Deleted
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Post by Deleted on Oct 1, 2011 23:43:34 GMT -8
((V2 Navi with... a less powerful defensive skill than before. Anyone wanna test their skill against his new strategy? Anyone? Don't be shy now!))
[dice=100] [rand=295299757039174446104078597854823145442109787836672954852790571749]
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Ω
MMM Warrior
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There is ALWAYS a possibility
Posts: 357
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Post by Ω on Oct 2, 2011 7:48:47 GMT -8
OOC: I'll give it a shot.
[dice=100][rand=992792067816481961273114429786861721172463148838684748325031251]
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Oct 2, 2011 8:01:35 GMT -8
~Defense~
None
~Offense~
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 26 (130)
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 26 (130)
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
~Summary~
HP: 1350/1350 Potential Damage: 380 Status: Normal Stage: Normal Turn: 1
ND: Ready God's Illusion: 4/4 That won't work on me!: 1/1 Second Wind: 1/1
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Deleted
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Post by Deleted on Oct 2, 2011 10:44:36 GMT -8
((Epic roll xD)) Defense *Knight Naturally Dodges 'Blinding Kicks (1)'*Knight summons 'Faiths Protection' to take 'Blinding Kicks (2) (70 HP Left) *'Faiths Protection' absorbs 'Dark Matter Rush' and shatters.
Faith's Protection Barrier Type Knight creates a 200-Hp Barrier around any target of his choice. 1 Use (0 Left)
*Knight heals 25 Hp per attack he avoids (+75 Hp) *Knight heals 65 Hp per turn
Total Regen: 140 Hp HP: 1440 / 1300
Offense *3 Attack Slots
Binding Dagger C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them 180 Damage UnDodgeable, Cuts Auras If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown
Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 Damage UnDodgeable, Cuts Auras, Hits All If Hits, Knight gains +25 Armor next turn (per target hit) 1 Turn Cooldown Once Per Turn
Crossbow Shield S-Attack Normal Knight holds his shield horizontally to fire arrows at his enemy, like a crossbow 140 Damage UnDodgeable, Cuts Auras If this is the last attack of the turn and hits, Victim cannot use S-Attacks next turn. 1 Turn Cooldown
End Turn HP: 1440 / 1300 Status: Normal Total Damage: 450 COOLDOWNS: Natural Dodge (0/5) Binding Dagger (0/2) Crossbow Shield (0/1)
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Oct 2, 2011 21:47:48 GMT -8
~Defense~
Takes all hits
That won't work on me! * S-Attack lock removed * -1 Attack slot removed
~Offense~
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
~Summary~
HP: 900/1350 Potential Damage: 480 Status: Normal Stage: Normal Turn: 2
ND: Ready God's Illusion: 4/4 That won't work on me!: 0/1 Second Wind: 1/1
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Post by Deleted on Oct 2, 2011 22:45:41 GMT -8
Defense *Knight uses 'Shield of Faith' to block 'Dark Matter Rush (1) and (2)'*Knight uses 'Shield of Faith' to block 'Dark Matter Rush (3) and (4)'Shield of Faith Shield Type Knight blocks 2 Attacks. Shield is Unbreakable. 2 Uses (0 Left) *Knight heals 25 Hp per attack he avoids (+100 Hp) *Knight heals 25 Hp per attack he hits with (+75 Hp) *Knight heals 65 Hp per turn Total Regen: 240 Hp HP: 1680 / 1300 Offense *3 Attack Slots*+1 Attack Slot on Even Turns (via 'Normal' Element) Shield Bash C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (10 Hp) Shattered Shield C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. (0 Uses on 'Faiths Protection') Shattered Shield C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. (0 Uses on 'Shield of Faith') Twin Handguns S-Attack Normal Knight removes the handgun on each side of his shield to fire both at his foe 20 Damage x 4 Hits UnDodgeable, Cuts Auras If Hits, target loses 25 Damage from their attacks next turn, per successful hit. Block/Dodge Separately1 Turn Cooldown Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 130 Damage UnDodgeable, Cuts Auras, Hits All If Hits, Knight gains +25 Armor next turn (per target hit) 1 Turn Cooldown Once Per Turn Fearless Blade C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.BattleAxe C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 190 Damage UnDodgeable, Cuts Auras If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown End Turn HP: 1680 / 1300 Status: Normal Total Damage: 860 COOLDOWNS:Natural Dodge (1/5) Binding Dagger (1/2) Crossbow Shield (1/1 -- READY) Twin Handguns (0/1) Lance Strike (0/0 -- READY) BattleAxe (0/2)
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Oct 3, 2011 8:34:26 GMT -8
~Defense~
Omnidodges Fearless Blade and Battle Axe with all uses of God's Illusion (0/4)
Takes 450.
Second Wind: Heals 200
~Offense~
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 120. UNDODGEABLE
~Summary~
HP: 650/1350 Potential Damage: 240 Status: Normal Stage: Normal Turn: 3
ND: Ready God's Illusion: 0/4 That won't work on me!: 0/1 Second Wind: 0/1
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Deleted
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Post by Deleted on Oct 3, 2011 9:21:03 GMT -8
Defense *Knight has +25 Armor this turn from 'Lance Strike' hitting last turn*Kosoku's attacks deal -100 Damage due to all hits of 'Twin Handguns' connecting last turn* Virtual Damage reduction: -125 per Attack* Virtual Damage Taken per Attack: 0* Total Damage Taken: 0*Knight heals 10 Hp for 'Shield Bash' hitting last turn*Knight heals 25 Hp per attack he hits with (+125 Hp) *Knight heals 25 Hp per attack he misses with (+50 Hp) *Knight heals 65 Hp per turn Total Regen: 250 Hp HP: 1930 / 1300 Offense *3 Attack SlotsShield Bash C-Attack Normal Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch 80 Damage UnDodgeable, Cuts Auras, AutoAttackIf Hits, Knight heals 5Hp * the current turn number. (15 Hp) Shattered Shield C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. (0 Uses on 'Faiths Protection') Shattered Shield C-Attack Normal The fragments of Knight's broken shield come together as armor on his body, continuing to protect him 80 Damage, Undodgeable, Cuts Auras, AutoAttacks every turn Knight has 0 Uses left on any one skill. Can be used up to twice per turn. (0 Uses on 'Shield of Faith') Ruin March C-Attack Normal Knight takes a step forward and lunges into his foe with his shield, dealing severe damage. 170 220 Damage, Undodgeable, Cuts Auras By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable). * Knight Sacrifices 1 Use from 'Quick Step' for +50 Damage.Fearless Blade C-Attack Normal Knight plunges his sword into his foe, desperate for victory 170 220 Damage Undodgeable, Cuts Auras, deals +50 Damage if Knight has no more uses to his Shield skill, deals -30 Damage if used otherwise.Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 150 Damage UnDodgeable, Cuts Auras If Hits, Knight heals 10Hp per successful attack last turn (+50) End Turn HP: 1930 / 1300 Status: 'Lance Strike' (1/1 -- EXPIRED) Total Damage: 830 COOLDOWNS:Natural Dodge (2/5) Binding Dagger (2/2 -- READY) Twin Handguns (1/1 -- READY) BattleAxe (1/2)
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MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Oct 3, 2011 9:31:13 GMT -8
~Kosoku Deleted~
Kosoku gains +30 exp/+300 Zenny
Not sure about Knight
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Post by Deleted on Oct 3, 2011 9:39:18 GMT -8
Rewards Kosoku:(Ones mentioned above) +' SE -- Quick Slash' SE -- Quick Slash C-Attack Normal [Enter Description] 150 Damage UnDodgeable, Cuts Auras If Hits, Kosoku heals 10Hp per successful attack last turn Knight:400 600 Zenny 40 60 Exp
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