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Post by Wackoguy on Oct 4, 2011 1:33:06 GMT -8
Footsteps echoed throughout the area as a lion-navi walked toward its center. He looked down,noting the transparent flooring,then waited.
[dice=100][rand=9287688981489011802520253677013205819126158770243619965089359406501]
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Deleted
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Post by Deleted on Oct 4, 2011 16:59:38 GMT -8
Knight will take it, if you're up for that? o=
[dice=100] [rand=8100750769954175289457894396036864112290116026997621439713728614151]
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Post by Wackoguy on Oct 5, 2011 12:25:15 GMT -8
(OOC: Meh,I feel like I've been slacking off battle-wise...so sure!)
HP: 1275/1275
-regenerates 5% (63 HP)-
HP: 1338/1275 ----------- Offensive phase:
[3 atk slots - 1 (first turn) + 1 (Offensive skill) = 3 atk slots]
Strength of the Jungle Passive offensive skill +1 atk slot per turn
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields,undodgeable,gains 20 dmg if used after another C-atk 125 dmg
Iron claw C-atk Metal Ephradil's claws are both transformed into metal and he slashes through the opponent with both. 135 dmg -victim loses 30 dmg from their atks for a turn breaks shields,undodgeable 1-turn cooldown
Borealis Blast S-atk Light A focused blast of multicolored energy! 115 dmg Breaks shields,undodgeable -gains +20 damage for every object on the field (within the same turn) - Max of +100 dmg through this method (temporary boost)
HP: 1338/1275
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Deleted
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Post by Deleted on Oct 5, 2011 18:35:26 GMT -8
Defense *All Attacks Taken (375 Damage) *-30 Damage this turn*Knight regenerates 65 Hp/TurnHP: 1290 / 1300 Offense *3 Attack Slots*-30 Damage from 'Iron Claw'Twin Handguns S-Attack Normal Knight removes the handgun on each side of his shield to fire both at his foe 20 0 Damage x 4 Hits UnDodgeable, Cuts Auras If Hits, target loses 25 Damage from their attacks next turn, per successful hit. Block/Dodge Separately 1 Turn Cooldown Shield Bash C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 50 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (+5Hp) SE - Impale C Plasma Knight stabs his enemy, slowing them down and making them weaker. 365 335, Undodgeable, Cuts Auras, if hits enemy has -1 Attack slot for 2 turns Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 100 Damage UnDodgeable, Cuts Auras, Hits AllIf Hits, Knight gains +25 Armor next turn (per target hit) Once Per Turn End Turn HP: 1290 Status: ' Iron Claw' (1/1) Total Damage: 485 COOLDOWNS:Twin Handguns (0/1) Lance Strike (0/0 -- READY)
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Post by Wackoguy on Oct 5, 2011 21:59:10 GMT -8
-Ephradil instantly recovers 75 HP- Equipped Card effect: Energy Theft [LV 1]: for every successful attack, the Navi equipping this card gains 25 RECOVERY in battle
Twin Handguns = 0 dmg taken; -100 from all atks for a turn
Shield Bash = taken; 50 - 30 (armor) = 20 - 1 (2%) = 19 dmg taken
SE - Impale = blocked by Infinite Ice's shield
Infinite Ice Object-creating defense Ephradil summons a solid shield to block an attack. -After this defense's initial use,Whenever Ephradil takes 50 damage,an icecube [with 10 HP] appears on the field,hovering around Ephradil.Lasts the entire duration of battle. -can be shot at an opponent for 30 dmg [breaks shields,cuts auras] -4 cubes may be inplay at the same time -two cubes can be used to block an attack 1 use
Lance Strike = taken; 100 - 30 = 70 - 2 (2%) =68 dmg taken
-1 icecube forms-
Icecube's HP: 10/10 Ephradil's HP: 1326/1275 ------------- -Ephradil recovers 63 HP (5%)-
Ephradil's HP: 1389/1275
-------------- [3 atk slots + 1]
-100 dmg this turn-
Icerocket collision C-atk Ice Ephradil hovers off the ground and is suddenly covered in ice,shooting at opponent with his right-fist outstretched. undodgeable,breaks shields -this gains 30 dmg if any auras are inplay at the moment
120 20 dmg
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields,undodgeable,gains 20 dmg if used after another C-atk
125 25 45 dmg
Borealis Blast S-atk Light A focused blast of multicolored energy!
115 135 35 dmg Breaks shields,undodgeable -gains +20 damage for every object on the field (within the same turn) - Max of +100 dmg through this method (temporary boost)
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable -if used after Through the darkness,the victim's first atk on their next offensive turn loses 50 dmg [if said attack hits zero before 50 is fully minused,the attack after it is reduced by the remaining amount]
100 0 dmg
HP: 1389/1275 Icecube's HP: 10/10
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Post by Deleted on Oct 6, 2011 11:28:58 GMT -8
Defense *Knight heals 5 Hp for「Shield Bash」hitting last turn*Knight heals 25 Hp per successful attack (+75 Hp) *Knight heals 25 Hp per attack that misses the enemy (+25 Hp) *Knight has +25 Armor from「Lance Strike」hitting one target last turn*All Attacks Taken (30 Damage) *Knight regenerates 65 Hp/TurnTotal HP Gain: 170HP: 1430 / 1300 Offense *3 Attack Slots*+1 Attack Slot on Even Turns Binding Dagger C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them 180 Damage UnDodgeable, Cuts Auras If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown Shield Bash C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (+10Hp) Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 Damage UnDodgeable, Cuts Auras, Hits AllIf Hits, Knight gains +25 Armor next turn (per target hit) Once Per Turn SE - Spin Slash C Plasma Twisting while cutting gives Knight some extra momentum and allows him to attack faster and less predictably. 365, Undodgeable, Cuts Auras, if hits Knight has +1 Attack slot for 2 turns Crossbow Shield S-Attack Normal Knight holds his shield horizontally to fire arrows at his enemy, like a crossbow 140 Damage UnDodgeable, Cuts Auras If this is the last attack of the turn and hits, Victim cannot use S-Attacks next turn. 1 Turn Cooldown End Turn HP: 1430 Status: Normal Total Damage: 895 COOLDOWNS:Twin Handguns (1/1 -- READY) Binding Dagger (0/2) Lance Strike (0/0 -- READY) Crossbow Shield (0/1)
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Post by Wackoguy on Oct 6, 2011 13:52:20 GMT -8
-Ephradil recovers 100 HP-
Binding Dagger = blocked via Icecube ; Icecube is destroyed
Shield Bash = taken; 80 - 30 (armor) = 50 - 1 = 49 dmg taken
Lance Strike = taken; 130 - 30 = 100 - 2 = 98 dmg taken
-2 icecubes appear-
SE - Spin Slash = blocked via Icecube; Icecube is destroyed
-1 Icecube remaining-
Crossbow Shield = taken; 140 - 30 = 110 - 2 = 108 dmg taken
-3 more icecubes appear; 4 icecubes are on the field-
Icecubes 1-4: 10/10
Ephradil's HP: 1134/1275 --------------- -Ephradil recovers 63 HP (5%)-
Ephradil's HP: 1197/1275
--------------- King of the WinterJungle Hyper Mode Ephradil's body takes on a cyan-color and his claws are coated in ice. -attacks boosted by 60 dmg and one extra atk slot 3-turn duration
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] (used once)
Strength of the Jungle Passive offensive skill +1 atk slot per turn
Ice Titan Clone skill Ephradil creates one clone to aid him in battle. Clone has 1 natural dodge and ability to form a 30HP barrier once. -100 HP -has 1 atk slot -recovers 40 HP a turn -deals 50% dmg -has 20 armor; armor can be substituted for an extra usage toward its barrier 1 use
Ephradil's turn:
[3 atk slots + 1 (HM) + 1 (Dual speed) + 1 (skill) = 6 atk slots]
Iron claw C-atk Metal Ephradil's claws are both transformed into metal and he slashes through the opponent with both.
135 195 dmg -victim loses 30 dmg from their atks for a turn breaks shields,undodgeable 1-turn cooldown
Shining Force C-atk Light Ephradil glows like the midday sun and tackles an enemy.
125 185 dmg undodgeable,cuts auras -if any of Ephradil's attacks were blocked a turn ago,this gains 30 dmg
Icerocket collision C-atk Ice Ephradil hovers off the ground and is suddenly covered in ice,shooting at opponent with his right-fist outstretched. undodgeable,breaks shields -this gains 30 dmg if any auras are inplay at the moment
120 180 dmg
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike.
65 95 dmg,2 hits freezes,cuts auras,undodgeable 1-turn cooldown -gains 25 dmg per hit if charged for a turn
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields,undodgeable,gains 20 dmg if used after another C-atk
125 145 205 dmg
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields,undodgeable,gains 20 dmg if used after another C-atk
125 145 205 dmg
Ephradil's HP: 1197/1275 Icecubes 1-4's HPs: 10/10
----------- Clone's atk:
[1 atk slot]
Anthem V3: Attack-Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 190 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME
Clone's HP: 100/100
-recovers 40 HP-
Clone's HP: 140/100
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Post by Deleted on Oct 6, 2011 17:31:18 GMT -8
((I thought it took two ice cube's to block an attack? Didn't Ephradil only have one, at the beginning of the turn? xD))
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Post by Wackoguy on Oct 6, 2011 17:49:00 GMT -8
(Nope,he can use up to two to stop an attack. Meaning out of the four,two can intercept/stop attacks.)
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Post by Deleted on Oct 6, 2011 18:30:09 GMT -8
((Ah, I see, lol. Fair enough.)) Defense *Knight heals 10 Hp for「Shield Bash」hitting last turn*Knight heals 25 Hp per successful attack (+75 Hp) *Knight heals 25 Hp per attack that misses the enemy (+50 Hp) *Knight has +25 Armor from「Lance Strike」hitting one target last turn*Knight Uses「Faith's Protection」to absorb「Iron Claw」 (5 Barrier Hp-Left) *Knight Uses「Shield of Faith」to block「Shining Force」,「Icerocket Collision」,「Arctic Combo」, and「Steel Knuckle(1)」 (0/2 Uses Left) *Knight Uses the last 5 Hp of「Faith's Protection」to absorb「Steel Knuckle(2)」 (0/1 Use Left, 0 Hp Left) *Knight Uses「Quick Feet」to dodge「SE -- Anthem V3: Attack-Slot Lowering」and it's「If Avoided...」effect (0/1 Use Left) Shield of Faith-- Shield Type Knight blocks 2 Attacks. Shield is Unbreakable. 2 Uses (0/2 Left) Quick Feet -- Dodge Type Knight Dodges two attacks and gains +1 attack slot. 1 Use. (0/1 Left) Faith's Protection Barrier Type Knight creates a 200-Hp Barrier around any target of his choice. 1 Use (0/1 Left) *Knight heals 25 Hp per attack he avoids (+175 Hp) *Knight regenerates 65 Hp/TurnTotal HP Gain: 375HP: 1805 / 1300 Offense *3 Attack Slots*+1 Attack Slot from「Quick Feet」 Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 Damage UnDodgeable, Cuts Auras, Hits AllIf Hits, Knight gains +25 Armor next turn (per target hit) Once Per Turn Twin Handguns (@ephradil) S-Attack Normal Knight removes the handgun on each side of his shield to fire both at his foe 20 Damage x 4 Hits UnDodgeable, Cuts Auras If Hits, target loses 25 Damage from their attacks next turn, per successful hit. Block/Dodge Separately1 Turn Cooldown Fearless Blade (@ephradil) C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.Fearless Blade (@ephradil) C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.Shield Bash (@iceclone) C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (+15Hp) Shattered Shield (@ephradil) C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. ('Shield of Faith' has 0 Uses) Shattered Shield (@ephradil) C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. ('Faiths Protection' has 0 Uses) End Turn HP: 1805 Status: Normal Total Damage: 890 COOLDOWNS:Binding Dagger (1/2) Crossbow Shield (1/1 -- READY) Lance Strike (0/0 -- READY) Twin Handungs (0/1)
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Post by Wackoguy on Oct 7, 2011 9:34:48 GMT -8
Lance Strike = hits all (130 - 30 = 100 - 2 = 98 dmg taken by Ephradil)
-Clone is hit and destroyed- Icecubes 1 - 4 are all hit and destroyed
HP: 1099/1275
Twin Handguns = taken; 20 - 30 (armor) = 0 damage taken; -100 dmg from atks for a turn
Fearless Blade = taken; 220 - 30 = 190 - 4 = 186 dmg taken
-3 icecubes appear-
Fearless Blade = taken; 220 - 30 = 190 - 4 = 186 dmg taken
-4th icecube appears-
Shield Bash = hits Ephradil; 80 - 30 = 50 - 1 = 49 dmg taken
Shattered Shield = FrostBarrier used, damage still taken; 80 - 30 = 50 - 1 = 49 dmg taken 80 damage to FrostBarrier 30 counterdamage to Knight
FrostBarrier Barrier-type Several bits of ice are formed into the shape of a barrier,surrounding Ephradil. -counters for 30 dmg when cut; 50 when broken -can be used to protect an ally instead of oneself -100 HP 2 uses (used once) Barrier's HP: 20/100
Shattered Shield = FrostBarrier cut and broken, damage still taken; 80 - 30 = 50 - 1 = 49 dmg taken 80 damage to FrostBarrier Total of 80 counterdamage to Knight
Ephradil's HP: 580/1275
---------------- -Ephradil recovers 63 HP (5%)-
HP: 643/1275 ---------------- King of the WinterJungle Hyper Mode Ephradil's body takes on a cyan-color and his claws are coated in ice. -attacks boosted by 60 dmg and one extra atk slot 3-turn duration
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] (used once)
Strength of the Jungle Passive offensive skill +1 atk slot per turn
[3 atk slots + 1 (HM) + 1 (Dual speed) + 1 (skill) = 6 atk slots]
Polar Fog S-atk Ice Thick,cold fog rolls in,choking any within range.
405 305 365 dmg -disables 'breaks shields' from an opponent's atks for 2 turns if charged up twice cuts auras,unomnidodgeable,hits all
Steel Meteor S-atk Metal Ephradil's entire body changes to metal and he slams into an opponent.
100 0 60 210 dmg cuts auras,undodgeable -gains 30 damage for every metal attack used within the battle (Max of +150 damage this way)
Steel Meteor S-atk Metal Ephradil's entire body changes to metal and he slams into an opponent.
100 0 60 210 dmg cuts auras,undodgeable -gains 30 damage for every metal attack used within the battle (Max of +150 damage this way)
Steel Meteor S-atk Metal Ephradil's entire body changes to metal and he slams into an opponent.
100 0 60 210 dmg cuts auras,undodgeable -gains 30 damage for every metal attack used within the battle (Max of +150 damage this way)
Steel Meteor S-atk Metal Ephradil's entire body changes to metal and he slams into an opponent.
100 0 60 210 dmg cuts auras,undodgeable -gains 30 damage for every metal attack used within the battle (Max of +150 damage this way)
Steel Meteor S-atk Metal Ephradil's entire body changes to metal and he slams into an opponent.
100 0 60 210 dmg cuts auras,undodgeable -gains 30 damage for every metal attack used within the battle (Max of +150 damage this way)
HP: 643/1275 Icecubes 1-4: 10/10
(OOC: Not liking where this is going...>_>)
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Deleted
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Post by Deleted on Oct 7, 2011 17:52:29 GMT -8
Defense *Knight heals 15 Hp for「Shield Bash」hitting last turn*Knight heals 25 Hp per successful attack (+175 Hp) *Knight has +150 Armor from「Lance Strike」hitting six targets last turn*Knight takes 80 Unavoidable Damage*Knight takes「Polar Fog」for 215 Damage *Knight takes「Steel Meteor(1)」for 60 Damage*Knight takes「Steel Meteor(2)」for 60 Damage*Knight takes「Steel Meteor(3)」for 60 Damage*Knight takes「Steel Meteor(4)」for 60 Damage*Knight takes「Steel Meteor(5)」for 60 Damage*Total Damage: 515[/i] (+80 Unavoidable) *Knight regenerates 65 Hp/TurnTotal HP Gain: 255HP: 1465 / 1300 Offense *3 Attack Slots*+1 Attack Slot on Even Turns Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 Damage UnDodgeable, Cuts Auras, Hits AllIf Hits, Knight gains +25 Armor next turn (per target hit) Once Per Turn BattleAxe (@ephradil) C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 190 Damage UnDodgeable, Cuts Auras If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown Fearless Blade (@ephradil) C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.Fearless Blade (@ephradil) C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.Shield Bash (@ephradil) C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (+20Hp) Shattered Shield (@ephradil) C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. ('Shield of Faith' has 0 Uses) Shattered Shield (@ephradil) C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. ('Faiths Protection' has 0 Uses) End Turn HP: 1465 Status: Normal Total Damage: 1000 COOLDOWNS:Binding Dagger (2/2 -- READY) Lance Strike (0/0 -- READY) Twin Handguns (1/1 -- READY) BattleAxe (0/2)
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Post by Wackoguy on Oct 7, 2011 18:48:51 GMT -8
Lance Strike = destroys all 4 icecubes; 130 - 30 = 100 - 2 = 98 dmg taken
BattleAxe = taken; 190 - 30 = 160 - 3 = 157 dmg taken
Fearless Blade = taken; 220 - 30 = 190 - 4 = 186 dmg taken
Fearless Blade = taken; 220 - 30 = 190 - 4 = 186 dmg taken
Shield Bash = taken; 80 - 30 = 50 - 1 = 49 dmg
HP: 0/1275
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Post by Deleted on Oct 7, 2011 19:34:52 GMT -8
Rewards Ephradil:20 Exp 200 Zenny Fearless Blade C-Attack Normal [Description] 170 Damage Undodgeable, Cuts Auras, deals +50 Damage if Ephradil has no more uses to his Shield skill, deals -30 Damage if used otherwise. Knight:60 90 Exp 600 900 Zenny
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