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Post by ~Divine|<3|Heart~ on Jul 3, 2014 18:46:28 GMT -8
RP or not?
1-100
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Deleted
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Post by Deleted on Jul 3, 2014 20:10:34 GMT -8
If you like, Preferably not too much back and forth between your two navis. I've seen what your navis and their operators do with idle chit-chatter. Two of them seems like I'd blank out on it.
1-100
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Post by ~Divine|<3|Heart~ on Jul 3, 2014 21:39:43 GMT -8
xXxMegami&NuxXx
________________________________________________________
Basic Phase!
Megami
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami’s Auto-Charge Alpha begins the battle with one-charge intact! [1/5 Charges!]
Megami’s charge becomes intact on skill – Unbreakable Bond!
{Spoiler}Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami is always in Berserk state!
Nu
N/A
Reaction Phase!
Megami
N/A
Nu
N/A
Standby Phase!
Megami
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [2/6 Charges!]
Megami’s Omni-Unit regenerated HP! [HP: 2,000/1,900]
Nu
Nu’s Programs and abilities regenerated her HP! [HP: 4,984/4,150]
[Nu recovered in one instance: Counter (1)]
(Not sure if you generate them one by one or all together, but I did it together.)
Attack Phase! (Megami: 5 Actions/ Nu: 5 Actions)
Megami charged her skill – Unbreakable Bond! [3/5]
Megami charged her skill – Unbreakable Bond! [4/5]
Megami charged her skill – Unbreakable Bond! [5/5]
Megami used Divinization! [-2 Charges Spent! (3/5 Charges remain)]
{Spoiler}Battle chip, Divinization! Offensive-Type [Desc] The process of Divinization is the use of Xenneth’s Battle Chips and Megami’s Goddess Chip series becoming fused in order to produce mass artillery-like, elemental versions of the chip in use. Effect: When Megami uses two charges from her “Unbreakable Bond” skill for a charged attack that is of “Normal” element, she may change that element to one of the following: [Wood, Fire, Aqua, Elec] [Passive]
Megami attacked Phoenix using Wide Sword Omega! [341 Aqua Damage]
[Megami suffered damage from Beserk! (HP: 1,964/1,900)]
Megami charged her skill – Unbreakable Bond! [4/5]
Megami attacked Phoenix using Follow Up - Ravage! [122 C-Normal Damage]
[Megami suffered damage from Berserk! (1,952/1,900)]
{Megami's Attacks - Click Spoiler}Battle Chip – Wide Sword Omega C-Range Normal-Element [Desc] Megami slashes at the opponent with a Wide Sword that has dull cutting properties, but lots of potential. 180 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Hits up to 3 Targets; Cannot be Countered (1-Turn CD on effect)] [1-Charge Minimum Required; Optional Second Charge] [Required Charge deals x1.37 Base Damage; Optional Charge deals x1.75 Total Damage.]
Follow Up - Ravage! ?-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
Nu
Nu attacked Phoenix using S.E. Sweeping Strike Emulation! [10 Sand Damage]
Nu attacked Phoenix using Mitosis Strike! [25 Toxic Damage]
Nu attacked Phoenix using Invade & Corrupt! [140 Toxic Damage]
Nu attacked Phoenix using Total Absorption! [120 Toxic Damage]
Nu attacked Phoenix using Brain Eater! [130 Toxic Damage]
{Nu's Attacks - Click Spoiler} S.E. Sweeping Strike C-attack Sand element Desc: Nu generates Rikaru's spear and swings low in order to throw the enemy off balance and to exploit them. Damage: 10 Sand Damage Effects: Undodgable. Breaks shields. It hits, enemy loses 2 attack slots for 2 turns If Avoided Enemy loses 2 attack slots for 2 turns
Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double. 25 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Invade and Corrupt C-Range Toxic-Element [Desc] Nu thrusts a blade into the opponent that glows a strange blue hue. Doing so, the opponent becomes infected by a strange pathogen-like data. 140 Damage [Undodgable, Cuts Auras/Barriers; Zombify] (1-Turn CD)
Total Absorption C-Range Toxic-Element [Desc] Nu sends both fists driving forth to slam into the opponent. Even if she misses, she still absorbs the terrain making herself more powerful! 120 Damage [Cuts Auras/Barriers; Zombify | If Avoided...+25 Damage to all attacks next turn] (3-Turn CD)
Brain Eater C-Range Toxic-Element [Desc] Nu's corroding strikes attack the opponent in a manner that slows down their processing speed. 130 Damage [Undodgable, Cuts Auras/Barriers; If hits...Opponent has -1 Attack Slot] (1-Turn Cool Down)
Summary Phase!
315 Aqua Damage @ Phoenix 415 Toxic Damage @ Phoenix 115 Normal Damage @ Phoenix 10 Sand Damage @ Phoenix
Megami's HP:: 1,954/1,900 Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 4/5 Natural Avoid CD:: 5/4 Cool Downs: NA:: -/-
Nu's HP:: 4,984/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: -/- Invade & Corrupt:: 0/1 Total Absorption:: 0/3 Brain Eater:: 0/1
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: We'll do no RP since I am already tired, and doing these stats for two is a lot of work.
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Deleted
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Post by Deleted on Jul 3, 2014 22:18:34 GMT -8
(Doing stats for one is trouble enough for me. Mostly working on my plan for the battle itself.)
Phenoix Defensive Phase:
Retribution of Light Placed
Retribution of Light Support Protect the righteous, punish the ignorant. Phenoix creates an 400 HP barrier. When this barrier is cut, it instead gains HP equal to half the damage of the attack that cut it, then if Retribution of Light's barrier has HP greater than or equal to the current HP of the one it is protecting, it breaks automatically, healing the navi it was protecting for 50% of their Missing hp and countering against a single target navi for 10% of the barrier's HP when it broke. x4 use (1 Base) [3/4 uses remain]
Retribution of Light HP: 400
WARNING! INCOMING ATTACKS! ORIGIN: MEGAMI!
Widesword Omega cuts through barrier, Barrier HP increased by 170, Phenoix takes 341 damage
Ravage cuts barrier, Barrier HP increased by 61, Phenoix takes 122 damage.
Barrier HP: 831
Phenoix HP: 4037
WARNING! INCOMING ATTACKS! ORIGIN: NU!
Sweeping Strike hits barrier for 10 damage, Phenoix has -2 attack slots next turn.
Mitosis Assault Cuts barrier, barrier gains 12 HP, Phenoix takes 25 damage, Zombify Placed.
Invade and Corrupt cuts barrier, Barrier gains 70 HP, Phenoix takes 140 damage, Zombify Strengthened.
Total Absorbtion cuts Barrier, Barrier gains 60 HP, Phenoix takes 120 damage, Zombify Strengthened
Brain Eater Cuts Barrier, Barrier gains 65 HP, Phenoix takes 130 damage, Zombify Strengthened.
Barrier HP: 1028
Phenoix HP: 3622/4500
Cleanse Activated, Zombie Cured
Firewall Activated, -2 attack slots this turn cured [1/2]
Setup Phase:
Phenoix Heals 22.5% of his Maximum HP (1012) Plus 390 for a total of 1402 HP healed.
HP: 5024/4500 (Peak HP: 5625)
Auto Charge Alpha precharged Infinite Salvo.
Auto Charge Alpha Charges Infinite Salvo. Current Charge Time: 2 turns
Giga Support effect, +1 skill use to one skill each turn. +1 skill use to Rejuvenate.
Attack Phase: 3 Attack slots Base, +1 from Omni Unit, -1 from status effect.
Radiance @ Nu S-Attack Pure Light Element Behold the purest light that shuns all but those who embrace it. 145 Damage, Undodgable, Deals 200% damage vs navis with -50 Karma or Below. Deals 0 damage vs navis with +50 Karma or Above, Auto Attacks once each turn.
Charge Majestic Gate (Charge time: 1 turn)
Charge Ray of Victory (Charge time: 1 turn
Holy Blade - Alpha @ Nu C-Attack Light Element A quick strike from blades of light, though easily parried. 300 Damage, Cuts Auras, Undodgable
HP: 5024/4500 (Peak HP: 5625) Retribution of Light: 956 HP Charges Held: Infinite Salvo (2 turns) Majestic Gate (1 turn) Ray of Victory (1 turn)
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Post by ~Divine|<3|Heart~ on Jul 4, 2014 20:18:17 GMT -8
xXxMegami&NuxXx
________________________________________________________
Basic Phase!
Megami
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami is always in Berserk state!
Nu’s C-Attacks [x4] made contact with Phoenix last turn.
{Nu Drain - Click Here}Skill Name Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
Nu recovered 25 HP (x4) [HP:: 5,084]
[Instances of Recovery: 5]
[Nu Paradigm, Molecular Manipulation Activated!]
{Nu Paradigm & Molecular Manipulation - Click Here}Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[Nu gained a Strength to Light and applied -1 CD to Total Absorption!]
[Nu gained +1 Attack Slot from Mitosis Assault]
Reaction Phase!
Megami
Megami intercepted Radiance for Nu!
Megami received no Damage due to the effects of Radiance. (Megami’s Karma is +50)
Nu
[Nu recovered in one instance last turn]
[Nu’s skills Engorge and Assimilation skills activated!]
{Engorge and Assimilation - Click Here} Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu has +20 Armor and has +20 to all attacks.]
Nu took damage from Phoenix’s Holy Blade – Alpha (Reduced by Stone and Defense Up Program (81% + 20 Armor)) [4,861/4,150]
Standby Phase!
Megami
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [5/5 Charges!]
{Spoiler – Unbreakable Bond Click Here}Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami’s Omni-Unit regenerated HP! [HP: 2,054/1,900]
Nu
Nu’s Programs and abilities regenerated her HP! [HP: 5,187/4,150]
[Instances of Regeneration: 6]
Attack Phase! (Megami: 4 Actions/ Nu: 5 Actions)
Megami used Divinization! [-2 Charges Spent! (3/5 Charges remain)]
{Divinization - Click Here}Battle chip, Divinization! Offensive-Type [Desc] The process of Divinization is the use of Xenneth’s Battle Chips and Megami’s Goddess Chip series becoming fused in order to produce mass artillery-like, elemental versions of the chip in use. Effect: When Megami uses two charges from her “Unbreakable Bond” skill for a charged attack that is of “Normal” element, she may change that element to one of the following: [Wood, Fire, Aqua, Elec] [Passive]
Megami attacked Phoenix using Mega Chip - Tsuki! [435 Elec Damage]
[Megami suffered 43 Damage! (HP:: 2,011/1,900)]
Megami attacked Phoenix using Follow Up - Ravage! [122 C-Normal Damage]
[Megami suffered 12 damage from Berserk! (1,999/1,900)]
Megami attacked Phoenix using Mega Chip - Tsuki! [141 [x4 Hits Instance of Aqua/Elec/Wood/Fire] Damage ] (0/5 Charges remain!)
[Megami suffed 58 Damage! HP: (1,943/1,900)]
Megami attacked Phoenix using Follow Up - Ravage! [122 C-Normal Damage]
[Megami suffered 12 damage from Berserk! (1,931/1,900)]
Megami charged her skill – Unbreakable Bond! [1/5]
Megami charged her skill – Unbreakable Bond! [2/5]
{Megami's Attacks - Click Spoiler}Mega Chip – Tsuki C-Range Normal-Element [Desc] One half of the indomitable Wind God appears, Tsuki, as she aims to drive forth her thunder spear through multiple targets. 420 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Cannot be Countered(1-Turn CD on effect)] [2-Charges Required]
Divine Program: Elemental Halberd C-Range Multi-Element [Desc] By slotting in variations of the Wide Sword series and Megami’s Goddess ability, a unique Program Advance is created. 137 (x4 Hits) Damage [Cuts Auras/Barriers, Breaks Shields; Hits All(1-Turn CD on effect)] (Each hit has one element of Wood, Fire, Aqua, Elec) [3-Turn Charge Required]
Follow Up - Ravage! ?-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
Nu
Nu auto-attacked Phoenix using Mitosis Assault! [32 Toxic Damage]
Nu attacked Phoenix using Manipulation:Arms! [155 Toxic Damage]
Nu attacked Phoenix using Manipulation:Arms! [155 Toxic Damage]
Nu attacked Phoenix using Manipulation:Arms! [155 Toxic Damage]
Nu attacked Phoenix using Manipulation:Arms! [155 Toxic Damage]
Nu attacked Phoenix using Manipulation:Arms! [155 Toxic Damage]
{Nu's Attacks - Click Spoiler}Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double. 25 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Manipulation: Arms C-Range Toxic-Element [Desc] Nu stretches her limbs attempting to strike the opponent with her sticky hands and arms. 170 Damage [Cuts Auras/Barriers]
Summary Phase!
141 Wood Damage @ Phoenix 141 Fire Damage @ Phoenix 576 Elec Damage @ Phoenix 141 Aqua Damage @ Phoenix 807 Toxic Damage @ Phoenix 244 Normal Damage @ Phoenix Total:: 2050 Damage
Megami's HP:: 1,931/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 4/5 Natural Avoid CD:: 2/2 Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: -/- Invade & Corrupt:: 1/1 Total Absorption:: 2/3 Brain Eater:: 1/1
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: Yeah, sorry about that. I see where I messed up and it’s when I miscalculated Intel-Type effect at the last minute. Will try to remember it. Also, let me know what I can do to make my format easier for you. I’ll try my best since I want to consider my format’s future when it comes to battling everyone else and making it easier.
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Deleted
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Post by Deleted on Jul 4, 2014 23:31:22 GMT -8
Stats at turn start:
HP: 5024/4500 (Peak HP: 5625) Retribution of Light: 956 HP Charges Held: Infinite Salvo (2 turns) Majestic Gate (1 turn) Ray of Victory (1 turn)
Defense:
Mega Chip: Tsuki and Divine Program: Elemental Halberd Dodged with Mirage
Mirage Speed Trust not your eyes, the Holy Flame still burns. Dodges 2 attacks, If an attack is charging, then it may be charged an additional turn. x4 uses (2 base). Majestic Gate Charged 1 turn
Holy Bulwark used x2
Holy Bulwark Support+Defensive Holy light shine down. Heal our wounds. Give us Strength. Phenoix grants the target 75 Armor and 200 HP regen/turn for 2 turns. x8 uses (2 base) used x2, 6 uses remain. Phenoix gains 150 armor and regenerates 400 (600) HP/turn for 2 turns
Mitosis assault and all Manipulation: Arms cut barrier and strike Phenoix. Phenoix takes 25 damage. Barrier gains 403 HP.
Zombify Immunity Period still active.
Total Damage taken: 25
HP: 4999/4500 (Peak HP: 5625) Retribution of Light: 1359 HP Charges Held: Infinite Salvo (2 turns) Majestic Gate (2 turn) Ray of Victory (1 turn)
Setup Phase:
Infinite Salvo Auto charged 1 turn. (3 turns)
Giga Support Effect: +1 use to Crusade
Healing: 2002 HP healed total. Peak HP reached.
HP: 5625/4500 Armor: 150 Retribution of Light: 1359 HP Charges Held: Infinite Salvo (3 turns) Majestic Gate (2 turn) Ray of Victory (1 turn)
Attack Phase: 3 attack slots.
Charge Ray of Victory
Illusory Strike @ Megami C-Attack Light Beware when your eyes betray you. 300 Damage, Undodgable, May only be used once per time Mirage has been used this turn. Optionally, if Mirage has dodged at least two attacks this turn, and Phenoix consumes a charge from a currently charging attack, this attack may occur without using an attack slot at 75% damage. This attack may only target those who's attacks were dodged with Blink this turn.
Blade of Triumph @ Megami C-Attack Light A broad blade that causes those who stand before it to tremble. 290 damage, Breaks Shields, Cannot be Naturally avoided, Ignores Armor. 1 turn CD
HP: 5625/4500 PEAK Armor: 150 Retribution of Light: 1359 HP Charges Held: Infinite Salvo (3 turns) Majestic Gate (2 turn) Ray of Victory (2 turn)
(Endnote: Modifying your damages in your attack block (with the range/element/description/etc) or at least displaying attack effects in the notation of making the attack would be better. That way I don't run into discrepancy between reading two different damage amounts as well, I can simply read the ones that matter. Also when an attack does damage but you reduce it, please make note of how much damage it does after reductions, just so I'm clear that you're getting the math right.)
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Post by ~Divine|<3|Heart~ on Jul 8, 2014 17:01:05 GMT -8
xXxMegami&NuxXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,931/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 4/5 Natural Avoid CD:: 0/0 Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: 2nd Turn Auto-Strike Total Absorption:: 3/3
Megami
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami is always in Berserk state!
Nu
Nu’s C-Attacks [x6] made contact with Phoenix last turn.
Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive] Nu recovered 25 HP (x6 = 150) [HP:: 5,187]
[Instances of Recovery: 12]
[Nu Paradigm and Molecular Manipulation Activated!]
Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
[Nu gained a Strength to Null Element]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[No attacks in CD.]
[Nu gained +1 Attack Slot from Mitosis Assault]
Reaction Phase!
Nu
Nu activated Paladin Spirit Beta (1/2 Uses)!
Paladin's Spirit Activated Program. User takes 75% Damage for 3 Turns
[Nu recovered in five instances last turn]
Nu’s skills Engorge and Assimilation skills activated!
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu has +45 DMG to all attacks and +45 Armor this turn]
Nu intercepted all attacks for Megami!
Nu received damaged from Illusory Strike! (108 DMG)
[300 - 45 Armor (.90Program * .90Element * .75Program *.70Strength) = 108.44] [Nu’s HP: 5,187 > 5,079/4,150]
Nu received damaged from Blade of Triump! (123 DMG)
[290 (x.42525) = 123.3225] [Nu’s HP: 5,079 > 4,956/4,150]
Megami
N/A
Standby Phase!
Megami
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [5/5 Charges!]
Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami’s Omni-Unit regenerated HP! [HP: 1,931 > 2,031/1,900]
Nu
Nu’s Programs and abilities regenerated her HP!
[Support-Type(5%) + Regenerator Omega(5%) of 4,150HP ((207+ 207) = 414 HP) + Omni-Unit + WoodLV3 + Absolute Balance (420 HP)]
[HP: 5,079 > 5,187/4,150]
[Instances of Regeneration: 13]
Attack Phase! (Megami: 4 Actions/ Nu: 5 Actions)
Nu
Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Manipulation: Arms (4-Times) C-Range Toxic-Element [Desc] Nu stretches her limbs attempting to strike the opponent with her sticky hands and arms.
170 215 Damage [Cuts Auras/Barriers]
Megami
Megami used Divinization! [-2 Charges Spent! (2/5 Charges remain)]
Battle chip, Divinization! Offensive-Type [Desc] The process of Divinization is the use of Xenneth’s Battle Chips and Megami’s Goddess Chip series becoming fused in order to produce mass artillery-like, elemental versions of the chip in use. Effect: When Megami uses two charges from her “Unbreakable Bond” skill for a charged attack that is of “Normal” element, she may change that element to one of the following: [Wood, Fire, Aqua, Elec] [Passive]
Mega Chip – Tsuki C-Range
Normal Elec-Element [Desc] One half of the indomitable Wind God appears, Tsuki, as she aims to drive forth her thunder spear through multiple targets.
420 435 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Cannot be Countered(1-Turn CD on effect)] [2-Charges Required]
[Megami suffered 43 Damage! (HP:: 2,031 > 1,988/1,900)]
Follow Up - Ravage! (Auto-Attack) S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 122 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered 12 damage from Berserk! (1,988 > 1,976/1,900)]
Battle Chip – Wide Sword Omega C-Range Normal-Element [Desc] Megami slashes at the opponent with a Wide Sword that has dull cutting properties, but lots of potential.
180 247 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Hits up to 3 Targets; Cannot be Countered (1-Turn CD on effect)] [1-Charge Minimum Required; Optional Second Charge] [Required Charge deals x1.37 Base Damage; Optional Charge deals x1.75 Total Damage.]
[Megami suffed 24 Damage! HP: (1,976 > 1,952/1,900)]
Follow Up - Ravage! (Auto-Attack) S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 122 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered 12 damage from Berserk! (1,952 > 1,940 /1,900)]
Megami charged her skill – Unbreakable Bond! [2/5]
Megami charged her skill – Unbreakable Bond! [3/5]
Summary Phase!
435 Elec Damage @ Phoenix 907 Toxic Damage @ Phoenix 491 Normal Damage @ Phoenix Total:: 1,833 Damage
Megami's HP:: 1,940/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 3/5 Natural Avoid CD:: 1/1 Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: 2nd Turn Auto-Strike Total Absorption:: 3/3 ________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: Okay, that was MUCH easier. Going to format it like this again. Ha!~
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Deleted
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Post by Deleted on Jul 8, 2014 20:05:44 GMT -8
Stats at Start of Turn:
HP: 5625/4500 PEAK Armor: 150 Retribution of Light: 1359 HP Charges Held: Infinite Salvo (3 turns) Majestic Gate (2 turn) Ray of Victory (2 turn)
Mitosis Assault: Taken, 0 damage, Barrier gains 23 HP, Zombify Immunity Period still active (final turn)
Manipulation: Arms: All taken, 260 total damage. Barrier gains 428 HP.
Mega Chip - Tsuki: 285 Damage, Barrier gains 217 HP
Ravage: 0 Damage, Barrier gains 61 HP
Battle Chip - Wide Sword Omega: 97 Damage taken Barrier gains 123 HP
Ravage: 0 Damage, Barrier gains 61 HP
Result: Damage Taken: 642. Barrier HP: 2272
Setup Phase:
HP: 4983/4500 Barrier HP: 2272 Armor: 150 Charges Held: Infinite Salvo (3 turns) Majestic Gate (2 turn) Ray of Victory (2 turn)
Healing: Heal to Peak HP.
Auto Charge Infinite Salvo. (READY)
+1 use to Pierce the Darkness
Astral Star Activated. Enter Hyper Mode: Holy Avenger
Hyper Mode: Holy Avenger Phenoix manifests a cloak of blades around him, providing increased offensive power and retalitory effects. +Light attacks have their Damage reduced to 60%, then gain an extra hit and "Avoid Separately". +For every attack that hits Phenoix during this Hyper Mode, He counters for 30 damage, his light attacks gain +30 damage and he gains +1 attack slot for 1 turn, stacking up to three times. Duration: 3+1 1 Turns
Attack Phase:
Charge Majestic Gate (READY)
Charge Ray of Victory (READY)
Charge Bathe in Light (READY)
Radiance @ Megami S-Attack Pure Light Element Behold the purest light that shuns all but those who embrace it. 145 Damage, Undodgable, Deals 200% damage vs navis with -50 Karma or Below. Deals 0 damage vs navis with +50 Karma or Above, Auto Attacks once each turn.
HP: 5625/4500 PEAK Retribution of Light: 2272 HP Charges Held: Infinite Salvo (4 turns PRIMED) Majestic Gate (3 turn PRIMED) Ray of Victory (3 turn PRIMED) Bathe in Light (1 turn PRIMED)
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Post by ~Divine|<3|Heart~ on Jul 9, 2014 2:37:07 GMT -8
xXxMegami&NuxXx
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Basic Phase!
Megami's HP:: 1,940/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 3/5 Natural Avoid CD:: 1/1 Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: 3rd Turn Auto-Strike Total Absorption:: 3/3
Megami
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami is always in Berserk state!
Nu
Nu’s C-Attacks [x5] made contact with Phoenix last turn.
Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive] Nu recovered 25 HP (x6 = 125) [HP:: 5,187 (Max)]
[Instances of Recovery: 17]
[Nu Paradigm and Molecular Manipulation Activated!]
Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
[Nu gained a Strength to Toxic Element]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[No attacks in CD.]
[Nu gained +1 Attack Slot from Mitosis Assault]
Reaction Phase!
Nu
Nu’s Paladin Spirit Alpha is in use (2/3 Turns)!
Paladin's Spirit Activated Program. User takes 75% Damage for 3 Turns
[Nu recovered in five instances last turn]
Nu’s skills Engorge and Assimilation skills activated!
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu has +45 DMG to all attacks and +45 Armor this turn]
Megami
Megami took tickle 0 Damage from Radiance!
Standby Phase!
Megami
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [4/5 Charges!]
Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami’s Omni-Unit regenerated HP! [HP: 1,940 > 2,040/1,900]
Nu
Nu’s Programs and abilities regenerated her HP!
[Support-Type(5%) + Regenerator Omega(5%) of 4,150HP ((207+ 207) = 414 HP) + Omni-Unit + WoodLV3 + Absolute Balance (420 HP)]
[HP: 5,187/4,150 (Max)]
[Instances of Regeneration: 18]
Attack Phase! (Megami: 4 Actions/ Nu: 5 Actions)
Nu
Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Invade and Corrupt C-Range Toxic-Element [Desc] Nu thrusts a blade into the opponent that glows a strange blue hue. Doing so, the opponent becomes infected by a strange pathogen-like data.
140 185 Damage [Undodgable, Cuts Auras/Barriers; Zombify] (1-Turn CD)
Total Absorption C-Range Toxic-Element [Desc] Nu sends both fists driving forth to slam into the opponent. Even if she misses, she still absorbs the terrain making herself more powerful!
120 165 Damage [Cuts Auras/Barriers; Zombify | If Avoided...+25 Damage to all attacks next turn] (3-Turn CD)
Manipulation: Arms (x2 Times) C-Range Toxic-Element [Desc] Nu stretches her limbs attempting to strike the opponent with her sticky hands and arms.
170 215 Damage [Cuts Auras/Barriers]
Megami
Megami used Divinization! [-3 Charges Spent! (2/5 Charges remain)]
Battle chip, Divinization! Offensive-Type [Desc] The process of Divinization is the use of Xenneth’s Battle Chips and Megami’s Goddess Chip series becoming fused in order to produce mass artillery-like, elemental versions of the chip in use. Effect: When Megami uses two charges from her “Unbreakable Bond” skill for a charged attack that is of “Normal” element, she may change that element to one of the following: [Wood, Fire, Aqua, Elec] [Passive]
Divine Program: Elemental Halberd C-Range Multi-Element [Desc] By slotting in variations of the Wide Sword series and Megami’s Goddess ability, a unique Program Advance is created.
137 140 (x4 Hits) Damage [Cuts Auras/Barriers, Breaks Shields; Hits All(1-Turn CD on effect)] (Each hit has one element of Wood, Fire, Aqua, Elec) [3-Turn Charge Required]
[Megami suffered 56 Damage! (HP:: 2,040 > 1,984/1,900)]
Follow Up - Ravage! (Auto-Attack) S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 122 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered 12 Damage! (HP:: 1,984 > 1,972/1,900)]
Megami charged her skill – Unbreakable Bond! [2/5]
Megami charged her skill – Unbreakable Bond! [4/5]
Megami charged her skill – Unbreakable Bond! [5/5]
Summary Phase!
140 Elec Damage @ Phoenix 140 Fire Damage @ Phoenix 140 Wood Damage @ Phoenix 140 Aqua Damage @ Phoenix 612 Toxic Damage @ Phoenix 122 Normal Damage @ Phoenix Total:: 1,294 Damage
Megami's HP:: 1,972/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 5/5 Natural Avoid CD:: 0/0 (Second at 2-Turn CD) Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: 3rd Turn Auto-Strike Total Absorption:: 0/3 Invade & Corrupt:: 0/1 ________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ---
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Deleted
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Post by Deleted on Jul 9, 2014 9:28:04 GMT -8
Stats at start of turn:
HP: 5625/4500 PEAK Retribution of Light: 2272 HP Charges Held: Infinite Salvo (4 turns PRIMED) Majestic Gate (3 turn PRIMED) Ray of Victory (3 turn PRIMED) Bathe in Light (1 turn PRIMED)
All attacks taken. Phenoix takes 1294 Damage, Barrier is cut and heals 647 HP.
Holy Avenger triggers on each attack. Phenoix has +90 damage to light attacks this turn and +3 attack slots.
Counter Damage @ Nu: 150 Counter Damage @ Megami: 60
Zombify Applied x3, Cleanse used to cure Zombify.
End of Defense Phase Stats:
HP: 4331/4500 Retribution of Light: 2919 HP Charges Held: Infinite Salvo (4 turns PRIMED) Majestic Gate (3 turn PRIMED) Ray of Victory (3 turn PRIMED) Bathe in Light (1 turn PRIMED)
Setup Phase:
Astral Star Activation of Holy Avenger Drops.
Phenoix Heals for 1402 HP. HP PEAKED
Auto Charge Sign of Victory
+1 use to Holy Bulwark
Hyper Fusion: Battlefield Seraph Activated.
Hyper Fusion: Battlefield Seraph Phenoix's wings expand to double their normal size and turn purest white from their normal golden color. His eyes burn a pure white light as a cloak of blades adorns his back. +May only enter this form using Hyper Fusion or Advanced Hyper Fusion +Once per turn, Phenoix may Amplify the Damage level of a charge attack by 1 level +Phenoix may apply the effects of his healing support skills to all allies without expending additional skill uses. +Light attacks have their Damage reduced to 60%, then gain an extra hit and "Avoid Separately". +For every attack that hits Phenoix during this Hyper Mode, He counters for 30 damage, his light attacks gain +30 damage and he gains +1 attack slot for 1 turn, stacking up to three times. Duration: 4 turns
Rejuvenate used x4, +4 uses to Crusade.
Crusade Used x13 on all allies. Refocus Trigger.
Advanced Skill: Refocus Support When all others have fallen, the Holy Flame burns ever brighter. If ever a Effect originating from Phenoix would affect multiple allies when no other targets exist for it to affect, It instead has 150% effect. Passive
Crusade Support+Offensive Rise again. Strike down evil. Purge the darkness. Phenoix heals a target for 350 HP and grants them +75 Damage to all attacks for two turns. x8 uses (2 Base)
Total effect: +1456 Damage to all attacks for 3 turns, Phenoix Heals 10,237 HP.
Damage Level of Inifinite Salvo amplified by 1 level. Damage Level Equivelent: 5 turn Charge.
Offensive Phase: 6 attack slots.
Pierce the Darkness Activated, Refocus Triggered.
Pierce the Darkness Offensive Skill Deliver to the grave those who suffer in undeath. Grants two navis of choice the ability to aim one attack for up to two effects from the following list: Ignores Armor, Cannot be Countered, Cannot be Intercepted, Hits All. Optionally, a navi affected by this skill may use two effects to allow an attack's conditional effects to become "Regardless of Success" effects. x5+1 use (3 Base)
one attack gains three effects from list. Hits All Chosen, 2 effects used to grant conditional effects "Regardless of Success"
Ray of Victory S-Attack Pure Light An indescriminate ray, blazing through all in its path, leaving nothing in its wake.
765 2221 (180) Damage, Breaks Shields, Cuts Auras, Hits All, If avoided Regardless of Success, opponents have their activated programs locked the turn following their next. 1 turn CD, 3 turn Charge
Amplified Hyper Attack: Infinite Salvo S-Attack Pure Light Phenoix creates an array before him, complicating it as time passes before setting it in place, unleashing an endless salvo of beams of light energy and amplifying attacks that move through it.
350 1806 10,836 Damage, Unomnidodgable, Hits All, Cannot be Countered. For every turn this attack is charged, it auto attacks for one turn following its use at Half damage (4 turns). Pure Light attacks used while this is attack is auto attacking Cannot be Countered and hit all opponents. Optional 4 turn Charge
Majestic Gate @ Nu S-Attack Pure Light Element Peer beyond the gate and witness the purity that lies beyond.
573 2029 (135) damage, Undodgable, Cuts Auras, Purify, Regardless of Success, Navis with +50 Karma or Higher have +1 attack slot for 2 turns, Navis with +49 to -49 Karma have +1 attack slot for 1 turns, and Navis with -50 Karma or lower have -1 attack slot for 1 turn. 3 turn charge
Phenoix has +1 attack slot
Bathe in Light @ Nu S-Attack Pure Light Element A light which opresses evil, and empowers the rightous.
420 1876 (240) Damage, Undodgable, Hit navis of +50 Karma or above take no damage from this attack and their next attack deals +50 damage. Navis with -50 Karma or below have their next attack deal -50 Damage. 1 turn charge
Pierce the Darkness Activated, Refocus Triggered.
Pierce the Darkness Offensive Skill Deliver to the grave those who suffer in undeath. Grants two navis of choice the ability to aim one attack for up to two effects from the following list: Ignores Armor, Cannot be Countered, Cannot be Intercepted, Hits All. Optionally, a navi affected by this skill may use two effects to allow an attack's conditional effects to become "Regardless of Success" effects. x5+1 use (3 Base)
one attack gains three effects from list. Hits All, Cannot be Countered, Ignores Armor Chosen.
Holy Blade - Alpha C-Attack Light Element A quick strike from blades of light, though easily parried.
300 1846 1109 x2 Damage, Cuts Auras, Undodgable, Avoid Separately, Hits All, Ignores Armor, Cannot be Countered
Holy Blade - Alpha @ Megami x2 C-Attack Light Element A quick strike from blades of light, though easily parried.
300 1846 1109 x2 Damage, Cuts Auras, Undodgable, Avoid Separately
Total Damage:
@ Nu: 19189 @ Megami: 19711
End Phase:
HP: 5625/4500 PEAK Retribution of Light: 2919 HP Crusade Bonus: 1456 Battlefield Seraph: 1/4 Charges Held: Sign of Victory (1 turn PRIMED)
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Post by ~Divine|<3|Heart~ on Jul 9, 2014 14:36:21 GMT -8
xXxMegami&NuxXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,972/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: -/- UB – Battlechip Charges: 5/5 Natural Avoid CD:: 0/0 (Second at 2-Turn CD) Cool Downs: NA:: -/-
Nu's HP:: 5,187/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 Cool Downs: Mitosis Assault:: 3rd Turn Auto-Strike Total Absorption:: 0/3 Invade & Corrupt:: 0/1
Megami
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami is always in Berserk state!
Nu
Nu’s C-Attacks [x5] made contact with Phoenix last turn.
Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive] Nu recovered 25 HP (x6 = 125) [HP:: 5,187 (Max)]
[Instances of Recovery: 23]
[Molecular Manipulation Activated!]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[-1 CD applied to Total Absorption!]
[Nu gained +1 Attack Slot from Mitosis Assault]
Reaction Phase!
Megami
Megami intercepted all attacks that are aimed at Nu this turn!
Megami took 60 counter damage!
Megami dodged Ray of Victory using Goddess Support!
Goddess Support Custom-Skill (x3 Skill) [Desc] Megami’s hidden personas within her aid in supporting her by giving her the ability to dodge attacks in unique ways. Effect: Megami's Natural Avoid is locked. This effect allows Megami to avoid any attack (Four-turn CD). With every charge that is added to "Unbreakable Bond", the CD for this skill is reduced by 1. If Unbreakable Bond is fully charged, this skill's Cooldown is reduced by an additional -1. This skill's Natural Avoidance ignores all additional effects (Unavoidable, Counter Damage, etc.). Effects that reduce Natural Avoid CD affect this skill as well. [Passive]
Megami dodged Ray of Victory “Regardless” effect using Goddess Support! (Avoid Cool Down – 2-Turns)
Megami was damaged by Majestic Gate! [HP: 1/ 1,900]
Megami hung on using Undershirt Nu!
Undershirt > Nu Activated Program User survives a fatal turn of damage with 1 HP. Does not cost a Program Slot.
Megami gained +1 Attack Slot for Two Turns due to effect of Majaestic Gate!
Megami was struck by Bathe in Light but hung on using Undershirt!
Megami gained +50 DMG to all attacks due to the effect of Bathe in the Light!
Megami was struck by Holy Blade – Alpha, but hung on using Undershirt!
Nu
Nu’s Paladin Spirit Alpha is in effect (3/3 Turns)!
Paladin's Spirit Activated Program. User takes 75% Damage for 3 Turns
[Nu recovered in six instances last turn!]
Nu’s skills Engorge and Assimilation skills activated!
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu has +45 DMG to all attacks and +45 Armor this turn]
Nu was hit by Ray of Victory (2211 – 45 Armor (x.90(x.90) (x.75)) = 1322 )! [HP: 5,187 > 3,865/4,150]
Nu’s active programs are locked!
Nu used her Natural Barrier to avoid Infinite Salvo! (5-Turn CD)
Nu was hit by Holy Blade – Alpha! (1,109 -45 Armor(x4 Hits) (x.90(x.90 (x.70))) = 2413) [HP: 3,865 > 1,452/4,150]
Standby Phase!
Megami
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [5/5 Charges! (Full)]
Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami activated Cross System – Valkyrie Cross!
Duration: 4 Turns Effects: +Upon activation of this Hyper Mode - Megami is treated as one of the following elements: [Wood, Fire, Aqua, Elec] +Upon Activation for this Hyper Mode - Megami gains a Strength to one selected elements: [Wood, Fire, Aqua, Elec], but she gains a weakness to one of these elements as well. -Note: Chosen Element choices may not match one another. +Megami’s charge capacity for her “Unbreakable Bond” Skill increases by one. +Megami may auto-charge “Unbreakable Bond” once per turn. -During the duration of this “Hyper Mode” if Megami’s weakness is struck by a corresponding attack, it is immediately deactivated. -Berserk is inflicted to the user when this mode is activated and the effects are doubled.
Megami is treated as Fire-Element, Gained a Strength to Wood-Element, and gained a Weakness to Aqua-Element.
Megami gained a capacity and charge to Unbreakable Bond! (6/6 Charges! Full!)
Megami’s Omni-Unit regenerated HP! [HP: 1 > 101/1,900]
Megami slotted in Dark Chip – Dark Recovery! [HP: 101 > 1,101/1,900]
DarkRecovery Support Skill – Recovery Karma Loss: -10 Become almost invincible! +1000 HP. You may be affected by DarkRecovery up to 2 times per battle, max. Uses must be at least 2 turns from one another. Glitch: -300 HP each turn. [x2 Uses]
Megami’s Blank Mind SP Negated Karma Loss, Glitch, and Prevented loss of Hyper Mode!
Nu
Nu’s Programs and abilities regenerated her HP!
[Support-Type(5%) + Regenerator Omega(5%) of 4,150HP ((207+ 207) = 414 HP) + Omni-Unit + WoodLV3 + Absolute Balance (420 HP)]
[HP: 1,452 > 2,286/4,150]
[Instances of Regeneration: 24]
Attack Phase! (Megami: 6 Actions/ Nu: 5 Actions)
Nu
Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Manipulation: Arms (x5 Times) C-Range Toxic-Element [Desc] Nu stretches her limbs attempting to strike the opponent with her sticky hands and arms.
170 215 Damage [Cuts Auras/Barriers]
Megami
Megami used Divinization! [-3 Charges Spent! (3/6 Charges remain)]
Battle chip, Divinization! Offensive-Type [Desc] The process of Divinization is the use of Xenneth’s Battle Chips and Megami’s Goddess Chip series becoming fused in order to produce mass artillery-like, elemental versions of the chip in use. Effect: When Megami uses two charges from her “Unbreakable Bond” skill for a charged attack that is of “Normal” element, she may change that element to one of the following: [Wood, Fire, Aqua, Elec] [Passive]
Divine Program: Elemental Halberd C-Range Multi-Element [Desc] By slotting in variations of the Wide Sword series and Megami’s Goddess ability, a unique Program Advance is created.
137 151 (x4 Hits) Damage [Cuts Auras/Barriers, Breaks Shields; Hits All(1-Turn CD on effect)] (Each hit has one element of Wood, Fire, Aqua, Elec) [3-Turn Charge Required]
[Megami suffered 120 Damage! (HP:: 1,011 > 891/1,900)]
Follow Up - Ravage! (Auto-Attack) S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 147 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered 29 Damage! (HP:: 891 > 862/1,900)]
Megami used Divinization! [-2 Charges Spent! (1/6 Charges remain)]
Mega Chip – Tsuki C-Range
NormalElec-Element [Desc] One half of the indomitable Wind God appears, Tsuki, as she aims to drive forth her thunder spear through multiple targets.
420 485 Damage [Breaks Shields, Cuts Auras/Barriers; Cannot be Countered(1-Turn CD on effect)] [2-Charges Required]
[Megami suffered 97 Damage! (HP:: 891 > 794/1,900)]
Follow Up - Ravage! (Auto-Attack) S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 147 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered 29 Damage! (HP:: 794 > 765/1,900)]
Megami charged her skill – Unbreakable Bond! [2/6]
Megami charged her skill – Unbreakable Bond! [3/6]
Megami charged her skill – Unbreakable Bond! [4/6]
Megami charged her skill – Unbreakable Bond! [5/6]
Summary Phase!
636 Elec Damage @ Phoenix 151 Fire Damage @ Phoenix 151 Wood Damage @ Phoenix 151 Aqua Damage @ Phoenix 1,122 Toxic Damage @ Phoenix 294 Normal Damage @ Phoenix Total:: 2,505 Damage
Megami's HP:: 765/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: 1/4 UB – Battlechip Charges: 5/6 Natural Avoid CD:: 0/0 (Second at 3-Turn CD (1/3)) Cool Downs: NA:: -/-
Nu's HP:: 2,136/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 0/5 Cool Downs: Mitosis Assault:: 4th Turn Auto-Strike Total Absorption:: 2/3 Invade & Corrupt:: 1/1 ________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ---
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Deleted
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Post by Deleted on Jul 9, 2014 15:16:12 GMT -8
(Ray of victory actually turns off your programs during this coming turn)
Holy Bulwark Support+Defensive Holy light shine down. Heal our wounds. Give us Strength. Phenoix grants the target 75 Armor and 200 HP regen/turn for 2 turns. x8 uses (2 base) used x4 (2 uses left). Refocus Activated, +450 armor for 3 turns. Regenerate 1800 HP per turn for 3 turns.
All attacks taken for 15 damage. +90 Light damage, 90 counter to Nu, +3 attacks next turn. Barrier gains 1252 HP. Zombify immunity period continues
Barrier HP: 4171
Setup Phase:
Heal to full (about 3200 HP Healed)
+1 use to Mirage
Auto Charge Bright Salvo
Status:
HP: 5625/4500 PEAK Retribution of Light: 4171 HP Crusade Bonus: 1456 Holy Bulwark Bonus: 450 Battlefield Seraph: 2/4 Charges Held: Sign of Victory (1 turn PRIMED) Bright Salvo (1 turn PRIMED)
Attack Phase: 7 slots.
Hyper Attack: Infinite Salvo S-Attack Pure Light Phenoix creates an array before him, complicating it as time passes before setting it in place, unleashing an endless salvo of beams of light energy and amplifying attacks that move through it. 5,418 Damage, Unomnidodgable, Hits All, Cannot be Countered. For every turn this attack is charged, it auto attacks for one turn following its use at Half damage (4 turns). Pure Light attacks used while this is attack is auto attacking Cannot be Countered and hit all opponents. Optional 4 turn Charge
Radiance S-Attack Pure Light Element Behold the purest light that shuns all but those who embrace it.
145 873 Damage, Undodgable, Hits All, Cannot be Countered Deals 200% damage vs navis with -50 Karma or Below. Deals 0 damage vs navis with +50 Karma or Above, Auto Attacks once each turn.
Sign of Victory S-Attack Pure Light Phenoix marks a target, empowering those around him to strike with increased force.
0 1456 Damage, Hits all, Cannot be Countered, Phenoix and all allies gain +60 damage to up to 2 attacks vs one chosen navi next turn. (Navi Chosen: Nu) 1 turn Charge
Lucent Burst S-Attack Pure Light A quick beam, as if from nowhere, lighting the path to victory.
240 1696 Damage, Hits All, Cannot be Countered,Cuts Auras, Navis of +50 Karma or above take 50% damage from this attack. Navis with -50 Karma and below take 50% more damage from this attack.
Used 6 times.
HP: 5625/4500 PEAK Retribution of Light: 4171 HP Crusade Bonus: 1456 Holy Bulwark Bonus: 450 Battlefield Seraph: 2/4 Charges Held: Bright Salvo (1 turn PRIMED)
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Post by ~Divine|<3|Heart~ on Jul 9, 2014 16:30:18 GMT -8
xXxMegami&NuxXx
________________________________________________________
Basic Phase!
Megami's HP:: 765/1,900 (2,375 Max HP) Field:: Null Status:: Berserk! Valkyrie Cross: 1/4 UB – Battlechip Charges: 5/6 Natural Avoid CD:: 0/0 (Second at 3-Turn CD (1/3)) Cool Downs: NA:: -/-
Nu's HP:: 2,136/4,150 (5,187 Max HP) Field:: Null Status:: Okay! Natural Avoid CD:: 0/5 Cool Downs: Mitosis Assault:: 5th Turn Auto-Strike Total Absorption:: 2/3 Invade & Corrupt:: 1/1
Megami is Intel-Type!
Megami’s attacks increase by (5 DMG (Version)) = 15 DMG against Phoenix (Support-Type)!
Megami is always in Berserk state!
Nu
Nu’s C-Attacks [x5] made contact with Phoenix last turn.
Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive] Nu recovered 25 HP (x6 = 125) [HP:: 2,136>2,261]
[Instances of Recovery: 23]
[Molecular Manipulation Activated!]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[-1 CD applied to Total Absorption!]
[Nu gained +1 Attack Slot from Mitosis Assault]
Reaction Phase!
Megami
Megami dodged Infinite Salvo using Goddess Support!
Goddess Support Custom-Skill (x3 Skill) [Desc] Megami’s hidden personas within her aid in supporting her by giving her the ability to dodge attacks in unique ways. Effect: Megami's Natural Avoid is locked. This effect allows Megami to avoid any attack (Four-turn CD). With every charge that is added to "Unbreakable Bond", the CD for this skill is reduced by 1. If Unbreakable Bond is fully charged, this skill's Cooldown is reduced by an additional -1. This skill's Natural Avoidance ignores all additional effects (Unavoidable, Counter Damage, etc.). Effects that reduce Natural Avoid CD affect this skill as well. [Passive]
Megami was hit by Radiance but took no Damage.
Megami was damaged by Lucent Burst! [HP: 0/ 1,900]
[Megami was Logged Out!]
Nu
Nu’s Programs are locked this turn!
[Nu recovered in six instances last turn!]
Nu’s skills Engorge and Assimilation skills activated!
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu has +45 DMG to all attacks and +45 Armor this turn]
Nu was hit by Ray of Victory (2211 – 45 Armor (x.90(x.90) (x.75)) = 1322 )! [HP: 5,187 > 3,865/4,150]
Nu’s active programs are locked!
Nu was hit by Infinite Salvo! [HP: 0/4,150]
Nu was Logged Out!
Standby Phase!
Megami
N/A
Nu
N/A
Attack Phase! (Megami: 6 Actions/ Nu: 5 Actions)
Nu
N/A
Megami
N/A
Summary Phase!
N/A Total:: 0 Damage
Megami's HP:: 0/1,900 (2,375 Max HP) Field:: Null Status:: Deleted! Valkyrie Cross: -/- UB – Battlechip Charges: -/- Natural Avoid CD:: -/- Cool Downs: NA:: -/-
Nu's HP:: 0/4,150 (5,187 Max HP) Field:: Null Status:: Deleted! Natural Avoid CD:: -/- Cool Downs: N/A:: -/- ________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: Sorry, your wording is confused. It’s like it implies that it locks my “Activated” Programs (which I thought were the ones that I activate during the turn and not the passive ones), so I was not sure what to make of it. If it was saying it disabled all my programs for that turn or next turn. Not sure what it was saying, but either way, GG. Result:: Megami & Nu: 25XP & 250 Zenny || Pheonix: 45 XP & 450 Zenny (I believe)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 10, 2014 11:19:50 GMT -8
(Its intention isn't quite the lock program use on the turn its used, rather the following turn. activated is noted to include both triggered and ones that you activate on your own. So both things like Paladin's Spirit as well as things like undershirt.)
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