Post by MMM Guide on Feb 10, 2012 15:01:37 GMT -8
Navi Creation
RESTRICTIONS
1: Capcom Navis are not allowed unless you earn them.
2: You must purchase the right to create additional Navis from the Navi Creation Shop.
TEMPLATE
{* Click on a (+) to reveal additional information about a specific term.}
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My my, aren't you clever? Most people wouldn't click the (+) used as an example. Click it again to close this spoiler.
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Can't pull the same trick twice, it seems. Now really, close these spoilers and read what you came here for!
|Navi & RP Information|
-Navi Name: Your Navi's name
{-RP Information: (Click to Expand/Collapse)}
{--Appearance: What your Navi looks like (+)}
You can provide an image instead, but we still prefer that you add a >50 word written description as well. You can be as thorough (or not) as you please. Refrain from using references to other characters (such as "Protoman's body and Colonel's helmet").
{--Personality: Your Navi's personality (+)}
You don't need to go in depth if you don't want to. If you do, then by all means. Minimum 50 words.
{--Background: Your Navi's history (+)}
Explain your Navi's past. How they came to be, who else they might know, what significant events they were a part of. Note that MMM's Timeline is 500 Years in the future of the Battle Network series (and assumes Star Force to have never happened), so refrain from having any relation to canon characters in your Navi's Background. Minimum 50 words.
-Version / Experience:
{--Version: Your first Navi begins at Version 1. (+)}
(Link: Exp Chart)
In the MMM, a navi's version often describes their power. It's a notation of progress, and a badge of honor. In many other places, this would be your equivalent level, but this is not other places... the Version represents a little more than statistical progress, such as your measured power in Roleplay and, sometimes, the number of iterations your navi has gone through to reach the point they're at today.
In the MMM, a navi's version often describes their power. It's a notation of progress, and a badge of honor. In many other places, this would be your equivalent level, but this is not other places... the Version represents a little more than statistical progress, such as your measured power in Roleplay and, sometimes, the number of iterations your navi has gone through to reach the point they're at today.
{--Experience: You begin with 0 Exp. (+)}
(Link: Exp Chart)
The amount of Experience you obtain determines your Version. To obtain EXP, participate with an approved navi in roleplay, battles, events, and parties.
The amount of Experience you obtain determines your Version. To obtain EXP, participate with an approved navi in roleplay, battles, events, and parties.
-Funds:
{--Zenny: Your first Navi begins with 1000 Zenny. (+)}
Zenny is the primary coin that purchases most programs you will ever use. Additional Navis do not begin with any Zenny. Zenny cannot be shared between Navis you own, but they can effectively "buy" items off of each other for that item's NPC Value or Shop Price.
{--BugFrag: You start off with 0 BugFrags. (+)}
BugFrags are non-tradable fragments of Bug Data that can be turned in for powerful items and tokens which can increase your other earnings. They are most commonly earned by accomplishing Achievements.
|Statistical Information|
{-Type: Choose 1 Type. (+)}
(Link: Types)
Your navi's Type is a representation of their combat philosophy and determines how they grow with every Version-up. Ofttimes they impart some unique attribute unavailable to any other Navi type. Some may modify your starting stats.
At Version 1, you must select a single Type from the list in the link above and gain all bonuses not limited to Version. Note that you may never naturally obtain a second Type.
Your navi's Type is a representation of their combat philosophy and determines how they grow with every Version-up. Ofttimes they impart some unique attribute unavailable to any other Navi type. Some may modify your starting stats.
At Version 1, you must select a single Type from the list in the link above and gain all bonuses not limited to Version. Note that you may never naturally obtain a second Type.
{-Karma: You choose your starting Karma. (+)}
(Link: Karma)
Karma is an alignment system that separates the good from the bad from the neutral. What a navi chooses to do in regards to morality over the course of Roleplay and battle changes their capabilities and their access to powerful abilities.
At Version 1, you choose your Karmic Alignment from among Light, Neutral, and Dark.
Karma is an alignment system that separates the good from the bad from the neutral. What a navi chooses to do in regards to morality over the course of Roleplay and battle changes their capabilities and their access to powerful abilities.
At Version 1, you choose your Karmic Alignment from among Light, Neutral, and Dark.
{-Elements: You begin with 3 Element Levels. (+)}
(Link: Elements)
Elements are a core feature of almost every navi: They determine how people react to your attacks, how you deal with your opponent's attacks, and grant you various abilities related to them.
Each element has 5 levels of power. When you first obtain an element, whether through making your character or via an auxiliary system, that element begins at Level 1. When you gain additional element levels (or decide to designate more than one to an element upon navi creation), it graduates to the next subsequent level.
Elements are a core feature of almost every navi: They determine how people react to your attacks, how you deal with your opponent's attacks, and grant you various abilities related to them.
Each element has 5 levels of power. When you first obtain an element, whether through making your character or via an auxiliary system, that element begins at Level 1. When you gain additional element levels (or decide to designate more than one to an element upon navi creation), it graduates to the next subsequent level.
--Net Strengths: You take x0.7 damage from these elements.
--Net Weaknesses: These deal x1.3 damage to you.
{-HP: You begin with 1000 Max HP. (+)}
At every Version-Up, you gain +100 Max HP.
When you take enough damage to reduce this to 0, you lose the battle.
You may choose to sacrifice -100 from your Max HP to gain +10 Base Damage in exchange, to a max of -500 HP and +50 Damage (or vice versa).
When you take enough damage to reduce this to 0, you lose the battle.
You may choose to sacrifice -100 from your Max HP to gain +10 Base Damage in exchange, to a max of -500 HP and +50 Damage (or vice versa).
{-Armor: You begin with 0 Armor. (+)}
Armor reduces the damage taken by all attacks by its shown amount on a per-hit basis.
Negative Armor increases the damage taken on a per-hit basis.
Armor is inapplicable to any unavoidable source of damage, or any source of damage other than an Attack.
Negative Armor increases the damage taken on a per-hit basis.
Armor is inapplicable to any unavoidable source of damage, or any source of damage other than an Attack.
{-Regen: You begin with 0 Regen. (+)}
At the beginning of every turn, your restore HP equal to the shown value of your Regen.
You cannot heal beyond your Max HP.
You cannot heal beyond your Max HP.
{-Natural Avoid: You begin with one of these (A Dodge, Shield, or 1-Hit Barrier) on a 5 Turn CD. (+)}
The Natural Avoid allows you to avoid 1 attack before going on cooldown.
Natural Dodges cannot dodge attacks marked "Undodgeable".
Natural Shields cannot block attacks marked "Breaks Shields".
Natural Barriers do not have HP and cannot absorb attacks marked "Cuts Auras".
You choose which kind of Natural Avoidance your Navi is capable of when you create them, not in the middle of battle.
Your Natural Avoidance's Cooldown can be reduced through a variety of means, but it can never be reduced below 1 Turn. You are, however, allowed to own multiple Natural Avoidances once you acquire them.
Natural Dodges cannot dodge attacks marked "Undodgeable".
Natural Shields cannot block attacks marked "Breaks Shields".
Natural Barriers do not have HP and cannot absorb attacks marked "Cuts Auras".
You choose which kind of Natural Avoidance your Navi is capable of when you create them, not in the middle of battle.
Your Natural Avoidance's Cooldown can be reduced through a variety of means, but it can never be reduced below 1 Turn. You are, however, allowed to own multiple Natural Avoidances once you acquire them.
{-Base Damage: You begin with 100 Base Damage. (+)}
At every Version-Up, you gain +10 Base Damage.
All of your attacks deal default damage equal to the value shown.
All of your attacks deal default damage equal to the value shown.
{-Attack Slots: You begin with 2 Attack Slots. (+)}
You gain +1 Attack Slot at Version 2 and from various other sources.
Attack Slots enable your navi to attack once per turn, per attack slot you have.
No attack can be used without consuming at least 1 Attack Slot unless otherwise specified.
Attack Slots enable your navi to attack once per turn, per attack slot you have.
No attack can be used without consuming at least 1 Attack Slot unless otherwise specified.
|Skills|
{ - You begin with 4 Skills of any type. (+)}
(Link: Skills and Attacks)
You learn additional Skills as your Navi continues to Version Up.
Skills are the tools with which you persevere and dominate in the Melee. Each skillset is, then, a toolbox crafted by the player and is in their complete control. You may never have 2 or more of the same skill. If you have a skill that dodges 2 attacks, then no matter what the additions to it you may never have another skill that dodges two attacks.
You learn additional Skills as your Navi continues to Version Up.
Skills are the tools with which you persevere and dominate in the Melee. Each skillset is, then, a toolbox crafted by the player and is in their complete control. You may never have 2 or more of the same skill. If you have a skill that dodges 2 attacks, then no matter what the additions to it you may never have another skill that dodges two attacks.
|Attacks|
{ - You begin with 5 Attacks. (+)}
(Link: Skills and Attacks)
You learn one new attack at every Version-Up.
Your Attacks are often the core feature of your navi. They are a primary and dependable source of damage and allow for a level of customization second only to your Skills.
You learn one new attack at every Version-Up.
Your Attacks are often the core feature of your navi. They are a primary and dependable source of damage and allow for a level of customization second only to your Skills.
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[div align="center"][u]|[b]Navi & RP Information[/b]|[/u][/div]
-[b]Navi Name[/b]:
--[i]Appearance[/i]:
--[i]Personality[/i]:
--[i]Background[/i]:
-[b]Version / Experience[/b]:
--[i]Version[/i]: 1
--[i]Experience[/i]: 0
-[b]Funds[/b]:
--[i]Zenny[/i]: 1000
--[i]Bugfrags[/i]: 0
[div align="center"][u]|[b]Statistical Information[/b]|[/u][/div]
-[b]Type[/b]:
-[b]Karma[/b]:
-[b]Elements[/b]:
--[i]Net Strengths[/i]:
--[i]Net Weaknesses[/i]:
-[b]HP[/b]: 1000
-[b]Armor[/b]: 0
-[b]Regeneration[/b]: 0
-[b]Natural Avoid[/b]: (Select: Dodge | Shield | Barrier) // 5 Turn CD
-[b]Base Damage[/b]: 100
-[b]Attack Slots[/b]: 2
[div align="center"][u]|[b]Skills[/b]|[/u][/div]
Skill Name
Skill Type
Skill Description
Skill Effect
Skill Uses
[div align="center"][u]|[b]Attacks[/b]|[/u][/div]
Attack Name
Attack Range, Attack Element
Attack Description
Attack Damage
Attack Effects
Attack Cooldown