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Post by ~Divine|<3|Heart~ on Jul 2, 2014 22:00:31 GMT -8
|Navi & RP Information|
-Navi Name: Yami
--Appearance:
Face Claim – Hild from the anime: Ah! My Goddess!}
There’s nothing much to the appearance of Yami, mostly because of people being deceived by her beauty.
The first thing one would notice is her exotic color, smooth chocolate skin, and white hairs. Not only that, there is the fact her body is adorned in shiny gold bracelets and jewelry that actually act as some kind of control over her power over darkness and the forces that it causes. Yami’s feminine appearance does not dismiss the factors that she is abnormally tall for a woman, like that of her Net Operator. She seems to have piercing purple eyes that match her vibrant outfit’s color scheme.
All and all, she seems to look like an average Net Navi model, but she’s no doubt much more than that the moment she utters her name.
--Personality:
How could you describe Yami’s personality other than a mess? She seems to have a shift of attitude that ranges from downright cocky, cowardice, cruel, and even manipulative.
Yami’s personality is mostly deceptive as she seems to try to act as if she has ‘feeling’s or true reasonability; however in reality, Yami is downright cruel as Dark Chips have made her heart...well...a “black hole.” She usually follows orders to the bottom line, something that was adapted to with her Net Operator who has shared her Mafia-like lifestyle with her. Yami, mostly a constructive and data manipulating NetNavi, has a tendency to do her job and nothing above that. She has a great pride and joy towards using her powers in order to deal with any of her matters mostly making something “disappear.”
Yami thinks, plans, strategizes...or rather, just tries to delete anything in her path. She is not very combat oriented, as most of the time, it’s unnecessary since her unique ability on the net makes it so that she can simply disintegrate any target that opposes her by simply snapping her fingers and creating a black hole. However, anything more, she usually has to engage the opponent directly, which does so by fighting in very cruel and cowardly ways. This is reflected in Yami’s personality as she rather not do things by her own hands, but allow for any business involving her to be done by subordinates or anyone on a lower scale.
Just like a true Mafia-esque boss and her right hand.
--Background:
Although Netfrica is very tranquil and has some undeveloped places, there are deep places of the jungle that act almost like ghettos. In these parts of the jungle, the Belogun Family has owned some territory in NetFrica where their family resides. Belladonna herself live in this part of the jungle with her family, known as the “Black Jungle.”
The Black Jungle is famous for its mines and location along mountainsides. This allows for them to use the most luxurious of resources: the mountain hot springs, the mines abundant with minerals that carve jewelry (or even make use of MagnoMetal that creates Dark Chip material), and even structures where they can rely on the best hut locations and high tops to see over the jungle. This part of the jungle was made infamous because of the “Belogun Gang” who were said to be derived from a family of warriors that earned the territory as a prize. This proof being that the name “Belogun” itself means warrior.
Belladonna is in line for this infamous family to claim the territory as she was the first born, and a female heir, to the family who originally gained the territory. She overtime took to the family serious as she came up learning the families history, trade, and thus a pride was born in her that made her strive for absolute perfection and leadership. This made it so that she mostly retains a pampered lifestyle and can make “calls” with the simple snap of a finger or even as much as a nod of her head to confirm her desires.
The Belogun Family kept a NetNavi who was specially used for Network transactions, Yami. The custom design of the NetNavi reflected the family heritage and also their abilities as everything “pertained to the darkness.” Even Yami herself over time had been exposed to the product of their mine’s materials; dark chips, which she uses with a calm aura, retaining her personality, and making use of them in order to protect her family’s pride. Yami and Belladonna act as the two crowning upbringing in the Belogun Family as they handle trades on the Net, mostly residing in the Undernet’s reaches and bringing profit and prospertity to the Belogun Family and their territory.
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Post by ~Divine|<3|Heart~ on Sept 23, 2014 21:10:54 GMT -8
-Version / Experience: --Version: 4 --Experience: 2,380
-Funds: --Zenny: 450z --Bugfrags: 15
-Achievements: --Level: 29
Pharaoh Gold King Silver
|Statistical Information|
-Type: Resource --Effects: +25% Zenny Gain from Normal Battles +1 Program Slot +1 Accessory Slot +2 Chips Usable Per Battle +1 Element Level +1 More Element Level at Version 8
-Karma: -70
-Elements: DarkLv.0 => ToxicLv.3 || NormalLv.0 => MatterLv.5 *Normalize *Reinforce +2 Use to Object Creating Skills +2 Natural Object Summons (5-Turn CD) *100 Unavoidable DMG/Turn *Poison --Modifiers: +3 Element Levels (Elemental Expansion SP) +1 Element Level (Omni-Unit) +1 Element Level (Resource-Type)
--Net Strengths: Toxic, Shadow, Blade, Elec, Dark --Net Weaknesses: Metal, Sonic, Laser, Sniper, Bug
-HP: 1,600 --Modifiers: +300 HP (Version 4) +300 HP (Omni-Unit)
-Armor: 0
-Regeneration: 100 --Modifiers: +100 Regen (Omni-Unit)
-Natural Avoid: Barrier - 5-Turn CD || Object (Intercepting 200 HP) – 5-Turn CD || Object (Intercepting 200 HP) – 5-Turn CD
-Base Damage: 280 --Modifiers: +40 DMG (Total Darkness Skill) +60 DMG (Power-Up Chi) +30 DMG (Omni-Unit) +30 DMG (Ver 3) +20 DMG (Navi Icon)
-Attack Slots: 3 || 4 (Turn Start) --Modifiers: +1 AS (Ver.2) +1 Starting AS (Omni-Unit)
|Navigator Items|
Yami IconBonus: +20 Damage
Zircon Star of ElementsA shining star forged of zircon, sparkles with an otherworldly power☉ User can have up to two elements on all attacks, gaining positive effects of both ☉ User's elemental weaknesses are negatedNPC Value: 10,000zBeryl Cross of AgonyA shining cross of beryl, emanates a powerful force.☉ Enemies take 150 Unavoidable Damage per turn.NPC Value: 10,000z -Accessory Slots: 3 -Crest Slots: 3 --Modifiers:
Nightmare Trinket Misc. Item What was once a shard of truth... now destroyed and filled with gloom. Perhaps someone knows something about this? It is too heavily compressed to access normally.
|Chip Folder|
Dark Chip: DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 100 Damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use. Glitch: -100 HP each turn.
Dark Chip: DarkStage Speed Skill - Stage Dark Element Karma Loss: -5 Desecrate the very ground! Opponents lose 100 HP per turn, allies gain 100 HP per turn, +50 damage to Dark element attacks. Lasts 3 turns. Glitch: -2 Attack slots
Dark Chip: DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! Effects:: ? Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks
Shadow Devil SE: Shadow Eye Summons the Eye of the Shadow Devil, which begins to gather power. As it reaches its pinnicle of strength, powerful waves of chaotic energy explode out from it, disrupting the programming of those who take the brunt of the attack. Creates a 500 HP Shadow Eye object that is immune to unavoidable damage, cannot intercept attacks, and begins charging as soon as it is summoned. If it is still active after three turns of charging, it performs the following attack and the Shadow Eye Object is destroyed/cannot be revived:
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Shadow Eye}Shadow Eye S-Attack Bug 20+(10xV) Damage, 5 hits, Avoid Separately, Hits all, Each hit reduces armor by 20 for 5 turns (This effect can reduce armor below 0). This effect ignores immunity and cannot be removed save via natural expiration. When an avoidance skill is used to avoid a hit of this attack, all subsequent hits of this attack gain a set of aiming statuses corresponding to the type of avoidance used. (Dodge: Breaks Shields, Undodgable. Shield: Cuts Auras, Breaks Shields. Aura: Cuts Auras, Undodgable.). Triune avoidance skills must take 2 uses per time used to avoid this attack in spite of immunity.
|Skills(5)|
--Modifiers: +1 Skill (Version 2)
Construction and Deconstruction Custom-Type [Desc] Yami has learned the essence of the darkness of space and the composition of stars giving her an idea of how to create and mold her own. Effect:: Modifies Yami’s Normal Element in order to express the element Matter.
Matter With the ability to make anything into nothing and nothing into something, NetNavis with control over Matter find themselves to be in complete use of the battlefield during a battle. They are very creative in taking cover or ground using almost any object related item, and not to mention they have a very adept skill in using those same obstacles as gimmicks.
Special Property: Reinforce [User can summon an Obstacle at 1.5 it's usual HP. (3-Turn Cooldown)] Normalize [Matter is treated as Normal Element]
Strengths: - Weaknesses: –
Lv1: +1 Natural Object Summon [100 HP – Intercepts] (5-Turn CD)
Lv2: +1 Natural Object Summon [100 HP – Intercepts] (4-Turn CD)
Lv3: +1 Natural Object Summon [100 HP – Intercepts] (3-Turn CD)
Lv4: +2 Natural Object Summon [100 HP – Intercepts] (5-Turn CD); +1 Use to Object Creating Skills
Lv5: +2 Natural Object Summon [100 HP – Intercepts] (5-Turn CD); +2 Uses to Object Creating Skills
Black Hole Defensive-Type [Desc] Yami creates a massive black hole that pulls in all attacks, objects, and also has the ability to spit some things out. Effect:: Creates a Black Hole (Intercepting-Obstacle 200 HP +20*Ver) [Active (5/5)] [+2 Use Matter Element]
Zero-G Assault Speed-Type [Desc] With gravity on her side, Yami is able to attack constantly without the worry of being slowed down. Effect:: Yami gains +2 Attack Slots for one-turn. [Active (2/2)]
Total Darkness Offensive-Type [Desc] Yami relies on the darkness in order to control her atmosphere, thus opting for maximum control and attack damage. Effect:: All Attacks have +40 Damage (xVersion) [Current Increase: +40 Damage] [Passive]
Y-Force Aiming-Type [Desc] Yami makes her attacks almost impossible to escape by increasing their intensity. Effect:: One attack used this turn may auto-attack again the same turn at half-damage; regardless of it being in Cool Down (CD-Effects related to attacks (Augmenting Effects, Status Damages, etc are not applied)). [Active (3/3)]
|Dark Soul: Black Heart|
Duration 2-Turns
Black Heart
Upon a fatal wound, Yami’s right side of her chest becomes darkened by a black vortex-like opening. This is her last measure as she heightens her powers over darkness and matter, making herself into a black hole and trying to swallow everything around her. Normal attacks seem to just flying through her or within her without any damage unless they are modified to hit her in a particular way.
--Effects:: Automatically activates after reaching 0 HP. Revives Navi with 1 HP Yami is invincible except against attacks modified by Aiming skills Yami has +1 Attack Slot while in Dark Soul
|Attacks(9)|
Max CD: 15/16 --Modifiers: +6 Attacks (Ver. 4) +3 Max CD (Ver. 4) +3 Max CD (Omni-Unit)
Comets S-Range Matter-Element [Desc] Yami’s power over matter causes her to compress multiple Comets from above and send them plummeting down. [290] Obstacle Damage [Cuts Auras/Barriers; Ignores Armor, Hits All] (3-Turn CoolDown)
Yami S-Range Dark-Element [Desc] Just the utter mention of her name beckons the darkness to come and squeeze the life out of her opponent [250] Dark Damage [Cuts Auras/Barriers; Optional Auto-Attack at Half-Damage]
Gravita Del Terra S-Range Dark-Element [Desc] A darkness in the center of the field continues pulling for a long duration slowing down combatants. [20] Dark Damage [Cuts Auras/Barriers, Hits All; Auto-Attacks the Next Four-Turns at half damage, Regardless of Success – Opponent has -2 Attack Slots next turn] (5-Turn CoolDown)
Event Horizon S-Range Dark-Element [Desc] The point of no return! As Yami keeps a black hole open, expect obstacles to stream around the field hitting the opponents for damage and slowing them down [130] Dark Damage [Cuts Auras/Barriers; Auto-Attacks for each obstacle present on the field] [No extra effects can be added to this attack.] (3-Times Per Turn)
Dark Galaxy S-Range Dark-Element [Desc] Yami sends an array of dark spheres flying forth, each sucking the opponent in to rip at their being. [10] (x4 Hits) Dark Damage [Cuts Auras/Barriers, Ignores Armor, Avoid Seperately, Hits up to 3 Targets; Opponent’s Attacks Next Turn have -50 DMG] (3-Turn CoolDown)
Dark Pressure S-Range Dark-Element [Desc] By casting a force forward unseen, Yami is able to place the victim in her gravitation pull and then send them plummeting to the ground, submitting to her gravity. [240] Dark Damage [Undodgable, Breaks Shields]
Sovereign Orbit S-Range Dark-Element [Desc] Yami sends out a wave of energy around her, allowing her to float for a small amount of time as well as her victim making them susceptible to her speed and attack damage. [0] Dark Damage [Cuts Auras/Barriers; If Hits Yami has +1 Attack Slot and +50 Damage to all attacks next turn; if avoided, Yami is Berserk Next-Turn] (2-Turn CoolDown)
Material Maythem S-Range Dark-Element [Desc] With all the obstacles, matter, and items flung in the atmosphere by the darkness, Yami manipulates them to cause more damage. [210] Dark Damage [Cuts Auras/Barriers, Undodgable; +20 Damage for each attack Yami used this turn (Max: 5)] (Once Per Turn)
Fearful Fling S-Range Dark-Element [Desc] With one snap of the finger or toss of a finger, Yami sends obstacles and junk to crush the opponent. [200] Dark Damage [Cuts Auras/Barriers. Breaks Shields; +30 Damage for each obstacle on the field [Max: 5]] (Once Per Turn)
|Navi Customizer|
Program Slots: 5/6
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[Power Up Chi]
Supportive Programs Installed:
[Elemental Expansion SP] (2-Slots) [Omni-Unit] (2-Slots) [Elemental Adapter Beta] [Elemental Adapter]
Regenerative Programs Installed:
[N/A] [/font][/font][/font][/div]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 6, 2015 11:05:14 GMT -8
Looks mostly play. Make a few changes:
Matter Element: Change to "Normal" for Attacks
Event Horizon: Effects can't be added to this attack mid-battle, then it shouuuld be okay. I'm on the fence about continuing to allow Auto Attacks to strike multiple times per turn, though.
Gravita Del Terra: This costs -450 Damage as is. If you have it auto for 4 turns, it would have 20 Damage instead for the same reason as Cat Dance with Bastet's Legacy stats.
Should be fine after that.
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Post by ~Divine|<3|Heart~ on Jul 7, 2015 2:10:39 GMT -8
I...really need to get behind this math. I swear I'm getting worse.
Edited everything in and added newly purchased Cross as well.
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