged attack without action cost to a max of 6 Activations/Turn. Passive.
Positive Force Skill: Fated Genesis
X-Combat
Normal Element
The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight.
0 Damage
Effects: Genesis' % Reduction effects apply before Armor and Armor only 50% of Armor can be ignored.
|Navigator Programs|
-Program Slots:
Normal: 8/8
Mega: 2/2
Hidden: 1/1
Giga: 1/1
-Hidden Type:
Tadashi Expansion
Passive
+1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha". (+1 use to Revelation)
Defense Up
Passive Program
User takes 90% damage.
Defense Up
Passive Program
User takes 90% damage.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Speed Addition SP
Passive Mega Program
User has +2 Attack slots. This program takes 2 program slots.
Life-Force Zeta
Passive Program
User has +1,000 HP
Elemental Expansion SP
Passive Program
User has +3 Element Levels. This Program loses the ability to be equipped twice.
|Navigator Equipment|

Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power.
☉ For every crest unequipped, user gains an additional +200 Max Hp and +20 Base Damage
☉ This effect caps at 5 Unequipped Crests (+1500/150)

Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
☉ +2 Element Levels.

Topaz Star of Life
A shining star forged of topaz, sparkles with an otherworldly power.
☉ User is allowed to heal/regenerate above their base maximum health up to 125%.
{Unequipped = Garnet Cross x 2, and Ruby Cross, and Sapphire Cross}
Champion's Proof

The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)

Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.

Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.

Silver Cross Emblem (Unequipped: +300/30)
Crest
A silver cross designed to enhance defensive capability.
HP+300

Monitor's Icon (Unequipped: +300/30)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)

Scar of Corruption (Unequipped: +300/30)
The mark of those touched by an alien influence.
Once per battle, the user may copy and use a skill from an opponent of lesser Story-Versions (skill must have uses, and is lost after use).
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
N/A
|Navigator Items|
Genesis: +200 HP
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Certain Navis, when installed with this program, become the most versatile and powerful in the Melee.
+1 Defense Skill, +1 Speed Skill, +1 Support Skill, +1 Offense Skill
-Operator: N/A
-Titles: Eternal Heroes, Eternal Failures.
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 44,900
-Version: 20
--Experience: 21,470/21,801
-Type: Attack Leader
--Effects: +10 starting Damage to all attacks
+5 Damage at every Version-up
+20 added Damage per Version to active Damage+ Skills (+10 to Passive Damage+ Skills) (Leader)
An Unavoidable attack
Aiming Skills add an additional omni-aimer to the affected attack in addition to other effects. (Nullified)
+1 use to Attack Slot skills
-Karma: +75
--Effects: Hyper Mode, Hyper Attack, Positive Force
--Reconnaissance Work:
|Statistical Information|
-HP: 5,100
-Modifications: 1,000 Base. +1,900/V, +400/Element, +1,000/Prog, +1,300/Equipment, -500/Skill.
-Armor: 347
-Modifications: 250/Skill, 97/Element
-Reductions: 10%/Defense Up, 10%/Defense Up.
-Natural Avoid CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV4, Metal LV5
--Effects: +400 HP. +40 Damage. +50 Armor. 5% of your Base Damage is added as Bonus Armor.
--Modifiers: +3 from Element Expansion, +1 from Crest.
--Strengths: Sonic, Stone, Blade, Seeking, Metal
--Weaknesses: Aqua, Laser, Ice, Bug
|Navigator Skillset:|
-Defensive Skills:
Aurora of Faith: Phantom Trial
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network.
Effects: Genesis has +250 Armor. Genesis has -500 HP. Passive.
Aurora of Acceptance: Phantom Defiance
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effect of Move: Blocks two attacks. If Genesis is strong against the next attack, he can block it as well.
x8 Uses
Aurora of Defiance: Phantom Facade
Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation.
Effects: Genesis gains a Strength against four Elements for the battle and can ignore one elemental property of the attacks of these elements that the enemy has. Chosen at the start of the battle. Can remove one instance of a status damage or reduction at the cost of 200 HP. Status heal can be used 8 times per battle.
-Speed Based Skills:
Flux: The Passage of Genesis
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effect of Move: Dodges two attacks. If Genesis is strong against the next attack, he can dodge it as well.
x8 Uses
-Supporting Skills:
Permanence: Phantom Delusion
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +480 HP when used.
x12 Uses
Permanence: Phantom Denial
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches, guarding Genesis.
Effects: Avoids two attacks. If Genesis is strong against the next attack, he can aura/barrier it as well.
x8 Uses
Permanence: Sealing Fate
Description: The strength that Genesis possesses cannot be tampered with easily, bypassing some of the effects that would better hinder them.
Effect of move: Passive skills cannot be tampered with. If an attack inflicts 0 Damage, then its effects are negated. Passive.
Permanence: Negative Acceptance
Description: The influx of energy instead of harming Genesis, restores any harm that could be done to him and being used for other means by the Onyx Overlord.
Effect of move: Reverses the Damage dealt to Genesis by Evanescence: The Negative Gate. This is unaffected by negative effects that affect healing/regen. Passive.
-Offensive Skills:
Evanescence: The Fleeting Desire
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Affected attack is considered Aimed. Can add +1 Hit to an attack, beyond its normal hit threshold and reduces the Cooldown of the attack by 1 Turn. Increases the Cooldown of another attack by 1 turn in exchange. Can only be used on multi-hit attacks.
x9 Uses
Evanescence: The Fleeting Dream
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Attacks or Skills that are charged have their charge last through the turn rather than for one attack slot/use. These attacks cannot be attacks that have effects granted by Charging. One Type Effect is nullified. Passive.
Evanescence: The Fleeting Sympathy
Description: A constant flow of overwhelming energy kept within, discharged and used as Genesis so desires.
Effects: Can use attacks the same turn they're charged. Passive.
Evanescence: The Fleeting Passion
Description: The constant ebb and flow of the strength that Genesis wields in a heightened fashion behind every blow.
Effects: +400 Damage. Passive.
Evanescence: The Negative Recurrence
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +1 Attack Slots for two turns.
x12 Uses
Evanescence: The Negative Gate
Description: Genesis thrusts his arm forward, a surge of his former spatial energy gathering around it before he blasts the energy into the area, causing a small black hole to form before it engulfs them, bringing them into the negative field.
Effect of move: For each time Genesis or the enemy attacks, they take 220 Unavoidable Damage to a max of 4 Activations/Turn. Each turn this damage can be held against the enemy instead of released, up to four turns and released all at once. Passive.
-Other Effects: Hyper Fusion
|Navigator Attackset|
-Total Attacks: 27/30
-Base Normal Damage: 945
-Modifications: 100 Base. +285/V, +10/Type, +40/Normal, +400/Skill, +110/Equipment.
-Base Hyper/Positive Damage: 1,430
-Modifications: 200 Base. +570/V, +10/Type, +40 Normal, +400 Skill, +110/Equipment, +100/Karma.
-Attacks per Turn: 5
-Modifications: +2 from Speed Addition
-Total Cooldown/Charge: 25/29
Pulsar Wave
S-Combat
Normal Element
Genesis pulls one of his arms back, pushing it forward after as a blast of energy blasts and tears through a single enemy.
Damage: 427
Effects of Attack: Auto-Attack. Increases by 30 for each turn used to a max of +120 from this effect. Cuts Auras, Breaks Shields
1 Turn Cooldown
Unjust Edge
S-Combat
Normal Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 270
Effects of Attack: Unavoidable, Hits All.
1 Turn CoolDown
Unfounded Edge
S-Combat
Normal Element
Genesis holds his hand out, firing off a wave of destructive energy at all foes.
Damage: 865
Effects of Attack: Undodgable, Cuts Auras, if used after Pulsar Wave and Unjust Edge, inflicts +80 Damage when used.
Turbulent Flash
S-Combat
Normal Element
The wave of destructive energy explodes, sending forth destruction at the target of Genesis' energy and empowering his next round of assaults.
Damage: 315
Effects of Attack: Undodgable, Breaks Shields, if used after Pulsar Wave, Unjust Edge and Unfounded Edge in that specific order, two attacks next turn may inflict +100 Damage. Stated at the start of the next round. May add an additional 1 turn of CD with this attack. For each one given, the boost it gives to the attacks stated next turn increases by 100 to a max of 3/300.
1 Turn Cooldown
Pulsating Claw
C-Combat
Normal Element
A clawed strikes against the enemy. Sudden, swift, and relentless.
Damage: 885
Effects of Attack: Cuts Auras, Breaks Shields.
Additional Effects: When used after Pulsar Wave, gains +50 Damage.
Crimson Shadow
C-Combat
Normal Element
Genesis vanishes as black feathers appear from where he once stood and strikes with his sword from another angle, leaving a large crimson crescent of energy and distorted space behind from the attack.
Damage: 865
Effects of Attack: Undodgable, Breaks Shields
Additional Effects: If Used After Pulsating Claw then Crimson Shadow gains +80 Damage.
Imperious Edge
C-Combat
Normal Element
Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final strike.
Damage: 171 x 5
Effects of Attack: Breaks Shields, Cuts Auras.
Additional Effects: If used after Crimson Shadow and Pulsating Claw, Imperious Edge gains +20 Damage per Hit.
Imperious Flash
C-Combat
Normal Element
An attack from all directions in by a single motion, unleashing a destruction upon the enemy unforeseen and unheard.
Damage: 121 x 5
Effects of Attack: Undodgable, Cuts Auras, Can only be used in a turn after Imperious Edge has been used after Pulsating Claw and Crimson Shadow. If Imperious Edge is used four times before this attack's use, this attack gains 50% of the total damage of each Imperious Edge's Final Total. After this effect has been used, the effect resets. Can only be used 1x/Turn regardless of other effects.
Fatal Edge
C-Combat
Normal Element
A destructive strike made not to defeat the opponent, an intention unknown within it. The only thing being shown forth being the devastation brought to all around it.
Damage: X
Effects of Attack: Two Breakers are chosen upon use of this attack. This attack inflicts Damage=To 1/2 of the opponent's Current HP. This attack cannot kill an enemy. Requires two attack slots to be used. This attack cannot be locked or emulated by the opponent in any way.
1 Turn Charge
3 Turn Cooldown
Final Edge
C-Combat
Normal Element
The end of a strike, unleashing the final blows to end it. A devastation surpassing that of each other, removing all in its path.
Damage: 201 x 4
Effects of Attack: Undodgable, Breaks Shields, Dodge/Block Separately, Ignores Armor. Gains 25% of the total Damage of one non-Hyper Attack used before it this turn. Can negate one of Genesis' used attacks in the turn and instead gain 50%. This attack cannot kill an enemy.
1 Turn Charge
3 Turn Cooldown
Zero Illusion
S-Combat
Normal Element
As the battle progresses, the light of victory is crushed before an everlasting force of power to herald in decimation.
Damage: 605
Effects of Attack: Undodgable, Cuts Auras, Gains +50 Damage for each Skill Use that Genesis has used in battle.
Optional 1 Turn Charge
Hounding Crescent
C-Combat
Normal Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 905
Effects of Attack: Undodgable, Cuts Auras
Blade Cannon
S-Combat
Normal Element
Genesis creates two guns, firing them both at the enemy in a sudden strike of energy.
Damage: 452 x 2
Effects of Attack: Breaks Shields, Cuts Auras
Rending Helix
S-Combat
Normal Element
Genesis empowers his attacks, unleashing a stronger assault direct afterward while doing minimal damage to the enemy.
Damage: 115
Effects of Attack: If this attack is successful, All of Genesis' attacks inflict +150 final total after this attack is used for the turn. Can apply a charge to this attack. If so, this attack auto-attacks at 1/2 Damage.
3 Turn Cooldown
Promised Edge
S-Combat
Normal Element
Genesis relinquishes his hold on Fate, tossing the weapon at his foe before it vanishes in a flurry of black feathers. Several of the weapon appears from the feathers, striking through the foe from varying angles as though the weapon had never truly left his hand sometimes even. A promised strike, but with an unforeseen ending.
Damage: 905
Effects of Attack: Breaks Shields, Cuts Auras
Polarity Edge
C-Combat
Normal Element
A pair of swords formed by energies focused on the polar opposites of his original powers, Genesis using the weapons in close quarters combat or in the use of deflecting enemy attacks.
Damage: 855
Effects of Attack: Undodgable, Breaks Shields, Gains +50 Damage per use to a max of +150.
1x Use/Turn
Voided Galaxy
C-Combat
Normal Element
The depth of an overshadowing void. Genesis maneuvers his cloak over his opponent, engulfing them in darkness as they are struck by the void of nothingness within before striking them with his blade within it all.
Damage: 765
Effects of Attack: Can target up to three separate targets. Undodgable, Break Shields, -4 Attack Slots for one turn.
2 Turn Cooldown
Destructive Path
S-Combat
Normal Element
Genesis uses his ability to reconstruct data, using the terrain as a weapon to lash out at all around him.
Damage: 875
Effects of Attack: Undodgable, Breaks Shields, Hits All, Berserk.
1 Turn Cooldown
Negative Resonant
S-Combat
Normal Element
A power drawn from the Negative Gate and unleashed in a varying manner, a destructive attack that rips through the enemy without an ounce of mercy.
Damage: 305
Effects of Attack: Undodgable, Break Shields, After use, Negative Gate inflicts 1.5x Damage on the following next turn.
1 Turn Charge
Radiant Fate
C-Combat
Normal Element
Fate shines as light swallows the area as he fades within it, black feathers left behind in the wake of the attack. As the light fades, Genesis strikes in an instant with a dashing strike past the enemy.
Damage: 875
Effects of Attack: Undodgable, Breaks Shields, Blinds, Cannot Be Countered.
1 Turn Cooldown
Shallow Fate
C-Combat
Normal Element
Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent.
Damage: 905
Effects of Attack: Undodgable, Breaks Shields
Crossed Fate
S-Combat
Normal Element
Fate shifts as Genesis aims his partner, the blade splitting off into sections and moving about the area as they surround their foe and pierce through all at once, instantly reforming back with Genesis afterward.
Damage: 905
Effects of Attack: Undodgable, Cuts Auras
Chained Genesis
S-Combat
Normal Element
An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack.
Damage: 755
Effects of Attack: Undodgable, Breaks Shields, If successful, the enemy is weak to Normal Element for 2 turns. If they are already weak to the Element, Chained Genesis inflicts the next scale of Damage instead. (1.3x = 2x)
3 Turn Cooldown
Sledge Destruction
S-Combat
Normal Element
A barrage of shots unleashed by Genesis and Fate alike to hinder the target, leaving them open to the true offensive.
Damage: 555
Effects of Attack: Breaks Shields, Cuts Auras, Regardless of Success, the opponent takes the full amount of damage from attacks taken for 2 turns. Counts as a status reduction.
3 Turn Cooldown
Fading Subsistence
C-Combat
Normal Element
The sword becomes engulfed in energy, swiping the blade as a massive explosion is let forth, destroying the target and all around them in a radiant blast of destruction.
Damage: 895
Effects of Attack: Undodgable, Breaks Shields.
Optional 1 Turn Charge
Decaying Reminiscence
S-Combat
Normal Element
Energy surges from Genesis' arm, raising his arm up as his hand rests in front of his face. Clenching his hand into a fist, multiple explosions go off on the surroundings of his enemy as they are engulfed in the destructive waves.
Damage: 895
Effects of Attack: Breaks Shields, Cuts Auras.
Optional 1 Turn Charge
Crumbling Ethereal
C-Combat
Normal Element
Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path.
Damage: 895
Effects of Attack: Undodgable, Cuts Auras.
Optional 1 Turn Charge
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Genesis has +2 Attack Slots/Turn.
- Genesis recovers 30% Max HP upon the activation of this Hyper Mode.
- +1 Use to One Skill.
- 3 Turn Duration
Revelation
C-Combat
Normal Element
Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack.
137 x 4 Damage
Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt. Reduce the damage of Pulsating Claw, Crimson Shadow, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as damage to its own final total. Can optionally charge this attack for 1 Turn. If so, it gains Damage Cannot be Reduced below 50%.
Beginning of the Awakening: Testimony
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before forming around his armor, the onyx black dawning a white outline of energy all around it as an azure blue aura engulfs his sword, Fate. The symbols on the sword fading as it hovers by his side, moving of its own will. Purple eyes becoming a dull scarlet and marking the second state, Testimony.
- Genesis has +100 Armor.
- Anything that increases Genesis' HP restores an additional +150 HP.
- If used in a Hyper Fusion, one of the used Hyper Modes can be used once the Hyper Fusion ends.
* Genesis inflicts 20% less Damage while in this Hyper.
- 4 Turn Duration
Advent
X-Combat
Normal Element
Genesis surrounds his gauntlets in the black energy before it fades and energy eclipses his sword, Fate. The blade unleashing a torrential wave of energy that cripples the opponent outright.
650 Damage
Effects: Hits All, Cannot be Avoided Naturally, Blinds. If this attack strikes the opponent, they have -4 Attack Slots for three turns and -2 Skill Uses to all skills. If this attack is avoided by a skill, that type of skill is locked for two turns. Can charge this attack for one turn for all effects to ignore immunity. Statuses inflicted by this attack cannot be healed by Programs.
The Origin: Overlord
The reason behind the moniker of Genesis. His cloak morphs as it becomes a crimson cape, part of it wrapped around the collar of his armor while the armor itself remains the same in color. Gaining a spike in several areas, being at the knees of both legs, the elbow of both gauntlets, and at both shoulders, a mask appears over his mouth, while his eyes of violet remain on his prey. The symbols of Fate remain the same, but are mirrored on the chest of his armor and the cords of the Black Diamond laced about each finger, the crest on the back of both hands of the gauntlets, signifying the unity between the pair.
- Damage from Negative Gate is increased by 1.5x.
- Negative Gate can be activated 2x the amount.
- One Attack goes off 2x times when used for the turn, stated at the start of the turn.
* Can only be used after Hyper Attacks have been used two times.
* Can only be used after the third turn in battle.
- 3 Turn Duration
Hyper Skill: Chaotic Corona
Description: A summoning of six swords with strength resembling the corona of the sun, striking with incredible strength without pause and at will. A refined form of the attack once used by Genesis.
Effects: Can use a charged attack without action cost to a max of 6 Activations/Turn. Passive.
Positive Force Skill: Fated Genesis
X-Combat
Normal Element
The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight.
0 Damage
Effects: Genesis' % Reduction effects apply before Armor and Armor only 50% of Armor can be ignored.
|Navigator Programs|
-Program Slots:
Normal: 8/8
Mega: 2/2
Hidden: 1/1
Giga: 1/1
-Hidden Type:
Tadashi Expansion
Passive
+1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha". (+1 use to Revelation)
Defense Up
Passive Program
User takes 90% damage.
Defense Up
Passive Program
User takes 90% damage.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Speed Addition SP
Passive Mega Program
User has +2 Attack slots. This program takes 2 program slots.
Life-Force Zeta
Passive Program
User has +1,000 HP
Elemental Expansion SP
Passive Program
User has +3 Element Levels. This Program loses the ability to be equipped twice.
|Navigator Equipment|

Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power.
☉ For every crest unequipped, user gains an additional +200 Max Hp and +20 Base Damage
☉ This effect caps at 5 Unequipped Crests (+1500/150)

Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
☉ +2 Element Levels.

Topaz Star of Life
A shining star forged of topaz, sparkles with an otherworldly power.
☉ User is allowed to heal/regenerate above their base maximum health up to 125%.
{Unequipped = Garnet Cross x 2, and Ruby Cross, and Sapphire Cross}
Champion's Proof

The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)

Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.

Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.

Silver Cross Emblem (Unequipped: +300/30)
Crest
A silver cross designed to enhance defensive capability.
HP+300

Monitor's Icon (Unequipped: +300/30)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)

Scar of Corruption (Unequipped: +300/30)
The mark of those touched by an alien influence.
Once per battle, the user may copy and use a skill from an opponent of lesser Story-Versions (skill must have uses, and is lost after use).
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
N/A
|Navigator Items|
