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Post by Zane on May 9, 2010 3:49:37 GMT -8
[Rematch of the century gogo?]
[dice=100][rand=7382945176974395967942782644054566924807075502476916636458588796]
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Post by Jake on May 9, 2010 4:01:18 GMT -8
(For some reason... I got Princes of the Universe playing in my head. o.O)
[dice=100][rand=9829013710269693016027006412491550224507177093893245478036379038]
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Post by Zane on May 9, 2010 4:02:32 GMT -8
[=P. It's a signnnnn. Your go again though pal.]
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Post by Jake on May 9, 2010 4:07:37 GMT -8
<Supportive Phase>
Reinforced Guard Defense, Passive Armor Type Over the years, Vash's armor has been reinforced and remodeled to give it extra boosts. This allows him to take less damage than the average armored navi. Vash takes 5% less damage from all attacks. Percent based damage reductions apply before Armor.
<Offensive Phase>
Searing Light Auto Attack S-Attack Light Element A blindingly bright blast of light. 45 Damage, Breaks Shields, Undodgable
Rending Slash C-Attack Light Element A quick slash with an additional effect that drains the foe's offensive power. 70 Damage, Cuts Auras, Undodgable Power Drain (Opponent loses 30 Damage from their attacks for two turns. Stacks to a max of 90 damage lost.)
Mirrored Life S-Attack Light Element An attack that leaves the opponent surrounded by a barrier that hampers recovery. 70 Damage, Cuts Auras, Undodgable Reversed Health (Opponent takes damage from anything that would heal health. Lasts two turns.)
Rending Slash C-Attack Light Element A quick slash with an additional effect that drains the foe's offensive power. 70 Damage, Cuts Auras, Undodgable Power Drain (Opponent loses 30 Damage from their attacks for two turns. Stacks to a max of 90 damage lost.)
<Status>
HP: 1485/1485 Armor: 5 Damage Reduction: 5% Attack Slots: 3 Natural Dodge: Ready
Cooldown:
Positive Status: Reinforced Guard (Passive) Negative Status:
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Post by Zane on May 9, 2010 4:44:12 GMT -8
Defensive:
All attacks save for Mirrored Life taken: 185 Damage Taken
Ocean's Torrent Speed: Clone Zerix thrusts his lance, forming two more of himself to aid in combat. Effects: Creates two clones with 256 HP. Clones have one attack slot. Cannot use the same attack as Zerix during a turn. Can use one natural dodge per battle [each clone can when used/summoned]. While clones are active, all of Zerix's Attacks deal 1.3x Damage. x1 uses.
x1 Used.
Clone 1 = Eats Mirrored Life
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Supportive:
Ocean's Tide Support: Healing Forcing his body to recover, Zerix recovers more by having a negative effect on his combat abilities. Effects: Heals 220 HP. -50 Damage after use for two turns. 2x uses.
x2 Used: +440 HP. -100 Damage.
Ocean's Purity Defense: Recovery Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one status damage or reduction. x2 uses.
x1 Used. -160 Damage Removed.
[Paladin's Spirit Triggered]
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Battle:
Clone:
Critical Thrust C-Type Aqua Element Zerix thrusts his spear forward with a torrent of water blasting forth from it, aiming to create an opening against the enemy. 182 DMG, Undodgable, Breaks Shields, All attacks used after this inflict +50 Damage. [Nonstackable] 1 Turn Cooldown
Clone:
Jet Stream C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 234, Undodgable, Breaks Shields, Soaks.
Zerix:
Aqua Dust S-Type Aqua Element Zerix closes his hand into a fist before closing the distance briefly between himself and his opponent, waving it at his opponent as he opens his hand, small blue dust covering the opponent. 71 DMG, Soaks, Undodgable, Cuts Auras, Auto Attacks, Blinds, Berserks. 2 Turn Cooldown
Chill Wave S-Type Aqua Element Waves his hand, sending off a burst of water at his enemy that disables some of their offensive. 130, Undodgable, Breaks Shields, Opponent cannot use Northwind attacks for three turns if successful. 3 Turn Cooldown
Flametongue S-Type Fire Element A thrust of the spear at high speed to unleash a rippling flame on his foes. 104, Undodgable, Breaks Shields, -30 Armor for three turns if successful. If the armor is pushed into the negatives, that much damage is added to Zerix's attacks when applied to that enemy. 2 Turn Cooldown
Wood Drive C-Type Wood Element A thrust of the spear sends forth a torrent of wood to drive down the enemy's offense. 221, Undodgable, Breaks Shields, Enemy loses -25 Damage from their attacks to a max of 75 Damage for two turns.
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Final:
Zerix: HP: 1685/1430 PS: 1/3 Total Damage: 526
Clone: HP: 256/256 Total Damage: 182
Clone: HP: 186/256 Total Damage: 234
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Post by Jake on May 9, 2010 12:53:53 GMT -8
<Defensive Phase>
All Attacks Taken
650 Damage Taken
<Supportive Phase>
Restoring Light Support, Healing Type A focused burst of light that undoes damage done, usually by others, to the target. Restores 220 HP to one target 1 Use Target: Vash
Silver Guard The green one's armor switches with a sturdier silver version. + Vash takes -10% damage while in Silver Guard + All attacks in a turn may be used as Charges for one attack instead Lasts 3 Turns
Paladin's Spirit Activated Program User takes 75% damage for three turns after activation. [1/1]
<Offensive Phase>
Searing Light Auto Attack S-Attack Light Element A blindingly bright blast of light.
45 10 Damage, Breaks Shields, Undodgable Target: Clone2
Defensive Slash C-Attack Wood Element As the name suggests, it is a slash that allows Vash time to take up a defensive stance.
100 37 Damage, Cuts Auras, Undodgable Regardless of success, Vash takes 5% less damage from enemy attacks for two turns. 3 Turn Cooldown Target: Clone2
Wild Shot S-Attack Wood Element A blast of unrefined energy. It's quite strong, but loses its effectiveness against armored foes.
70 47 Damage, Cuts Auras, Undodgable, [This attack inflicts +50 Damage if the opponent has no Armor] *Active. Added* Target: Clone2
Wild Shot S-Attack Wood Element A blast of unrefined energy. It's quite strong, but loses its effectiveness against armored foes.
70 47 Damage, Cuts Auras, Undodgable, [This attack inflicts +50 Damage if the opponent has no Armor] *Active. Added* Target: Clone2
Wild Shot S-Attack Wood Element A blast of unrefined energy. It's quite strong, but loses its effectiveness against armored foes.
70 47 Damage, Cuts Auras, Undodgable, [This attack inflicts +50 Damage if the opponent has no Armor] *Active. Added* Target: Clone2
<Status>
HP: 1039/1485 Armor: 5 0 Damage Reduction: 20%, 25% Attack Slots: 3 4 Natural Dodge: Ready
Cooldown:
Positive Status: Reinforced Guard (Passive), Silver Guard (1/3), Paladin's Spirit (1/3) Negative Status: Soak (1/2), Blind (1/2), Berserk (1/2), Chill Wave*Effect (1/3), Flametongue*Effect (1/3), Wood Drive*Effect (1/3)
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Post by Zane on May 10, 2010 1:26:02 GMT -8
Defensive:
Zerix takes all attacks for clones: 127 Damage Taken
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Supportive:
N/A
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Battle:
Clone:
Wood Drive C-Type Wood Element A thrust of the spear sends forth a torrent of wood to drive down the enemy's offense. 156, Undodgable, Breaks Shields, Enemy loses -25 Damage from their attacks to a max of 75 Damage for two turns.
Clone:
Wood Drive C-Type Wood Element A thrust of the spear sends forth a torrent of wood to drive down the enemy's offense. 156, Undodgable, Breaks Shields, Enemy loses -25 Damage from their attacks to a max of 75 Damage for two turns.
Zerix:
Electric Fang C-Type Elec Element The aftermath, a torrential blast of lightning to finish off what has already been started. 292, Undodgable, Breaks Shields, Inflicts +50 Damage if the enemy is soaked.
x3 Used
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Final:
Zerix: HP: 1558/1430 PS: 2/3 Total Damage: 876
Clone: HP: 256/256 Total Damage: 156
Clone: HP: 186/256 Total Damage: 156
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Post by Jake on May 10, 2010 3:50:38 GMT -8
<Defensive Phase>
All Attacks Taken
586 Damage Taken
<Offensive Phase>
HyperMode Effect Activated: Searing Light, Power Rend, Power Rend, Power Rend, Power Rend used for Charge
<Status>
HP: 453/1485 Armor: 5 0 Damage Reduction: 20%, 25% Attack Slots: 3 4 Natural Dodge: Ready
Cooldown: Defensive Slash (1/3)
Positive Status: Reinforced Guard (Passive), Silver Guard (2/3), Paladin's Spirit (2/3), Defensive Slash*Effect (2/2) Negative Status: Soak (2/2), Blind (2/2), Berserk (2/2), Chill Wave*Effect (2/3), Flametongue*Effect (2/3), Wood Drive*Effect (2/3), Wood Drive*Effect2+3 (1/3)
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Post by Zane on May 10, 2010 3:56:54 GMT -8
Defensive:
N/A
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Supportive:
N/A
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Battle:
Clone:
Critical Thrust C-Type Aqua Element Zerix thrusts his spear forward with a torrent of water blasting forth from it, aiming to create an opening against the enemy. 182 DMG, Undodgable, Breaks Shields, All attacks used after this inflict +50 Damage. [Nonstackable] 1 Turn Cooldown
Clone:
Jet Stream C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 234, Undodgable, Breaks Shields, Soaks.
Zerix:
Electric Fang C-Type Elec Element The aftermath, a torrential blast of lightning to finish off what has already been started. 357, Undodgable, Breaks Shields, Inflicts +50 Damage if the enemy is soaked.
x3 Used
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Final:
Zerix: HP: 1558/1430 PS: 3/3 Total Damage: 1071
Clone: HP: 256/256 Total Damage: 182
Clone: HP: 186/256 Total Damage: 234
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Post by Jake on May 10, 2010 3:59:16 GMT -8
<Battle Over: Zerix Wins>
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Post by Zane on May 10, 2010 4:02:37 GMT -8
Rewards:
Vash: 20/200
Zerix: 120/1000
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