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Post by Deleted on May 26, 2011 12:18:05 GMT -8
[dice=100][rand=25136775322656635518372757852153153152968383427692097191719971948]
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Post by Kman on Jun 6, 2011 9:45:00 GMT -8
K-414 will take 'em on.
[dice=100][rand=8377499980325818702702778866346787661832788508409359420058319878]
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Post by Kman on Jun 6, 2011 10:04:26 GMT -8
Upon seeing his target, K-414 let out a resounding howl, claws unsheathing as he darted forward, aiming to cut his foe to ribbons. His systems identified his foe as an assault navi, and his systems reprogrammed automatically, his body becoming more defensive.
Pre-Battle Phase: None
Defensive Phase: None
Support Phase:
HP: 4035 Regen: 705 HP: 4740
Combat Phase: (4AS[Base] + 1[Berserk] = 5AS)
Name: Eye Gouge Range: Combat Element: Normal Description: Not above fighting dirty, K-414 knows that these small things mean survival. Thus he slashes with his claws aimed at his foe's face, aiming to render their visual senses null. Effects: 155 Damage, Undodgeable, Breaks Shields, Blinds Cooldown: 1 Turn
Name: Shield Sunder Range: Combat Element: Normal Description: Raking his claws across an opponent, K-414 destroys any protective shields they might have. Effects: 115 Damage, Undodgable, Breaks Shields, Destroys Barriers/Auras. Cooldown: 1 turn
Name: Insider Claw Range: Combat Element: Normal Description: K-414 lunges forward quickly, getting inside of his opponent's guard, which causes him to be able to take another quick swipe at his target. Effects: 150 Damage, Breaks Shields, if attack hits, K-414 gains an additional attack slot next turn.
Cooldown: 1 turn Actual Cooldown: 1x per turn
Name: Bloodletter Range: Combat Element: Normal Description: K-414 attacks with his claws, seeking to draw data from the opponent’s wounds. Effects: 150 Damage, Breaks Shields, Cuts Auras, if attack hits, K-414 regains HP equal to damage dealt.
Cooldown: 1 turn Actual Cooldown: 1x per turn
Name: Hook Slash Range: Combat Element: Normal Description: Mimicking a boxer, K-414 brings his clawed hand around in a fierce hook, catching most opponents off-guard. Effects: 165 Damage, Undodgeable, Breaks Shields
Name: Claw Sharpening Range: Combat Element: Normal Description: K-414 uses his opponent’s body as a whetstone, sharpening his claws for the coming assault. Effects: 65 Damage, Auto-attacks at the end of the turn, Undodgable, Breaks Shields, If hits: K-414’s damage next turn is increased by 25 Cooldown: 1 turn Actual Cooldown: 1x Per Turn
Conclusion Phase:
78 Damage Taken from Berserk
800 Normal Damage @ Ruin
HP: 4662 Status: Berserk Panels: Normal Cooldowns: Eye Gouge - 1 Shield Sunder - 1
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Post by Deleted on Jun 6, 2011 14:22:24 GMT -8
But even assault navis have powerful defenses, some even making use of their power. Though Ruin took the first few attacks head on, his aura came up shortly after, all other attacks bouncing off it, save one, which he easily jumped away from.
First two attacks taken, blinded, 270 damage taken
Dark Refresher Status Healing Defense Ruin taps into the power of his Darksoul, allowing him to quickly overcome problematic afflicitons, and even allow him to further his corruption at the cost of his vitality. Heals 1 Status Damage or Reduction when used, can pay 100 HP to add +1 Darkchip use. x2 uses 100 HP expended, Blind Healed, +1 darkchip use
Smash Aura Aura Support Ruin Generates an aura powered by one of his attacks, its power adding to the aura's defensive power. Creates a 160 HP aura, When this skill is used, may optionally choose to lock one attack of choice until the aura is broken to add half its damage to the Aura's HP. x1 use
used x1, Dark Mass: Hammer locked, +427 HP, 587 HP aura created.
all attacks save bloodletter absorbed by aura.
Bloddletter naturally dodged
HP: 930/1200 Status: Blind
Setup Phase:
NOTE: PASSIVE: Burst Passive Attack Slot+ Ruin taps into his darksoul's powers to increase his speed. +2 Attack/Turn, Once per turn, can optionally expend 1 darkchip use to add an additional attack slot for the turn. Passive
Summon Cloning Speed Skill Ruin places his hand on the ground, his navi symbol being projected around his hand and expands to cover his body. Three dark masses slowly form up around him and turn into spheres that orbit his body. They freely move around and about where ruin moves, finding the best vantage point for their attacks, but their purpose is soley for attacking. Summons 2 1 HP Dark Masses. Dark Masses may not intercept attacks for Ruin, and may not avoid attacks in any way. They may not use any attack except ones labeled Dark Mass, and Dark Masses deal full damage when using Dark Mass attacks. Dark Masses have 1 attack slot each. Dark Masses counter for 150 DMG when deleted. x2 uses used x1, 2 Dark Masses created.
Organized Ruin Aiming/Atk Slot+ Offensive Ruin personally attunes his destructive tendencies to the situation, keeping sure to hit the opponent through any defense or increase his speed in necessary situations. Effects: +1 Attack Slot or adds one of the Aiming Effects to a single attack per use. x4 uses. used x2, +2 attack slots this turn.
Fatal Blade Activated, x1.5 damage taken and dealt
DC uses: 4
Offensive Phase: 7 attack slots
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 529 Damage, Cuts Auras, All attacks this turn gain 70 damage, Auto Attack. CD: 1
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 184 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Phantom Strike C/S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 172 Damage, 3 hits, Burn, Can't be countered, Auto attacks for 2 turns after use. Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn.
Dark Mass Attacks:
Dark Mass: Rush C-Attack Break A Dark Mass rams itself into the opponent at full force, piercing through all defenses 733 Damage, Cuts Auras, Breaks Shields, This attack cannot be used by Ruin.
used by both
Ruin: 5 attack slots remaining
Negative Force: Dark Melding C/S/X-attack ? Element Ruin fuses the powers of two darkchips, creating a powerful hybrid attack unlike any other ? DMG, When this attack is used, Ruin chooses two darkchips that he owns. This attack's effects, elements, and range are the combination of the two. This attack's damage are a combination of the two with their total damage reduced by 10% In the case of multi hit attacks, damage is divided among the total number of hits. This attack may not have more than 2 breakers. Similar Effects stack Advanced Darkchips may not be used in this fusion. Cannot use the following Darkchips in fusion: DarkKunai, DarkScythe, DarkShockwave, DarkPlus, DarkStage, and DarkRecovery, or DarkMeteors. Darkchips used in this attack are counted as used, this attack counts as a darkchip.
Dark Circle and Dark Sword Chosen
Darkchip Created: DarkBladeRain
Dark Melding: DarkBladeRain X-Attack Sniper/Blade/Dark Element Using a cursor to target enemies, Rain down a shower of dark blades upon them. 1155x2 Damage, Can't be countered. DarkBladeRain deals 7 hits divided between up to 7 targets with no more than 2 hits per target, Cuts Auras.
Phantom Strike C/S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 971x2 Damage, Can't be countered. DarkBladeRain deals 7 hits divided between up to 7 targets with no more than 2 hits per target, Cuts Auras. Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn.
DarkSpreader S-Attack Dark/Normal Elements Karma Loss: -4 An all-destroying shot! 705 Damage, Hits all, Can't be countered.
Note: 3 actions remain
MASSIVE WHEEL C-Attack Break Ruin drives his axe through the ground, arcing it through the stage and back up, coming around again with extreme force. 1149 Damage, Breaks Shields, Attacks with "MASSIVE" in their name following this gain 50 damage for the turn 1-use per turn
MASSIVE SWING C-Attack Break Ruin hulks his axe over his head, only to bring it down with great force. 1254 Damage, Cuts Auras, Breaks Shields.
MASSIVE SPIN C-Attack Break Ruin spins around on the ground, his weapon increasing in size as he hits the opponent with a great attack. 1479 Damage, Undodgable, Breaks Shields, this attack is unaffected by damage bonuses, this attack gains 20% of the damage that the last MASSIVE attack outputted. CD: 3
DC uses remaining: 1
HP: 930/1200
Ruinous Darkness Darksoul Support Ruin taps into the power of his darksoul, forcing it to activate early and spelling only sorrow and Ruin for the opponents. Instantly Activates Darksoul at the cost of half of Ruin's current HP. This darksoul lasts for 1 turn but does not nullify damage like it normally would. All other effects still work as normal. Darksoul can still be used normally. x1 use
HP: 465/1200
Dark Soul - Total Ruin - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot - Instantly reuses up to 3 used darkchips When darksoul is entered. cannot reuse DarkRecovery, DarkPlus, or DarkStage. Lasts 2 turns
3 Darkchips to be reused: DarkMeteors, DarkBladeRain, DarkSpreader
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 184 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Nightmare Fuel Darkchip Offensive Ruin draws out the true power of darkchips, so much so that they multiply. Allows one darkchip to go off x2 when used. x1 use used x1, DarkBladeRain to go off x2
Dark Melding: DarkBladeRain X-Attack Sniper/Blade/Dark Element Using a cursor to target enemies, Rain down a shower of dark blades upon them. 1155x2 Damage, Can't be countered. DarkBladeRain deals 7 hits divided between up to 7 targets with no more than 2 hits per target, Cuts Auras.
Dark Melding: DarkBladeRain X-Attack Sniper/Blade/Dark Element Using a cursor to target enemies, Rain down a shower of dark blades upon them. 1155x2 Damage, Can't be countered. DarkBladeRain deals 7 hits divided between up to 7 targets with no more than 2 hits per target, Cuts Auras.
DarkSpreader S-Attack Dark/Normal Elements Karma Loss: -4 An all-destroying shot! 705 Damage, Hits all, Can't be countered.
Attack Slots Remaining: 1
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 180 Damage, Unavoidable, Hits All. CD: 1
Total Damage: 17959 HP: 465/1200 CD: Round Trip - 1 Great Sweep - 1 Massive Spin - 3 Status: Normal
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Post by Kman on Jun 6, 2011 16:20:52 GMT -8
K-414 withstood the onslaught of attacks, each one seeming to drain him down until a newfound source of power caused him to keep standing. Again and again the blows rained down, til finally, a storm of blades descended from the heavens, leaving him deleted.
Pre-Battle Phase: 2 attacks landed, +150 HP
HP: 4712
Gaia Effect:
Gaia [20MB] +: User can add "attacks all" to one attack per turn +: User can sacrifice one attack slot on a turn and take 75% DMG from all enemy attacks for the turn. Does not effect the damage of unavoidable attacks. -: When the 75% effect isn't used, user takes 125% DMG. Does not effect the damage of unavoidable attacks. -: -1 use to all speed moves.
Defensive Phase:
Round Trip: 363 Damage
HP: 4349
441 Total Damage Taken
Tier 1 Active
DarkMeteor: 88 x3 = 264 Damage, Burned
HP: 4085
705 Total Damage Taken
Phantom Strike: 79 x3 = 237 Damage
HP: 3848
942 Total Damage Taken
Tier 2 Active
Dark Mass: Rush: 459 Damage
HP: 3389
1401 Total Damage Taken
Tier 3 Active
Dark Mass: Rush: 432 Damage
HP: 2957
1833 Total Damage Taken
Tier 4 Active
Dark Melding: DarkBladeRain: 685x2 = 1370 Damage
HP: 1587
3203 Total Damage Taken
Tier 8 Active
Phantom Strike: 445x2 = 890 Damage
HP: 697
4093 Total Damage Taken
Tier 10 Active; All Systems Go
Wood Effect: Once per battle when you fall under 25% of your Max HP, you regain 20% of it.
806 HP Gained
HP: 1503
DarkSpreader: 252 Damage
HP: 1251
MASSIVE WHEEL: 485 Damage
HP: 766
MASSIVE SWING: 540 Damage
HP: 226
Last Stand Activated
Last Stand Passive Program The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP.
806 HP regained
HP: 1032
MASSIVE SPIN: 658 Damage
HP: 374
The first time that K-414 drops below 10% of his max HP, he regains back percent HP equal to (Current Rage Level * 3) [30%]
1209 HP regained
HP: 1583
DarkMeteor: 27x3 damage = 81 Damage
HP: 1502
Dark Melding: DarkBladeRain: 488x2 = 976 Damage
HP: 526
Dark Melding: DarkBladeRain: 488x2 = 976 Damage
K-414 is baleeted
(( So close XDD ))
[Rewards] K-414: 33/330 Ruin: 99/440
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