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Post by Shinn the Failedge on May 14, 2011 21:22:39 GMT -8
[Lazy~]
[dice=100][rand=97771831276054731517436518372673591069189246323367474666907492142]
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Deleted
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Post by Deleted on May 14, 2011 21:25:19 GMT -8
[also pretty lazy, hax roll too]
[dice=100][rand=32153340060482158835833274840813553878810635249141682846646967187]
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Post by Shinn the Failedge on May 14, 2011 21:36:39 GMT -8
[One of the few times that happens for me lol.]
__Neutral Phase__
[5 Chrono Blades sacrificed for +1 AS. +1 Chrono Blade.]
[Noctis summoned.]
__Offensive Phase__
[5 AS.]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 131 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 378 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn x1/Turn [Aqua Cross]
[+1 Striker Blade]
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 420 380+190 Effect – Undodgeable, Breaks Shields Cool Down – None
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 435 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 435 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 445 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
~~~~~~~~~~~
Void HP - 1,600/1,600 Status - Fine Striker Blade - 7 Chrono Blade - 1
Total Damage - 2,394
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Deleted
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Post by Deleted on May 14, 2011 22:17:12 GMT -8
Nat dodge first attack
Strike Down Shield Defense Ruin slams his axe down on his opponent's attack, Stopping it cold. Blocks 1 attack, +1 darkchip use x3 uses used x1 on second attack, +1 darkchip Use
Smash Aura Aura Support Ruin Generates an aura powered by one of his attacks, its power adding to the aura's defensive power. Creates a 160 HP aura, When this skill is used, may optionally choose to lock one attack of choice until the aura is broken to add half its damage to the Aura's HP. x1 use used x1, MASSIVE SPIN locked, +362 HP, 1, 522 HP aura created.
all other attacks blocked by aura
SETUP:
Burst Passive Attack Slot+ Ruin taps into his darksoul's powers to increase his speed. +1 Attack/Turn, Once per turn, can optionally expend 1 darkchip use to add an additional attack slot for the turn. Passive 1 Darkchip use expended, 3 remain
Summon Cloning Speed Skill Ruin places his hand on the ground, his navi symbol being projected around his hand and expands to cover his body. Three dark masses slowly form up around him and turn into spheres that orbit his body. They freely move around and about where ruin moves, finding the best vantage point for their attacks, but their purpose is soley for attacking. Summons 2 1 HP Dark Masses. Dark Masses may not intercept attacks for Ruin, and may not avoid attacks in any way. They may not use any attack except ones labeled Dark Mass, and Dark Masses deal full damage when using Dark Mass attacks. Dark Masses have 1 attack slot each. Dark Masses counter for 150 DMG when deleted. x2 uses used x1, 2 Dark Masses created.
OFFENSIVE STEP: 5 actions
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 383 Damage, Cuts Auras, All attacks this turn gain 70 damage, Auto Attack. CD: 1
Organized Ruin Aiming/Atk Slot+ Offensive Ruin personally attunes his destructive tendencies to the situation, keeping sure to hit the opponent through any defense or increase his speed in necessary situations. Effects: +1 Attack Slot or adds one of the Aiming Effects to a single attack per use. x4 uses. used x1, adding Unomnidodgeable to Dark Meteors
Nightmare Fuel Darkchip Offensive Ruin draws out the true power of darkchips, so much so that they multiply. Allows one darkchip to go off x2 when used. x1 use used x1, Dark Meteors Chosen
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 123 damage, 3 hits, Burn, Unomnidodgable, Can't be countered. Auto-Attacks for 2 turns after use.
Phantom Strike S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 84x3 Damage, Burn, Unomnidodgeable, Can't be Countered, Auto attacks for 2 turns after use. Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 123 damage, 3 hits, Burn, Unomnidodgable, Can't be countered. Auto-Attacks for 2 turns after use.
Phantom Strike S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 84x3 Damage, Burn, Unomnidodgeable, Can't be Countered, Auto attacks for 2 turns after use. Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn.
Virulence S-Attack Break Ruin sends a wave of chaotic energy at the opponent, preventing boring attack sequences. 70 Damage, Regardless of success, prevents opponents from using the same attack more than once in a turn for 2 turns. CD: 3
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 180 Damage, Unavoidable, Hits All. CD: 1
Dark Mass 1:
Dark Mass: Needle S-Attack Break A Dark Mass shoots out a needle of concentrated power, hard to see and react to but very powerful. 374 Damage, Breaks Shields, Undodgable, This attack Cannot be used by Ruin.
Dark Mass 2:
Dark Mass: Blast S-Attack Break A Dark Mass shoots out a blast of power from its being, hard to dodge but easy to block, it phases through preset defenses. 374 Damage, Cuts Auras, Undodgable, This attack cannot be used by Ruin.
End Dark Mass attacks.
Ruinous Swing C-Attack Break Ruin Smashes through defenses with great power 470 Damage, Breaks Shields, Cuts Auras, Destroys Obstalcles, Hits All, This attack gains 150 damage for each defense it bypasses. CD: 3
Air Spin C-Attack Break Ruin spins with his axe oustreched, using momentum to deal an incredible strike to the opponent. 775 Damage, Breaks Shields, Undodgable.
Total Damage: 3700 HP: 1200/1200 Smash Aura: 522 Dark Masses: 1/1 Darkchip uses remaining: 2 CD: Round Trip - 1 Great Sweep - 1 Virulence - 3 Ruinous Swing - 3
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Post by Shinn the Failedge on May 14, 2011 23:34:34 GMT -8
__Defensive Phase__
[All attacks taken. Undershirt'd.]
Firewall Alpha Activated Program Heals one status damage on the user. [3/3]
[Burn cured]
Undershirt Chi Activated Program User survives a fatal turn of damage with [1] HP and may add all damage they took in the Defense phase and add it to one attack this turn (Damage+ can't exceed the user's Max HP). Can't be used with other Undershirt programs.
[+1,600 damage to Graveyard of Blades]
[+6 Guardian Blades -> 3 Shade Blades]
[+5 Guardian Blades
__Neutral Phase__
Transmogrify Activated Support Skill Noctis stills for a second, before changing shape into black sword; the blade is curved, with the guard being in an 'S' shape as the hilt bears an onyx at the end. Effect: +30 damage and +20 armor, lasts for 2 turns, effect can't stack and can only be used once per turn. Uses: 2
Shared Bond Custom Passive Support Skill Noctis and Void fight together as one. Effect: Noctis gains all the positive bonuses which Void has gained from Sword Summoner. Activates only after Transmogrify has been used for the remainder of the battle.
Sovereign of Swords ’The form of focused swordsmanship; knowing no path other than that of the blade’ A flash occurs, as Void’s outfit adopts white as its primary colors, becoming an inverse of its norm. A black chain wraps around his bandaged arm, whilst a white aura envelops around Eternity and Endless, as five swords, glowing with a bright white, surrounding the Navi. + Attacks deal damage as if the opponent(s) had a weakness to them. If the opponent(s) are already weak to them, attacks gain 50 damage. + Sword Summoner provides double the bonuses while this Hyper Mode is active. + All non-Blade Element C-Attacks are changed to Blade Element.
- All non-Blade Element S-Attacks are locked. - Attacks which were converted into Blade Elemental attacks are reduced in damage by 100 - One category of Sword Summoner must have been obtained to its limit in order for this to be used.
Lasts 2 3 [Aqua Cross] turns
[2 Striker Blades -> 1 Shade Blade]
__Offensive Phase__
[5 AS. +110 damage.]
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 378 635 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn x1/Turn [Aqua Cross]
[+1 Striker Blade. 2 Striker Blades -> 1 Shade Blade.]
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 420 624+312 Effect – Undodgeable, Breaks Shields Cool Down – None
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 696 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades.]
Graveyard of Blades S-Attack Blade Element Sheathing his blades, Void holds his hands out open to his sides, and closes his eyes. Pretty soon, an army of floating swords appears, glinting as light reflects off of them. Making a downward motion with his hands, the blades descend upon all foes, skewering them with vicious force. Damage – 193 2,565 Effects – Breaks Shields, Undodgeable, Hits All, Destroys Clones - Gains damage equal to the number of Blades on the field x 5, to a max of +70. Cool Down – 1 Turn
[+1 Striker Blade]
Reverse Impulse C-Attack Shadow Element Rushing forward, Void skewers an opponent with ‘Endless’, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage – 315 423 Effects – Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery the opponent has instead damages them for three turns. Cool Down starts after the end of the effect. Cool Down – 3 2 Turns[/color] [Aqua Cross]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 131 248 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
~~~~~~~~~~
Void HP - 1/1,600 Status - Fine Guardian Blades - 5 Striker Blades - 7 Shade Blades - 5 Chrono Blades - 5
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Deleted
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Post by Deleted on May 15, 2011 1:05:51 GMT -8
All damage taken DS activated. Both Dark Masses destroyed, 300 counter damage.
Dark Soul - Total Ruin - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot - Instantly reuses all used darkchips When darksoul is entered. cannot reuse DarkRecovery, DarkPlus, or DarkStage. [locked until -100 karma] Lasts 2 turns
Offensive Step:
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 100 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
DarkSpreader S-Attack Dark/Normal Elements Karma Loss: -4 An all-destroying shot! 400 Damage, Hits all, Can't be countered.
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Post by Shinn the Failedge on May 15, 2011 1:30:39 GMT -8
[Game. Good match~]
Rewards:
Ruin: 30/300 base.
Void: 30/300
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