Post by Phreezey Breeze on Jun 24, 2014 18:34:48 GMT -8
|Navi & RP Information|
-Navi Name:
Haymaker.ExE
--Appearance:
Haymaker stands at a nice height and weight, around 1.7 meters, and weighs 125 kg even, he appears to be wearing a pair of green knight's greaves with matching boots, a greyish mesh-like torso that covers all of his arms, up to his gloves, which his fingers appear to be a shiny green, and he wears a helmet that appears to be an onion-like shape, also in an emerald hue... This is a link for those who cannot fathom this amazing design.
--Personality: Haymaker his hot-blooded, always wanting to fight, and has the reasons and capabilities to do so. His mindset seems simple and predictable,
but he is completely unpredictable and very difficult to sort out, he can go from in-your-face to one minute to hit-and-run the next. His general mindset to newcomers is simple, you spar, if you win, you're a good friend, if you lose, you're either a good friend if you put up a good fight, or you dead to him if you didn't put up much of anything. Though loving to fight, Haymaker tends to be a motor mouth at the same time, always having something to prove, or disprove.
--Background:
Haymaker, as his names suggests, is a programmed and raised fighting navi, he's a green wonder to the world, most don't know his true origin, but those that do carry the tale of an ill-fated Navi and his loss. He was once the navi of an infamous underground pugilist, Graham Parker, whom outside of illegal fighting used fighting money to help benefit his community. An unfortunate match with a man with one-too-many scars left Haymaker alone in the net, a few years passed, and the Navi began to study his NetOp's ways, copying to near-perfection of the far-flung fists his own Operator threw, augmenting them with high-speed and even gravity defying blows... He now roams the net, searching for something to fill the void he holds... Lords only know what'd happen if he did...
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 0
--Bugfrags: 0
|Statistical Information|
-Type:
Attack
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack
☉ Aiming Enhancement
-Karma:
+50
Hyper Mode Active
2 Dark Chips usable per battle
-Elements:
Light, Wind, Metal
+1 Hyper Attack Use.
Attacks with multiple elements deal +5% Damage.
+10 Armor. 5% of your Base Damage is added as Bonus Armor.
--Net Strengths:
Break, Aqua, Elec, Laser, Sand, Blade, Fire, Shadow, Dark, Light
--Net Weaknesses:
Bug(3), Stone(2), Sonic(2), Plasma, Toxic, Blade
-HP: 1000
-Armor: 11 (1.5 Bonus armor, rounded down)
-Regeneration: 0
-Natural Avoid: Shield 5 Turn CD
-Base Damage: 110
-Attack Slots: 2
|Skills|
Flying Lunge
Offensive
With a mighty leap, Haymaker sends himself at his foe, to help bolster his next attack...
Next attack gains +30 damage
3 Uses
Resilient
Defensive
Occasionally, as if to show off, Haymaker can shrug off an attack's effect, taking a bit more damage in the process...
Ignores Status effects (Paralyze, Freeze, Berserk, ect.), but take 1.5x damage from attacks, stacks on Multi-Hit attacks
1 Use
Flailing Branches
Defensive
A great offense is a good defense, using his attacks, Haymaker can parry melee blows!
Use an attack to avoid damage, if the damage is equal or higher to the oncoming C-Range attack
1 Use
Wind of Destruction
Offensive
A passive wind flies through the area each time Haymaker lands a hit, causing an uplift to his step, allowing passing over most panels...
Every attack that lands causes Haymaker to ignore Panel effects all up to holes in the ground for 1 turn, does not stack.
Passive
|Attacks|
-Max Cooldown: 10/10
Quick Strike
C-Range, Wind
A simple jab or kick is thrown, nothing special...
70 Damage
Breaks Shields, Cuts Auras
No Cooldown
Followup
C-Range, Metal
Haymaker swings a mighty blow, usually following a Quick Strike or other attack...
140 Damage
Breaks Shields, Undodgeable
4 Turn Cooldown
Far-Flung Uppercut
C-Range, Wind
In a duck-and-jump fashion, Haymaker spirals into the air with a flying uppercut, though it's easily dodged, if it does hit, the aftermath is usually pretty nasty...
245 Damage
1 Turn required Charge
2 Turn Coolown
Twister-Kick
C-Range, Wind
Jumping into the air, and sending himself at his foe like a torpedo, Haymaker forwardly spins at his foes, sending kicks all along the way...
24 Damage x5
Undodgeable, Cuts Auras
2 Turn Cooldown
Blinding Fist
C-Range, Light
Rearing back, Haymaker sends a charged swing at his foe, blinding them with a brilliant flash...
110 Damage
Inflicts "Dazed": -20 Damage for 1 turn
2 Turn Cooldown
Hyper Mode
Spirit of Graham
In a last-ditch attempt to defeat his foe, Haymaker takes on the form of Graham Parker, his armor sheds, all but his greaves and gloves, his face is fully revealed, along with the body of Graham Parker, scarred and blood-stained, the Blue-eyed brown-haired adonis that Haymaker takes the form of can cause some serious pain!
Effects
Haymaker gains +50 Regen in this form
Haymaker gains x1.5 Damgae to all attacks during this form
This form lasts 3 turns