Post by Raven8 on Jun 12, 2014 8:22:00 GMT -8
Challenger.EXE, V1

HP: 1300/1300
-
Type: Attack
-
Karma: +/-0
-
Elements: Normal, LV3
+300 HP. +30 Damage.
Strengths: All
Weaknesses: None
S/W set changed via "Elemental Reset" skill.
-
EXP: ?, V1
Zenny: 0

Challenger's Mark
Navi Mark
+1 attack on starting turn
Attacks
Revolver Straight
C-Attack
Normal element
Challenger performs a basic forward punch.
120 DMG, breaks shields, undodgable.
(DMG-20)
Shotgun Hook
C-Attack
Normal element
Challenger performs a powerful hooking punch that creates an opening in the opponent's guard.
120 DMG, breaks shields, undodgable. Regardless of success, adds +60 DMG to the next used instance of "Magnum Impact".
2 turn mandatory cooldown.
(DMG-20)
Machine Gun Jab
C-Attack
Normal element
A swift and unexpected blow beyond Challenger's normal capabilities.
Usable only through attack slots gained via "Speed Addition".
24 DMG, 5x. Breaks shields, undodgable.
(DMG-20/5)
Gatling Counter
C-Attack
Normal element
After avoiding the attack of an opponent, Challenger counters with a rapid set of punches.
35 DMG, 3 hits, Breaks shields, undodgable. Each successful hit forces the opponent to take 10 unavoidable DMG per taken hit next turn to a maximum of 50 DMG. per hit or 200 DMG total. Whichever number is lower.
Usable only on a turn that Challenger has avoided at least one attack.
(DMG*(.9-20)/3)
Magnum Impact
C-Attack
Normal element
Challenger's knock-out blow; the boxer's signature uppercut of legendary strength.
X DMG, unavoidable.
This attack gains +60 DMG per turn that it is not used, to a maximum of 600 total damage.
3 turn charge, 3 turn mandatory cooldown.
Enabled via "Ten-Count Knockout"
Skills
Elemental Reset
Defense skill
A shift in elemental strengths and weaknesses designed to throw off the opponent.
Elemental weaknesses become neutral, elemental neutralities become elemental strengths, elemental strengths become elemental weaknesses.
The user is not allowed to make use of "Elemental Adapter" programs or related effects.
Rolling Dodge
Speed move
Challenger moves with the opponent's blow to dodge it.
Dodges 2 attacks. Attacks dodged do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Strong-Arm Block
Defense
Challenger raises an arm against the opponent's blow, stopping it in its tracks with his impressive physical strength.
Blocks 2 attacks. Attacks blocked do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Spinning Deflect
Defense
Challenger uses centrifugal force to knock away enemy blows.
Aura type, negates 2 attacks. Attacks negated do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Ten-Count Knockout
Offense
Enables the use of the attack "Magnum Impact". Challenger is not allowed to use a traditional attack-type unavoidable attack.
Programs (1/5)
Speed Addition
Activated Program
+1 Attack slot this turn (Usable once per turn)
⦗3/3⦘
Calculations:
Skills: 4 base+1 (V1 Neutral Karma)
5 total
HP: 1000 base+300 (LV3 Normal element)
1300 total
Damage: 100 base+10 (Attack type), +30 (LV3 Normal element)
140 total
Attack slots: 2 base+1 on starting turn (Navi crest)
Total: 2/turn, 3 on starting turn.

HP: 1300/1300
-
Type: Attack
-
Karma: +/-0
-
Elements: Normal, LV3
+300 HP. +30 Damage.
Strengths: All
Weaknesses: None
S/W set changed via "Elemental Reset" skill.
-
EXP: ?, V1
Zenny: 0

Challenger's Mark
Navi Mark
+1 attack on starting turn
Attacks
Revolver Straight
C-Attack
Normal element
Challenger performs a basic forward punch.
120 DMG, breaks shields, undodgable.
(DMG-20)
Shotgun Hook
C-Attack
Normal element
Challenger performs a powerful hooking punch that creates an opening in the opponent's guard.
120 DMG, breaks shields, undodgable. Regardless of success, adds +60 DMG to the next used instance of "Magnum Impact".
2 turn mandatory cooldown.
(DMG-20)
Machine Gun Jab
C-Attack
Normal element
A swift and unexpected blow beyond Challenger's normal capabilities.
Usable only through attack slots gained via "Speed Addition".
24 DMG, 5x. Breaks shields, undodgable.
(DMG-20/5)
Gatling Counter
C-Attack
Normal element
After avoiding the attack of an opponent, Challenger counters with a rapid set of punches.
35 DMG, 3 hits, Breaks shields, undodgable. Each successful hit forces the opponent to take 10 unavoidable DMG per taken hit next turn to a maximum of 50 DMG. per hit or 200 DMG total. Whichever number is lower.
Usable only on a turn that Challenger has avoided at least one attack.
(DMG*(.9-20)/3)
Magnum Impact
C-Attack
Normal element
Challenger's knock-out blow; the boxer's signature uppercut of legendary strength.
X DMG, unavoidable.
This attack gains +60 DMG per turn that it is not used, to a maximum of 600 total damage.
3 turn charge, 3 turn mandatory cooldown.
Enabled via "Ten-Count Knockout"
Skills
Elemental Reset
Defense skill
A shift in elemental strengths and weaknesses designed to throw off the opponent.
Elemental weaknesses become neutral, elemental neutralities become elemental strengths, elemental strengths become elemental weaknesses.
The user is not allowed to make use of "Elemental Adapter" programs or related effects.
Rolling Dodge
Speed move
Challenger moves with the opponent's blow to dodge it.
Dodges 2 attacks. Attacks dodged do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Strong-Arm Block
Defense
Challenger raises an arm against the opponent's blow, stopping it in its tracks with his impressive physical strength.
Blocks 2 attacks. Attacks blocked do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Spinning Deflect
Defense
Challenger uses centrifugal force to knock away enemy blows.
Aura type, negates 2 attacks. Attacks negated do not have to be consecutive.
Usable only against attacks that Challenger is elementally strong against.
2x use/battle.
Ten-Count Knockout
Offense
Enables the use of the attack "Magnum Impact". Challenger is not allowed to use a traditional attack-type unavoidable attack.
Programs (1/5)
Speed Addition
Activated Program
+1 Attack slot this turn (Usable once per turn)
⦗3/3⦘
Calculations:
Skills: 4 base+1 (V1 Neutral Karma)
5 total
HP: 1000 base+300 (LV3 Normal element)
1300 total
Damage: 100 base+10 (Attack type), +30 (LV3 Normal element)
140 total
Attack slots: 2 base+1 on starting turn (Navi crest)
Total: 2/turn, 3 on starting turn.