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Post by Paruga on Jul 9, 2010 9:39:23 GMT -8
((Hey guys, Imma be gone from Friday to either Tuesday or Wednesday. Just a lil' notice. ))
The battle was done; at least, that's what Aluminum thought. "We.....we did it! Haha!! Namkcab ol' buddy, we overcame the trouble, just like old times, eh?" Namkcab looked over to Aluminum, then smiled. Yes, they came out on top. "Ti edam ew, puy! {Yup, we made it!} The large navi replied happily. Right then the two navi's felt their energy be restored from Andante. Even Yaiba started to squirm around happily.
Aluminum walked back over to K-414, starting up the conversation again. "Hey buddy, glad ya showed up! Just as Aluminum was talking with the Werewolf, Namkcab struck up a conversation with Kajira. "Ti edam lla ew desirprus m'I. Boj taerg a did uoy. {You did a great job. I'm surprised we all made it.}
EDIT: Really?!?!? Thanksh, Sil!
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Post by That Guy on Jul 9, 2010 14:19:20 GMT -8
(( Oh, all your guys' viruses are revived. <_< ))
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Post by That Guy on Jul 9, 2010 15:03:22 GMT -8
"Despite those sentiments of joy and of freedom, someone's heart was still not yet satisfied." Suddenly, a massive purple light seemed to converge together from around the whole room, colliding into where Andante had once stood. From the collision, a blinding flash of light left each of the Navis unable to see anything except for themselves for moments, until the light cleared to reveal the room in colour again; exactly as the fight against Andante happened. The area resealed itself and the disco lights around them spontaneously restored themselves, until a semi-transparent image of that Metool reappeared again, his eyes now lifeless as his sunglasses were replaced over his eyes, this time no longer showing his eyes behind them, but just simply a reflection of whoever came close enough to look into them. Despite his appearance, something felt wrong - this wasn't Andante. Of Amaranthine ~ A Dream Left Uninterrupted:
¤ Despite the destruction of Andante's body, his spirit and pure will continue to live on, manifesting themselves into a corporeal form in his likeness. Without a true body to be destroyed and stop its existence, he gains the abilities of Perfect Immunity. ¤ Being that within these boundaries Andante's imagination can easily dissolve the borders of reality, Andante's power is amplified by what appear to be a new set of Programs. ¤ His body now gives off both a light pink and a teal-coloured glow, resembling the power of the Rose Quartz Star of Ability and the Zircon Cross of Elements. ¤ Andante's spirit and will are all that are left of him; his mind has been destroyed with his body however, and being a now-emotionless desire to battle, he will expire after this form ends, although until then his power has been augmented to be double his original strength.
(Of Amaranthine ~ A Dream Left Uninterrupted lasts five turns.)Perfect Andante [6510 / 6510 HP | HYPER 5]: "......"[DEFENSIVE PHASE]Perfect Andante [6510 / 6510 HP | HYPER 5]: "......"Regeneration: 1016 REGENERATIONPerfect Andante [7526 / 6510 HP | HYPER 5]: "......"[OFFENSIVE PHASE]Extension of Being Combat (C-Attack) Ice Element A silhouette of ??????? appears to faze in in front of his adversary, using its scythe to deliver a blow that is capable of searing through any standard defenses. 115 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK, HITS ALL (EXCEPT CLONES) Target: ALLShower of Knives Shot (S-Attack) Aqua Element A massive void appears above the area, sending a barrage of knives straight at ???????'s opponents. 140 DAMAGE; GAINS AIMERS OF THE SUCCEEDING ATTACK, AUTOATTACK, HITS ALL (EXCEPT CLONES) Target: ALLDestruction of Innocence Combat (C-Attack) Toxic Element Andante attacks his target with the point of his scythe only, chipping away at their armour with each successful blow. 34 × 5 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, POISON, –10 ARMOUR FOR EACH SUCCESSFUL HIT, AVOID SEPARATELY, 1 RECHARGE TIME, HITS ALL (EXCEPT CLONES) Target: ALLIn the Reaper's Wake ~ Severing of the Body Combat (C-Attack) Metal Element Andante charges forward directly at his adversary, seeming to faze out before reappearing in his adversary's face to deliver a blow that could cleave through his adversary's physical body. 230 DAMAGE; UNDODGABLE, BREAKS SHIELDS, HITS ALL (EXCEPT CLONES) Target: ALLIn the Reaper's Wake ~ Silencing of the Mind Combat (C-Attack) Metal Element Andante vanishes away, leaving no traces of his presence until a sharp searing pain could be felt directly on his adversary's head as if the tip of the blade dug through their skull and ruptured its interior as Andante reappears, scythe in the adversary's skull. 210 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「In the Reaper's Wake ~ Severing of the Body」, HITS ALL (EXCEPT CLONES) Target: ALLToxic Element IV: 110 DAMAGE; UNAVOIDABLEPerfect Andante [7526 / 6510 HP | HYPER 5]: "......"TOTAL DAMAGE: 975 DAMAGE(( So... Since the first part of this was spoiled earlier, this is what will actually happen. Yes - it's a battle; Round II. You all get to fight Andante. Again. Remember that everyone's Navis, Viruses, and skills have been restored. This is a completely new battle, so everyone's HP, USES, and virus HP are back where they started. ))1061
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Post by Raven8 on Jul 9, 2010 17:05:34 GMT -8
*The flaring power, the fearful return, the threatening lights and sound. All things converge on this renewed confrontation to create a dark new reality: it's not yet over. The attacks fly and blanket the field in shining power, causing all those in the area to defend themselves from the onslaught before performing their counters.... but one managed to go on the offensive first.
A sudden burst resounds behind the group, as two bombs fly forward at a descending arc and impact the opponent, piercing his impeccable armor with perfect precision before their point of origin makes itself known.
Flying downward from a massive leap, the form of a Navi streaks across the sky like violet lightning, shining with a red-hot energy as he makes his way downward. One by one, the figure breaks through the line of fire, blasting down the blades one by one as a Dominerd appears and blocks for its master once, fading away from the raw backlash of strength. As the final attack nears, the figure rears back and slashes its fist at point-blank range while still flying, cutting it down and releasing a shock-wave that flys down like a blade, cutting through the armor of the opponent once again.
With the attacks now out of the way, the figure quickly whips both arms forward, holding his wrists together and laying down an explosive machine-gun fire where he intends to land, his arms quickly spreading out to create a wall of explosive force to blind his target.
With no time left, the figure quickly rears back his fist, lands behind the curtain of energy, and lashes out hard. The boosters on his back flare up with a white flash, giving him the speed he needs as he rushes through the fire and slams his fist down with inhuman speed and strength, slamming it into the body of his opponent and releasing a deathly powerful shockwave in a forward pattern through his target. With the attack landed, the Navi makes a quick leap back and stands near and in front of the group at hand, standing tall and silently as he glares at his opponent with a zeal more powerful than the flames that had just been released*
?: .......
Shockwave Deflector Speed move Launches a strike against an oncoming attack, eliminating it before it can make contact. Dodge. Avoids 2 attacks, costs 75 HP to use. If a one turn charge is applied to this skill, the number of attacks that it and each subsequent usefor the turn increases by 1. Charge may be held indefinitely. 4x use/battle. (1x charge applied for added avoid) (used 2x)
Natural dodge last hit of the multi-hit attack.
<Dominerd summoned>
Curse Shield Activated Defense skill Dominerd moves in front of someone and takes the attack! Blocks one attack for Dominerds owner and triggers the 'Counter-strike' attack. If the attack in question breaks the shield, the attack is taken by Dominerd regardless. x2 uses
Anti-Damage Passive program Negates the first full attack aimed at the user that would otherwise hit regardless of breakers and counters for 100 DMG. Counter damage raises by 10*the user's current version.
<160 unavoidable damage>
Breaker Cannon a S-Attack Break element A direct strike with heavy force and damage. 150 DMG, unavoidable. 1 turn cooldown.
Breaker Cannon b S-Attack Break element A direct strike with heavy force and damage. 150 DMG, unavoidable. 1 turn cooldown.
Line of Fire S-Attack Break element An explosive line of bombs detonated between the target and the user in order to create a temporary barrier and a blinding line. 10 DMG. All attacks following this attack deal +55 DMG. The next attack used deals an additional 55 DMG. 1 turn cooldown. (1 damage minimum)
Momentum Shockwave S-Attack Break element A physical attack that releases a damaging shockwave.
210 640 1280 DMG. If "Breaker Cannon a" and "Breaker Cannon b" were used in that order previously this turn, damage rises to 200%. (192 damage minimum, Emerald Cross 2x damage applied)
Blast Wave S-Attack Break element Energies released from previous explosive strikes create a high-energy backlash. 144 DMG, breaks shields, cuts auras, auto-strikes at the end of every turn. (21 damage minimum)
Annihilator Mine S-Attack Break element
18 29 DMG 5x, breaks shields, cuts auras, attacks all, block/dodge separately, ignores armor, destroys clones. If successful, renders the opponent unable to attack for one turn. Regardless of success, drops the damage that the opponent can deal by 50% for 2 turns. Remains active for one full turn without attacking, auto-strikes on the following turn. The damage of all attacks used while the mine in active rises by 10. The mine can be destroyed if each opponent on the field forgoes the use of two attack slots one turn before it auto-strikes. If the added effects of this attack are negated, three additional hits are added and the damage dealt doubles. 1 turn charge, used next turn without taking up an attack slot, 3 2 turn cooldown
(HP and additional stats will be added next turn)
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Post by That Guy on Jul 9, 2010 17:30:07 GMT -8
(( Oh, I forgot to mention. Perfect Andante has Toxic Element IV, so you all take an unavoidable 110 DAMAGE per turn. ))
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Post by Genesis on Jul 9, 2010 17:34:00 GMT -8
*Driven simply by his own desires? He had to admit, it was both admirable yet pitiable at the same time. To lose one's mind to accomplish a goal was just a last gambit, a way to get out of it. But that much didn't particularly matter now it would seem. What would matter however, was fighting it until the end just as they had before.*
"Alright then. Guess the next time can be now too."
*He'd answer Chanceman after the fight was over with. Hearing the burst go off before the Armored Destroyer made his appearance in a display only fitting for his name and zeal. The aura engulfing Genesis once more as he went in on his own defensive that was in its own way, the start of his offensive. The aura was cut through, Genesis nicked a few times here and there before he raised his sword and brought it down, cutting through the next wave before he simply charged clean through the next, lightning sparking from his form as a result. Raising his left arm as he blocked the familiar strike of the scythe, a burst of energy shot off of his form before he swiped his sword twice, black feathers falling from the blade as a result. Thrusting his left hand forward as a blast wave was shot forth, pushing him back from his target at the same time.*
"A reign of fire..."
*It gave Genesis an idea, a sphere forming in his left hand as he tossed it skyward, the orb hovering in place the time after it was tossed, not doing anything at all. It would do what it was made for soon enough.*
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Defensive Phase:
Aurora of Fate: Phantom Aura Armor Defense Description: Genesis summons a black aura around his sword, Fate, using it surround his body in a black shroud of mist, encompassing his form and strengthening his defense. Effects: Genesis has +30 C/S Defense for three turns after use. Turn Count refreshes once used again. x3 Uses
x3 Used: +90 Armor for Three Turns
Attack 1: Permanence: Phantom Delusion: Cut: 25 Damage Attack 2: Natural Dodged Attack 3: Taken: 0 Damage: Phantom Facade Attack 4: Guarded: +330 HP Attack 5: Taken: 84 Damage
Permanence: Phantom Delusion Aura Support Description: Genesis summons a faint black aura around him, upon it's destruction, the shards of data and energy flow into him and make him somewhat stronger. HP of Aura: 140 Effects: When destroyed, Genesis recovers 220 HP. If this aura is hit by an attack that bypasses auras, (Cuts/Unavoid), when broken it restores 330 HP instead of 220. x2 Uses
x1 Used: +330 HP.
Aurora of Defiance: Phantom Facade Custom Defense Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation. Effects: Removes one Elemental Weakness. Chosen at the start of the battle. Can pay 100 HP to remove all instances of a status damage or reduction. Passive.
[-200 HP. Poison and -Armor Removed]
Total Damage Taken: 109 + 200 + 110
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Supportive Phase:
[Auto-Charge]
Total Attack Slots: 3
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Offensive Phase:
Rending Helix C/S-Combat Plasma Element Genesis empowers his attacks, unleashing a stronger assault direct afterward while doing minimal damage to the enemy. Damage: 70 Effects of Attack: All of Genesis' attacks inflict +60 after this attack is used. 1x Use/Turn [Aqua Cross]
Shallow Fate C-Combat Plasma Element Genesis' sword Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent. Damage: 360 Effects of Attack: Undodgable, Breaks Shields
Shallow Fate C-Combat Plasma Element Genesis' sword Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent. Damage: 360 Effects of Attack: Undodgable, Breaks Shields
Pulsar Wave S-Combat Plasma Element Genesis pulls one of his arms back, pushing it forward after as a blast of energy blasts and tears through a single enemy. Damage: 170 Effects of Attack: Auto-Attack. Increases by 25 for each turn used to a max of +100 from this effect. Cuts Auras, Breaks Shields
Hailfire Rocket: Artillery Reign S-Attack Fire Element Genesis aims his hand upward, firing off a sphere into the air. Soon enough, rockets rain down that quickly lock on to every enemy and unleashes devastation to every foe on the battlefield with otherworldly force. 260 DMG, Cannot be Countered, Ignores Armor, Breaks Shields, Cuts auras, Burns, Attacks all, On turn of initial use, this does not deal any damage. Auto-strikes for the next 3 turns.
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Genesis: HP: 2331/2420 PA: 1/3 Charge: 1/1 Total Damage @ Andante: 960
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Post by Zane on Jul 9, 2010 17:47:38 GMT -8
Done recording his video, he supposed it was time to actually join in the show. Rushing out and into the fight and plowing through everything much like some had before him, Zane drew both of his swords, smiling as he entered the fray.
"Been some time since I worked together with this many people. Plus the Armored Destroyer at that."
Flames healing over a portion of his injuries, Zane swiped his swords as an ankh of flames shot out toward the metool, swiping his swords as flames came from them before his eyes flashed, explosions blasting off about the metool as well. No holding back if they could come back from the dead after all, holding both swords upward as emerald flames engulfed the now single sword, jumping upward as he tossed the blade down, the weapon crashing into the ground as a massive inferno blasted off into the surroundings, both swords flying back as he caught them in hand, landing back on the ground afterward.
"But we may as well enjoy ourselves, right?"
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Guard:
Natural Dodges Shower of Knives:
Total Damage Taken: 765
Solar Breaker Support/Healing After taking damage, Zane swipes his blades, firing off flames that drain life from his enemy or enemies and restore life to him. Effects: Can only be used on a turn when Zane takes damage, recovers 160 HP total. 3x uses, can be used once for every time Zane takes damage.
x3 Used: +480 HP
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Set:
Scorching Blaze Speed/Field Zane draws his swords, flames circling around him before he thrusts them into the ground, creating a field that beckons around them all. Effects: Can combine Panels for up to three panels that Zane has access to. Passive
Grass Panels Element: Wood Attributes: Fire damage +50%, wood-elementals heal 100 HP per turn. Lasts for 3 turns. x1 Owned
Astral Star Activated:
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ Zane has +1 Attack Slot. + Attacks that Auto-Strike for a set amount of turns Auto-Strike for an additional turn longer. + One Attack fires off x2 times when used at the same amount of damage as the previous use.
- Can only be used on Zane's first turn in battle. - Attacks with Multiple Hits but without Dodge/Block Separately are locked for the duration of this Hyper.
Total Attack Slots: 5
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Battle:
Wildfire S-Attack Fire Element Zane draws both Blazers and fire emerges from the blades. He then slashes with both swords sending the flames forward before jumping forward through the flames and slashing his opponent. Auto Attacks, Cuts Auras, Breaks Shields, Dodge/Block Separately, Burns. 123x2 DMG 1 Turn Cooldown
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 517 DMG, Undodgable, Cuts Auras, Burns.
Fiery Blaze C-Attack Fire Element Zane lashes out with his sword, the flames from the weapon tearing at his enemies. 517 DMG, Cuts Auras, Breaks Shields, Burns.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 517 DMG, Undodgable, Cuts Auras, Burns.
Fiery Blaze C-Attack Fire Element Zane lashes out with his sword, the flames from the weapon tearing at his enemies. 517 DMG, Cuts Auras, Breaks Shields, Burns.
[Emerald Cross and Blaze Union Activated on Purgatory]
Destructive Edge Offensive/Boost Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies. Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage. x2 uses.
x1 Used:
Purgatory C-Attack Fire Element Zane holds both Blazers upward, merging them together as they become a single claymore, having the two hilts along with a third, longer hilt. The blade of pure flames being used to burn through his enemies entirely. 2215 DMG, Undodgable, Breaks Shields, Burns, Gains +50 Damage for each Fire Elemental attack used before this. Auto-Strikes for two three turns after use with the same damage as when it was first used. 3 Turn Cooldown
x2 Used:
-
Zane: HP: 2515/2800 GS: 1/3 Total Damage: 6744
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Post by paladin on Jul 9, 2010 18:33:26 GMT -8
[bgcolor=black]"Faust!" Michael's voice ringed in Faust's ears as his gaze locked with their newly revived enemy. Then Faust saw... HIM. Faust had only seen the armored destroyer once and witnessed first hand how he manged to delete someone right before his eyes. Since then, Faust was both looking forward to fighting him and also keen on avoiding him... atleast until he got stronger to face the destroyer.
Defense Phase Move Name: Armored Body Type: Defense Effect: +20 Armor Uses: -Passive-
Move Name: Shadow Warrior Type: Speed Effect: Creates 1 clone with 260HP, and 2 A/S Uses: x1
Faust takes Extension of Being for 95dmg after armor calculation
Faust Natural Avoids Shower of Knives
Clone takes Destruction of Innocence for 170 total
Faust takes all other attacks for 400dmg total after armor calculation
"Need to work on avoiding attacks..." Faust rasped, his armor damaged and bent slightly after the onslaught.
"I'll give you another tune up in the near future. Now, time for alittle pay back," Michael replied.
With that Faust and his clone shot off like a pair of blurs, swinging their C-sabers at the apparition of data that lingered inspite of the body that had been lost. Once the whirl of slashes was complete, Faust noted that without a body to sustain it's pressence, the form should most likely fade away in time. Now to see if he could last that long...
Attack Phase Attack Name: Opening Slash Range: C Element: Blade Description: A lightning fast charging slash attack that looks like a blur to most navis. Damage and Effects: [110]Dmg, auto-attack, undodgeable, cuts auras, gains +30dmg if first attack during attack phase Cooldown/Charge: 0
Attack Name: Ghost Blade Range: C Element: Blade Description: An attack so fast that an after image strikes Damage and Effects: [180]Dmg, undodgeable, auto-attacks for 50% damage next turn Cooldown/Charge: 1
Attack Name: Quick Silver Range: C Element: Blade Description: A lightning fast dashing slash attack Damage and effects: [180]Dmg, undodgeable, breaks shields, user can natural dodge 1 attack next defense phase if avoided. Cooldown/Charge: 3
Attack Name: Feint Range: C Element: Blade Description: An attack that tricks the opponent into defending, only to suddenly strike from a different angle. Damage and Effects: [180]Dmg, undodgeable, cuts auras, enemy defense or speed skills cost twice as much to use to avoid this attack. Cooldown/Charge: 2
Attack Name: C wave [Clone attack 1] Range: S Element: Blade Description: Flings waves of multicolored energy capable of cutting navis at opponents. Damage and Effects: [160]Dmg, cuts auras, breaks shields, optional charge for the effect: -20 to target's attacks next turn. Cooldown/Charge: Optional 1 Charge.
Attack Name: C wave [Clone attack 2] Range: S Element: Blade Description: Flings waves of multicolored energy capable of cutting navis at opponents. Damage and Effects: [160]Dmg, cuts auras, breaks shields, optional charge for the effect: -20 to target's attacks next turn. Cooldown/Charge: Optional 1 Charge.[/color]
End Phase HP: 465/1,100 Status: Normal Clone HP: 0/260 [Killed by IV poison damage] Clone Status: Dead
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Post by datanine on Jul 9, 2010 19:01:33 GMT -8
In light of their short handed victory, Megami could not even imagine the despair that had waited in the wings.
The blue eyes of the young NetOp behind the faulty P.E.T had stared with a smile that had broken as Megami’s victory had slowly become ruined. Before she could even bathe herself in the warmth of her blush seeing Baseman’s gesture, or to look towards Glassman, the guest who she progressed a steady friendship within that same day, she had found herself staring upward towards the shell that shed away from the strange NetNavi and saw a form that was beyond her wildest imagination, which did not stretch very far considering how ignorant she was of the world now.
The form could be described as magnificent, but to Megami, it seemed like another form, or perhaps a metamorphosis of a fallen enemy. It had all the “awe” of a butterfly shedding and preparing to fly, and all the horror of “death” reviving itself and showing that it’s existence was absolute. Megami who stood watching however, had shown all the more signs that were similar; the sign of a naïve fighter who continued to go forth til the very end as she raised her hands, casting back at the jean legging on her shorts and bore a serious expression.
“Megami…”
The NetOp’s worry did not go ignored. As her eyes had shown with a slight twist of her neck, Xenneth could plainly see it from the net view he had from his monitor that was plugged in to his P.E.T. He saw that usual calm and scary look of Megami’s; scary because even when she smiled, one could not imagine what was going through her head. He wanted to think of those type of heroes, or rather heroine, who laughed in the face of danger. However, knowing Megami, she did not laugh about any of this. She was sad that simply all things had to come to this: fighting.
“We can do it together, Xenneth-kun…” Megami had pushed with her motivating words trying to lead Xenneth into the darkness of this grim new form that hovered before Megami, “Just…believe in yourself like last time…and believe in me too.” She had said before letting her eyes go to the form of the mysterious NetNavi who had suddenly appeared with a majestic grace.
Friend or foe?
She asked this as the fighter had appeared in the most unusual of introductions to the fray, but at the same time, one of the most glorified showing his strength. A virus with a wicked expression had seemed to bare it towards the mysterious shed form that was her enemy. Therefore, as that virus protected it’s “master,” she could see as he countered the attacks that he was indeed a friend. It made smile as she could imagine the face on Xenneth’s face, the response to the coincidental façade of friends that had come to rejoin the battle. AS she sat in disbelief still, she could see the powerful form of Genesis sweep forth as he took a defense and just as quickly switched to an offensive towards the NetNavi.,
“If you and myself is not enough Xenneth-kun,” Megami had spoke as she stretched out her legs in a battle position, “…then do as I do, and believe in these allies who fight alongside me.”
Megami’s right hand swept at her forehead as she let the markings upon her face glow lightly. Her body responded as the festive clothing to the scene had begun to break away and fade leaving her body that glowed with an intense white color. Shedding away until finally new layers of clothing had shown themselves, and at that moment, the young woman had been in something that was more “unique.” Clothing and garbs that flowed like the feathers of a white dove as she had let her body touch down. She landed delicately on toe to toe, revealing her outfit that was meant not just for a beauty, but a “Goddess” itself.
“Now, let us go!”
::Defensive Phase::
She kicked off!
Megami had acted swiftly as the attacks had become almost like second nature. Her elegant robes flocked into the breeze as she glided through the air after her swift dodge. She set her sight upon the NetNavi as she joined in the assault that was in progress. She had kept bouncing, her body leaping constantly to evade as she had swept past Genesis while closing on a position near the mysterious ally. Her eyes sliding to a corner for a moment, curious, but not being careless as she returned her attention to the NetNavi before her still in her defensive.
However, she had not expected something, something unusually different. The NetNavi’s very presence had changed, and for some reason, it was like “Poison.” Her right hand reached to her face as if she was breathing and trying to mask those breathes that had become strained and narrow as she was suffering from the presence of this figure. Xenneth had been in such a fright that his right hand begun to move instinctively as he accessed the diagnostics on Megami’s programming and composition. Checking her status, what he said had filled him with dread.
“Just fighting him is hurting you for some reason! Be careful Megami!”
Her eyes opened in a slight stir as she had looked above her. The void above meaning only one thing, and she could only think of that accursed attack that would rain blades. Quickly she had acted, motioning around the battle field as the very area around her had begun to pile up with the presence of “Aura” that had begun to pour off her body. She had moved left to right, swiftly dodging as she had let herself be swept from the propulsion of her body that let off powerful blasts of the essence from her palms and soles of her feet making it seem like she was flying. Settling herself down, she built the energy up in her body, harnessed it as she made herself more nimble so she could execute more of those dodging tactics she would need.
Summary:Megami's StatsHealth: 1400/ 640 - Received 760 DamageStatus: Poisoned! {-20 Damage [Builds]; Negate Undershirt; -20 Attack Damage [3-Turn Duration]; -1 Starting Attack Slot {Gunner Virus Card}} Total Damage:Attacking: ????? - [110 Damage + Status: Blind] ::OOC Stats::IC Attire: Graceful GoddessNow Listening To: “The Genesis" from Persona 4Chatty Ditz: --- Topic Quotation: Megami's Thoughts[/size]5353
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Post by Paruga on Jul 9, 2010 19:08:13 GMT -8
Aluminum, Namkcab, and Yaiba watched in awe of how Andante's spirit carried over into this realm, prepared to fight. The trio were astounded and overjoyed when they saw the Armored Destroyer fight alongside them, giving them a new spirit to fight.
Aluminum
<<Pre-Battle Stage>> Taking: 110 poison 84 from SoK 221 from DoI 161 from In the Reaper's Wake~ SotB 147 from In the Reaper's Wake~ SotM =703 total o.O
Regenerating 100 hp. Dodging Extension of Being. activating Hyper Mode
Hypermode: Good v. Evil +50 damage to attacks, 4 turns ~A yellow light envelops Aluminum's body
Gotta Be Agile Dodging Speed Skill Aluminum uses his Light Elemental properties to teleport around the arena Dodges one attack (4 uses) [3/4]
<<Battle Step>>
Reigning Light S-range Light Element A bright light envelops above the opponent
90 140 damage/ Regardless of success-Blind/2 turn Cooldown
Cause Fear S-range Light Element Aluminum traps all the light in the surrounding area by holding out his hands. He then blasts the energy from that light at the foe
190 240 damage/undodgeable CD: 5
<<Summary>> HP: 497 HP Status: Poisoned Stage: Normal CD: Reigning light [0/2] / Cause Fear [0/5]
Yaiba
<<Pre Battle Stage>> Taking no damage except for 110. Shadow virus.
<<Battle>>
<Yaiba is charging!!>
<<Summary>> HP: 290 Status: Poisoned
Namkcab
<<Pre-Battle>> Taking: 110 from Poison 46 from EoB 90 from SoK 85 from DoI 230 from In the Reaper's Wake~ Sotb 210 from In the Reaper's Wake~ SotM =771
<<Battle>>
Goosebumps S-range Ice element Namkcab makes the fighting area extremely cold 40 damage- auto attacks, if used before "Impalement" then "Impalement" gains +20 damage this turn
Impalement C-range Ice element Namkcab turns his arm into a big stake, impaling the opponent
70 90 damage- cuts auras, breaks shields If used before "Goosebumps" this attack gains +20 damage this turn
Whipping Slash C-range Ice element Namkcab forms his arm into a thin, smoothed sword, able to whip through the wind 90 damage- Cuts auras
<Namkcab is charging Ice Canon>
<<Summary>> HP: 549 Status: Poison CD:None
((OOC: Again, I be gone from Friday to Tues/Wed))
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Post by That Guy on Jul 9, 2010 19:33:00 GMT -8
(( Remember that the effects of poison will double each turn to a maximum of –200 HP a turn/–200 ATTACK. The turn that you are poisoned, you suffer from –20 HP a turn / –20 ATTACK.
[EDIT] Since I didn't highlight it earlier, the second "In the Reaper's Wake" attack did NOT yet have the +50 factored into the damages. It has been adjusted - it does 260 DAMAGE, so please adjust your ARMOUR accordingly. Sorry for the mistakes; it's been a rather... eventful day.
[@xenxen] Dude, I was listening to that while writing my last post. That, and some Touhou music like Border of Life, Voyage 1970 and Infinite Being. xD The Battle for Everyone's Souls would probably fit better here though. =P Maybe. ))
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Post by Shast on Jul 9, 2010 21:49:35 GMT -8
Jax bore the brunt of the ghostly foes assault, holding his ground and not budging an inch as each blow struck various parts of him. A grunt lightly escaping his lips.
The various cascades of obvious military firepower poured over the battlefield in their purifying destructive power; yet did not uncloak the vast expanse of party lights and darkness. The dance floor continues its random pattern of colored lights despite the brutal rampage occurring on it.
Recovering from the assault Jax rebounded with an variety of strikes their destination an obvious one; the annoying and small Met.
<Really not feeling the RP right at the moment. XD)
Defensive
Jax takes everything. Toxic-110 Poison-20
Net loss: 865
Supportive
Jax regenerates 5%x3(468)
Offensive
-Eradicate- C-attack Stone element *Jax grabs an navi by the front of the face and throws them against a nearby wall followed by a swift shock wave of stone spikes.* ---
130 110 damage, break shields, cuts auras, if hits reduces opponents armor to 0 for 2 turns. [3 turn cooldown]
-Tremor- S-attack Stone/Wood element *The ground rumbles at Jaxs' coming; every step he takes pulsates shock waves beneath the earth.* ---
60 50 damage, breaks shields, cuts auras, auto attacks, hits all, adopts any panel effect currently in play along with that panels element, if hit opponent is afflicted with that effect for 2 turns. If panels are normal when this attack is performed it deals 40 more damage. [1 turn cooldown] <Tremor adopts 'wood navis burn 100 a turn'> [Note: Effects gained with this attack apply to the person effected only, regardless of what it says.]
-Annihilator Strike- C-attack *Jax infuses his weapon with his energy and swings!*
150 270 damage, undodgeable, breaks shields, ignores armor, hits all, Jax may pay 10HP to increase this attacks damage by 1 as many times as he wishes. If Jax pays 100< life: Attack gains 'hits all' If Jax pays 200< life: Attack gains a 100 damage boost. If Jax pays 400< life: This attack is automatically treated as a weakness by the targeted opponent, if the hit opponent is already weak to stone, the weakness damage is raised to x2. [2 turn cooldown] <Jax pays 400 hp; +40 damage>
<charging PS>
Summary HP: 2332 Potential damage: 430 Status: --- Poison: 2 turns Armor reduc: ending
Stage: Grass
-cd's- Tremor: 1 AS: 2 Eradicate: 3
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Post by "Bill" on Jul 9, 2010 23:53:33 GMT -8
((Too....tired....to...RP....))
Defence phases. Shell Game: A shell forms over Chanceman next to two more shells which are moved about incredibly fast causing 3 Chanceman's to appear. (both doppelgangers have 220 HP and 1 attack slot each )
-Speed skill: In the Bullpen: Doppelganger-type Baseman calls in a catcher to help him with his pitches. (Creates 1 clone, 400 HP, 1 attack-slot, S-attacks only.)
All damage taken by Chanceman and Baseman: 942 and 361 respectively (Baseman's clone intercepted Destruction of Innocence for him.)
Chanceman's clone1 intercepts Shower of Knives and Destruction of Innocence for Embera: 221 +20 poison. Destroyed
Chanceman's Clone 2 Intercepts In the Reaper's Wake ~ Severing of the Body and In the Reaper's Wake ~ Silencing of the Mind for Embera: destroyed.
Embera natural dodges Extention of Being: 0 damage
Chanceman regen: 100 (Grass panels.)
Chanceman HP:258 (poison already calculated)
Baseman: 489/850
Clone: 261/400
Embera:890/1000
Attack phase: Chanceman and Base's clone go DEEERRRRPPP this turn.
Baseman: Single: C-attack Normal Baseman swings just to get on base. UNAVOIDABLE 100 Damage CD:1
Embera: Searing touch Fire C-attack
155 233 damage Embera runs ignites her hands and grabs the enemy singing them Auto-attack
Fire tower Fire S-attack
250 375 damage Embera launches a tower of fire at the enemy heating the air Undodgeable, breaks Shields If this is the last attack in an attack set, all single-hit C-attacks deal 30 more damage next turn CD:1
Possible damage: 508 (+100 unavoidable) HP's
Chance: 258/1100 Base: 489/850 Catcher:261/400 Embera:890/1000
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Post by Kman on Jul 10, 2010 9:39:30 GMT -8
(( Since Iunno if anyone posted it in here or not (though I didn't see it,) was the 'Too Much To Count' a reference to the last battle of FFVI by throwing a certain weapon at the boss? (tries to avoid spoilers) ^^; ))
K-414 glanced at Aluminum as the navi walked over. "Don't worry about me; of course I made it," he growled, folding his arms over his chest as he watched the Metool fall. "But it was good to have allies here; his power is not something to take lightly," the wolf spoke, before he glanced at the others gathered. It seemed like everyone was celebrating and congratulating one another on a job well done.
At Namkcab's words, Kajira gave a cocky smile. "Of course I did a great job," she spoke, putting a hand on her hip while the other gestured towards where the metool had been. "He wasn't even worth the challenge," she spoke, though she gave a frown as a pulse of energy came from the middle of the room, where the creature had once been.
"He's not dead yet!" K-414 roared out, extending his claws as he let out a howl, readying himself for combat.
~K-414~
Defensive Phase:
Extension of being: Taken for 115 damage
HP: 1892 Damage Taken: 115 Bonus Armor: 0 Bonus Damage: 0
Shower of Knives: Taken for 140 damage
HP: 1752 Damage Taken: 255 Bonus Armor: 6 Bonus Damage: 7
Destruction of Innocence: taken by clone
In the reaper's wake ~ severing of the body: Taken for 224 damage
HP: 1528 Damage Taken: 479 Bonus ARmor: 12 Bonus Damage: 14
In the reaper's wake ~ silencing of the mind: Taken for 248 damage
HP: 1280 Damage Taken: 727 Bonus Armor: 18 Bonus Damage: 21
Support Phase:
HP: 1280 Regeneration: 200 HP: 1480
Combat Phase:
Name: Armor Shredder Range: Combat Element: Normal Description: K-414 was designed for taking down any virus, including those with armor that most would deem impregnable. Thus he was given this unique attack, which makes even the most well-armored opponent like a tortoise without its shell. Effects: 190 211 Damage - The target’s armor is reduced by 30 for 2 turns. Cooldown: 3 turns
Name: Grab ‘n Toss Range: Combat Element: Normal Description: Rushing forward through his opponent’s guard, K-414 grabs ahold of his opponent with his powerful jaws and throws them through the air, forcing them to try to recover before they can attack. Effects: 220 241 damage - opponent gets –1 attack slot on the following turn Cooldown: 2 turn
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 211 Damage - Undodgeable
Charging - Vigor Slash
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 124 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Conclusion Phase:
110 Damage from Toxic Element
HP: 1370 Damage Taken: 837 Bonus Armor: 18 Bonus Damage: 21 Status: Fine
~Kajira~
Defensive Phase:
Extension of Being: Taken for 15 damage
Shower of Knives: Eaten by Whirlwind Field
Destruction of Innocence: Taken by K-414's Clone
Reaper's Wake 1: Taken for 130 Damage
Reaper's Wake 2: taken for 160 Damage
110 damage taken from Toxic Element
Support Phase:
HP: 885 Regen: 65 HP: 950
Combat Phase:
Name: Mountain of Sand Type: Shot Element: Sand Description: A large amount of sand appears over the opponent before dropping, covering everything in sand. Effects: 50 Damage, breaks shields, cuts auras. Regardless of Success: Turns Panels to Sand Panels for the remainder of her turn. Cooldown: 3 turns
Name: Windstorm Type: Shot Element: Wind Description: A burst of wind whips forward, slicing and cutting into an opponent. Effects: 45 149 Damage, undodgable, auto-attacks. If Sand Panels are in effect, gains Blind and CD: 1
Name: Slicing Wind Type: Shot Element: Wind Description: Kajira releases a sharp gale from her fingertips, slicing through her opponents. Effects: 110 221 damage, ignores armor, breaks shields. Cooldown: 1 turn
Name: Gale Force Type: Shot Element: Wind Description: Kajira unleashes a strong burst of wind at her target. Effects: 130 243 Damage.
Conclusion Phase:
HP: 950 Status: Fine Whirlwind Field: Active
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Post by Shinn the Failedge on Jul 11, 2010 1:25:51 GMT -8
Void sighs as the battle comes to an end. That had been... quite arduous. The Metool had held its own and better against them. Without Genesis, he wasn't entirely sure how that fight would have gone. He gave a glance around, noticing the reaction of everyone in the area. Quite the variety atleast. He allowed for a small smile, brief and surreptitious, before it fades away, as he thinks on the battle that had just occurred. It hadn't been for that much, had it? He stayed quiet, staring at his left arm. Was power... always so important? He wanted to know.
Astrapos meanwhile, gave a big grin as the battle closed. Ah, a bit more and he wasn't sure he would have been able to take it. Though, as troublesome as it all was, it was still... fun? He couldn't exactly deny that. Letting out a small laugh, he relaxes.
At the abrupt changes, the two snap to attention. Void stares, passively, almost... reminded of himself. Of power, of corruption. Of a surging wave that threatened to engulf, shroud, eclipse his being- He cuts the thought short. Weaving in between the assaults once again, he catches the last two strikes, wincing. Seemed Andante had grown even stronger. Or, whatever this shell was, musing as he unleashes a counter assault.
Like the swordsman, Astrapos moved between the attacks, looking like a streak of lighting, but had been able to avoid the same strikes as Void. Gah. Time to start this again? How irritating. He unleashes a barrage of lightning strikes to ravage his opponent. They would just have to try this again, wouldn't they.
~~~~~~~~~~~~~~~~~~
__Defensive Phase__
Void[/color]
Blade Array: Defense Defensive, Armor Passive Type Description: Entering battle, a set of swords surround him, looking similar in design as simple silver long swords, and reduce the effectiveness of an opponent’s attack, blocking part of their assault. Effect: At the beginning of the battle, Void starts with 4 Guardian Blades. Each Blade in play raises Void’s armor by 5. 2 Blades can be sacrificed in order to use the damage of a currently usable attack to subtract from the damage of an incoming attack; attack used is locked for one turn. If the damage chosen exceeds the damage of the incoming attack, an effect which targets Void is nulled. Effect counts as a 'Shield'. Sacrificed Blades are regained at a rate equal to Void’s Natural Dodge Cool Down (every other turn).
Extension of Being: Natural Dodge Shower of Knives: Natural Dodge Destruction of Innocence: Natural Dodge Reaper's Wake 1: Taken for 210 Damage Reaper's Wake 2: taken for 240 Damage 110 damage taken from Toxic Element
[Recon effect. Natural Dodge applies to whole turn]
[560 total. 440 HP]
Astrapos[/color]
Extension of Being: Natural Dodge Shower of Knives: Natural Dodge Destruction of Innocence: Natural Dodge Reaper's Wake 1: Taken for 230 Damage Reaper's Wake 2: taken for 260 Damage 110 damage taken from Toxic Element
[Recon effect. Natural Dodge applies to whole turn]
[600 total. 400 HP]
__Neutral Phase__
Void[/color]
Sword Summoner Offensive, Passive Type Description: A natural ability of Void, the summoning of swords to aid in not only his defensive powers but his offensive strikes as well. His call beckons forth swords that lie under his command. Effect: A Blade is gained when the conditional effect of an attack of the respective Element is activated. Max of 7 of each type. Striker Blade – (Blade Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to grant an aimer to an attack this turn. (Effect can only be used a total of three times per battle. Uses are shared with Shadow Blade effect.) Shadow Blade – (Shadow Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to have +1 Action Slot for the turn. (Effect can only be used a total of three times per battle. Uses are shared with Striker Blade effect.)
Astrapos[/color]
Electric Current Support, Passive Regeneration Type Description: Electricity course through Astrapos’ body, repairing and fixing corrupt and damaged data, ensuring that he manages to maintain in fighting shape. Effect: Astrapos recovers 50 HP every turn.
[50 HP recovered. 450 HP]
__Offensive Phase__
Void[/color]
[AS = 2]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 104 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 248 Effect – Undodgeable, Breaks Shields Cool Down – None
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 218 243 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+1 Striker Blade]
Astrapos[/color]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 27 Effect – Auto Attack, Cuts Auras, Breaks Shields; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 115 165 Effect – Undodgeable, Cuts Auras, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Thunder Strike C-Attack Elec Element Astrapos grips his daggers with practiced ease and skill, then disappears as lightning strikes down on the ground. Seemingly three Astraposes surround the enemy, forming a triangle, then dash forward, slashing with their electrically charged weapons. In the end, two of the Astraposes fade away, leaving one left. Damage – 135 Effect – Undodgeable, Breaks Shields, Ignores Armor Cool Down – 1 Turn[/color]
Current Burst S-Attack Elec Element Raising a hand, Astrapos collects electricity within the palm of his hand. He presses his hand to the ground, leaving a small circle of electricity. He then stabs at the circle, causing electricity to burst from the ground and tear into his foes Damage – 115 Effect – Undodgeable, Breaks Shields, Hits All, Blinds, Shock Cool Down – 1 Turn[/color]
~~~~~~~~~~~~~~~~
Void HP - 440/1,000 Status - Getting pwnt Guardian Blades - 4 Striker Blade - 1
Astrapos HP - 450/1,000 Status - See Void
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