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Post by Deleted on Mar 31, 2012 21:56:58 GMT -8
[bgcolor=232323] (( Anti-troll'd >=D)) ((Ah, thi s i s true. Error on my part -- my bad xD)) Warrior began running back at the dragon yet again, not one to relent even after his attacks had been more or less shrugged off. He grinned at the Dragon's response while jumping high to avoid it's white beam." I won't let ya down!" Easily clearing the Holy Breathe Attack, Warrior was still gaining altitude as the tail came to smash him, but by shifting his weight and properly timing an aerial spin, he managed to evade that as well. At the peak of his ascent, Warrior used the Dragon's head to vault over its charge in a leapfrog-esque manner, followed by another stylish aerial evasion against the additional tail-swipe for a safe landing on the other side. Remnant was pleased not to be the target of most of the attacks, but still had things to deal with nonetheless. Against the white beam, while Warrior went over it, Remnant ran quickly at the dragon to slide underneath it's feet to it's rear, before the beam had a chance to sear him. This also put him in an optimal position not to get trampled on, as well. A last-second duck saved him from getting the wind knocked out of him from the beast's tail-swipe. As the ground began to erupt from underneath Warrior's feet, it suddenly folded over itself into a layer of unbreakable metal, just where he was standing, rendering the attack void ((*cough* Metal Panels *cough*)) . Warrior made eye contact with Remnant and grinned. This attack was similar to something he was capable of, and gave him an idea. Remnant nodded in agreement. It was about time he'd thought of something." Kicking it up a few notches... Don't disappoint me!" Much like the eruption that had nearly blown Warrior off of his feet, blasts of air began to sporadically tear holes through the cavern walls, ceiling, an ground at Warrior's command. It was as if mines were going off all over the place -- but really, it was just a series of strong blasts of wind shooting out of the ground and the walls. While Warrior began shaking things up -- quite literally in fact, as the tremors could be felt powerfully inside of the cave at this point -- Remnant began conjuring up a powerful gust of wind to circulate in the center of the room, creating a contained yet powerful tornado that swept all of the debris and loose objects into its vortex, threatening even to take Remnant, Warrior, and the Dragon as well. Their combined chaos was wrecking the entire cave, but it managed to hold up somehow. The explosions were beginning to die off, but the tornado remained intact as Warrior and Remnant used the hindering terrain to their advantage and pressed their assault even harder.
The urge to say something incredibly corny, like "Don't get blown away" began to rise in Warrior, but he managed to keep himself from idiotically taunting this creature that he still didn't know much about.Defense [/u][/b][/size] HP: 3,125 / 2,500HP: 900 / 900- 800 Counter Damage sustained from [Destructive Force]
- [Quick Step] (7/10 Left) used to Dodge [Holy Searing] and [Crushing Tail]
- [Quick Step] was able to evade a second attack because of [Volt Panels]
- [Vigilance] (6/8 Left) used to Omni-Evade [Trampling Charge], [Tail Swipe], and [Earths Eruption]
- [Vigilance] was able to evade a second attack since Crimson Dragon's Hp is above Warrior's
- [Vigilance] was able to evade a third attack because of [Volt Panels]
- [Vigilance] was UnCuttable via Elite Support Type
- Remnant activated [Forced Temporary Evolution] to extend [Incorporeal] by 1 turn, protected Remnant against every source of Damage
HP: 2,325HP: 900Support [/u][/center] [/color]] (1/3 Left) used to summon [ Metal Panels] [li] [ Aero Flux] (2/5 Left) used to summon [ Volt Panels][/li][/ul]
Metal Stage Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Holey Panels. Lasts 3 turns.
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[/color][/ul] [/td][/tr][/table][/spoiler] - Warrior regens 375 HP
- [Trumpy]: " Every even turn, the user recovers 200 HP"
- [Trumpy]: " Every even turn, the user has +1 attack slot"
- [Elemporer]: " If one of the user's elements match the element of the panels, then the user ... recovers 300 HP/turn"
- [Volcano] grants +1 Attack Slot for 2 Turns
- [Volcano] negates -1 Attack Slot (adding 1 that was normally lost) for 2 Turns
- [Volcano] grants +80 Damage for 2 Turns
- [Volcano] grants -1 CD to all Attacks (Mandatory included) for 2 Turns
- Warrior gains +4 Attack Slots from [Lightning Heart]
HP: 3, 125 <Peak>HP: 900Offense Attack Slots: 8 + 2 ([ Volcano]) + 4 ([ Lightning Heart]) + 1 ([ Trumpy]) + 1 ([ Lightning Strike]) = 16Attack Slots: 2 + 1 ([ Lightning Strike]) = 3- [Zantetsuken] (4/1) was Auto-Charged via [Aero Charge]
-- Slot 1 -- [Blindside] -- [Elec, C-Range] [Warr ior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, i t i s unaffected by thi s effect] 1 CD x1/Turn -- Slot 2 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 515 648 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 842 Damage from this attack
-- Slot 3 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 515 648 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 842 Damage from this attack
-- Slot 4 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 515 648 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 842 Damage from this attack
-- Slot 5 -- [Spark Blast] -- [Elec, S-Range] [Warr ior charges his weapons for a split second before firing them simultaneously, resulting in a more powerful shot that causes bolts o f lightning to scatter across teh field] [ 195 355 372 Damage], Undodgeable Breaks Shields, Cuts Auras, Cannot Be Countered, Hits All -[Destroys Aura/Clones/Objects] x1/Turn x2/Turn - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 483 Damage from this attack
-- Slot 6 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 515 648 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 842 Damage from this attack
-- Slot 7 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 925 1,165 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of tis attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 1,514 Damage from this attack
-- Slot 8 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 925 1,165 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of tis attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 1,514 Damage from this attack
-- Slot 9 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 925 1,165 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of tis attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 1,514 Damage from this attack
-- Slot 10 -- [Launch] -- [ Wind + Elec, S-Range] [Wind shoots up from beneath th e opponent's feet to launch them high into th e air] [ 355 515 648 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt
+10% +20% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If the user's elements match the panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 842 Damage from this attack
-- Slot 11 -- [Aero Charge] -- [ Wind + Elec, C-Range] [Small orbs o f light appear to materialize in teh air as Warr ior gathers energy. Th e orbs themselves are brought to an d absorbed by Warr ior as he continues to power up] [ 195355 410 Damage] Undodgeable Breaks Shields, Cuts Auras [If Hits, Warr ior may Auto-Charge one attack next turn] x1 Turn - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +10% Damage and adopted Ice via [Multi-Element]
- [Elemporer]: " If teh user's elements match teh panels, +5% Damage"
- If [Crimson Dragon] is Soaked, he will take 533 Damage from this attack
-- Slot 12 -- [Razor Gale] -- [Wind, S-Range] [The wind picks up around Warr ior's enemy an d spins rapidly around them with enough speed that i t actually cuts in to them, capable ripping weak enemies apart entirely] [5 Damage] Undodgeable Breaks Shields, Cuts Auras [If Hits, Victim loses 50 Armor for 2 Turns] [Emulate] x1/Turn x2/Turn - No Damage was added to this attack, because it's irrelevant anyway >.>
-- Slot 13 -- [Razor Gale] -- [Wind, S-Range] [The wind picks up around Warr ior's enemy an d spins rapidly around them with enough speed that i t actually cuts in to them, capable ripping weak enemies apart entirely] [5 Damage] Undodgeable Breaks Shields, Cuts Auras [If Hits, Victim loses 50 Armor for 2 Turns] [Emulate] x1/Turn x2/Turn -- Slot 14 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs o f light appear to materialize in th e air as Warr ior gathers energy. Th e orbs themselves are brought to an d absorbed by Warr ior as he continues to power up] [0 Damage] [Grants Warr ior +410 Damage to a single attack next turn] x2/Turn x3/Turn -- Slot 15 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs o f light appear to materialize in th e air as Warr ior gathers energy. Th e orbs themselves are brought to an d absorbed by Warr ior as he continues to power up] [0 Damage] [Grants Warr ior +410 Damage to a single attack next turn] x2/Turn x3/Turn -- Slot 16 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs o f light appear to materialize in th e air as Warr ior gathers energy. Th e orbs themselves are brought to an d absorbed by Warr ior as he continues to power up] [0 Damage] [Grants shun +410 Damage to a single attack next turn] x2/Turn x3/Turn -- -- -- -- -- -- Slot 1/2 -- [Razor Gale] -- [Wind, S-Range] [The wind picks up around Remn ant's enemy an d spins rapidly around them with enough speed that i t actually cuts in to them, capable ripping weak enemies apart entirely] [0 Damage] Undodgeable, Cuts Auras [If Hits, Victim loses 50 Armor for 2 Turns] [Emulate] - This Attack was Emulated from [Warrior]
- This attack dealt 0 Damage and it's Cooldown was increased by 1 Turn
- This attack costed 2 Slots for Remnant to use
-- Slot 3 -- [Shadow Strike] -- [Dark, C-Range] [A sword o f darkness materializes in th e Remn ant's hand to strike with] [ 150 200 Damage] -[Adopts one basic aimer at will] - This attack dealt +50 Damage from [Lightning Strike]
-- -- -- -- -- -- Speed/Stage Skill [Time completely halts as the Remnant and his foes are banished to an alternate dimension, consumed with darkness and incarcerated in silence] -- Changes the Element of the current Stage to an Element of Choice -- Bonus Effects tied to that stage (by Elemental Affinity) are switched to the new Element ((EX: Fire Navis deal +10 Damage can be changed to Elec Navis deal +10 Damage)) -- Cannot be used on 'Normal Stage' -- Can only be used to affect stages summoned by Warrior or his allies 1 Use- Used to change the current stages to Wind Element
- Warrior used [Citrine Star of Balance] to lock the stage
Metal Stage Wind Element Wind Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Holey Panels. Lasts 3 turns.
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[/ul] [/td][/tr][/table][/spoiler] End Turn HP: 3, 125 Status: HyperMode (4/4)HP: 900 Status: Incorporeal (3/2)Stage: Locked Metal (1/3) + Volt (1/2)Minium Total Damage: 7,717@ Crimson DragonMaximum Total Damage: 9,968@ Crimson DragonCOOLDOWNS[ Lightning Strike] (1/1 -- READY) CHARGES HELD[ Zantetsuken] (4/1)
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Post by Team Active Star on Apr 1, 2012 10:09:30 GMT -8
Ooc: well I am gonna let et slide, but you're attacks gaining 30 dmg from metal panels would normally not happen cuz u showed Remn use et after you're atk set >.> That said u could just move that up ti set up phase. Just keep et in mind for next time.
Gonna pass on rp. For now anyway. Got other stuff Im working on. Will add it later maybe if I get time Pretend he said and did stuff. Ill roll with it hahaha. as long as it isnt stupid. <.<
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Defense
Natural 150 armor Cragger virus card: +: User takes 95% damage from enemy attacks Defender program 10% damage reduction. Paladin spirit 25% damage reduction Strength to elec/ice All dmg calc iz as such: Armor -> strength/weakness(inthis case its null) -> Pally spirit -> Defender prog -> Card effect
[Blindside] no damage taken
[Launch] 319 Damage taken [Launch] See above [Launch] See above
[Spark Blast] 142 damage taken
[Launch] 319 damage taken
[Launch] 650 damage taken [Launch] see above [Launch] see above [Launch] 319 damage taken
[Aero Charge] 166 damage taken
[Razor Gale] no damage taken. Effect negate via "Ethereal Scales" [Razor Gale] see above
[Thunder Charge] no dmg taken [Thunder Charge] see above [Thunder Charge] see above [Razor Gale] no damage taken
[Shadow Strike] 32 damage taken
Total damage taken: 3885
???????? HP: 4309/9405
Ethereal Scales Passive defense move ???????? cannot have his armor lowered by any means. ??? ??? ???
Set up
Regens 470 HP
Hp: 4779/9405
Destructive Force Offense counter skill Every one uv ???????'s attacks that are avoided deals a 200 DMG counter. Max uv 4 counters per enemy avoiding
800 damage at shun
USES Dragon's Rejuvination 4 Times Activate heal support skill Heals 580 HP on use ??? x15 uses Hp:7099
Gains 100 dmg from type after modifiers Intel fighting support Soaked 1/2 dmg All dmg modded in
Offense Dragon's Roar S-attack Dragonic Sonic Element ???????? opens his maw an releases a thunderous roar 6 hits uv 13 Damage Undodgable. Breaks shields. Avoid separately. Ignores armor. Confuses. Berserks. Shocks. Destroys Auras. Hits all. Cannot be intercepted by any means. 3 turn cooldown
Orb uv Flames @ Warr S-attack Dragonic Fire ???????? sends a powerful orb uv fire at an enemy 204 Damage Breaks shields. Burns
Orb uv Flames @ Remn S-attack Dragonic Fire ???????? sends a powerful orb uv fire at an enemy 204 Damage Breaks shields. Burns
Brandishing Claws @ warr C-attack Normal Element ???????? swipes with his claws, aimed to gouge teh enemy 328 Damage Cuts auras.
Earths Eruption@ warr C-attack Dragonic Wood ???????? slams one uv his limbs onto teh ground, causing a section uv ground to erupt under teh enemy, knocking them into teh air 0 Damage Breaks shields. Cuts auras. Can drop teh damage uv tis attack to 0 to be able to use et at no cost uv an attack slot tis turn, an teh below effect iz regardless uv success. If hits, enemy becomes "Airborne" Requires 1 turn charge
While Airborne, Enemy iz unable to use C-attacks. Lasts until teh ene uv teh enemies 2nd defense turn auto charge Blanket uv Ice Charge Holy Searing
Standby
Hp: 7099/9405 150 armor 10% an 5% dmg reduction 25% dmg reduction turn 2/3 Frozen immunity 1 turn remains Soak ended. Immune for 2 turns Blanket uv Ice 1/1 Charges Dragons roar 0/3 cd Tail swipe 1/1 cd
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Deleted
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Post by Deleted on Apr 1, 2012 10:13:55 GMT -8
[bgcolor=232323] (( Warrior used Metal Panels in the support phase, Remnant changed their Element at th end ))
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Post by Team Active Star on Apr 1, 2012 10:15:59 GMT -8
But metal element NAVIS gain dmg. Warrior isnt metal element last I knew. <.< so until that skill popped into effect no dmg boosts
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Deleted
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Post by Deleted on Apr 1, 2012 10:24:41 GMT -8
[bgcolor=232323]
(( Warrior is indeed Metal Element xP))
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Post by Team Active Star on Apr 1, 2012 11:28:28 GMT -8
Fien be that way. <.<
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Deleted
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Post by Deleted on Apr 6, 2012 20:10:35 GMT -8
[bgcolor=232323] " This isn't getting any easier..." Mumbling to himself wouldn't change anything, though.
Warrior threw up his hands to cover his ears as the Dragon reared its head back for another powerful roar -- its very volume was almost enough to rip him apart. He and Remnant were not unscathed by it, unlike before.
The river of fire pouring from the Dragon's mouth swept over the two of them as well, incinerating their bodies entirely and also nearly enough to delete them instantly had the flames not died down so soon.
Warrior could smell the singed scent of his own flesh from his aching body, barely standing at this point and wanting to scream but refusing to entertain the urge. His body felt so hot that it began to shiver as if it were cold. Most of his nerves had just been fried, so he was starting to feel numb as well." We're cutting this close, Remna-- Look out!"[/b][/color] Remnant interrupted Warrior, who had been caught off guard by the fatal slash of the Dragon that was coming his way. He couldn't afford for his original to die, especially in a battle that would probably cost him his own life as well.
Remnant defied the pain in his body and dashed toward Warrior, shoving him out of the way to intercept the massive swipe of the Dragon's arm.
But before it was able to hit, just as the tip of the claw grazed Remnant's face, his entire body broke apart like a cloud of black smoke that collapsed into the air as the strike went through it. Wa rrior felt the breeze of the blow, having just barely evaded it thanks to Remnant's sacrifice." You're on your own again. Good luck... and be more careful." He could hear Remnant's voice speaking to him, from inside of his head. The two had rejoined for the moment, so that Remnant's body could repair while inside of Warrior's.
Bad went to worse -- Remnant had saved Warrior from most of the fatal blows throughout this fight, and without that lifeline, things were going to get much more difficult.
But regardless of odds, Warrior didn't give up. Catching his feet on the ground from the evasion, he made another leap toward the beast for another quick attack. Staying off of the ground negated the threat of the ground exploding from underneath him again.
" Don't get your hopes up just yet. You've still got me to deal with!"
Not having a whole lot of time to attack (and knowing it), Warrior kept his weapons down as he charged Wind-Element energy into his left palm. Rather than striking at the beast as he passed by, like he did before, Warrior released the charged energy as a blast of wind, shaped much like a sphere. The orb ricocheted around the cavern several times to score multiple hits before finally dissipating, giving Warrior just enough time to prepare for more evasion while that attack kept the Dragon off balance.Defense [/u][/b][/size] HP: 3,125 / 2,500HP: 900 / 900- 800 Counter Damage sustained from [Destructive Force]
- Warrior and Remnant took [Dragon's Roar] for 78 Damage
- Warrior and Remnant became Confused, Berserk, and Shocked
- Warrior took [Orb of Flames] for
204 174 Damage
- Remnant took [Orb of Flames]
[/color] became Burnt[/ul] [/li][li] Remnant was ejected from the Battle! [/li][li] [ Deflect] (6/8 Left) was used to heal [ Confuse] and [ Berserk] - [Deflect] was able to heal a second status because of [Volt Panels]
[/li][li] [ Deflect] (5/8 Left) was used to heal [ Shock] and [ Burn] [/li][li] [ Vigilance] (5/8 Left) used to Omni-Evade [ Brandishing Claws], [ Earths Eruption], and [ Earths Eruption ("Regardless of Success...")] - [Vigilance] was able to evade a second attack since Crimson Dragon's Hp is above Warrior's
- [Vigilance] was able to evade a third attack because of [Volt Panels]
- [Vigilance] was UnCuttable via Elite Support Type
[/li][/ul] HP: 2, 873Support [/u][/center] - Warrior regens 375 HP
- Warrior gains +2 Attack Slots from [Lightning Heart]
HP: 3, 125 <Peak>Offense Attack Slots: 8 + 2 ([ Lightning Heart]) = 10- [Zantetsuken] (5/1) was Auto-Charged via [Aero Charge]
-- Slot 1 -- [Blindside] -- [Elec, C-Range] [Warrior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, it is unaffected by this effect] 1 CD -- Slot 2 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 385 485 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 3 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 385 485 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 4 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 385 485 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 5 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 795 1,001 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 6 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 795 1,001 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 7 -- [Launch] -- [ Wind, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 795 1,001 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +410 Damage from [Thunder Charge]
- This Attack dealt
+10% +20% Damage and adopted Wind via [Multi-Element]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 8 -- [Lightning Strike] -- [Elec, C-Range] [Warrior jumps high into the sky, then comes back down with a powerful strike while enveloped in a bolt of lightning] [ 75 105 110 Damage] Undodgeable Breaks Shields, Cuts Auras, Hits All [Regardless of Success, Attack grants +1 Attack Slot and +50 Damage to all attacks next turn] [Emulate] 1 CD - This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt 5% Damage via [Elemporer]
-- Slot 9 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [0 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn -- Slot 10 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [0 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn End Turn HP: 3, 125 Status: Normal Stage: Locked SkyMetal (2/3) + SkyVolt (2/2)Total Damage: 4,568@ Crimson DragonCOOLDOWNS[ Blindside] (0/1) [ Lightning Strike] (0/1) CHARGES HELD[ Zantetsuken] (5/1 -- MAX)
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Post by Team Active Star on Apr 8, 2012 10:03:12 GMT -8
The dragon was started to become disapointed with how the fight was turning out. The shadowy being seemed to have been defeated already, it had not taken more then a hit or two either. And now that the lone Warrior was on the attack again, even that was lacking in power behind it. The blast rebounded several times against the dragon's hide, the last few hitting a few awkward points that did seem to bother it, but still it was quickly boring of this endeavor.
" Boy, dost thou honestly believe thee can win? I hath not even began to fight as my fullest potential. Yet thee seem to be tiring hastily.
Wasting no more time on words, the Dragon unleashed a torrent of icy winds from its maw, once again icing over the area as a whole, then with out even pausing the winds were replaced by a beam of energy, once again sweeping over where Warrior was presently.
He paused a moment, then reached forward and swiped at the lone figure, followed up by a crushing blow from his tail. The newly formed sheet of ice cracked and flakes of ice scattered into the air from the impact. As he retracted his tail he snorted out another orb of blazing fire, then quickly attempted to grab Warrior once more.
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Defense
Natural 150 armor Cragger virus card: +: User takes 95% damage from enemy attacks Defender program 10% damage reduction. Paladin spirit 25% damage reduction Strength to wind/elec/ice All dmg calc iz as such: Armor -> strength/weakness(inthis case its null) -> Pally spirit -> Defender prog -> Card effect
[Blindside] deals no dmg
[Launch] 150 dmg taken [Launch] see above [Launch] see above
[Launch] 381 dmg taken [Launch] see above [Launch] see above
[Lightning Strike] deals no dmg
Takes a total of 1593 dmg
Hp: 5506
Set up
Regens 470 HP
Hp: 5976/9405
Destructive Force Offense counter skill Every one of Viscadir's attacks that are avoided deals a 200 DMG counter. Max of 4 counters per enemy avoiding
400 dmg counter @ warrior
Gains 100 dmg from type after modifiers Intel fighting support All dmg modded in
6 base atk slots
Offense Blanket of Ice S-attack Dragonic Ice Viscadir unleashes a torrent of freezing air that leaves a layer of ice over everything in the area 308 Damage Undodgable. Breaks shields. Hits all. Freezes(s-atk means no dodges). If used as the last attack in a turn, bubble replaces freeze (rp wise bubble is like being frozen in a block of ice) 1 turn CD Optional 1 turn charge for the following effect: Changes panels to Ice Stage.
(Panel isnt locked like you says they were <.<)
Holy Searing S-attack Light element Viscadir opens his maw, firing a massive beam of energy 449 Damage Breaks shields. Cuts auras. Can hit upto three additional targets by lowering damage by 50 per. 1 turn charge required
Brandishing Claws C-attack Normal Element Viscadir swipes with his claws, aimed to gouge the enemy 428 Damage Cuts auras.
Crushing Tail C-attack Dragonic Break Element Viscadir brings his massive tail around, slamming it into his enemy 398 Damage Breaks shields. Cuts auras. Cripples 1 turn CD
Cripple Target inflicted with cripple must spend 100 HP per attack after the second used per turn Lasts one turn
Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks shields. Burns.
Deaths Grip C-attack Normal Viscadir grabs a unlucky soul with his paw around their waist, crushing them slowly while restricting movement 200 Damage Ignores armor. Breaks shields. Cuts auras. If hits, Enemy C-attacks deal 1/2 Damage Can only be used as the last attack against the chosen target If avoided reduces the cd of this attack by 1 1 turn cd Auto charge Breath of Zeus
Standby
Hp: 5976/9405 150 armor 10% an 5% dmg reduction 25% dmg reduction ended Soak immunity 1/2 Dragons roar 1/3 cd Blanket of ice 0/1 cd Deaths grip 0/1 or 1/1 cd Breath of Zeus 1/1 charge Crushing tail 0/1 cd
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Deleted
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Post by Deleted on Apr 11, 2012 20:13:04 GMT -8
[bgcolor=232323] (( So the Dragon's name is Viscadir, I see...)) "Boy, dost thou honestly believe thee can win?" Warrior grinned slightly at the Dragon's taunt -- or challenge, rather -- more or less ignoring what else it said as he responded." It's not a matter of can or can't..." Warrior's reflexes were noticeably hastened as the Dragon attacked. It was as if Remnant's loss had only made him stronger -- as if he truly was more powerful as an individual, than as a unit of some sort of team.
Warrior's body moved through the air akin to that of a fish darting through water -- fast and unpredictable, yet smooth and naturally fluid with each movement. He was zipping on and off the ground around attacks, then somehow changing projection mid-air when an attack would threaten to intercept. Each maneuver was so perfectly executed, even the angle of his body in between movements, that it seemed as if he were floating around the Dragon's assault or as if some magnetic force was preventing any of the attacks from hitting." Some things in life..." However, the Dragon managed to catch him in its grasp near the end of Warrior's evasive show, but he broke free rather quickly with determined eyes locked with his opponent's." ... You just do!"(( *shot for quoting Lightning Farron* )) (( <3 Lightning4ever )) The shards of ice were still scattering through the air as Warrior's weapon (in it's sword form) burst into a pillar of electricity from the handle, enveloping the enter blade and even extending its range to an impressive reach.
The fragments of ice froze in the air as if caught by an unseen force and repositioned so that their sharp end was angled at the Dragon. With rapid succession, each individual sliver shot through the air toward the Dragon in order to penetrate its hide from every direction as the sound of falling beads accompanied by that of shattering glass echoed throughout the cavern walls at the collision of each shard, in addition to the thunderous crackling let off by Warrior's glowing weapon as he remained to hover there in front of the Dragon.
As the ice was swept up (and more than likely in to the Dragon, latching on to him like sand and sticking out like the thorns of a cactus across his entire body), Warrior made a massive cut with his lightning-infused blade -- the screaming sound of a million metal claws scraping against a chalkboard emitted from the attack as the ice that had attached itself across the Dragon's hide had shattered into even smaller pieces, almost to the point of becoming dust, while bolts of electricity scattered from one fragment of ice to the next, multiplying the destruction made by the single strike." ..." Not one to relent, Warrior landed back on the ground only to begin charging more electricity into his blade. He needed to be ready, should the Dragon prove to be as durable as it seemed.Defense [/u][/b][/size] HP: 3,125 / 2,500- 400 Counter Damage sustained from [Destructive Force]
- [Vigilance] (4/8 Left) used to Omni-Evade [Blanket of Ice] and [Holy Searing]
- [Vigilance] was able to evade a second attack since Crimson Dragon's Hp is above Warrior's
- [Vigilance] was UnCuttable via Elite Support Type
- [Brandishing Claws] was taken for
420 398 Damage
- [Quick Step] (6/10 Left) used to Dodge [Crushing Tail]
- [Quick Step] (5/10 Left) used to Dodge [Orb of Flames]
- [Deaths Grip] was taken for 200 Damage
- [Deflect] (4/8 Left) was used to cure it's Effect
HP: 2, 127Support [/u][/center] - Warrior regens 375 HP
- [Trumpy]: +200 HP
- [Elemporer]: -200 HP
- [Trumpy]: +1 Attack Slot
- [Volcano]:
+1 +2 Attack Slots
- [Lightning Strike]: +1 Attack Slot
- [Lightning Heart]: +4 Attack Slots
- [Volcano]: +80 Damage
- [Lightning Strike]: +50 Damage
- [Ice Panels]: +50 Damage to Elec/Ice
- [Elemporer]: -5% Damage
- [Volcano]: -1 CD to all Attacks
- [Thunder Charge (1)]: +410 Damage to a Single Attack
- [Thunder Charge (2)]: +410 Damage to a Single Attack
HP: 2, 502Offense Attack Slots: 8 + 1 ([ Trumpy]) +1 ([ Lightning Strike]) +2 )[ Volcano]) + 4 ([ Lightning Heart]) = 16-- Slot 1 -- This Slot was granted via [Lightning Heart] (1/4) [Blindside] -- [Elec, C-Range] [Warrior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, it is unaffected by this effect] 1 CD x1/Turn - The Cooldown of this Attack was dropped/refreshed via [Volcano]
-- Auto - Slot -- [Aero Strike] -- [ Wind+ Ice, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 180 94 Damage] Undodgeable, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt -50% Damage due to its Auto-Strike Effect
-- Slot 2 -- This Slot was granted via [Lightning Heart] (2/4) [Aero Strike] -- [ Wind+ Ice, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 180 94 Damage] Undodgeable, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt -50% Damage since it was granted via [Lightning Heart]
-- Slot 3 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 4 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 5 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 6 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 7 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 8 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 9 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 10 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 11 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 12 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 13 -- [Zantetsuken] -- [ Wind+ Ice, C-Range] [Warrior weapons combine into a sword as he charges it with electricity, creating a lightning-infused blade over the original one that increases to unthinkable size. With all his strength, he smashes into the enemy to blow them apart] [ 245 1,245 7,806 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze-[ Ignores Armor, Cannot Be Countered, Hits All] -[Can optionally be charged for up to 5 turns (normal scale)] -[This Attack's Charges can be held indefinitely] -[This Attack can be activated the turn of it's Charge] 1 CD 1 Charge (Minimum) Required - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +410 Damage from [Thunder Charge (1)]
- This Attack dealt +410 Damage from [Thunder Charge (2)]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt x6 Damage since it was Charged for 5 Turns
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 14 -- [Fatal Ruin] -- [Normal, S-Range] [Warrior releases a barrage of non-elemental energy blasts from his left palm, each spreading out in a different direction before homing in on a particular target and piercing through it to move to the next one] [ 18 37 Damage x 6 Hits] Undodgeable Breaks Shields, Cuts Auras -[Ignores Armor, Cannot Be Countered, Hits All] -[Dodge/Block Separately] -[Cuts Undershirt/Darksoul] -[Auto-Attacks for 3 Turns after initial use] 1 CD - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt -5% Damage via [Elemporer]
-- Slot 15 -- This Slot was granted via [Lightning Heart] (3/4) [Lightning Strike] -- [Elec, C-Range] [Warrior jumps high into the sky, then comes back down with a powerful strike while enveloped in a bolt of lightning] [ 75 205 97 Damage] Undodgeable Breaks Shields, Cuts Auras, Hits All [Regardless of Success, Attack grants +1 Attack Slot and +50 Damage to all attacks next turn] [Emulate] 1 CD x1/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt -50% Damage since it was granted via [Lightning Heart]
-- Slot 16 -- This Slot was granted via [Lightning Heart] (4/4) - [Zantetsuken] Charged (1/1)
End Turn HP: 2, 502 Status: Normal Stage: Ice (1/2)Total Damage: 14,403@ Crimson DragonCOOLDOWNSN/A CHARGES HELD[ Zantetsuken] (1/1) OTHER (NOTES) ((The Lightning Farron reference, because I had to =p ))
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Post by Team Active Star on Apr 12, 2012 11:56:57 GMT -8
Ooc: cihwksofjenosjfnwlxkdwnjwsk. Knew I forgot something. Ohwell. Was gonna reveal his name soon anyway. Sooner then later now. Hahaha.
Warrior was indeed quick, lightning fast reflexes have yet again kept him going it seemed. The dragon was not able to deny the fact he is giving it his all. Perhaps he would have to step it up himself. It was boring dragging this on for so long. But seeing the potential being released was intriguing as well.
As Warrior peppered the dragons body with ice, the small spurs did indeed dig into his hide, quite irritating feeling it was. But he was far from finished. He figured now was the time to start pushing the navi, seeing just how far his speed and ability would take him. With a mighty beat of his wings, and pulling his talons up off the ice, he slid back far enough to evade the massive lightning blade. That would have hurt, he gave him that. But relying on a single strike was foolish, as was demonstrated.
"Child, Thee indeed possess strength. But I, Viscadir, hath lived long and seen far greater then thou. Continuing is foolish...but proceed if thine desires to learn this from example..." Granting Warrior the knowledge of his name, was a token of respect of sorts. Acknowledging his ability he did have, even if his faith in his ability to carry him on was misguided. Viscadir would not hold back if necessary
Not gonna rp the attacks for now. This already took longer then expected. @.@
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Defense
Natural 150 armor Cragger virus card: +: User takes 95% damage from enemy attacks Defender program 10% damage reduction. Strength to wind/elec/ice All dmg calc iz as such: Armor -> strength/weakness(inthis case its null) -> Pally spirit -> Defender prog -> Card effect
[Blindside] no dmg done [Aero Strike] blocked via Dragon Hide [Aero Strike] see above
Dragon Hide Shield defense skill Blocks one attack on use ??? ??? x15 uses 13 uses remain
[Launch] #1-10. 271 damage taken each. Freeze is laughed at. Forgot lvl5 ice element is immune to freeze. Trololol
[Zantetsuken] avoided with Dragon's Flight
Dragons Flight Speed skill dodge Dodges one attack when used ??? ??? x15 uses
I forget. I will check and edit if needed. But iirc 9 uses remain
[Fatal Ruin] 222 dmg
[Lightning Strike] no dmg due to armor
Takes a total of 2932 dmg
Hp: 3044/9405
Set up
Regens 470 HP
Hp: 3514/9405
Destructive Force Offense counter skill Every one of Viscadir's attacks that are avoided deals a 200 DMG counter. Max of 4 counters per enemy avoiding
800 dmg counter @ warrior
Gains 100 dmg from type after modifiers Intel fighting support Elec gains +50 dmg on ice panels All dmg modded in
6 base atk slots
Offense Breath of Zeus S-attack Dragonic Elec Viscadir unleashes a rush of electrically charged air that shocks everything in the area 544 Damage Shocks. Paralyzes. Hits all. Undodgable. Breaks shields 1 turn Charge required Auto charge Death's embrace
Death's Embrace C-attack Normal Viscadir tiring of his captive slams them into the ground, crushing their body 357 Damage Undodgable. Breaks shields. Regardless of success: Enemy loses any charges, and degenerates 200 HP for 2 turns Requires 1 charge. Can be used the same turn as charged. But costs two attack slots when used Can only be used against a target hit by deaths grip last turn 2 turn CD
Brandishing Claws C-attack Normal Element Viscadir swipes with his claws, aimed to gouge the enemy 428 Damage Cuts auras.
Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks shields. Burns. Brandishing Claws C-attack Normal Element Viscadir swipes with his claws, aimed to gouge the enemy 428 Damage Cuts auras.
Standby
Hp: 3514/9405 150 armor 10% an 5% dmg reduction Soak immunity ended Dragons roar 2/3 cd Blanket of ice 1/1 cd Deaths grip 1/1 cd Deaths embrace 0/2 cd Crushing tail 1/1 cd
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Deleted
Deleted Member
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Post by Deleted on Apr 12, 2012 16:48:34 GMT -8
[bgcolor=232323] (( So the Dragon's name is Viscadir, I see...)) " ... Do you expect to just ... give up? Walk away? " Warrior had proved his point by now -- that he possessed great speed and strength, though not so much toughness and endurance. But that wasn't what he had come here to do. He came to win, or to fight to his last breathe if he couldn't win." ..." So the Dragon, Viscadir, continued shrugging off Warrior's attacks like nothing. This was no excuse to give up. Besides, things were finally getting interesting.
This being may have outclassed Warrior by a large margin, but he wouldn't relent." You asked for the brave to come and challenge you. Yet you've constantly been trying to persuade me to leave since I've arrived." More attacks came, but Warrior seemed to notice a pattern in Viscadir's assault. For a creature older than him, having fought on greater opponents, this Dragon should've showed less predictability. Not that Warrior hadn't showed plenty of it himself, but he didn't have much better to do until he formulated a plan to use." I don't care how much stronger than me you claim to be, or how weak you think I am. My bravery is shown by my lack of strength." Warrior made much less effort to evade Viscadir's attacks, almost as if intentionally showing him that he could take a better hit than his appearance let off.
The energy he had been gathering suddenly shattered as Warrior's tactics shifted from one focus to something entirely different. It was time for another approach." Now quit lecturing and show me what you've got!"(( Zero quote ftw >.> ))Defense [/u][/b][/size] HP: 2,502 / 2,500- 800 Counter Damage sustained from [Destructive Force]
- [Vigilance] (3/8 Left) used to Omni-Evade [Breath of Zeus] and [Death's Embrace]
- [Vigilance] was able to evade a second attack since Crimson Dragon's Hp is above Warrior's
- [Vigilance] was UnCuttable via Elite Support Type
- [Brandishing Claws (2)] was taken for 428 Damage
- [Orb of Flames] was taken for 408 Damage
- Warrior is still immune to [Burn] (ending this turn)
- [Brandishing Claws (2)] was taken for 428 Damage
- [Deflect] (3/8 Left) used to cure [HP Degen]
HP: 438Support [/u][/center] - Warrior regens 375 HP
- [Elemporer]: -200 HP
- [Volcano]:
+1 +2 Attack Slots
- [Lightning Strike]: +1 Attack Slot
- [Lightning Heart]: +2 Attack Slots
- [Volcano]: +80 Damage
- [Lightning Strike]: +50 Damage
- [Ice Panels]: +50 Damage to Elec/Ice
- [Elemporer]: -5% Damage
- [Volcano]: -1 CD to all Attacks
HP: 613Offense Attack Slots: 8 +1 ([ Lightning Strike]) +2 ([ Volcano]) + 2 ([ Lightning Heart]) = 13-- Slot 1 -- This Slot was granted via [Lightning Heart] (1/2) [Blindside] -- [Elec, C-Range] [Warrior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, it is unaffected by this effect] 1 CD x1/Turn -- Auto - Slot -- [Aero Strike] -- [ Wind+ Ice, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 180 94 Damage] Undodgeable Breaks Shields, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt -50% Damage due to its Auto-Strike Effect
-- Slot 2 -- This Slot was granted via [Lightning Heart] (2/2) [Aero Strike] -- [ Wind+ Ice, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 180 94 Damage] Undodgeable Breaks Shields, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack dealt -50% Damage since it was granted via [Lightning Heart]
-- Slot 3 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 4 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 5 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 6 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 7 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 8 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 535 609 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 9 -- [Lightning Strike] -- [Elec, C-Range] [Warrior jumps high into the sky, then comes back down with a powerful strike while enveloped in a bolt of lightning] [ 75 205 194 Damage] Undodgeable Breaks Shields, Cuts Auras, Hits All [Regardless of Success, Attack grants +1 Attack Slot and +50 Damage to all attacks next turn] [Emulate] 1 CD x1/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt -5% Damage via [Elemporer]
-- Slot 10 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [0 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2 Turn x3/Turn -- Slot 11 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [0 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2 Turn x3/Turn -- Slot 12 -- [Thunder Charge] -- [Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [0 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2 Turn x3/Turn -- Auto - Slot -- [Fatal Ruin] -- [Normal, S-Range] [Warrior releases a barrage of non-elemental energy blasts from his left palm, each spreading out in a different direction before homing in on a particular target and piercing through it to move to the next one] [37 Damage x 6 Hits] Breaks Shields, Cuts Auras -[Ignores Armor, Cannot Be Countered, Hits All] -[Dodge/Block Separately] -[Cuts Undershirt/Darksoul] -[ Auto-Attacks for 3 Turns after initial use] (1/3) 1 CD -- Slot 13 -- [Spark Shot] -- [ Wind+ Ice, S-Range] [Warrior's handguns crack with electricity as he fires them] [ 225 405 423 Damage] Undodgeable Breaks Shields, Cuts Auras, Bubble x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt -5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
End Turn HP: 613 Status: Normal (∞) Stage: Ice (2/2)Total Damage: 4,681@ Crimson DragonCOOLDOWNSN/A CHARGES HELDN/A
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Post by Team Active Star on Apr 13, 2012 10:18:38 GMT -8
Ooc: fatal ruin, SHOULD be autoing at half dmg. Unless you have some effect that allows for full powered Autos. =\ The dragon stood undaunted by the assault from Warrior, taking a deep breath, exhaling a sort of sigh, it spoke once again, softer though then before.
Indeed I hath. To test thy will and spirit. Countless hath come and soon flee when taunted or belittled. Yet thee has remained up to the end. . Viscadir paused for a moment, stretching his body, and limbs out before continuing. Remember though, there beith a fine line before bravery, befalls to recklessness.
Viscadir bent his head down, eyes closed for a brief second, then opening them and staring Warrior straight in the eyes. Thy hath fought bravely, though twas reckless to venture alone, the two of thee. I shalt honor your request. Prepare your self!
No longer wasting time with words, Viscadir loosed a loud roar, not like before though...it was not painful to the ears, or shaking the area as before. It was almost more of a warning, that something was coming.
Viscadir then charged forward, how maw open wide, different elemental breaths spewing forth to ravage the lone navi. The switch between the attacks was almost seamless, what was once fire burning through the area, quickly would shift to electrical energy, then back to flames, only to shift to chilling ice, only to be melted by the intense flames that would follow. All the while he lashed out with his claws as he felt the opening presented its self.
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Defense
Natural 150 armor Cragger virus card: +: User takes 95% damage from enemy attacks Defender program 10% damage reduction. Strength to wind/elec/ice All dmg calc iz as such: Armor -> strength/weakness(inthis case its null) -> Pally spirit -> Defender prog -> Card effect
[Blindside] no dmg done [Aero Strike] blocked via Dragon's Flight [Aero Strike] see above
Dragons Flight Speed skill dodge Dodges one attack when used ??? ??? x15 uses
7 uses remain
[Launch] #1-6. 271 damage taken each.
[Lightning strike] 26 damage taken
[Fatal Ruin] 222 damage
[Spark Shot] avoided with dragons flight. 6 uses remain.
Takes a total of 1874 dmg
Hp: 1640/9405
Set up
Regens 470 HP
Hp: 2110/9405
Destructive Force Offense counter skill Every one of Viscadir's attacks that are avoided deals a 200 DMG counter. Max of 4 counters per enemy avoiding
400 dmg counter @ warrior
Dragonic Rage Activated Hyper mode ----
- Viscadir has all aimers raised to the omni level
- Viscadir has +3 attack slots per turn
- Viscadir can charge an attack more then once in a turn, and use it the same turn as well if it reaches full charge
- Viscadir has his armor, damage reductions, and regen locked at 0 for the duration of this Hypermode
Lasts 2 turns
Gains 100 dmg from type after modifiers Intel fighting support All dmg modded in
6 base atk slots +3 from Hypermode
Offense
Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks unbreakable shields. Burns.
Auto charges, then uses Breath of Zeus S-attack Dragonic Elec Viscadir unleashes a rush of electrically charged air that shocks everything in the area 494 Damage Shocks. Paralyzes. Hits all. Unomnidodgable. Breaks unbreakable shields 1 turn Charge required
Brandishing Claws C-attack Normal Element Viscadir swipes with his claws, aimed to gouge the enemy 428 Damage Cuts uncuttable auras. Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks unbreakable shields. Burns.
Blanket of Ice S-attack Dragonic Ice Viscadir unleashes a torrent of freezing air that leaves a layer of ice over everything in the area 308 Damage Unomnidodgable. Breaks unbreakable shields. Hits all. Freezes(s-atk means no dodges). If used as the last attack in a turn, bubble replaces freeze 1 turn CD
Optional 1 turn charge for the following effect: Changes panels to Ice Stage.
Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks unbreakable shields. Burns.
Brandishing Claws C-attack Normal Element Viscadir swipes with his claws, aimed to gouge the enemy 428 Damage Cuts uncuttable auras.
Dragon's Hellfire S-Hyper Attack Dragonic Fire element Viscadir releases a powerful torrent of fire that burns even the strongest of fire elementals 4 hits of 125 dmg. Ignores armor. Destorys auras/barriers. Hits all. Unomnidodgable. Breaks unbreakable shields. Burns(pierces immunity). Avoid seperately ??? ??? Viscadir cannot attack the turn after use
Orb of Flames S-attack Dragonic Fire Viscadir sends a powerful orb of fire at an enemy 408 Damage Breaks unbreakable shields. Burns.
Standby
Hp: 2110/9405
150 armor 10% an 5% dmg reduction Dragons roar 3/3 cd Deaths embrace 1/2 cd Blanket of ice 0/1 cd
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 13, 2012 21:35:43 GMT -8
[bgcolor=232323] ((Ah, right you are. Error on my part >.o )) " About time..." Warrior grinned in eager expectation of the real fight to begin. He crossed his arms and braced himself for the oncoming assault -- but he was knocked around harshly from it. If the damage dealt by the blows didn't kill him, then the whiplash certainly would.
Blow after blow left him dazed and unready for the next blow -- he probably could have evaded everything had he really tried to, but he was too worn down after having fought for so long already. A man not being able to crush a Dragon was one thing, but a Dragon that couldn't crush a man? ... That was simply unheard of, and this case was no different.
Before long, smoke completely blotted out Warrior's vision, so he had no reason to keep his eyes open as he shut them while still being beaten around by the attacks. The force of the blows were severe -- even the cavern was starting to collapse on him, and it began to feel like he was in an oven from all the flames flickering around.
Only ashes and debris remained of where Warrior had been standing -- his body nowhere to be found. No doubt he had been completely vaporized by that assau-- ... what's this?
A pebble tumbled from the top of the pile of destroyed terrain as if something had tapped it. Wait, no... that wasn't it. Something directly below where the pebble had fallen from was softly thumping -- like the ground had some sort of weak pulse in that spot. Only a keen eye could see it.
... Could it be?
RP (Continued)
" ... not..."
A faint whisper could be heard coming from the pile of debris as its thumping pulse began to accelerate. Like sand, the ashes and rocks began to crumble in on themselves, toward the center of their pile, revealing Warrior's body -- kneeling with his head down -- as the debris continued to sift away from around him.
His clothes were badly torn, much worse than the usual condition of the scarf on his neck. And that thing... Well. It was truly beyond repair at this point, but somehow that black cloth was still hanging by a thread around his neck.
Face bleeding in more places than one, body clearly bruised and several bones shaped in ways they shouldn't. Warrior looked up to lock eyes with the Dragon again, as he slowly stood.
" ... I'm not done yet!"
Although his appearance said otherwise, he clearly wanted more of this. Atleast he lived up to his name.
A gust of wind doused the flames over his body and swept up the pile of ashes and debris that he had previously been buried in. This cloud of what now appeared to be sand followed him around as he began yet another series of blows on Viscadir.
Knowing he couldn't strike effectively with the broken wrist, Warrior took his opposite hand and snapped the limb back in place. The sound of the feat was more painful than the sharp sting it sent up Warrior's entire arm. Ignoring the urge to vomit from the pain, he proceeded to his leg -- it needed to be relocated as well.
*SNAP**CRACK*!!
Warrior winced at the pain, but his vocal chords were in too much pain themselves for him to have the strength to scream.
He'd shoved that knee too far, so now it was out of position again. Not giving himself a chance to hesitate, he continued to press it back into socket as several more loud cracks and pops echoed throughout the cavern.
Standing straight now, he placed both hands on the side of his rib cage and, several painful snaps and cracks later, along with a scream that managed to escape, the ribs were fixed too.
He "unbroke" a couple of his fingers just before wrapping them around his weapon once more -- the cloud of debris still floating nearby.
" ... Now... Where were we?"
Not grinning, not squinting his eyes, not snarling... Warrior's expression remained blank and focused as he -- with just as much speed as before -- relentlessly lashed out at Viscadir with unprecedented strength.
A high jump, slashing at the Dragon's maw with his sword before descending to continue the assault at Viscadir's chest-level -- but now Warrior's weapon had separated into two daggers. Kicking away from his opponent as the weapons shifted into handguns, Warrior peppered him with powerful shots as he separated their distance -- the cloud that had been following him now erupted onto the ground, covering it with a sand-like mixture of ashes and crushed rocks.
It had to atleast weaken the Dragon... but Warrior still wasn't finished. He began to start running at Viscadir again for another furious rampage. It's Hellfire attack had left it vulnerable...
Defense |
[/u][/b][/size] HP: 613 / 2,500- 400 Counter Damage sustained from [Destructive Force]
- [Endure] (0/1 Left) activated, ensuring that Warrior remained at 1 HP against the entire turn of attacks
- Endure is not affected by [Burn]
- [Deflect] (2/8 Left) used to cure [Burn]
HP: 1Support [/u][/center] [ Ice Stage] (0/1 Left) used to summon [ Ice Panels] - [Aero Flux] (1/5 Left) used to summon [Volt Panels]
-~- CURRENT STAGE -~- Ice Panels Ice Element Elec Element and Ice Element attacks deal +50 damage. Navis may natural dodge an extra time every even turn. Ice and Aqua Element S-Attacks gain "Freeze". Lasts 2 turns. [/b] Elec Element. Elec Element Navis can avoid one additional attack with their avoiding skills, while these panels are active.[/color][/ul] -- -- -- -- -- - Warrior regens 375 HP
- [Trumpy]: +200 HP
- [Elemporer]: +300 HP
- [Lightning Strike]: +1 Attack Slot
- [Endure]: +1 Attack Slot
- [Lightning Strike]: +50 Damage
- [Endure]: +50 Damage
- [Ice Panels]: +50 Damage to Elec/Ice
- [Elemporer]: +5% Damage
HP: 876Offense Attack Slots: 8 +1 ([ Endure]) +1 ([ Trumpy]) +1 ([ Lightning Strike]) +2 ([ Volcano]) = 11-- Slot 1 -- [Blindside] -- [ Elec, C-Range] [Warrior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 515 540 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, it is unaffected by this effect] 1 CD - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack dealt 0 Damage due to its Damage-Sac Effect
-- Slot 2 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 505 636 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 3 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 505 636 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 4 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 505 636 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 5 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 505 636 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 6 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 505 636 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- Slot 7 -- [Thunderfall] -- [ Elec, S-Range] [Warrior fires a blast of energy above his enemy, with his left palm. The energy splits into a myriad of lightning bolts raining down on the target's location] [ 365 785 824 Damage] Undodgeable Breaks Shields, Cuts Auras [ This attack gains 50% of the damage Warrior lost by other attacks this turn that had their Damages reduced to '0' for the sake of adding effects] [Damage cannot exceed x2 the starting Damage of this attack via this effect] x1/Turn - This Attack dealt +270 from [Blindside]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 8 -- [Lightning Strike] -- [ Elec, C-Range] [Warrior jumps high into the sky, then comes back down with a powerful strike while enveloped in a bolt of lightning] [ 75 225 236 Damage] Undodgeable Breaks Shields, Cuts Auras, Hits All [Regardless of Success, Attack grants +1 Attack Slot and +50 Damage to all attacks next turn] [Emulate] 1 CD - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 9 -- [Thunder Charge] -- [ Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [ 0 150 157 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 10 -- [Thunder Charge] -- [ Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [ 0 150 157 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn - This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Auto - Slot -- [Fatal Ruin] -- [ Normal, S-Range] [Warrior releases a barrage of non-elemental energy blasts from his left palm, each spreading out in a different direction before homing in on a particular target and piercing through it to move to the next one] [ 37 18 Damage x 6 Hits] Breaks Shields, Cuts Auras -[Ignores Armor, Cannot Be Countered, Hits All] -[Dodge/Block Separately] -[Cuts Undershirt/Darksoul] -[ Auto-Attacks for 3 Turns after initial use] (2/3) 1 CD -- Slot 11 -- [Launch] -- [ Wind+ Ice, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 1,735 2,186 Damage] Undodgeable Breaks Shields, Cuts Auras, Freeze (S)-[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack Dealt +410 Damage from [Thunder Charge (1)]
- This Attack Dealt +410 Damage from [Thunder Charge (2)]
- This Attack Dealt +410 Damage from [Thunder Charge (3)]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack adopted Ice via [Multi-Element]
- This Attack dealt +50 Damage from [Ice Panels]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack adopted [Freeze] from [Ice Panels]
-- -- -- -- -- -- -- [ Sand Stage] (1/2 Left) used to summon [ Sand Panels] -~- CURRENT STAGE -~- Sand Panels Sand Element Non-Sand Navis can't add Damage or omni-aimers to their attacks. Aqua navis take 100 Sand Element damage/turn. Lasts 3 turns.End Turn HP: 876 Status: Normal (∞) Stage: Sand (1/3)Total Damage: 6,848@ Crimson DragonCOOLDOWNS[ Blindside] (0/1) [ Lightning Strike] (0/1) CHARGES HELDN/A [/td][/tr][/table][/spoiler]
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Post by Team Active Star on Apr 14, 2012 10:23:33 GMT -8
Viscadir watched as Warrior made no attempt to evade as the various breath attacks engulfed him form. He was fairly certain he felt his swipes with his claws make contact as well. Surely this navi was not going to give up after all that...
Though, as the dust and smoke cleared, there was no sight of him...just various rubble from their fight, scorched and smoldering from the heat they just endured. This disappointed Viscadir,having not held back in one onslaught he apparently wiped the poor soul out completely...
A pebble suddenly struck rock, the noise echoing through the silent cavern, easily detectable to the dragon's ear. Viscadir snapped his attention to the origin of the sound, a rather large pile of debris, which a section near the top seemed to be faintly shifting. Surely he could not continue, even after surviving that assault...
Viscadir almost appeared to have a grin, though if that was possible for a dragon's features to show, well who knows... As the battered Warrior slowly, painfully, pulled himself together, Viscadir remained silent. Watching to see what he would do, curious what he possibly COULD in that condition.
'Now...where were we?'
Fascinating...he would continue even as beaten and battered as he was. Viscadir remained still, allowing the various strikes to hit his body. He seemed to be bothered by a few, several places what seemed like possibly blood leaked through his scales. But only briefly, what wounds were caused, seemed to be healed as they were inflicted. But it took his concentration off of attacking to do so. He remained silent, preparing his body for his next out burst, surely he figured Warrior would strike again before he was ready. But he didn't mind. He was ready and expecting such.
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Defense
Natural 150 armor Cragger virus card: +: User takes 95% damage from enemy attacks Defender program 10% damage reduction. Strength to wind/elec/ice Negated all but S/W due to HM Immune to freeze
Blind side. 0. Shocker!
Launch 1-5. 445 each after Strength (after the second hit this activates) Last Stand Passive Program The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP.
Recovers 1881 HPs
Thunderfall. 576
Lightning strike. 165
Thunder charge 1 and 2. 109
Fatal ruin. 108
Uber launch. Dodged foo. Dragons flight 5 uses remain
Takes a total of 3127 dmg
Hp: 3891/9405 ->. HP: 764
Set up
Regens 0 HP
Hp: 764/9405
Cools down Hyper mode prematurely
Dragon's Rejuvination Activate heal support skill Heals 580 HP on use If user cannot not attack this turn, heals additional 220 HP x15 uses Used 6 times. 5 uses remain. Regains 4000 HP
Hp:4764/9405
Offense
Unable to attack this turn
Standby
Hp: 4764/9405 150 armor 10% an 5% dmg reduction Dragons roar 3/3 cd Deaths embrace 2/2 cd Blanket of ice 1/1 cd
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Deleted
Deleted Member
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Post by Deleted on Apr 14, 2012 13:30:31 GMT -8
[bgcolor=232323] No time to relent.
Warrior returned his weapons to their sword form and held them in his right hand while his left palm gathered energy.
Rather than wasting more stamina with melee attacks, he focused on ranged shots while restoring as much vitality as he could with whatever rest he could get from this.
The energy in his left palm broke loose from his hand as a powerful blast of energy, engulfed by a gust of wind that left a stream of split-air behind it as each shot (of several) homed in at various points of Viscadir.
This was still a battle for survival...Defense [/u][/b][/size] HP: 876 / 2,500HP: 876Support [/u][/center] - [Metal Stage] (0/3 Left) used to summon [Metal Panels]
Metal Panels Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Holey Panels. Lasts 3 turns.
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- Warrior regens 375 HP
- [Elemporer]: +300 HP
- [Metal Panels]: +30 Armor
- [Volcano]: +2 Attack Slots
- [Lightning Strike]: +1 Attack Slot
- [Endure]: +1 Attack Slot
- [Volcano]: +80 Damage
- [Lightning Strike]: +50 Damage
- [Endure]: +50 Damage
- [Metal Panels]: +30 Damage
- [Elemporer]: +5% Damage
HP: 1,551Offense Attack Slots: 8 +1 ([ Endure]) +1 ([ Lightning Strike]) +2 ([ Volcano]) = 12-- Slot 1 -- [Blindside] -- [ Elec, C-Range] [Warrior impales his enemy while they are kept off-balance by his other attacks, opening them up for even more vulnerability] [ 365 575 603 0 Damage] Undodgeable, Breaks Shields -[ By reducing this attack's Damage to '0' and using it at the start of his turn, all of Warrior's attacks can (optionally) gain 'Breaks Shields', but they must replace an existing aimer on the attack] -[If an attack has no Aimers, it is unaffected by this effect] 1 CD x1/Turn - This Attack's Cooldown was reduced and refreshed by [Volcano]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack dealt 0 Damage due to its Damage-Sac Effect
-- Slot 2 -- [Aero Shot] -- [Wind, S-Range] [As Warrior fires, a slipstream of sharp wind trails behind his bullets, enhances their speed, accuracy, and range] [ 365 575 603 0 Damage] Undodgeable, Breaks Shields [ By reducing this attack's damage to '0', victim deals -50 damage (final total) for 2 turns, if hit by this] [This effect cannot stack with itself] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack dealt 0 Damage due to its Damage-Sac Effect
-- Slot 3 -- [Aero Shot] -- [Wind, S-Range] [As Warrior fires, a slipstream of sharp wind trails behind his bullets, enhances their speed, accuracy, and range] [ 365 575 603 0 Damage] Undodgeable, Breaks Shields [ By reducing this attack's damage to '0', victim deals -50 damage (final total) for 2 turns, if hit by this] [This effect cannot stack with itself] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack dealt 0 Damage due to its Damage-Sac Effect
-- Slot 4 -- [Launch] -- [ Wind+ Metal, S-Range] [Wind shoots up from beneath the opponent's feet to launch them high into the air] [ 355 565 711 Damage] Undodgeable Breaks Shields, Cuts Auras -[ The 'Multi-Element' Effect of this attack is twice as effective if one of Warrior's Elements correspond to the Panel Element] - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack adopted Metal via [Multi-Element]
- This Attack dealt
+10% +20% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
-- Auto - Slot -- [Aero Strike] -- [ Wind+ Metal, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 210 220 121 Damage] Undodgeable Breaks Shields, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack adopted Metal via [Multi-Element]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
- This Attack dealt 50% because of it's Auto-Striking Effect
-- Slot 5 -- [Aero Strike] -- [ Wind+ Metal, C-Range] [Warrior's daggers are enveloped in a small cyclone of wind as he strikes with them] [ 0 210 242 Damage] Undodgeable Breaks Shields, Cuts Auras [ Can Auto-Strike at 50% Damage once per turn] [Attack grants +200 Armor for 1 turn when it hits] [Effects can't take place two turns in a row] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack adopted Metal via [Multi-Element]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
-- Slot 6 -- [Lightning Strike] -- [ Elec, C-Range] [Warrior jumps high into the sky, then comes back down with a powerful strike while enveloped in a bolt of lightning] [ 75 285 299 Damage] Undodgeable Breaks Shields, Cuts Auras, Hits All [Regardless of Success, Attack grants +1 Attack Slot and +50 Damage to all attacks next turn] [Emulate] 1 CD x1/Turn - This Attack's Cooldown was reduced and refreshed by [Volcano]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 7 -- [Thunderfall] -- [ Elec, S-Range] [Warrior fires a blast of energy above his enemy, with his left palm. The energy splits into a myriad of lightning bolts raining down on the target's location] [ 365 1,760 1,848 Damage] Undodgeable Breaks Shields, Cuts Auras [ This attack gains 50% of the damage Warrior lost by other attacks this turn that had their Damages reduced to '0' for the sake of adding effects] [Damage cannot exceed x2 the starting Damage of this attack via this effect] x1/Turn - This Attack dealt +410 Damage from [Thunder Charge (1)]
- This Attack dealt +410 Damage from [Thunder Charge (2)]
- This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 8 -- [Thunder Charge] -- [ Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [ 0 210 220 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn x3/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 9 -- [Thunder Charge] -- [ Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [ 0 210 220 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn x3/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Slot 10 -- [Thunder Charge] -- [ Elec, C-Range] [Small orbs of light appear to materialize in the air as Warrior gathers energy. The orbs themselves are brought to and absorbed by Warrior as he continues to power up] [ 0 210 220 Damage] [Grants Warrior +410 Damage to a single attack next turn] x2/Turn x3/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack dealt +5% Damage via [Elemporer
-- Auto - Slot -- [Fatal Ruin] -- [ Normal, S-Range] [Warrior releases a barrage of non-elemental energy blasts from his left palm, each spreading out in a different direction before homing in on a particular target and piercing through it to move to the next one] [ 37 18 Damage x 6 Hits] Breaks Shields, Cuts Auras -[Ignores Armor, Cannot Be Countered, Hits All] -[Dodge/Block Separately] -[Cuts Undershirt/Darksoul] -[ Auto-Attacks for 3 Turns after initial use] (3/3) 1 CD -- Slot 11 -- [Ravage] -- [ Wind+ Metal, C-Range] [Warrior dashes through his enemy while enveloped in a bolt of lightning. Despite the fact that he only appeared to have slashed once, the enemy notices multiple new cuts revealed across their body from the split-second Warrior spent attacking them] [ 205 415 479 Damage] Undodgeable Breaks Shields, Cuts Auras, Ignores Armor, Cannot Be Countered, Hits All -[ Paralyze] -[ If this was Warrior's last attack, it replaces 'Paralyze' for 'Bubble'] -[If Avoided, target has -1 Attack Slot for 2 turns] -[If Hits, target loses -50 Damage for 2 turns] x1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack adopted Metal via [Multi-Element]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
-- Slot 12 -- [Spark Shot] -- [ Wind+ Metal, S-Range] [Warrior's handguns crack with electricity as he fires them] [ 225 435 502 Damage] Undodgeable Breaks Shields, Cuts Auras, Bubblex1/Turn x2/Turn - This Attack dealt +80 Damage from [Volcano]
- This Attack dealt +50 Damage from [Lightning Strike]
- This Attack dealt +50 Damage from [Endure]
- This Attack dealt +30 Damage from [Metal Panels]
- This Attack adopted Metal via [Multi-Element]
- This Attack dealt +10% Damage via [Multi-Element]
- This Attack dealt +5% Damage via [Elemporer]
-- -- -- -- -- -- -- End Turn HP: 1,551 Status: Normal (∞) Stage: Metal (1/3)Total Damage: 4,970@ ViscadirCOOLDOWNS[ Fatal Ruin] (0/1) CHARGES HELDN/A
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