Post by Wackoguy on Jun 11, 2014 17:52:51 GMT -8
 
v10 Approved (Gaia 07/19/2020)
Glassman.exe
---------
Unique title (s):
Eternal Hero, Eternal Failure
---------
License info:
Z-License
° Holder may challenge the Z-Difficulty Virus Horde
° Holder may upgrade their Non-Dark Standard Chips one level beyond max
° Each Wave cleared in the Z-Horde also rewards 15 Exp and 500 Zenny
-----
Affiliation: ONB (when it existed)
Operator: Shakeem
Appearance:
A dark-skinned navi without a helmet,with the emblem of an emerald surrounded by ruby,sapphire,and topaz gems [emblem is located on his chest,right in the center]. He wears white gloves that cover the hands,a bodysuit of green emeralds,and a type of patch permanently attached to his back,as well as a slick pair of white-colored boots over his feet..His eye color is orange too.A low,clean-cut bit of brown hair adorns the top of his head as well.
Personality:
Glassman is rather laid-back and he is seldomly bothered by little things. Even if he wasn't a part of the ONB,he still wouldn't stand by and let something like a robbery take place....he may sometimes zone out,but he does his best to be of assistance when he can. He has no issues showing kindness and lending a helping hand to others. He may not think things through outside of ONB duties.
Background:
On a day like any other,Shakeem was busting viruses with a normalnavi he rented. He had rented them on and off,on various occasions. But this time while fighting Shrubby viruses and a rogue Swordy-Omega...tragedy struck.
The navi he was operating suddenly was attacked from behind by a fire-elemental Normal-navi. The Program-Advance that incinerated Shakeem's rental-navi also caused that entire sector of the Net to be showered by flames.
"Hahaha! Tough luck,kid! Too bad about your navi-! But I've got work to do and places to burn!" the navi exclaimed. His expression was saturated in obnoxiousness and he sneered as he turned to leave...but before he left the area,a navi that was hanging out in the area saw the whole thing...
"Hey-!"
"What? I'm busy,so BUG OFF,wimp."
"...you're one to talk,attacking from behind like that." the stranger spoke.
Without saying anything,the fire-navi whipped around attack,but stopped in his tracks.
"Glad to see you're facing me like a man...!" were the words spoken before a multicolored light shined from Shakeem's PET.
Of course,the young man shielded his eyes from the bright lights,but when he looked back at the scene,he could barely make out the words 'Log-out' vanishing from the area.
The victor turned toward Shakeem's video window,but staggered a bit,nearly falling down.
"Hey! Are you alright?!" Shakeem asked,as the navi seemed to be catching his breath.
"I'll be fine...but wandering around on my own probably hasn't done me any good..."
Shakeem rubbed his chin as he thought of what to do,then an idea struck him.
"You could rest in my PET if you want to...? I mean,I couldn't let you just stay as you are." Shakeem stated.
The dark-toned navi looked up at the kid as if trying to 'read' him and then shot him a wide smile.
"Sounds good to me,kid!" he exclaimed with a bit more enthusiasm,fragmenting into data-cubes and reforming in Shakeem's PET.
Shakeem rolled his chair closer to his desk and sat his PET on a charger,which began recharging the PET's battery and recovering his temporary navi.
"Ahh...that feels a LOT better,kid!"
Shakeem laughed heartily and then wagged a finger in front of the PET's screen while still in the midst of laughing.
"Actually,I don't think anyone calls anyone who's 20 years or higher 'kid'. But I'm Shakeem. NIce to meet ya!"
"Pleasure's all mine,ki-er,Shakeem. I'm Glassman!" he said,poking his chest with a thumb.
"Well,you're welcome to stay here as long as you'd like,Glassman. I could keep you charged up and even be your backup too!"
"Well,can't say I've really had an Operator...pretty much pieced myself together from what used to be a normal-navi..."
A look of shock and surprise was suddenly etched on Shakeem's face.
"Wait-! So you helped out there because..."
"...yeah,I used to be a Normalnavi myself. But I can't stand boastful jerks like that other guy I fought anyway."
"Yeah,I can't stand those types either,Glassman!" Shakeem replied,as they both laughed.
As they day went on,Glassman and Shakeem fought off viruses and a few rogue-navis...
"Hey,Shakeem."
"Hm? What's wrong,Glassman?" the young man questioned,as Glassman walked down a road on the Net.
"I think...we'll make a good team if we stick together. I mean,traveling myself is fun and all,but I think it'd be a LOT better as a team,ya know?"
"Mhm! Definitely!"
Glassman paused as a swarm of three mid-leveled Swordy viruses suddenly appeared before him.
"Alright then. From here on out,we're partners! YOu ready,Glassman?"
"Always! Let's do it!" Glassman shouted,as he charged at the viruses.
...and thus,a new bond was forged.
---------------
Version / Experience:
Version: 10
Experience: 3420
===============
Achievements:
Level = 16
Magnet Gold [+4 bugfrags / +6 Levels]
Knight Bronze [ +1 Bugfrag / +1 level]
King Silver [+2 Bugfrags / +3 levels]
Mega Bronze [+1 Bugfrag / +2 Levels]
Number Gold [+3 bugfrags / +4 Levels]
================
Funds:
Zenny: 5,706
Bugfrags: 5
|Statistical Information|
Type: Attack
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version. [Current: 3]
° Version 4:
° +1 Unavoidable Attack (+)
° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
Karma: Neutral
One Hyper Attack (starting bonus)
One Hyper Attack (V6 bonus)
Elements: Normal (lvl 1) - +100 HP. +10 Damage. (Aqua & Toxic weakness removed)
Fire (Lvl 2) - +40 Damage
Laser (lvl 2) - User's Attacks automatically have "2 Turn Optional Charge" on creation.
Special Property: Burn (+)
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
Requires Fire Lv2 or Higher.
===========
Special Property: Piercing (+)
When Activated: Adds 'Cuts Uncuttable Auras' to One Attack for one use.
Cooldown: This Effect has a 5 Turn Cooldown between activations.
============
Net Strengths (x0.7): Laser (2), Wind, Dark (2), Wood, Fire; Plasma, Metal ; Toxic
Net Weaknesses (x1.3): Shadow, Sand (2) ,Bug (2), Break,Elec
HP: 2200
HP modifiers:
1000 HP [base]
+100 [Normal element]
+900 [v2-10]
+200 [Creamland's Honor]
Armor: 60
Armor modifiers: Diamond Cross of Purity
Regen: 0
Natural Avoid: Natural Dodge (5 turn CD)
Base damage: 380
Damage modifiers:
v1 [100 dmg]
+90 [V-ups]
+40 [Fire element - level 2]
+80 [Atk Type bonus]
+10 [Normal element]
+10 [Attack-type base dmg]
+10 [Gold Cross signet]
+20 [Glassman's emblem]
+20 [Creamland's Honor]
Attack Slots: 4 [5 on starting turn]
Attack mods: +1 on starting turn
Speed Addition Epsilon (+1 atk slot)
Skills
4 [v1]
+1 [v2 bonus]
+1 [v5 bonus]
+1 [v8 bonus]
Power Lash
passive offensive skill
Pent up energy erupts from Glassman in the form of a fiery whip.
-Upon creation choose an attack range(C).
-- User counters for 10 + (10 * Version) [110] Unavoidable Damage whenever they are struck by an attack with that range.
- This can occur up to 4 Times per turn
Radiation barrier
A-tier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-570 HP barrier
-3 uses
Energy Flare
B-tier
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+ 20 * V [200] damage to an atk this turn
6 uses
Dash of the Phoenix
C-tier
Activated speed skill
Glassman accelerates away from or past an attack.
-Dodges 1 attack
-7 uses
Energy Accel
C-tier
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
Reinvigoration Shield
B-tier
Activated defense/support skill
Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well.
-blocks 1 attack
-heals 100 HP per successful use
-5 uses
Polished Mind
Passive Offensive skill
Glassman's mind and body gain a boost, allowing him to attack more accurately!
-Provides 1 Omni-Aimer to 2 Attacks each turn per A-Tier Progression. Does not count as an aiming skill.
5 attacks [base]
1 unavoidable attack [Attack-type]
1 Hyper Attack [Neutral karma v6 bonus]
+9 attacks [v10]
1 Hyper Attack [Neutral karma starting bonus]
Normal, Fire and Laser attacks deal 110% damage
Radiation Blast
S-atk
Laser-element
Glassman fires a beam of laser energy at a target from either his hands or eyes.
340 damage [60% Damage]
Gains increased damage equal to % missing HP [ +1% of Base per 10% Converted] [ Not active on any turn that Glassman triggers a survival effect.] [as per Passive Defensive Attack Augment] [-10% dmg, 1-Required charge, damage cannot be augmented further]
cuts auras [-10% damage]
1-Required Charge
Tempest blaze
C-atk
Fire element
A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling.
-Breaks shields [-10%]
-Undodgeable [-10%]
-Ignores armor [-10% dmg, 1 Required CD]
-300 damage [80%]
1-turn cooldown
2 Turn Optional Charge
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
340 damage [90%]
-Breaks shields [-10%]
-Cannot be countered [-10%, 1-turn Cooldown]
1-turn CD
2 Turn Optional Charge
Shard-Cannon
S-atk
Normal
Glassman gathers energy into his buster and fires a devastating blast of energy!
190 damage
-unavoidable
-1 turn CD
Stealth Shuriken
S-atk
Seeking
A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will.
-Undodgeable [-10%]
-Breaks shields [-10%]
300 damage [80%]
2 Turn Optional Charge
Illuminal Cut: Fire Scythe Slash
C-atk
Fire
Glassman forms an illusory scythe from flames and slashes those within range.
-victim's armor is halved if this hits (halved against the next atk following this) [+1 turn Cooldown, -10% dmg]
-If followed by a C-Range Attack, that attack gains +10% of GlassMans damage. Increase by 15% instead if followed by at least two other Fire Element attacks. [-10%, +1-CD]
-when used on Lava-panels, if followed by a Fire Element attack, this attack adds 115 (30%) dmg to the next Fire-atk [-15%, 1-turn Cooldown]
cuts auras [-10%]
undodgeable [-10%]
250 dmg
3-turn CD
2 Turn Optional Charge
Power Up - Energy Shower
S-atk
Normal
Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move.
-this attack deals 0 damage
-Next attack gains +100% damage
1-turn Required Charge
Transparent bolt
S-atk
Normal
Glassman fires a nearly invisible bolt of energy from his buster.
-Per turn charged, grant 1 Attack following this one +30% Damage. [-10% , Optional 1 turn Charge]
-breaks shields [-10%]
-undodgeable [-10%]
300 damage [80%]
3 Turn Optional Charge
Rushing of the Phoenix
C-atk
Fire
Glassman blazes with flames and strikes his opponent at close-range.
-gains +75 dmg if used last in a moveset [-20%]
+3% of Base Damage per Attack that struck Glassman, this turn, no inherent maximum. [-10% dmg, 1-Required charge]
breaks shields [-10%]
undodgeable [-10%]
230 dmg [60%]
1-required Charge
2 Turn Optional Charge
Burst-Cannon
S-atk
Normal
A blast of stored energy!
-Gains +3% of Base Damage [11 dmg] per Attack Glassman used before it this turn, no inherent maximum. [1-Required charge , -10%]
-undodgeable [-10%]
-340 dmg [90%]
1-Required Charge
2 Turn Optional Charge
Laser Uppercut
C-atk
Laser element
Glassman delivers a powerful uppercut to his chosen target!
-Cuts Uncuttable Auras [-10% dmg, 1 turn Cooldown]
-Undodgeable [-10%]
340 damage
1-turn CD
2 Turn Optional Charge
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage inflicted to Glassman this turn; Damage cannot be augmented further. This has no effect on any turn that GlassMan triggered a survival effect. [S-tier - once per battle]
-ignores armor [-10% dmg, 1 Required CD]
-340 damage [90%]
-Once per battle
2 Turn Optional Charge
Rage of the Forest
S-atk
Wood
A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
-Breaks shields [-10% dmg]
-If charged for one turn, this attack gains +50% damage [-10% dmg]
-Cuts Auras [-10% dmg]
-If hits, target loses all stored charges [Interrupt] [1-turn Cooldown, -10% dmg]
-270 damage [70%]
1-turn CD
3 Turn Optional Charge
Starlight Bomb
S-atk
Light
A burst of energy from a star-studded orb!
-Berserks [-10%, 1-turn CD]
-Blinds [-10%, 1-turn CD]
-Cannot be countered [-10%, 1-turn CD]
290 damage [80%]
-3 turn CD
2 Turn Optional Charge
Hyper Attacks:
Omega ShardCannon
S-atk
Break element
All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon.
-Unomnidodgeable [-10% dmg, 1 turn CD]
-If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD]
-Breaks shields [-10% damage]
420 damage [110%]
3 turn CD
2 Turn Optional Charge
Dual Blitz - Energy Combo
C / S-range
Plasma and Fire element
Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy in his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy.
-unOmnidodgeable [-10% damage, 1-turn CD]
-Ignores armor [-10% damage, 1 turn CD]
-Dual range [-10% dmg]
-Dual element [-10% dmg]
420 damage [110%]
2 turn CD
2 Turn Optional Charge
-----------------------
Misc items:
Items:
1) Bonus Token
x2 Zenny from a battle
DISPOSABLE (1 time use)
2) Bonus Token
x2 Zenny from a battle
DISPOSABLE (1 time use)
3) Green Mystery Data (Chip Library update)
Red MDs: 4
=====================
Program Slots: 7/7
Program mods: Champion's Proof (crest) (+1)
Exp Memory (+1)
Defensive Programs Installed:
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
<Poison> Body
Passive Program
When purchased, select one element[Poison] . Holder becomes immune to 1 status damage [Poison], the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
Alpha Barrier Beta
Passive program
User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
Offensive Programs Installed:
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Speed Addition Epsilon
Passive Program
User has +1 Attack slot
Great Sword Omega
Activated Program
Effects are replaced with: If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn
[Uses per battle: 2]
Supportive Programs Installed:
Air Shoes (Nu)
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
-Air Shoes does not cost a Program Slot
Uses per battle: 2
Set <Stage> (Omega)
Activated Program
User may change all panels on the field for 3 Turns.
The Stage of this Program is chosen upon use
( 1/1 )
Regenerative Programs Installed:
Firewall (Nu)
Activated Program
Upon activation of this program, user can remove one negative status of choice
-does not cost a program slot
⦗Uses per battle: 2⦘
----
Folder Pack
Passive Hidden Program
- Giga Folder 1: Giga Chip Limit Increased by 1
- Mega Folder 2: Mega Chip Limit Increased by 2
- Custom+5: +5 Battle Chips usable per battle
- Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use
- Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
--------------------------
Equipment:
Accessory slots: 3/3
Crests: 3/3
Gold Cross Signet [no slot required]
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Champion's Proof [crest]
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory
Diamond Cross of Purity [accessory]
A shining cross forged of diamond, emanates a powerful force.
Accessory. +60 Armor
NPC Value: 10,000z
Creamland's Honors [crest]
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user's starting turn.
To those who fought on the side of good in this final battle.
Rose Quartz Star of Ability [ accessory]
A shining star forged of rose quartz, sparkles with an otherworldly power
One Program has double its stated effects, if applicable
Clarity: This causes the program to act as if you had two of them equipped
This is incompatible with Hidden, Mega, or Giga Programs. Note that Uses are not Effects
NPC Value: 10,000z
Citrine Star of Balance [ACCESSORY]
A shining star forged of citrine, sparkles with an otherworldly power
° User is immune to Max HP Reductions and ignores Percentile HP Damage
Mantle of The Ultimate Fighter A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots (the same upgrade can be equipped multiple times)
=================
Navi-exclusive crest:
Glassman's crest
+20 dmg chosen
==================
unequipped crests / accessories:
Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
MMM Fest Medallion (Crest)
Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
==================
Special Emulations:
-5 may be used per battle-
Total Chips Usable per Battle: 10
Mega Chips Usable per Battle: 5
Giga Chips Usable per Battle: 2
Standard Chips: 11
[::Chip:TornadoLv1:v10::]
[no upgrades]
[::Chip:YoyoLv0:v10::]
[2 upgrades]
[::Chip:Roll ArrowLv0:v10::]
STATS:
[::Chip:GuardLv0:v10::]
[::Chip:Rainy DayLv0:v10::]
[::Chip:Air SwordLv0:v10::]
[1 upgrade]
[::Chip:Air SwordLv0:v10::]
[3 upgrades]
[::Chip:Time BombLv0:v10::]
[::Chip:VolcanoLv0:v10::]
[2 upgrades]
[::BattleChip:TornadoLv2:v10::]
[1 upgrade]
[::BattleChip:Gun Del SolLv1:v10::]
[0 upgrades]
Mega Chips: 18
[::Chip:Holy PanelsLv0:v0::]
[::BattleChip:Holy PanelsLv0:v0::]
SE-Jax v2: Usurp-
S-attack
Stone element
Glassman sends a stream of local debris to seek out an opponent.
---
300 damage, undodgeable, cuts auras, This attack may not be avoided by anything but the intended opponent. It's damage is increased by 35 per 50 base damage the target opponent has.(highest damage chosen)
SE - Reverse Impulse
C-Attack
Shadow Element
Void appears on the field, and rushes forward, skewering an opponent with 'Endless', the blade of the weapon enveloped by shadows. Upon contact, the opponent痴 internal systems are damaged.
Damage - 300
Effects : Undodgeable, Breaks Shields, Blinds
- If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns.
SE-Attack 4 - Planned to Hit for Full Force
Shot (S-Attack)
Dark Element
Glassman demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters.
300 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS
SE-Iria V/1 'Magma Fist'-
C-attack
Fire element
*Glassman's fist is coated in molten magma. He makes a light hop and slams down on an opponent with a hammer arm.
---
300 damage, breaks shields, ignores armor,cuts auras.
[SE Big Head A]-[C-Attack]-[Aqua Element]
Mimicking the Rainbow Devil,Glassman's color changes to blue and he leaps into the air before shapeshifting into a giant head. Using gravity to bounce himself and assault the enemy.
- [300] Damage, Undodgable, Cuts auras, Soak
SE - Strong Slash
[C-attack]
Blade-element
Glassman.EXE makes a strong cut!
300 Damage, Undodgeable, Breaks Shields, Ignores Armor, gains +50 Damage when used after any other C-Attack.
[::Shortcut:Stage:Lava::]
[::BattleChip:PrismLv0:v0::]
SE - Mitosis Assault
C-Range
Toxic-Element
[Desc] Summons a copy of Nu causing her to assault the enemy from their blindside while leaving opportunity for an attack.
300 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....User has +1 Attack Slot Next Turn]
(5-Turn CD)
Zombify
Upon inflicting this status damage, the affected Navi recovery will be -0.2 less than of its usual amount for one turn. If the opponent is inflicted by this status affect again, the duration increases by +1 turn and the total amount will be reduced by -0.2 until it becomes x0.0 (No recovery capped at 5-Turn duration). The opponent cannot be inflicted with this status for two-turns after it has been lifted.
[SE: Black Charge] - Elec || S-Range
[Black energy envelops Glassman's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ]
300 Damage
This can be charged up to 2 times, following the normal Damage to Charge Ratio
Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way.
By spending one of Glassman's Attack Slots, a summoned ally can use this attack to deal 90 Armor-Ignoring Damage instead
ChaosVariable - Nebula Shroud - Mega Chip
[Glassman emulates the devastating power of Nebula Grey. A crescent of black fire engulfs all.]
150+(15*V [150]) 300 damage | Dark | Shot
> Hits All; Cuts Auras.
> Deals 100 Unavoidable Damage to user.
------
Mysterious Voice: Counterstrike!
Mega-Chip
S-Attack
Fire Element
Suddenly using one of your Battlechip slots, data flows through you as a mysterious voice urges you to attack quickly after avoiding a near hit. You feel a connection to it: a mysterious synchronicity.
[Optional Auto-Attack after avoiding an attack directed to the user]
[Element reflects one of the user's element(s)]
[If hits...+150 DMG to an attack the following-turn.]
[::Chip:Zeus HammerLv1:v10::]
[::Chip:Colonels ArmyLv1:v10::]
[::Chip:JealousyLv1:v10::]
[::Shortcut:Stage:Poison::]
[Plague Strike]
[0]
Bug
C
° If Hits: Deals [150 + (15 * V)] Damage per turn for 2 turns.
° Can be optionally charged for 1 turn to upgrade Glitch to A-Tier.
° B-Tier Glitch
[Feint Attack]
A careful step and twirl of the spear to redirect attention as he surges and strikes elsewhere.
[150 + (15 * V)] Elec C-Damage
° Breaks Shields, Cuts Auras
° Can be optionally charged for 1 turn to gain "Paralyze"
° Cannot be Naturally Avoided, Cannot be Countered
Giga Chips: 1
[::Chip:Bug Death ThunderLv1:v10::]
=============
Viruses Deleted:
TinHawk: 3
Bladia: 4
Big Brute: 2
Megalian: 2
Mettaur: 4
Canodumb: 3
CanGuard: 1
Bunny: 1
Ratty: 3
Spikey: 1
Xylos (Tuby): 1
Trumpy: 3
Fishy: 1
Tromby: 2
v10 Approved (Gaia 07/19/2020)
Glassman.exe
---------
Unique title (s):
Eternal Hero, Eternal Failure
---------
License info:
Z-License
° Holder may challenge the Z-Difficulty Virus Horde
° Holder may upgrade their Non-Dark Standard Chips one level beyond max
° Each Wave cleared in the Z-Horde also rewards 15 Exp and 500 Zenny
-----
Affiliation: ONB (when it existed)
Operator: Shakeem
Appearance:
A dark-skinned navi without a helmet,with the emblem of an emerald surrounded by ruby,sapphire,and topaz gems [emblem is located on his chest,right in the center]. He wears white gloves that cover the hands,a bodysuit of green emeralds,and a type of patch permanently attached to his back,as well as a slick pair of white-colored boots over his feet..His eye color is orange too.A low,clean-cut bit of brown hair adorns the top of his head as well.
Personality:
Glassman is rather laid-back and he is seldomly bothered by little things. Even if he wasn't a part of the ONB,he still wouldn't stand by and let something like a robbery take place....he may sometimes zone out,but he does his best to be of assistance when he can. He has no issues showing kindness and lending a helping hand to others. He may not think things through outside of ONB duties.
Background:
On a day like any other,Shakeem was busting viruses with a normalnavi he rented. He had rented them on and off,on various occasions. But this time while fighting Shrubby viruses and a rogue Swordy-Omega...tragedy struck.
The navi he was operating suddenly was attacked from behind by a fire-elemental Normal-navi. The Program-Advance that incinerated Shakeem's rental-navi also caused that entire sector of the Net to be showered by flames.
"Hahaha! Tough luck,kid! Too bad about your navi-! But I've got work to do and places to burn!" the navi exclaimed. His expression was saturated in obnoxiousness and he sneered as he turned to leave...but before he left the area,a navi that was hanging out in the area saw the whole thing...
"Hey-!"
"What? I'm busy,so BUG OFF,wimp."
"...you're one to talk,attacking from behind like that." the stranger spoke.
Without saying anything,the fire-navi whipped around attack,but stopped in his tracks.
"Glad to see you're facing me like a man...!" were the words spoken before a multicolored light shined from Shakeem's PET.
Of course,the young man shielded his eyes from the bright lights,but when he looked back at the scene,he could barely make out the words 'Log-out' vanishing from the area.
The victor turned toward Shakeem's video window,but staggered a bit,nearly falling down.
"Hey! Are you alright?!" Shakeem asked,as the navi seemed to be catching his breath.
"I'll be fine...but wandering around on my own probably hasn't done me any good..."
Shakeem rubbed his chin as he thought of what to do,then an idea struck him.
"You could rest in my PET if you want to...? I mean,I couldn't let you just stay as you are." Shakeem stated.
The dark-toned navi looked up at the kid as if trying to 'read' him and then shot him a wide smile.
"Sounds good to me,kid!" he exclaimed with a bit more enthusiasm,fragmenting into data-cubes and reforming in Shakeem's PET.
Shakeem rolled his chair closer to his desk and sat his PET on a charger,which began recharging the PET's battery and recovering his temporary navi.
"Ahh...that feels a LOT better,kid!"
Shakeem laughed heartily and then wagged a finger in front of the PET's screen while still in the midst of laughing.
"Actually,I don't think anyone calls anyone who's 20 years or higher 'kid'. But I'm Shakeem. NIce to meet ya!"
"Pleasure's all mine,ki-er,Shakeem. I'm Glassman!" he said,poking his chest with a thumb.
"Well,you're welcome to stay here as long as you'd like,Glassman. I could keep you charged up and even be your backup too!"
"Well,can't say I've really had an Operator...pretty much pieced myself together from what used to be a normal-navi..."
A look of shock and surprise was suddenly etched on Shakeem's face.
"Wait-! So you helped out there because..."
"...yeah,I used to be a Normalnavi myself. But I can't stand boastful jerks like that other guy I fought anyway."
"Yeah,I can't stand those types either,Glassman!" Shakeem replied,as they both laughed.
As they day went on,Glassman and Shakeem fought off viruses and a few rogue-navis...
"Hey,Shakeem."
"Hm? What's wrong,Glassman?" the young man questioned,as Glassman walked down a road on the Net.
"I think...we'll make a good team if we stick together. I mean,traveling myself is fun and all,but I think it'd be a LOT better as a team,ya know?"
"Mhm! Definitely!"
Glassman paused as a swarm of three mid-leveled Swordy viruses suddenly appeared before him.
"Alright then. From here on out,we're partners! YOu ready,Glassman?"
"Always! Let's do it!" Glassman shouted,as he charged at the viruses.
...and thus,a new bond was forged.
---------------
Version / Experience:
Version: 10
Experience: 3420
===============
Achievements:
Level = 16
Magnet Gold [+4 bugfrags / +6 Levels]
Knight Bronze [ +1 Bugfrag / +1 level]
King Silver [+2 Bugfrags / +3 levels]
Mega Bronze [+1 Bugfrag / +2 Levels]
Number Gold [+3 bugfrags / +4 Levels]
================
Funds:
Zenny: 5,706
Bugfrags: 5
|Statistical Information|
Type: Attack
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version. [Current: 3]
° Version 4:
° +1 Unavoidable Attack (+)
° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
Karma: Neutral
One Hyper Attack (starting bonus)
One Hyper Attack (V6 bonus)
Elements: Normal (lvl 1) - +100 HP. +10 Damage. (Aqua & Toxic weakness removed)
Fire (Lvl 2) - +40 Damage
Laser (lvl 2) - User's Attacks automatically have "2 Turn Optional Charge" on creation.
Special Property: Burn (+)
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
Requires Fire Lv2 or Higher.
===========
Special Property: Piercing (+)
When Activated: Adds 'Cuts Uncuttable Auras' to One Attack for one use.
Cooldown: This Effect has a 5 Turn Cooldown between activations.
============
Net Strengths (x0.7): Laser (2), Wind, Dark (2), Wood, Fire; Plasma, Metal ; Toxic
Net Weaknesses (x1.3): Shadow, Sand (2) ,Bug (2), Break,Elec
HP: 2200
HP modifiers:
1000 HP [base]
+100 [Normal element]
+900 [v2-10]
+200 [Creamland's Honor]
Armor: 60
Armor modifiers: Diamond Cross of Purity
Regen: 0
Natural Avoid: Natural Dodge (5 turn CD)
Base damage: 380
Damage modifiers:
v1 [100 dmg]
+90 [V-ups]
+40 [Fire element - level 2]
+80 [Atk Type bonus]
+10 [Normal element]
+10 [Attack-type base dmg]
+10 [Gold Cross signet]
+20 [Glassman's emblem]
+20 [Creamland's Honor]
Attack Slots: 4 [5 on starting turn]
Attack mods: +1 on starting turn
Speed Addition Epsilon (+1 atk slot)
Skills
4 [v1]
+1 [v2 bonus]
+1 [v5 bonus]
+1 [v8 bonus]
Power Lash
passive offensive skill
Pent up energy erupts from Glassman in the form of a fiery whip.
-Upon creation choose an attack range(C).
-- User counters for 10 + (10 * Version) [110] Unavoidable Damage whenever they are struck by an attack with that range.
- This can occur up to 4 Times per turn
Radiation barrier
A-tier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-570 HP barrier
-3 uses
Energy Flare
B-tier
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+ 20 * V [200] damage to an atk this turn
6 uses
Dash of the Phoenix
C-tier
Activated speed skill
Glassman accelerates away from or past an attack.
-Dodges 1 attack
-7 uses
Energy Accel
C-tier
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
Reinvigoration Shield
B-tier
Activated defense/support skill
Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well.
-blocks 1 attack
-heals 100 HP per successful use
-5 uses
Polished Mind
Passive Offensive skill
Glassman's mind and body gain a boost, allowing him to attack more accurately!
-Provides 1 Omni-Aimer to 2 Attacks each turn per A-Tier Progression. Does not count as an aiming skill.
Attacks
5 attacks [base]
1 unavoidable attack [Attack-type]
1 Hyper Attack [Neutral karma v6 bonus]
+9 attacks [v10]
1 Hyper Attack [Neutral karma starting bonus]
Normal, Fire and Laser attacks deal 110% damage
Radiation Blast
S-atk
Laser-element
Glassman fires a beam of laser energy at a target from either his hands or eyes.
340 damage [60% Damage]
Gains increased damage equal to % missing HP [ +1% of Base per 10% Converted] [ Not active on any turn that Glassman triggers a survival effect.] [as per Passive Defensive Attack Augment] [-10% dmg, 1-Required charge, damage cannot be augmented further]
cuts auras [-10% damage]
1-Required Charge
Tempest blaze
C-atk
Fire element
A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling.
-Breaks shields [-10%]
-Undodgeable [-10%]
-Ignores armor [-10% dmg, 1 Required CD]
-300 damage [80%]
1-turn cooldown
2 Turn Optional Charge
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
340 damage [90%]
-Breaks shields [-10%]
-Cannot be countered [-10%, 1-turn Cooldown]
1-turn CD
2 Turn Optional Charge
Shard-Cannon
S-atk
Normal
Glassman gathers energy into his buster and fires a devastating blast of energy!
190 damage
-unavoidable
-1 turn CD
Stealth Shuriken
S-atk
Seeking
A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will.
-Undodgeable [-10%]
-Breaks shields [-10%]
300 damage [80%]
2 Turn Optional Charge
Illuminal Cut: Fire Scythe Slash
C-atk
Fire
Glassman forms an illusory scythe from flames and slashes those within range.
-victim's armor is halved if this hits (halved against the next atk following this) [+1 turn Cooldown, -10% dmg]
-If followed by a C-Range Attack, that attack gains +10% of GlassMans damage. Increase by 15% instead if followed by at least two other Fire Element attacks. [-10%, +1-CD]
-when used on Lava-panels, if followed by a Fire Element attack, this attack adds 115 (30%) dmg to the next Fire-atk [-15%, 1-turn Cooldown]
cuts auras [-10%]
undodgeable [-10%]
250 dmg
3-turn CD
2 Turn Optional Charge
Power Up - Energy Shower
S-atk
Normal
Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move.
-this attack deals 0 damage
-Next attack gains +100% damage
1-turn Required Charge
Transparent bolt
S-atk
Normal
Glassman fires a nearly invisible bolt of energy from his buster.
-Per turn charged, grant 1 Attack following this one +30% Damage. [-10% , Optional 1 turn Charge]
-breaks shields [-10%]
-undodgeable [-10%]
300 damage [80%]
3 Turn Optional Charge
Rushing of the Phoenix
C-atk
Fire
Glassman blazes with flames and strikes his opponent at close-range.
-gains +75 dmg if used last in a moveset [-20%]
+3% of Base Damage per Attack that struck Glassman, this turn, no inherent maximum. [-10% dmg, 1-Required charge]
breaks shields [-10%]
undodgeable [-10%]
230 dmg [60%]
1-required Charge
2 Turn Optional Charge
Burst-Cannon
S-atk
Normal
A blast of stored energy!
-Gains +3% of Base Damage [11 dmg] per Attack Glassman used before it this turn, no inherent maximum. [1-Required charge , -10%]
-undodgeable [-10%]
-340 dmg [90%]
1-Required Charge
2 Turn Optional Charge
Laser Uppercut
C-atk
Laser element
Glassman delivers a powerful uppercut to his chosen target!
-Cuts Uncuttable Auras [-10% dmg, 1 turn Cooldown]
-Undodgeable [-10%]
340 damage
1-turn CD
2 Turn Optional Charge
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage inflicted to Glassman this turn; Damage cannot be augmented further. This has no effect on any turn that GlassMan triggered a survival effect. [S-tier - once per battle]
-ignores armor [-10% dmg, 1 Required CD]
-340 damage [90%]
-Once per battle
2 Turn Optional Charge
Rage of the Forest
S-atk
Wood
A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
-Breaks shields [-10% dmg]
-If charged for one turn, this attack gains +50% damage [-10% dmg]
-Cuts Auras [-10% dmg]
-If hits, target loses all stored charges [Interrupt] [1-turn Cooldown, -10% dmg]
-270 damage [70%]
1-turn CD
3 Turn Optional Charge
Starlight Bomb
S-atk
Light
A burst of energy from a star-studded orb!
-Berserks [-10%, 1-turn CD]
-Blinds [-10%, 1-turn CD]
-Cannot be countered [-10%, 1-turn CD]
290 damage [80%]
-3 turn CD
2 Turn Optional Charge
Hyper Attacks:
Omega ShardCannon
S-atk
Break element
All 4 gems within Glassman's emblem glow and he unleashes a black beam of energy from a golden cannon.
-Unomnidodgeable [-10% dmg, 1 turn CD]
-If hits, Glassman deals +100 damage for 1 turn [-20% dmg, 2 turn CD]
-Breaks shields [-10% damage]
420 damage [110%]
3 turn CD
2 Turn Optional Charge
Dual Blitz - Energy Combo
C / S-range
Plasma and Fire element
Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy in his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy.
-unOmnidodgeable [-10% damage, 1-turn CD]
-Ignores armor [-10% damage, 1 turn CD]
-Dual range [-10% dmg]
-Dual element [-10% dmg]
420 damage [110%]
2 turn CD
2 Turn Optional Charge
-----------------------
Misc items:
Items:
1) Bonus Token
x2 Zenny from a battle
DISPOSABLE (1 time use)
2) Bonus Token
x2 Zenny from a battle
DISPOSABLE (1 time use)
3) Green Mystery Data (Chip Library update)
Red MDs: 4
=====================
|Navi Customizer|
Program Slots: 7/7
Program mods: Champion's Proof (crest) (+1)
Exp Memory (+1)
Defensive Programs Installed:
Undershirt Nu
Activated Program
User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot.
[1/1]
<Poison> Body
Passive Program
When purchased, select one element[Poison] . Holder becomes immune to 1 status damage [Poison], the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
Alpha Barrier Beta
Passive program
User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
Offensive Programs Installed:
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Speed Addition Epsilon
Passive Program
User has +1 Attack slot
Great Sword Omega
Activated Program
Effects are replaced with: If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn
[Uses per battle: 2]
Supportive Programs Installed:
Air Shoes (Nu)
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
-Air Shoes does not cost a Program Slot
Uses per battle: 2
Set <Stage> (Omega)
Activated Program
User may change all panels on the field for 3 Turns.
The Stage of this Program is chosen upon use
( 1/1 )
Regenerative Programs Installed:
Firewall (Nu)
Activated Program
Upon activation of this program, user can remove one negative status of choice
-does not cost a program slot
⦗Uses per battle: 2⦘
----
Folder Pack
Passive Hidden Program
- Giga Folder 1: Giga Chip Limit Increased by 1
- Mega Folder 2: Mega Chip Limit Increased by 2
- Custom+5: +5 Battle Chips usable per battle
- Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use
- Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
--------------------------
Equipment:
Accessory slots: 3/3
Crests: 3/3
Gold Cross Signet [no slot required]
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Champion's Proof [crest]
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory
Diamond Cross of Purity [accessory]
A shining cross forged of diamond, emanates a powerful force.
Accessory. +60 Armor
NPC Value: 10,000z
Creamland's Honors [crest]
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user's starting turn.
To those who fought on the side of good in this final battle.
Rose Quartz Star of Ability [ accessory]
A shining star forged of rose quartz, sparkles with an otherworldly power
One Program has double its stated effects, if applicable
Clarity: This causes the program to act as if you had two of them equipped
This is incompatible with Hidden, Mega, or Giga Programs. Note that Uses are not Effects
NPC Value: 10,000z
Citrine Star of Balance [ACCESSORY]
A shining star forged of citrine, sparkles with an otherworldly power
° User is immune to Max HP Reductions and ignores Percentile HP Damage
Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots (the same upgrade can be equipped multiple times)
=================
Navi-exclusive crest:
Glassman's crest
+20 dmg chosen
==================
unequipped crests / accessories:
Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
MMM Fest Medallion (Crest)
Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
==================
Special Emulations:
-5 may be used per battle-
|Chip Folder|
Total Chips Usable per Battle: 10
Mega Chips Usable per Battle: 5
Giga Chips Usable per Battle: 2
Standard Chips: 11
[::Chip:TornadoLv1:v10::]
[no upgrades]
[::Chip:YoyoLv0:v10::]
[2 upgrades]
[::Chip:Roll ArrowLv0:v10::]
STATS:
[::Chip:GuardLv0:v10::]
[::Chip:Rainy DayLv0:v10::]
[::Chip:Air SwordLv0:v10::]
[1 upgrade]
[::Chip:Air SwordLv0:v10::]
[3 upgrades]
[::Chip:Time BombLv0:v10::]
[::Chip:VolcanoLv0:v10::]
[2 upgrades]
[::BattleChip:TornadoLv2:v10::]
[1 upgrade]
[::BattleChip:Gun Del SolLv1:v10::]
[0 upgrades]
Mega Chips: 18
[::Chip:Holy PanelsLv0:v0::]
[::BattleChip:Holy PanelsLv0:v0::]
SE-Jax v2: Usurp-
S-attack
Stone element
Glassman sends a stream of local debris to seek out an opponent.
---
300 damage, undodgeable, cuts auras, This attack may not be avoided by anything but the intended opponent. It's damage is increased by 35 per 50 base damage the target opponent has.(highest damage chosen)
SE - Reverse Impulse
C-Attack
Shadow Element
Void appears on the field, and rushes forward, skewering an opponent with 'Endless', the blade of the weapon enveloped by shadows. Upon contact, the opponent痴 internal systems are damaged.
Damage - 300
Effects : Undodgeable, Breaks Shields, Blinds
- If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns.
SE-Attack 4 - Planned to Hit for Full Force
Shot (S-Attack)
Dark Element
Glassman demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters.
300 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS
SE-Iria V/1 'Magma Fist'-
C-attack
Fire element
*Glassman's fist is coated in molten magma. He makes a light hop and slams down on an opponent with a hammer arm.
---
300 damage, breaks shields, ignores armor,cuts auras.
[SE Big Head A]-[C-Attack]-[Aqua Element]
Mimicking the Rainbow Devil,Glassman's color changes to blue and he leaps into the air before shapeshifting into a giant head. Using gravity to bounce himself and assault the enemy.
- [300] Damage, Undodgable, Cuts auras, Soak
SE - Strong Slash
[C-attack]
Blade-element
Glassman.EXE makes a strong cut!
300 Damage, Undodgeable, Breaks Shields, Ignores Armor, gains +50 Damage when used after any other C-Attack.
[::Shortcut:Stage:Lava::]
[::BattleChip:PrismLv0:v0::]
SE - Mitosis Assault
C-Range
Toxic-Element
[Desc] Summons a copy of Nu causing her to assault the enemy from their blindside while leaving opportunity for an attack.
300 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....User has +1 Attack Slot Next Turn]
(5-Turn CD)
Zombify
Upon inflicting this status damage, the affected Navi recovery will be -0.2 less than of its usual amount for one turn. If the opponent is inflicted by this status affect again, the duration increases by +1 turn and the total amount will be reduced by -0.2 until it becomes x0.0 (No recovery capped at 5-Turn duration). The opponent cannot be inflicted with this status for two-turns after it has been lifted.
[SE: Black Charge] - Elec || S-Range
[Black energy envelops Glassman's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ]
300 Damage
This can be charged up to 2 times, following the normal Damage to Charge Ratio
Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way.
By spending one of Glassman's Attack Slots, a summoned ally can use this attack to deal 90 Armor-Ignoring Damage instead
ChaosVariable - Nebula Shroud - Mega Chip
[Glassman emulates the devastating power of Nebula Grey. A crescent of black fire engulfs all.]
150+(15*V [150]) 300 damage | Dark | Shot
> Hits All; Cuts Auras.
> Deals 100 Unavoidable Damage to user.
------
Mysterious Voice: Counterstrike!
Mega-Chip
S-Attack
Fire Element
Suddenly using one of your Battlechip slots, data flows through you as a mysterious voice urges you to attack quickly after avoiding a near hit. You feel a connection to it: a mysterious synchronicity.
[Optional Auto-Attack after avoiding an attack directed to the user]
[Element reflects one of the user's element(s)]
[If hits...+150 DMG to an attack the following-turn.]
[::Chip:Zeus HammerLv1:v10::]
[::Chip:Colonels ArmyLv1:v10::]
[::Chip:JealousyLv1:v10::]
[::Shortcut:Stage:Poison::]
[Plague Strike]
[0]
Bug
C
° If Hits: Deals [150 + (15 * V)] Damage per turn for 2 turns.
° Can be optionally charged for 1 turn to upgrade Glitch to A-Tier.
° B-Tier Glitch
[Feint Attack]
A careful step and twirl of the spear to redirect attention as he surges and strikes elsewhere.
[150 + (15 * V)] Elec C-Damage
° Breaks Shields, Cuts Auras
° Can be optionally charged for 1 turn to gain "Paralyze"
° Cannot be Naturally Avoided, Cannot be Countered
Giga Chips: 1
[::Chip:Bug Death ThunderLv1:v10::]
=============
Viruses Deleted:
TinHawk: 3
Bladia: 4
Big Brute: 2
Megalian: 2
Mettaur: 4
Canodumb: 3
CanGuard: 1
Bunny: 1
Ratty: 3
Spikey: 1
Xylos (Tuby): 1
Trumpy: 3
Fishy: 1
Tromby: 2