Crescendo.exe Jun 24, 2014 15:21:06 GMT -8
Post by Kman on Jun 24, 2014 15:21:06 GMT -8
|Navi & RP Information|
Approved (Warrior || 6/15/14)
-Navi Name: Crescendo.exe
--Appearance: Lithe and with a rather average height, Crescendo doesn't cut a very imposing figure. His body is wreathed in an off-white robe, cut at the shoulders, which ends roughly at the knee. Slacks of the same color are worn beneath.
Long blond hair adorns his head, and his eyes are covered by a single band of cloth, matching the clothing. His arms are wound in bandages, and a walking stick often rests in his right hand.
--Personality: Kind and cordial are the words often used to describe him. Despite his plight, he is very kind and forthcoming to others, under no circumstances being the aggressor in any situation. Often those who try to push his buttons find their own pushed by his unreadable, often serene, attitude and response to those around him.
He often does what he can to help those in need, knowing that feeling, and wants to do what he can to assist anyone who has difficulty in life. While his navigator is a full pacifist, Crescendo understands the need for conflict at times. He will avoid it when possible, but tends to have a need for things to be 'complete.' Either the possible opponent will completely understand and back down, or be completely defeated- he does not do surrenders once the battle has begun.
Even still, he is soft-spoken, and will find every plausible way to avoid combat that he can. It is only when there is no other recourse will he resort to it, and never hold back.
--Background: Originally a helper program that was used in music composition software, a malicious strain of data affected the computer that he resided in. The other programs were corrupted, but being that he couldn't take input in any way other than sound, he was somehow left unscathed.
Once the computer's hard drive had been fixed, Crescendo found that he had a sudden awareness about things that he hadn't had before. The previous Navi of this computer was nowhere to be found and while Crescendo had no knowledge of any of this others' memory, he couldn't help but to feel that somehow, its code had bonded with his own.
Still, the NetOP found an appreciation for Crescendo, and took him on as his NetNavi. With only the ability to take in sound data to see the world, Crescendo has had a very difficult journey, but has not once shirked at his duty.
-Version / Experience:
--Zenny: 2500 (Taken from refund stash)
-+ Initiative (+)
-+ -1 CD to all Natural Avoids and Activated Special Properties
-+ +1 Use to Dodge Skills
-+ May use Natural Avoid against all attacks that turn 1/battle
-+ May use 2 uses of a Dodge skill to increase it to Omni-level
-+ +1 Skill
-+ 3 Darkchips per battle
-Elements: Sonic 3
-+ +30 Damage
-+ Add Hits All or Cannot Be Countered on 1 attack (CD: 2)
--Net Strengths: Blade, Shadow, Sniper, Elec, Sonic
--Net Weaknesses: Sand, Light, Dark, Laser, Bug
-Natural Avoid: Barrier // 4 Turn CD
-+Base: 5 CD
-+Recon: -1 CD
-Base Damage: 110
-+Sonic 3: +30
-Attack Slots: 2 (3 on turn 1)
Total Skills: 4
Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
[+]Whenever a Sonic-Element attack strikes a navi (or it's clones/summons/etc), it gains 2 Resonance.
[+]For every Resonance a target has, Crescendo.exe's damage is increased by +5 against them (to a maximum of +50 at 10 Resonance). This bonus damage is calculated during the Setup Phase.
[+]Crescendo.exe can remove up to 2 Resonance from the target of an attack in order to add up to 2 basic Aimers to that attack.
[-]Crescendo.exe cannot add aimers to his attacks normally.
[-]Crescendo.exe's Damage is reduced by 20.
Description: Through the manipulation of sound, Crescendo.exe is able to create an 'echo' of himself, a reverberation of his own existence, in order to assist in his battles.
[+]Creates a clone with 1 attack slot with 10% of Crescendo.exe's max HP that cannot intercept
[=]May only use attacks Crescendo.exe used on his previous turn, and gains the aimer(s) (if any) of that attack. If said attack is on cooldown, it will trigger with damage and aimers only; no other effects.
Name: Sonic Boom
Description: Crescendo.exe moves at a sudden, breakneck speed and leaves behind a small sampling of his own resonance to afflict his foes.
Effects: Dodge 1 attack | Avoided attack's owner gains 1 Resonance | Can only be used if attacker has at least 1 Resonance
Description: Forming a shield of pure sound, Crescendo.exe deflects an attack before the shield afflicts the attacker with Crescendo.exe's own unique sound.
Effects: Block 1 Attack | Avoided attack's owner gains 1 Resonance | Can only be used if attacker has at least 1 Resonance
Name: Auditory Armor
Description: Surrounding himself with armor made of pure sound, Crescendo.exe is able to reduce the damage he takes from foes...and also cause them to be more easily found.
Effects: +20 Armor for 1 turn | Any attacks that strike Crescendo.exe generate 1 temporary Resonance for the attacker that expires at the end of turn.
-Max Cooldown: 6/10
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 110 Damage
Deals +25% Damage if used by Echo on the same turn that Crescendo.exe used it
If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Cooldown: 0 (Counts as 1)
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 90 Damage, Hits All | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Hits All' effect is used on this attack
Name: Seeking Note
Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target.
Effects: 110 Damage | If Target has 5+ Resonance, this attack gains 'Cannot be Intercepted' and can only be used once per turn
Cooldown: 0 (Counts as 1)
Description: Crescendo.exe can find the frequency of an object and invert his own body's frequency to it, causing it to crumble like dust, no matter how strong.
Effects: 90 Damage, Destroys Objects | Any object destroyed has its Resonance transferred to its Owner
Name: Piercing Note
Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself.
Effects: 100 Damage, Ignores Armor | If target has more than 50 Armor, they gain 3 Resonance instead of 2
Navi Mark - +1 AS on first turn