Post by Raven8 on Jul 5, 2014 19:40:58 GMT -8
Unity.OS

HP: 1300/1300
-
Type: Normal
-
Karma: +/-0
-
Elements: Normal, LV3
+300 HP. +30 Damage.
Elemental Effect: One elemental weakness lost or strength gained.
Strengths: None
Weaknesses: None
-
EXP: 500, V1
Zenny: 0
Unity's Mark

Navi Mark
+20 DMG
Attacks
G-Systems Conflict
S-Attack
Normal element
An extended field from Unity's OS causes conflicts when attempting to run the opponent's data.
11 DMG, 4x, block/dodge separately. Regardless of success, the target has -1 attack slot for 2 turns. Effects do not stack.
5 turn cooldown.
(DMG-105/4)
Swift Response
S-Attack
Normal element
Breaking through Union's OS field causes an energy field to expand.
55 DMG, auto-strikes when Union or a Navi that Union's merged with is damaged by a non-unavoidable attack.
2 turn cooldown.
(DMG*.5-20)
Spiked Fist
C-Attack
Normal element
A swift punch with a spiked fist.
130 DMG
(DMG-20)
Multi-Data Striker
C-Attack
Normal element
A high-powered, breaking fist that gains additional power if used by a Navi of non-matching affinity.
110 DMG. Deals 2x DMG if this attack is used by a Navi other than Unity.
2 turn cooldown.
(DMG-40)
Critical Marker
S-Attack
Normal element
A pin-pointing laser that highlights the opponent's weak points.
0 DMG. If successful, the following normal attack deals 2x DMG.
Skills
Operating System Adaptation
Support skill
Unity adapts the data of an ally to his OS, allowing him to merge with and grant his own power to him/her.
When used, Unity is considered "deleted" for the remainder of the battle. One ally of choice gains access to all of Unity's attack slots, remaining/max HP, skills, element effects, type effects, damage additions beyond version-adjusted base, and three of his attacks of the ally's choosing. Boosts to damage that the ally makes use of both in-stats and in-battle also effects the attacks that he/she gains from Unity. Victory for Unity is obtained if the Navi that he merges with is victorious.
This skill cannot be used by a merged Navi.
Effects Gained by Ally:
DMG+50
Unity's current/max HP (1300)
2 attack slots/turn
3 attacks of the ally's choosing
The following skills:
Overclock: Speed
Attack
Unity overclocks the attacking capabilities of the Navi that he's merged with, allowing for even greater processing speed.
+1 attack slot.
3x use/battle.
Overclock: Cooldown
Support
Unity overclocks the battle subroutines of the Navi that he's merged with, allowing for enhanced capabilities.
-1 turn cooldown to one attack.
2x use/battle max.
Variable Style
Attack
Unity's attack style shifts to match that of his ally.
Allows a Navi under the effects of "Opperating System Adaptation" to choose the breaker set on attacks that he/she gains from Unity. Damage reductions count for 2 breakers on all attacks, even if no breakers are chosen by the merged Navi.
Programs (1/5)
Initiative Omega
Passive Program
User goes first in battle. If more than one navi has this program, they use normal order-choice
Initiative trumps an opposing navi's standard Initiative
Calculations:
Skills: 4 base+1 (V1 Neutral Karma)
5 total
HP: 1000 base+300 (LV3 Normal element)
1300 total
Damage: 100 base, +30 (LV3 Normal element), +20 (Navi crest)
150 total
Attack slots: 2 base
Total: 2/turn

HP: 1300/1300
-
Type: Normal
-
Karma: +/-0
-
Elements: Normal, LV3
+300 HP. +30 Damage.
Elemental Effect: One elemental weakness lost or strength gained.
Strengths: None
Weaknesses: None
-
EXP: 500, V1
Zenny: 0
Unity's Mark

Navi Mark
+20 DMG
Attacks
G-Systems Conflict
S-Attack
Normal element
An extended field from Unity's OS causes conflicts when attempting to run the opponent's data.
11 DMG, 4x, block/dodge separately. Regardless of success, the target has -1 attack slot for 2 turns. Effects do not stack.
5 turn cooldown.
(DMG-105/4)
Swift Response
S-Attack
Normal element
Breaking through Union's OS field causes an energy field to expand.
55 DMG, auto-strikes when Union or a Navi that Union's merged with is damaged by a non-unavoidable attack.
2 turn cooldown.
(DMG*.5-20)
Spiked Fist
C-Attack
Normal element
A swift punch with a spiked fist.
130 DMG
(DMG-20)
Multi-Data Striker
C-Attack
Normal element
A high-powered, breaking fist that gains additional power if used by a Navi of non-matching affinity.
110 DMG. Deals 2x DMG if this attack is used by a Navi other than Unity.
2 turn cooldown.
(DMG-40)
Critical Marker
S-Attack
Normal element
A pin-pointing laser that highlights the opponent's weak points.
0 DMG. If successful, the following normal attack deals 2x DMG.
Skills
Operating System Adaptation
Support skill
Unity adapts the data of an ally to his OS, allowing him to merge with and grant his own power to him/her.
When used, Unity is considered "deleted" for the remainder of the battle. One ally of choice gains access to all of Unity's attack slots, remaining/max HP, skills, element effects, type effects, damage additions beyond version-adjusted base, and three of his attacks of the ally's choosing. Boosts to damage that the ally makes use of both in-stats and in-battle also effects the attacks that he/she gains from Unity. Victory for Unity is obtained if the Navi that he merges with is victorious.
This skill cannot be used by a merged Navi.
Effects Gained by Ally:
DMG+50
Unity's current/max HP (1300)
2 attack slots/turn
3 attacks of the ally's choosing
The following skills:
Overclock: Speed
Attack
Unity overclocks the attacking capabilities of the Navi that he's merged with, allowing for even greater processing speed.
+1 attack slot.
3x use/battle.
Overclock: Cooldown
Support
Unity overclocks the battle subroutines of the Navi that he's merged with, allowing for enhanced capabilities.
-1 turn cooldown to one attack.
2x use/battle max.
Variable Style
Attack
Unity's attack style shifts to match that of his ally.
Allows a Navi under the effects of "Opperating System Adaptation" to choose the breaker set on attacks that he/she gains from Unity. Damage reductions count for 2 breakers on all attacks, even if no breakers are chosen by the merged Navi.
Programs (1/5)
Initiative Omega
Passive Program
User goes first in battle. If more than one navi has this program, they use normal order-choice
Initiative trumps an opposing navi's standard Initiative
Calculations:
Skills: 4 base+1 (V1 Neutral Karma)
5 total
HP: 1000 base+300 (LV3 Normal element)
1300 total
Damage: 100 base, +30 (LV3 Normal element), +20 (Navi crest)
150 total
Attack slots: 2 base
Total: 2/turn