Post by Deleted on Mar 24, 2011 11:19:39 GMT -8
[no bonus this turn?]
Rewards thus far:
Phen: 600/3500
Candle: 200/0 DOWNED
Ruin: 550/3500 (+10% exp)
PHEN:
Atom Smasher, Meteor Deluge, and Eraser all avoided via Shining Soul
Invert Gravity taken by Shining Soul, Shining Soul Broken.
Space Breaker dodged via Mirage
Mirage
Dodge Speed
Description: Phenoix creates intense heat around him, Causing his figure to distort and lose substance. Only when the heat subsides does the opponent find him significantly out of the way of their attack.
Dodges one attack per use.
x3 use
used x1
[0/3]
1 attack hit
Regen: 60+25+50=135
HP: 1945/1200
Offensive:
Holding Charge
Sacred Flames
S-Attack
Fire
Flames billow up from around Phenoix, burning with all the heat of a star.
155 DMG, Undodgeable, Cuts Auras, Burns, Auto Attack
Tender Fist
C-Attack
Fire
Phenoix's left hand glows with a warm heat letting Phenoix grant mercy upon his opponent. Rushing forward, Phenoix stops his forward momentum and punches the opponent with a force held back with mercy, what it lacks in power it makes up for by leaving a trail of light behind it to enhance other attacks.
312 Damage, Undodgeable, A fire C attack used after this gains 60 damage, this damage increase cannot be applied to Blazer.
Cremation
S-Attack
Fire
Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere.
444 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
Flame's Sanction
S-Attack
Fire
Phenoix raises his fist to the air and opens it, creating a flame in the palm of his hand. Without warning, the flame disappears, and then engulfs the enemy.
433 DMG, Undodgeable, Cuts Auras, Gains 50 Damage when used after Cremation
Cremation
S-Attack
Fire
Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere.
433 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
HP: 1800/1200
RUIN:
Takes all attacks, DOWNED
Ruin: DOWNED
FLARE ENTERS THE BATTLE:
Spark
Dodging Speed
Flare's entire body turns merely into a bolt of electricity, arcing and bolting around enemy attacks.
Dodges 1 attack. Can put Natural Dodge into Cooldown if available to have this skill dodge 1 additional attack for the turn of use.
x4 uses
nat dodge put into cooldown, each use dodges 2 attacks
used x2, dodges all attacks except invert gravity
[2/4]
Repulse Force
Aura Support
Flare generates a force of magnetism that repels enemy attacks, made specifically to fill in flaws in the Magnetic Field.
Creates a 120 HP Aura. If used in the same turn as Magnetic Field, has +60 effectiveness against the opposite type of attack chosen.
x1 use
used to avoid Invert Gravity
[0/1]
Setup:
Dual Speed Activated: +1 action
[2/3]
Offensive: 5 actions
Dancing Bolt
C-Attack
Elec
Flare cloaks himself electricity, increasing his speed, he bolts around the battlefield, ramming into his opponents a multitude of times, with such speed that defenses have no effect.
82 x 4 Damage, Hits all, Cuts Auras, Breaks Shields, Ignores Armor, Gains +5 Damage per hit X Flare's max attack slots this turn. Dodge/Block Separately.
CD: 4
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Charge Beam
S-Attack
Elec
Flare gathers power from his electric attacks earlier and unleashes a powerful beam of electricity at his opponent.
310 Damage, Undodgable, Breaks Shields, Gains +25 Damage for each Elec Attack used before it. 1-use per turn.
50 damage taken from panels
HP: 830/880
CD:
Dancing Bolt - 4
Natural Dodge - 3
Rewards thus far:
Phen: 600/3500
Candle: 200/0 DOWNED
Ruin: 550/3500 (+10% exp)
PHEN:
Atom Smasher, Meteor Deluge, and Eraser all avoided via Shining Soul
Invert Gravity taken by Shining Soul, Shining Soul Broken.
Space Breaker dodged via Mirage
Mirage
Dodge Speed
Description: Phenoix creates intense heat around him, Causing his figure to distort and lose substance. Only when the heat subsides does the opponent find him significantly out of the way of their attack.
Dodges one attack per use.
x3 use
used x1
[0/3]
1 attack hit
Regen: 60+25+50=135
HP: 1945/1200
Offensive:
Holding Charge
Sacred Flames
S-Attack
Fire
Flames billow up from around Phenoix, burning with all the heat of a star.
155 DMG, Undodgeable, Cuts Auras, Burns, Auto Attack
Tender Fist
C-Attack
Fire
Phenoix's left hand glows with a warm heat letting Phenoix grant mercy upon his opponent. Rushing forward, Phenoix stops his forward momentum and punches the opponent with a force held back with mercy, what it lacks in power it makes up for by leaving a trail of light behind it to enhance other attacks.
312 Damage, Undodgeable, A fire C attack used after this gains 60 damage, this damage increase cannot be applied to Blazer.
Cremation
S-Attack
Fire
Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere.
444 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
Flame's Sanction
S-Attack
Fire
Phenoix raises his fist to the air and opens it, creating a flame in the palm of his hand. Without warning, the flame disappears, and then engulfs the enemy.
433 DMG, Undodgeable, Cuts Auras, Gains 50 Damage when used after Cremation
Cremation
S-Attack
Fire
Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere.
433 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
HP: 1800/1200
RUIN:
Takes all attacks, DOWNED
Ruin: DOWNED
FLARE ENTERS THE BATTLE:
Spark
Dodging Speed
Flare's entire body turns merely into a bolt of electricity, arcing and bolting around enemy attacks.
Dodges 1 attack. Can put Natural Dodge into Cooldown if available to have this skill dodge 1 additional attack for the turn of use.
x4 uses
nat dodge put into cooldown, each use dodges 2 attacks
used x2, dodges all attacks except invert gravity
[2/4]
Repulse Force
Aura Support
Flare generates a force of magnetism that repels enemy attacks, made specifically to fill in flaws in the Magnetic Field.
Creates a 120 HP Aura. If used in the same turn as Magnetic Field, has +60 effectiveness against the opposite type of attack chosen.
x1 use
used to avoid Invert Gravity
[0/1]
Setup:
Dual Speed Activated: +1 action
[2/3]
Offensive: 5 actions
Dancing Bolt
C-Attack
Elec
Flare cloaks himself electricity, increasing his speed, he bolts around the battlefield, ramming into his opponents a multitude of times, with such speed that defenses have no effect.
82 x 4 Damage, Hits all, Cuts Auras, Breaks Shields, Ignores Armor, Gains +5 Damage per hit X Flare's max attack slots this turn. Dodge/Block Separately.
CD: 4
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Lightning Strike
S-Attack
Elec
Flare fires a charge of electricity up into the air, which comes down again with intense speed.
230 Damage, Undodgable, Cuts Auras.
Charge Beam
S-Attack
Elec
Flare gathers power from his electric attacks earlier and unleashes a powerful beam of electricity at his opponent.
310 Damage, Undodgable, Breaks Shields, Gains +25 Damage for each Elec Attack used before it. 1-use per turn.
50 damage taken from panels
HP: 830/880
CD:
Dancing Bolt - 4
Natural Dodge - 3