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Post by mirror on Jun 16, 2014 21:15:04 GMT -8
|Navi & RP Information|
MirrorMan ~~Dream Descender ~~Eternal Heroes, Eternal Failures
{ RP Information} --Appearance: MirrorMan is a fairly tall navi, slightly taller than six feet. A classic style navi, with skintight "jumpsuit" style armor with bulkier armor over the top. The "jumpsuit" is a dark grey, while the bulkier armor is a polished mirror. He wears the mirrored armor as gauntlets, boots, a chestplate, complete with slight shoulder-pads, and a smooth helmet that covers his face. He's capable of de-resing the helmet to provide a face to interact with during conversation, but he's not very fond of doing so.
--Personality: MirrorMan is quite calm, compared to his younger days. He retains a similar sense of humor, mostly dry comedy not conveyed well in text and a terrible sense of puns. He's been around for a long while now, here and there, and his time in the world has aged him considerably. MirrorMan is reluctant to pick sides in nearly anything, preferring to discuss things at length with a variety of people. He tries to live a simple life, but still has a tendency to get caught up in things if he feels the need.
--Background/History/Motivations: Created by Jameson Pier, MirrorMan was designed to emulate other navis. Jameson couldn't decide what sort of navi would suit him, so he designed one to do a bit of everything. They have had a variety of adventures together, with MirrorMan once heading a faction known as The Crusading Shield. Most recently, MirrorMan has been unable to contact Jameson and finds himself unable to remember much of his past. Furthermore, his ability to emulate the appearance and abilities of others has proved to be gone. Going through an identity crisis of sorts, MirrorMan sets out to refine his skills and discover himself again. His core values still are composed of dilligence, compassion and adaptability, and he is set on finding his way in the world. |Hex Codes|Background Color: 474747Descriptive Font Color: a7a7a7Speech/Though Font Color: 00aa5d
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Post by mirror on Nov 14, 2014 10:54:31 GMT -8
Stat Information
-Version / Experience: --Version: 4 --Experience: 2476
-Funds: --Zenny: 725 --Bugfrags: 23
{ |Achievements|Level: 30}
{ |Statistical Information|} {- Type: Resource Type} ° +1 Element Level ° +1 Accessory Slot ° +1 Crest Slot ° +1 Program Slot ° +10% zenny from all sources, +10% more every new type bonus acquired by version. ° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge. ° Version 7: +1 use to all non-undershirt programs. ° Version 13: +1 equippable Mega-Program. ° Version 19: All current and future viruses get +1 hidden virus skill. - Karma: 0 - Neutral -- V1: Hyper Attack - Elements: Blade Lv5 ° Special Property: {Reflection} When Activated: 1 counter this turn may counter using the triggering attack instead(including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage.
Cooldown: This Effect has a 3 0 Turn Cooldown (once per turn) between activations. ° +50 counter damage° Up to 4 counters per turn may ignore 'can't be countered' and become an unaimed attacks ° -3 cooldown to "Reflection attack"° "Reflection attack's" become aimed, and gain Blades counter damage bonus in addition to other benefits.-- Net Strengths: None -- Net Weaknesses: All - HP: 2695 (1000 Base + 300 Version + 400 from Life Force + 300 from Omni Unit SP + 200 from Navi Mark + 200 from Omni-Star + 50 from Bronze Signet + base HP +10% from Monitor's Icon) - Armor: 0 - Regeneration: 100 (0 Base + 100 from Omni Unit SP) - Natural Avoid: (Select: Barrier) // 5 Turn CD - Base Damage: 225 (100 Base + 30 Version + 40 from Power Up + 30 from Omni Unit SP + 20 from Omni-Star + 5 from Bronze Signet) - Attack Slots: 3 + 1 on first turn (2 Base + 1 Version + 1 on first turn from Omni Unit SP) { |Skills|} 5/5 [4 Base + 1 V2] Refraction - A-Tier | Diune Avoid(Costs 2 Skills) For a fleeting moment, MirrorMan is in two places at once, blocking an attack while simeltaneously avoiding it, coming out unscathed. - Diune avoid (Dodge and Block) one attack - One use of this skill may avoid 2 incoming S-Type attacks 2x Uses
Break a Mirror... - C-Tier | Counter Everyone knows it's bad luck to break a mirror... - Counter all C-Type attacks from opponents that hit MirrorMan for 90[10+{10*version}+50 Blade] DMG, to a max of 4 times per turn
...Seven Years Bad Luck - Advanced ... because you'll get seven years of bad luck. - MirrorMan may take Damage from an attack he otherwise avoids - Status damages and all other effects from this attack do not take effect unless marked "if avoided" or "regardless of success" - When this skill is activated, 90[10+{10*version}+50 Blade] DMG is added to a Seven Year Pool, which caps at 700 DMG - Once per attack targeted by this skill, damage may be drained in increments of 90[10+{10*version}+50 Blade] DMG from the Seven Year Pool and be dealt as counter damage
[That Which Reflects May Only React] - No Tier Ever the contrarian, MirrorMan's systems limit him considerably, in exchange for a truer reflection. - MirrorMan may not have more than +5 Element Levels - MirrorMan loses all Elemental Strengths and gains Elemental Weakness to all other Elements - MirrorMan may only create attacks of Null-Element - MirrorMan's attacks may be used whenever Blade Element's Reflect ability may be used, in place of the attack Reflect would emulate { |Attacks|} -Total Attacks: 10/11
M-Fist Null-Element, C-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might! 180 DMG - Breaks Shields - Undodgeable
M-Beam Null-Element, S-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy. 180 DMG - Cuts Auras - Undodgeable
M-Divide Null-Element, ?-Type A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners. 175 DMG - Choose one aimer upon use - If none of the previous are set upon use, gains +20 DMG - Select C or S Type upon use - Cannot be Naturally Avoided 1x Cooldown
M-Saver Null-Element, ?-Type A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is quite powerful. It has potential to damage the opponent or charge MirrorMan's own systems, but not both. 225 DMG - Select C or S Type upon use. - May be used for 0 DMG and by doing so, may subtract 1 turn of Cooldown from another attack currently in Cooldown, or add 1 turn of Charge to another attack currently Charging. Applied on the following turn and may not be used to reduce M-Saver's own Cooldown. The opponent may negate this effect by taking M-Saver at full DMG. 2x Cooldown
M-Pale Null-Element, S-Type A piercing shot to bypass defenses. 200 - Ignores Armor 1x Cooldown
M-Partial Null-Element, C-Type A swift blow that does not waver. 200 - Cannot be Countered 1x Cooldown
M-Body Null-Element, C-Type MirrorMan's systems are adept at recycling excess energy back into sustainability. 175 - If hits, MirrorMan heals for +50 1x CD
M-Pact Null-Element, C-Type MirrorMan feints and strikes, though if he misreads the situation and uses this too early or too late, it could backfire. 200 - This attack may be used along with a Reflect attack, rather than in place of it 2x CD
M-Path Null-Element, S-Type MirrorMan's armor breifly shines with more clarity, and a strike of energy is released. 155 - If this attack is used on a turn where MirrorMan has countered 3 or more times, it gains an additional 30%[70] DMG
M-Irage Null-Element, S-Type A faint glimmer, almost like a mirage, is visible around MirrorMan. He strikes at range with a burst of energy, though the effect around his body lingers. 100 - If hits, MirrorMan gains +10 Armor per counter proced this turn. Armor lasts for one turn. 1x Cooldown {|Hyper Attacks|}
M-Aster Null-Element, ?-Type MirrorMan's capacity for damage dealing increases as he himself has taken more. A true mirror can only dish out what it can take. 200 - Hits All - Undodgeable - If the last counter proced from a C-Type attack, M-Aster is an S-Type and Cuts Auras - If the last counter proced from an S-Type attack, M-Aster is a C-Type and Breaks Shields - This attack deals +5 DMG [5% of 30% of Base Hyper Attack DMG] per counter proced from the start of battle to use of this attack. Damage counter resets upon use. - 3 Turn Required Charge | 2 Turn Optional Charge, if optionally charged, use of this attack may be delayed a turn - This attack may be used along with a Reflect attack, rather than in place of it { |Equipment|} | Navi Mark| MirrorMan HP +200 | Chip Folder| Total Chips Usable per Battle: 5 Mega Chips Usable per Battle: 3 Giga Chips Usable per Battle: 1 Standard Chips: 3 Sword > Wide Sword > Long Sword > M-Sword ° Blade C-Damage° User can sacrifice 1 Battle Chip Use at the start of battle to add this chip to their arsenal as a Once per Turn, Regular Attack° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3) ° Cuts Auras MiniBomb > LilBomb > BigBomb > M-Bomb ° Normal S-Damage° If this attack is avoided by a skill, that skill cannot be used against the next attack° 220 (100 + (10 * Version) + 30 UPG1 + 30 UPG2 + 30 UPG3) ° Breaks Shields Shockwave > SonicWave > DynaWave > M-Wave ° Normal S-Damage° Penetrates 70 Armor° Can be upgraded to penetrate 40 more armor instead of gaining damage° Cannot be used on Broken Panels.° 190 (100 + (10 * Version) + 30 UPG1 + 30 UPG2) ° UndodgeableMega Chips: 2 Special Emulation - Broken Mirror WaveNormal Element, S-Type MirrorMan fought a strange navi that controlled objects once. MirrorMan smashes a mirror on the ground sending out waves of orange energy. 85 DMG -Hits All -Destroys Objects -When Hit gives -50 armor for 2 turns Special Emulation - Megami's Divinity BarrageNormal Element, S-Type Overwhelming power that gives understanding that true strength comes from true bonds. 42 DMG x4 Hits, Avoid Separately -Synchronize -Ignores Armor -Cuts Auras/Barriers -Optionally can auto-attack at half-damage {Synchronize Info}Synchronize: When an enemy is struck by an attack with Synchronize, the attacker enters "Full Synchro" on their following Offensive Phase.
Full-Synchro: Navi has x1.3 Damage for three turns. If struck by an attack, Navi takes x2.0 Damage and this status is removed instantly. Once ended, “Full-Synchro” cannot be entered again for 2-Turns. Giga Chips: 0 [N/A] | Crests| Crest Slots: 3/4 (3 Base + 1 from Resource) Champion's ProofThe ultimate proof that the holder has helped to defeat a Titan in battle. Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats). Monitor's Icon (HP+ Chosen) A crest granted to those who have helped to begin a new era. Base damage OR base HP +10% (Added to stats) Effect chosen (DMG+ or HP+) must be stated and marked in stats. Bronze Cross SignetCrest A bronze cross designed to enhance overall capability.DMG+5, HP+50 | Accessories| Accessory Slots: 2/4 (2 Base + 1 from Resource + 1 from Champions Proof) Beryl Star of Agony A shining star forged of beryl, sparkles with an otherworldly power ° Enemies take 50 Unavoidable Damage per turn ° This damage is increased by 50 per turn (to a max of 300) NPC Value: 10,000z Rose Quartz Cross of Ability A shining cross of rose quartz, emanates a powerful force. ° +2 Program Slots NPC Value: 10,000z Omni-Star of the Holy Seal A mythic star that is said to have the power of all other stars combined. ° The holder is allowed to choose the effects of any other Gem Star and assign those to this star. ° Increases the holder's damage by 20 and HP by 200. NPC Value: 100,000zEFFECTS IN USE: Diamond Star of Purity A shining star forged of diamond, sparkles with an otherworldly power ° User takes -15% Damage from attacks
{ |Navi Customizer|} Program Slots: 9/10 (5 base + 2 from Rose Quartz Cross + 1 from Omni Unit SP + 1 from Resource + 1 from Champions Proof)
Offensive Programs Installed:
Power Up Passive Program +40 DMG
Defensive Programs Installed:
Counter Strike Passive Program Users counters can proc an additional 2 times per turn.
Mirror Armor Passive Program When struck by a full attack of C-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Mirror Armor (2nd instance allowed by Champion's Proof) Passive Program When struck by a full attack of S-Range, User counters for [40](10 * Version) unavoidable damage. This can occur up to 4 times per turn.
Supportive Programs Installed:
Elemental Expansion Passive Program User has +1 Element Level. Can be equipped twice.
Life Force Passive Program User has +400 HP
Omni Unit SP Passive Program. Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +100 Regen.
Regenerative Programs Installed:
Last Stand Passive Program The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP
{ |Misc. Items|} Golden Pinion A golden pinion obtained from Phenoix in the Gates of Fortune event. What is it's purpose..?Nightmare Trinket Misc. Item What was once a shard of truth... now destroyed and filled with gloom. Perhaps someone knows something about this? It is too heavily compressed to access normally...
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Post by mirror on May 5, 2015 19:12:11 GMT -8
Mirror V4 is up for approval. @theremnantsoul
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Deleted
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Post by Deleted on May 7, 2015 14:47:56 GMT -8
Don't think I recognized this earlier, but Omni isn't going to be treated as Bug unless you actually have access to Bug (or some other Hidden Element). Go for "treated as Normal" until then. Otherwise I'm okay with it.
Refraction: I still think the wording is crazy xD Go ahead and bump it up to 30 Armor
Break a Mirror: 70 Damage
Other than that good to go
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Post by mirror on May 7, 2015 16:25:23 GMT -8
Changes have been made. I still think Refraction's wording will come in handy some day, despite being crazy >___>
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Post by Deleted on May 7, 2015 16:32:49 GMT -8
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Post by Shast on May 9, 2015 15:12:06 GMT -8
Out of Character Does the element you adopt gain the proper Strength n weaknesses?
What purpose does allowing your attacks to be any element you feel like at any time have beyond confusing people?
Why do your elements always combo with themselves to do everything you could ever want? I:
20+(10*4)=60.
How long does your counter stockpile last? Does it empty after use?
/partial rant
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Post by mirror on May 9, 2015 15:42:58 GMT -8
It doesn't. I'm taking Lv3 effects (at Omni Lv5) and nothing else, no special properties or S/Ws
Adding elements to take advantage of S/Ws and to add flavor/play into Mirror's character. Not intended to confuse people.
Cause comboing is efficient?
Will switch it back to 60 if that's appropriate, Rem told me to bump it to 70 so /confused
Stockpile is a constant pool, capping at 700. Can dole out however much once a turn. Granted, I've gotta be taking damage from an attack I avoided to put stuff in there, so it'll fill up slow.
Omni was originally going to be a Custom based on Bug (when I was developing it with Raven, we had planned on doing a story tie in and everything, but now he's hiatused and I didn't wanna wait anymore on implementing.) Rem told me to switch it to Normal. When it was Bug modified it had S-None W-All but switched to S-None W-None when switched to Normal. If it'd ease any aversion to not adopting S/Ws of element I'm emulating and to being able to use any standard element on attacks, I'll switch it back to S-None W-All
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Post by Deleted on May 9, 2015 16:48:17 GMT -8
My math was wrong -- it should be 60 xD
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Post by Deleted on May 9, 2015 17:06:26 GMT -8
But yeah, make sure to include that it empties upon use too, just for the sake of debate :|
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Post by mirror on May 9, 2015 17:17:01 GMT -8
Empties all of it or the portion I'm dealing as counter damage?
Pretty useless to have a 700 pool, deal 300 of it and still lose that other 400... If that's the case I'm gonna make a different skill.
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Post by Shast on May 9, 2015 17:40:58 GMT -8
Ahum... and no flags from either of you?
So.. it does empty?
Just curious. At a glance I see an element that's much better than most every other in the game. +30% damage against anyone with a weakness, repeated access to any 1 element at a time, and I guess this is middleground: No S/W's. But again it was at a glance. Maybe you and Warrior see something I don't that balances this.
Oh, in less "I am evil"(According to Warrior) news. I like the Mirror charge skill. Much better iteration than previously. Should consider making another be your HA and copy the more advanced toys.
and remember that armor can dip into the negatives.
Edit: Ninja'd by warrior trying to snipe issues I brought up! Not the entire bit, just what's used.
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Deleted
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Post by Deleted on May 13, 2015 17:46:52 GMT -8
Anyway -- go back to "Weak To All" since the potential of striking anyone's weakness is a pretty good point.
Also note in the skill that you are indeed "spending" the stored Counter Damage in the "Seven Years" Pool. You're spending the amount you deal; you're not emptying the entire thing by only countering for a portion of it.
You should be good after that.
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Post by mirror on May 13, 2015 19:03:07 GMT -8
Changes made
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Post by Deleted on May 13, 2015 19:46:56 GMT -8
Aaaand (alsoineversaidscottwasevil) Approved.
I'll clean this out either later tonight or on Friday (no availability tomorrow)
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